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Abyssal Specter
Abyssal Specter 2BlackBlack (4)
Creature — Specter (2/3)

Flying

Whenever Abyssal Specter deals damage to a player, that player discards a card.

Ice Age (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Battle Royale Box Set (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Adarkar Sentinel
Adarkar Sentinel 5 (5)
Artifact Creature — Soldier (3/3)

1: Adarkar Sentinel gets +0/+1 until end of turn.

Ice Age (Uncommon)
Other Versions
Masters Edition II (Common)
Adarkar Unicorn
Adarkar Unicorn 1WhiteWhite (3)
Creature — Unicorn (2/2)

Tap: Add Blue or ColorlessBlue to your mana pool. Spend this mana only to pay cumulative upkeep costs.

Ice Age (Common)
Adarkar Wastes
Adarkar Wastes (0)
Land

Tap: Add Colorless to your mana pool.

Tap: Add White or Blue to your mana pool. Adarkar Wastes deals 1 damage to you.

Ice Age (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Ninth Edition (Rare)
Tenth Edition (Rare)
Aegis of the Meek
Aegis of the Meek 3 (3)
Artifact

1, Tap: Target 1/1 creature gets +1/+2 until end of turn.

Ice Age (Rare)
Aggression
Aggression 2Red (3)
Enchantment — Aura

Enchant non-Wall creature

Enchanted creature has first strike and trample.

At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.

Ice Age (Uncommon)
Altar of Bone
Altar of Bone GreenWhite (2)
Sorcery

As an additional cost to cast Altar of Bone, sacrifice a creature.

Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

Ice Age (Rare)
Amulet of Quoz
Amulet of Quoz 6 (6)
Artifact

Remove Amulet of Quoz from your deck before playing if you're not playing for ante.

Tap, Sacrifice Amulet of Quoz: Target opponent may ante the top card of his or her library. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.

Ice Age (Rare)
Anarchy
Anarchy 2RedRed (4)
Sorcery

Destroy all white permanents.

Ice Age (Uncommon)
Other Versions
Masters Edition II (Rare)
Arctic Foxes
Arctic Foxes 1White (2)
Creature — Fox (1/1)

Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.

Ice Age (Common)
Arcum's Sleigh
Arcum's Sleigh 1 (1)
Artifact

2, Tap: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land.

Ice Age (Uncommon)
Arcum's Weathervane
Arcum's Weathervane 2 (2)
Artifact

2, Tap: Target snow land is no longer snow.

2, Tap: Target nonsnow basic land becomes snow.

Ice Age (Uncommon)
Arcum's Whistle
Arcum's Whistle 3 (3)
Artifact

3, Tap: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay Variable Colorless, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared.

Ice Age (Uncommon)
Arenson's Aura
Arenson's Aura 2White (3)
Enchantment

White, Sacrifice an enchantment: Destroy target enchantment.

3BlueBlue: Counter target enchantment spell.

Ice Age (Common)
Other Versions
Fifth Edition (Uncommon)
Armor of Faith
Armor of Faith White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

White: Enchanted creature gets +0/+1 until end of turn.

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Masters Edition II (Common)
Arnjlot's Ascent
Arnjlot's Ascent 1BlueBlue (3)
Enchantment

Cumulative upkeep Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

1: Target creature gains flying until end of turn.

Ice Age (Common)
Ashen Ghoul
Ashen Ghoul 3Black (4)
Creature — Zombie (3/1)

Haste

Black: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.

Ice Age (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Aurochs
Aurochs 3Green (4)
Creature — Aurochs (2/3)

Trample

Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Masters Edition II (Common)
Avalanche
Avalanche Variable Colorless2RedRed (4)
Sorcery

Destroy X target snow lands.

Ice Age (Uncommon)
Balduvian Barbarians
Balduvian Barbarians 1RedRed (3)
Creature — Human Barbarian (3/2)

Ice Age (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Balduvian Bears
Balduvian Bears 1Green (2)
Creature — Bear (2/2)

Ice Age (Common)
Balduvian Conjurer
Balduvian Conjurer 1Blue (2)
Creature — Human Wizard (0/2)

Tap: Target snow land becomes a 2/2 creature until end of turn. It's still a land.

