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Absorb
Absorb WhiteBlueBlue (3)
Instant

Counter target spell. You gain 3 life.

Invasion (Rare)
Addle
Addle 1Black (2)
Sorcery

Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card.

Invasion (Uncommon)
Other Versions
Vintage Masters (Common)
Æther Rift
Æther Rift 1RedGreen (3)
Enchantment

At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.

Invasion (Rare)
Aggressive Urge
Aggressive Urge 1Green (2)
Instant

Target creature gets +1/+1 until end of turn.

Draw a card.

Invasion (Common)
Other Versions
Tenth Edition (Common)
Agonizing Demise
Agonizing Demise 3Black (4)
Instant

Kicker 1Red (You may pay an additional 1Red as you cast this spell.)

Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller.

Invasion (Common)
Other Versions
Duel Decks: Ajani vs. Nicol Bolas (Common)
Alabaster Leech
Alabaster Leech White (1)
Creature — Leech (1/3)

White spells you cast cost White more to cast.

Invasion (Rare)
Alloy Golem
Alloy Golem 6 (6)
Artifact Creature — Golem (4/4)

As Alloy Golem enters the battlefield, choose a color.

Alloy Golem is the chosen color. (It's still an artifact.)

Invasion (Uncommon)
Ancient Kavu
Ancient Kavu 3Red (4)
Creature — Kavu (3/3)

2: Ancient Kavu becomes colorless until end of turn.

Invasion (Common)
Ancient Spring
Ancient Spring (0)
Land

Ancient Spring enters the battlefield tapped.

Tap: Add Blue to your mana pool.

Tap, Sacrifice Ancient Spring: Add WhiteBlack to your mana pool.

Invasion (Common)
Andradite Leech
Andradite Leech 2Black (3)
Creature — Leech (2/2)

Black spells you cast cost Black more to cast.

Black: Andradite Leech gets +1/+1 until end of turn.

Invasion (Rare)
Angel of Mercy
Angel of Mercy 4White (5)
Creature — Angel (3/3)

Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

Invasion (Uncommon)
Other Versions
Duel Decks Anthology, Divine vs. Demonic (Uncommon)Duel Decks: Divine vs. Demonic (Uncommon)Tenth Edition (Uncommon)Ninth Edition (Uncommon)Eighth Edition (Uncommon)Starter 1999 (Uncommon)Portal Second Age (Uncommon)
Angelic Shield
Angelic Shield WhiteBlue (2)
Enchantment

Creatures you control get +0/+1.

Sacrifice Angelic Shield: Return target creature to its owner's hand.

Invasion (Uncommon)
Other Versions
Duel Decks: Venser vs. Koth (Uncommon)
Annihilate
Annihilate 3BlackBlack (5)
Instant

Destroy target nonblack creature. It can't be regenerated.

Draw a card.

Invasion (Uncommon)
Other Versions
Commander 2014 (Uncommon)Commander 2013 Edition (Uncommon)
Archaeological Dig
Archaeological Dig (0)
Land

Tap: Add 1 to your mana pool.

Tap, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool.

Invasion (Uncommon)
Ardent Soldier
Ardent Soldier 1White (2)
Creature — Human Soldier (1/2)

Kicker 2 (You may pay an additional 2 as you cast this spell.)

Vigilance

If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.

Invasion (Common)
Armadillo Cloak
Armadillo Cloak 1GreenWhite (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.

Invasion (Common)
Other Versions
Vintage Masters (Uncommon)Archenemy (Common)Duel Decks: Phyrexia vs. the Coalition (Common)
Armored Guardian
Armored Guardian 3WhiteBlue (5)
Creature — Cat Soldier (2/5)

1WhiteWhite: Target creature you control gains protection from the color of your choice until end of turn.

1BlueBlue: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)

Invasion (Rare)
Artifact Mutation
Artifact Mutation RedGreen (2)
Instant

Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost.

Invasion (Rare)
Assault // Battery (Assault)
Assault // Battery (Assault) Red (1)
Sorcery

Assault deals 2 damage to target creature or player.

Invasion (Uncommon)
Other Versions
Planechase (Uncommon)Time Spiral "Timeshifted" (Special)Invasion (Uncommon)
Atalya, Samite Master
Atalya, Samite Master 3WhiteWhite (5)
Legendary Creature — Human Cleric (2/3)

Variable Colorless, Tap: Choose one —

• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.

• You gain X life. Spend only white mana on X.

Invasion (Rare)
Aura Mutation
Aura Mutation GreenWhite (2)
Instant

Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost.