Ice Age (Uncommon)
Other Versions
Masters Edition II (Common)
Balduvian Hydra
Balduvian Hydra Variable ColorlessRedRed (2)
Creature — Hydra (0/1)

Balduvian Hydra enters the battlefield with X +1/+0 counters on it.

Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.

RedRedRed: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.

Ice Age (Rare)
Other Versions
Masters Edition II (Rare)
Balduvian Shaman
Balduvian Shaman Blue (1)
Creature — Human Cleric Shaman (1/1)

Tap: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep 1." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)

Ice Age (Common)
Barbarian Guides
Barbarian Guides 2Red (3)
Creature — Human Barbarian (1/2)

2Red, Tap: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)

Ice Age (Common)
Barbed Sextant
Barbed Sextant 1 (1)
Artifact

1, Tap, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Masters Edition II (Common)
Baton of Morale
Baton of Morale 2 (2)
Artifact

2: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Ice Age (Uncommon)
Battle Cry
Battle Cry 2White (3)
Instant

Untap all white creatures you control.

Whenever a creature blocks this turn, it gets +0/+1 until end of turn.

Ice Age (Uncommon)
Battle Frenzy
Battle Frenzy 2Red (3)
Instant

Green creatures you control get +1/+1 until end of turn.

Nongreen creatures you control get +1/+0 until end of turn.

Ice Age (Common)
Binding Grasp
Binding Grasp 3Blue (4)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, sacrifice Binding Grasp unless you pay 1Blue.

You control enchanted creature.

Enchanted creature gets +0/+1.

Ice Age (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Masters Edition II (Rare)
Black Scarab
Black Scarab White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by black creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.

Ice Age (Uncommon)
Blessed Wine
Blessed Wine 1White (2)
Instant

You gain 1 life.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Blinking Spirit
Blinking Spirit 3White (4)
Creature — Spirit (2/2)

0: Return Blinking Spirit to its owner's hand.

Ice Age (Rare)
Other Versions
Fifth Edition (Rare)
Ninth Edition (Rare)
Battle Royale Box Set (Rare)
Blizzard
Blizzard GreenGreen (2)
Enchantment

Cast Blizzard only if you control a snow land.

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Creatures with flying don't untap during their controllers' untap steps.

Ice Age (Rare)
Blue Scarab
Blue Scarab White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by blue creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.

Ice Age (Uncommon)
Bone Shaman
Bone Shaman 2RedRed (4)
Creature — Giant Shaman (3/3)

Black: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn."

Ice Age (Common)
Brainstorm
Brainstorm Blue (1)
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Mercadian Masques (Common)
Beatdown Box Set (Common)
Masters Edition II (Common)
Magic: The Gathering-Commander (Common)
Duel Decks: Izzet vs. Golgari (Common)
Magic: The Gathering—Conspiracy (Common)
Vintage Masters (Common)
Commander 2015 (Common)
Eternal Masters (Uncommon)
Brand of Ill Omen
Brand of Ill Omen 3Red (4)
Enchantment — Aura

Enchant creature

Cumulative upkeep Red (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Enchanted creature's controller can't cast creature spells.

Ice Age (Rare)
Breath of Dreams
Breath of Dreams 2BlueBlue (4)
Enchantment

Cumulative upkeep Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Green creatures have "Cumulative upkeep 1."

Ice Age (Uncommon)
Brine Shaman
Brine Shaman 1Black (2)
Creature — Human Cleric Shaman (1/1)

Tap, Sacrifice a creature: Target creature gets +2/+2 until end of turn.

1BlueBlue, Sacrifice a creature: Counter target creature spell.

Ice Age (Common)
Other Versions
Masters Edition II (Common)
Brown Ouphe
Brown Ouphe Green (1)
Creature — Ouphe (1/1)

1Green, Tap: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)

Ice Age (Common)
Other Versions
Mirrodin (Uncommon)
Brushland
Brushland (0)
Land

Tap: Add Colorless to your mana pool.