Invasion (Rare)
Aura Shards
Aura Shards 1GreenWhite (3)
Enchantment

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

Invasion (Uncommon)
Other Versions
Magic: The Gathering-Commander (Uncommon)
Backlash
Backlash 1BlackRed (3)
Instant

Tap target untapped creature. That creature deals damage equal to its power to its controller.

Invasion (Uncommon)
Barrin's Spite
Barrin's Spite 2BlueBlack (4)
Sorcery

Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.

Invasion (Rare)
Barrin's Unmaking
Barrin's Unmaking 1Blue (2)
Instant

Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.

Invasion (Common)
Assault // Battery (Battery)
Assault // Battery (Battery) 3Green (4)
Sorcery

Put a 3/3 green Elephant creature token onto the battlefield.

Invasion (Uncommon)
Other Versions
Planechase (Uncommon)Time Spiral "Timeshifted" (Special)Invasion (Uncommon)
Benalish Emissary
Benalish Emissary 2White (3)
Creature — Human Wizard (1/4)

Kicker 1Green (You may pay an additional 1Green as you cast this spell.)

When Benalish Emissary enters the battlefield, if it was kicked, destroy target land.

Invasion (Uncommon)
Benalish Heralds
Benalish Heralds 3White (4)
Creature — Human Soldier (2/4)

3Blue, Tap: Draw a card.

Invasion (Uncommon)
Benalish Lancer
Benalish Lancer 2White (3)
Creature — Human Knight (2/2)

Kicker 2White (You may pay an additional 2White as you cast this spell.)

If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.

Invasion (Common)
Other Versions
Duel Decks: Knights vs. Dragons (Common)
Benalish Trapper
Benalish Trapper 1White (2)
Creature — Human Soldier (1/2)

White, Tap: Tap target creature.

Invasion (Common)
Other Versions
Vintage Masters (Common)
Bend or Break
Bend or Break 3Red (4)
Sorcery

Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.

Invasion (Rare)
Bind
Bind 1Green (2)
Instant

Counter target activated ability. (Mana abilities can't be targeted.)

Draw a card.

Invasion (Rare)
Blazing Specter
Blazing Specter 2BlackRed (4)
Creature — Specter (2/2)

Flying, haste

Whenever Blazing Specter deals combat damage to a player, that player discards a card.

Invasion (Rare)
Other Versions
Vintage Masters (Uncommon)Duel Decks: Ajani vs. Nicol Bolas (Rare)
Blind Seer
Blind Seer 2BlueBlue (4)
Legendary Creature — Human Wizard (3/3)

1Blue: Target spell or permanent becomes the color of your choice until end of turn.

Invasion (Rare)
Blinding Light
Blinding Light 2White (3)
Sorcery

Tap all nonwhite creatures.

Invasion (Uncommon)
Other Versions
Starter 1999 (Rare)Portal (Rare)Mirage (Uncommon)
Bloodstone Cameo
Bloodstone Cameo 3 (3)
Artifact

Tap: Add Black or Red to your mana pool.

Invasion (Uncommon)
Blurred Mongoose
Blurred Mongoose 1Green (2)
Creature — Mongoose (2/1)

Blurred Mongoose can't be countered.

Shroud (This creature can't be the target of spells or abilities.)

Invasion (Rare)
Bog Initiate
Bog Initiate 1Black (2)
Creature — Human Wizard (1/1)

1: Add Black to your mana pool.

Invasion (Common)
Breaking Wave
Breaking Wave 2BlueBlue (4)
Sorcery

You may cast Breaking Wave as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.)

Simultaneously untap all tapped creatures and tap all untapped creatures.

Invasion (Rare)
Breath of Darigaaz
Breath of Darigaaz 1Red (2)
Sorcery

Kicker 2 (You may pay an additional 2 as you cast this spell.)

Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead.

Invasion (Uncommon)
Other Versions
Magic: The Gathering-Commander (Uncommon)Duel Decks: Knights vs. Dragons (Uncommon)Archenemy (Uncommon)
Callous Giant
Callous Giant 4RedRed (6)
Creature — Giant (4/4)

If a source would deal 3 or less damage to Callous Giant, prevent that damage.

Invasion (Rare)
Canopy Surge
Canopy Surge 1Green (2)
Sorcery

Kicker 2 (You may pay an additional 2 as you cast this spell.)

Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead.

Invasion (Uncommon)
Capashen Unicorn
Capashen Unicorn 1White (2)
Creature — Unicorn (1/2)

1White, Tap, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.