Tap: Add Green or White to your mana pool. Brushland deals 1 damage to you.

Ice Age (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Ninth Edition (Rare)
Tenth Edition (Rare)
Burnt Offering
Burnt Offering Black (1)
Instant

As an additional cost to cast Burnt Offering, sacrifice a creature.

Add X mana in any combination of Black and/or Red to your mana pool, where X is the sacrificed creature's converted mana cost.

Ice Age (Common)
Call to Arms
Call to Arms 1White (2)
Enchantment

As Call to Arms enters the battlefield, choose a color and an opponent.

White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.

When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.

Ice Age (Rare)
Other Versions
Masters Edition III (Uncommon)
Caribou Range
Caribou Range 2WhiteWhite (4)
Enchantment — Aura

Enchant land you control

Enchanted land has "WhiteWhite, Tap: Create a 0/1 white Caribou creature token."

Sacrifice a Caribou token: You gain 1 life.

Ice Age (Rare)
Other Versions
Fifth Edition (Rare)
Masters Edition II (Rare)
Celestial Sword
Celestial Sword 6 (6)
Artifact

3, Tap: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.

Ice Age (Rare)
Other Versions
Masters Edition IV (Uncommon)
Centaur Archer
Centaur Archer 1RedGreen (3)
Creature — Centaur Archer (3/2)

Tap: Centaur Archer deals 1 damage to target creature with flying.

Ice Age (Uncommon)
Other Versions
Masters Edition (Uncommon)
Chaos Lord
Chaos Lord 4RedRedRed (7)
Creature — Human (7/7)

First strike

At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.

Chaos Lord can attack as though it had haste unless it entered the battlefield this turn.

Ice Age (Rare)
Chaos Moon
Chaos Moon 3Red (4)
Enchantment

At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds Red to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.

Ice Age (Rare)
Chromatic Armor
Chromatic Armor 1WhiteBlue (3)
Enchantment — Aura

Enchant creature

As Chromatic Armor enters the battlefield, choose a color.

Chromatic Armor enters the battlefield with a sleight counter on it.

Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.

Variable Colorless: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.

Ice Age (Rare)
Chub Toad
Chub Toad 2Green (3)
Creature — Frog (1/1)

Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Masters Edition (Common)
Circle of Protection: Black
Circle of Protection: Black 1White (2)
Enchantment

1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Ice Age (Common)
Other Versions
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Tempest (Common)
Circle of Protection: Blue
Circle of Protection: Blue 1White (2)
Enchantment

1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Ice Age (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Tempest (Common)
Circle of Protection: Green
Circle of Protection: Green 1White (2)
Enchantment

1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Ice Age (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Tempest (Common)
Circle of Protection: Red
Circle of Protection: Red 1White (2)
Enchantment

1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Ice Age (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Tempest (Common)
Circle of Protection: White
Circle of Protection: White 1White (2)
Enchantment

1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Ice Age (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Tempest (Common)
Clairvoyance
Clairvoyance Blue (1)
Instant

Look at target player's hand.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Cloak of Confusion
Cloak of Confusion 1Black (2)
Enchantment — Aura

Enchant creature you control

Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Masters Edition II (Common)
Cold Snap
Cold Snap 2White (3)
Enchantment

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls.

Ice Age (Uncommon)
Conquer
Conquer 3RedRed (5)
Enchantment — Aura

Enchant land

You control enchanted land.

Ice Age (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Masters Edition II (Uncommon)
Cooperation
Cooperation 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Ice Age (Common)
Counterspell
Counterspell BlueBlue (2)
Instant

Counter target spell.

Ice Age (Common)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Tempest (Common)
Mercadian Masques (Common)
Starter 1999 (Uncommon)
Starter 2000 (Common)
Battle Royale Box Set (Common)
Beatdown Box Set (Common)
Duel Decks: Jace vs. Chandra (Common)
Masters Edition II (Uncommon)
Masters Edition IV (Common)
Vintage Masters (Common)
Duel Decks Anthology, Jace vs. Chandra (Common)
Tempest Remastered (Uncommon)
Eternal Masters (Common)
Crown of the Ages
Crown of the Ages 2 (2)
Artifact

4, Tap: Attach target Aura attached to a creature to another creature.