Invasion (Common)
Captain Sisay
Captain Sisay 2GreenWhite (4)
Legendary Creature — Human Soldier (2/2)

Tap: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.

Invasion (Rare)
Other Versions
From the Vault: Legends (Mythic Rare)
Cauldron Dance
Cauldron Dance 4BlackRed (6)
Instant

Cast Cauldron Dance only during combat.

Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.

You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.

Invasion (Uncommon)
Chaotic Strike
Chaotic Strike 1Red (2)
Instant

Cast Chaotic Strike only during combat after blockers are declared.

Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.

Draw a card.

Invasion (Uncommon)
Charging Troll
Charging Troll 2GreenWhite (4)
Creature — Troll (3/3)

Vigilance

Green: Regenerate Charging Troll.

Invasion (Uncommon)
Other Versions
Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Chromatic Sphere
Chromatic Sphere 1 (1)
Artifact

1, Tap, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.

Invasion (Uncommon)
Other Versions
Mirrodin (Common)
Cinder Shade
Cinder Shade 1BlackRed (3)
Creature — Shade (1/1)

Black: Cinder Shade gets +1/+1 until end of turn.

Red, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature.

Invasion (Uncommon)
Coalition Victory
Coalition Victory 3WhiteBlueBlackRedGreen (8)
Sorcery

You win the game if you control a land of each basic land type and a creature of each color.

Invasion (Rare)
Other Versions
Time Spiral "Timeshifted" (Special)
Coastal Tower
Coastal Tower (0)
Land

Coastal Tower enters the battlefield tapped.

Tap: Add White or Blue to your mana pool.

Invasion (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Collapsing Borders
Collapsing Borders 3Red (4)
Enchantment

Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.

Invasion (Rare)
Collective Restraint
Collective Restraint 3Blue (4)
Enchantment

Domain — Creatures can't attack you unless their controller pays Variable Colorless for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control.

Invasion (Rare)
Cremate
Cremate Black (1)
Instant

Exile target card from a graveyard.

Draw a card.

Invasion (Uncommon)
Other Versions
Return to Ravnica (Common)Guildpact (Common)
Crimson Acolyte
Crimson Acolyte 1White (2)
Creature — Human Cleric (1/1)

Protection from red

White: Target creature gains protection from red until end of turn.

Invasion (Common)
Crosis, the Purger
Crosis, the Purger 3BlueBlackRed (6)
Legendary Creature — Dragon (6/6)

Flying

Whenever Crosis, the Purger deals combat damage to a player, you may pay 2Black. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color.

Invasion (Rare)
Other Versions
Premium Deck Series: Graveborn (Rare)
Crosis's Attendant
Crosis's Attendant 5 (5)
Artifact Creature — Golem (3/3)

1, Sacrifice Crosis's Attendant: Add BlueBlackRed to your mana pool.

Invasion (Uncommon)
Crown of Flames
Crown of Flames Red (1)
Enchantment — Aura

Enchant creature

Red: Enchanted creature gets +1/+0 until end of turn.

Red: Return Crown of Flames to its owner's hand.

Invasion (Common)
Other Versions
Tempest (Common)
Crusading Knight
Crusading Knight 2WhiteWhite (4)
Creature — Human Knight (2/2)

Protection from black

Crusading Knight gets +1/+1 for each Swamp your opponents control.

Invasion (Rare)
Crypt Angel
Crypt Angel 4Black (5)
Creature — Angel (3/3)

Flying, protection from white

When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.

Invasion (Rare)
Crystal Spray
Crystal Spray 2Blue (3)
Instant

Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.

Draw a card.

Invasion (Rare)
Cursed Flesh
Cursed Flesh Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Invasion (Common)
Other Versions
Tempest Remastered (Common)Exodus (Common)
Darigaaz, the Igniter
Darigaaz, the Igniter 3BlackRedGreen (6)
Legendary Creature — Dragon (6/6)

Flying

Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay 2Red. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.

Invasion (Rare)
Other Versions
Duel Decks: Phyrexia vs. the Coalition (Rare)
Darigaaz's Attendant
Darigaaz's Attendant 5 (5)
Artifact Creature — Golem (3/3)

1, Sacrifice Darigaaz's Attendant: Add BlackRedGreen to your mana pool.

Invasion (Uncommon)
Death or Glory
Death or Glory 4White (5)
Sorcery

Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.

Invasion (Rare)
Defiling Tears
Defiling Tears 2Black (3)
Instant

Until end of turn, target creature becomes black, gets +1/-1, and gains "Black: Regenerate this creature."