Ice Age (Rare)
Other Versions
Fifth Edition (Rare)
Curse of Marit Lage
Curse of Marit Lage 3RedRed (5)
Enchantment

When Curse of Marit Lage enters the battlefield, tap all Islands.

Islands don't untap during their controllers' untap steps.

Ice Age (Rare)
Dance of the Dead
Dance of the Dead 1Black (2)
Enchantment — Aura

Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay 1Black. If he or she does, untap that creature.

Ice Age (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Dark Banishing
Dark Banishing 2Black (3)
Instant

Destroy target nonblack creature. It can't be regenerated.

Ice Age (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Mirage (Common)
Tempest (Common)
Masters Edition II (Common)
Duel Decks: Divine vs. Demonic (Common)
Duel Decks Anthology, Divine vs. Demonic (Common)
Tempest Remastered (Common)
Dark Ritual
Dark Ritual Black (1)
Instant

Add BlackBlackBlack to your mana pool.

Ice Age (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Mirage (Common)
Tempest (Common)
Urza's Saga (Common)
Mercadian Masques (Common)
Battle Royale Box Set (Common)
Beatdown Box Set (Common)
Duel Decks: Divine vs. Demonic (Common)
Planechase (Common)
Duel Decks: Phyrexia vs. the Coalition (Common)
Masters Edition IV (Common)
From the Vault: Twenty (Mythic Rare)
Vintage Masters (Common)
Duel Decks Anthology, Divine vs. Demonic (Common)
Tempest Remastered (Common)
Death Ward
Death Ward White (1)
Instant

Regenerate target creature.

Ice Age (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Masters Edition (Common)
Deflection
Deflection 3Blue (4)
Instant

Change the target of target spell with a single target.

Ice Age (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Demonic Consultation
Demonic Consultation Black (1)
Instant

Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way.

Ice Age (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Despotic Scepter
Despotic Scepter 1 (1)
Artifact

Tap: Destroy target permanent you own. It can't be regenerated.

Ice Age (Rare)
Other Versions
Masters Edition II (Rare)
Diabolic Vision
Diabolic Vision BlueBlack (2)
Sorcery

Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.

Ice Age (Uncommon)
Other Versions
Beatdown Box Set (Uncommon)
Masters Edition II (Uncommon)
Dire Wolves
Dire Wolves 2Green (3)
Creature — Wolf (2/2)

Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Ice Age (Common)
Disenchant
Disenchant 1White (2)
Instant

Destroy target artifact or enchantment.

Ice Age (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Mirage (Common)
Tempest (Common)
Urza's Saga (Common)
Mercadian Masques (Common)
Time Spiral "Timeshifted" (Special)
Starter 2000 (Common)
Battle Royale Box Set (Common)
Masters Edition II (Common)
Masters Edition III (Common)
Tempest Remastered (Common)
Conspiracy: Take the Crown (Common)
Dread Wight
Dread Wight 3BlackBlack (5)
Creature — Zombie (3/4)

At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "4: Remove a paralyzation counter from this creature."

Ice Age (Rare)
Other Versions
Masters Edition IV (Uncommon)
Dreams of the Dead
Dreams of the Dead 3Blue (4)
Enchantment

1Blue: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep 2." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)

Ice Age (Uncommon)
Other Versions
Masters Edition II (Rare)
Drift of the Dead
Drift of the Dead 3Black (4)
Creature — Wall (*/*)

Defender (This creature can't attack.)

Drift of the Dead's power and toughness are each equal to the number of snow lands you control.

Ice Age (Uncommon)
Other Versions
Masters Edition II (Common)
Drought
Drought 2WhiteWhite (4)
Enchantment

At the beginning of your upkeep, sacrifice Drought unless you pay WhiteWhite.

Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.

Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.

Ice Age (Uncommon)
Dwarven Armory
Dwarven Armory 2RedRed (4)
Enchantment

2, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step.

Ice Age (Rare)
Earthlink
Earthlink 3BlackRedGreen (6)
Enchantment

At the beginning of your upkeep, sacrifice Earthlink unless you pay 2.

Whenever a creature dies, that creature's controller sacrifices a land.

Ice Age (Rare)
Other Versions
Masters Edition II (Rare)
Earthlore
Earthlore Green (1)
Enchantment — Aura

Enchant land you control

Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate this ability only if enchanted land is untapped.

Ice Age (Common)
Elder Druid
Elder Druid 3Green (4)
Creature — Elf Cleric Druid (2/2)

3Green, Tap: You may tap or untap target artifact, creature, or land.

Ice Age (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Elemental Augury
Elemental Augury BlueBlackRed (3)
Enchantment

3: Look at the top three cards of target player's library, then put them back in any order.

Ice Age (Rare)
Other Versions
Masters Edition II (Rare)
Elkin Bottle
Elkin Bottle 3 (3)
Artifact

3, Tap: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.

Ice Age (Rare)
Other Versions
Fifth Edition (Rare)
Masters Edition II (Rare)
Elvish Healer
Elvish Healer 2White (3)
Creature — Elf Cleric (1/2)

Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead.

Ice Age (Common)
Enduring Renewal
Enduring Renewal 2WhiteWhite (4)
Enchantment

Play with your hand revealed.

If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.

Whenever a creature is put into your graveyard from the battlefield, return it to your hand.

Ice Age (Rare)
Other Versions
Time Spiral "Timeshifted" (Special)
Energy Storm
Energy Storm 1White (2)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Prevent all damage that would be dealt by instant and sorcery spells.

Creatures with flying don't untap during their controllers' untap steps.

Ice Age (Rare)
Other Versions
Masters Edition II (Rare)
Enervate
Enervate 1Blue (2)
Instant

Tap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Masters Edition II (Common)
Errant Minion
Errant Minion 2Blue (3)
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Ice Age (Common)
Errantry
Errantry 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+0 and can only attack alone.

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Masters Edition II (Common)
Essence Filter
Essence Filter 1GreenGreen (3)
Sorcery

Destroy all enchantments or all nonwhite enchantments.

Ice Age (Common)
Other Versions
Masters Edition II (Uncommon)
Essence Flare
Essence Flare Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0.

At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.

Ice Age (Common)
Other Versions
Masters Edition II (Common)
Essence Vortex
Essence Vortex 1BlueBlack (3)
Instant

Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.

Ice Age (Uncommon)
Fanatical Fever
Fanatical Fever 2GreenGreen (4)
Instant

Target creature gets +3/+0 and gains trample until end of turn.

Ice Age (Uncommon)
Fear
Fear BlackBlack (2)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Ice Age (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tenth Edition (Common)
Fiery Justice
Fiery Justice RedGreenWhite (3)
Sorcery

Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.

Ice Age (Rare)
Other Versions
Time Spiral "Timeshifted" (Special)
Commander 2013 Edition (Rare)
Modern Masters 2017 Edition (Rare)
Fire Covenant
Fire Covenant 1BlackRed (3)
Instant

As an additional cost to cast Fire Covenant, pay X life.

Fire Covenant deals X damage divided as you choose among any number of target creatures.

Ice Age (Uncommon)
Other Versions
Masters Edition (Uncommon)
Flame Spirit
Flame Spirit 4Red (5)
Creature — Elemental Spirit (2/3)

Red: Flame Spirit gets +1/+0 until end of turn.

Ice Age (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Common)
Starter 2000 (Common)
Masters Edition II (Uncommon)
Flare
Flare 2Red (3)
Instant

Flare deals 1 damage to target creature or player.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Mirage (Common)
Flooded Woodlands
Flooded Woodlands 2BlueBlack (4)
Enchantment

Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking. (This cost is paid as attackers are declared.)

Ice Age (Rare)
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