Invasion (Uncommon)
Stand // Deliver (Deliver)
Stand // Deliver (Deliver) 2Blue (3)
Instant

Return target permanent to its owner's hand.

Invasion (Uncommon)
Other Versions
Invasion (Uncommon)
Desperate Research
Desperate Research 1Black (2)
Sorcery

Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.

Invasion (Rare)
Devouring Strossus
Devouring Strossus 5BlackBlackBlack (8)
Creature — Horror (9/9)

Flying, trample

At the beginning of your upkeep, sacrifice a creature.

Sacrifice a creature: Regenerate Devouring Strossus.

Invasion (Rare)
Dismantling Blow
Dismantling Blow 2White (3)
Instant

Kicker 2Blue (You may pay an additional 2Blue as you cast this spell.)

Destroy target artifact or enchantment.

If Dismantling Blow was kicked, draw two cards.

Invasion (Common)
Disrupt
Disrupt Blue (1)
Instant

Counter target instant or sorcery spell unless its controller pays 1.

Draw a card.

Invasion (Uncommon)
Other Versions
Weatherlight (Common)
Distorting Wake
Distorting Wake Variable ColorlessBlueBlueBlue (3)
Sorcery

Return X target nonland permanents to their owners' hands.

Invasion (Rare)
Other Versions
Commander 2014 (Rare)
Divine Presence
Divine Presence 2White (3)
Enchantment

If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead.

Invasion (Rare)
Do or Die
Do or Die 1Black (2)
Sorcery

Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.

Invasion (Rare)
Drake-Skull Cameo
Drake-Skull Cameo 3 (3)
Artifact

Tap: Add Blue or Black to your mana pool.

Invasion (Uncommon)
Dream Thrush
Dream Thrush 1Blue (2)
Creature — Bird (1/1)

Flying

Tap: Target land becomes the basic land type of your choice until end of turn.

Invasion (Common)
Dredge
Dredge Black (1)
Instant

Sacrifice a creature or land.

Draw a card.

Invasion (Uncommon)
Dromar, the Banisher
Dromar, the Banisher 3WhiteBlueBlack (6)
Legendary Creature — Dragon (6/6)

Flying

Whenever Dromar, the Banisher deals combat damage to a player, you may pay 2Blue. If you do, choose a color, then return all creatures of that color to their owners' hands.

Invasion (Rare)
Dromar's Attendant
Dromar's Attendant 5 (5)
Artifact Creature — Golem (3/3)

1, Sacrifice Dromar's Attendant: Add WhiteBlueBlack to your mana pool.

Invasion (Uncommon)
Dueling Grounds
Dueling Grounds 1GreenWhite (3)
Enchantment

No more than one creature can attack each turn.

No more than one creature can block each turn.

Invasion (Rare)
Duskwalker
Duskwalker Black (1)
Creature — Human Minion (1/1)

Kicker 3Black (You may pay an additional 3Black as you cast this spell.)

If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Invasion (Common)
Elfhame Palace
Elfhame Palace (0)
Land

Elfhame Palace enters the battlefield tapped.

Tap: Add Green or White to your mana pool.

Invasion (Uncommon)
Other Versions
Duel Decks: Phyrexia vs. the Coalition (Uncommon)Eighth Edition (Uncommon)
Elfhame Sanctuary
Elfhame Sanctuary 1Green (2)
Enchantment

At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library.

Invasion (Uncommon)
Elvish Champion
Elvish Champion 1GreenGreen (3)
Creature — Elf (2/2)

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

Invasion (Rare)
Other Versions
Tenth Edition (Rare)Ninth Edition (Rare)Eighth Edition (Rare)Seventh Edition (Rare)
Empress Galina
Empress Galina 3BlueBlue (5)
Legendary Creature — Merfolk (1/3)

BlueBlue, Tap: Gain control of target legendary permanent. (This effect lasts indefinitely.)

Invasion (Rare)
Essence Leak
Essence Leak Blue (1)
Enchantment — Aura

Enchant permanent

As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."

Invasion (Uncommon)
Exclude
Exclude 2Blue (3)
Instant

Counter target creature spell.

Draw a card.

Invasion (Common)
Other Versions
Commander 2014 (Common)
Exotic Curse
Exotic Curse 2Black (3)
Enchantment — Aura

Enchant creature

Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.

Invasion (Common)
Other Versions
Duel Decks: Phyrexia vs. the Coalition (Common)
Explosive Growth
Explosive Growth Green (1)
Instant

Kicker 5 (You may pay an additional 5 as you cast this spell.)

Target creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead.

Invasion (Common)
Fact or Fiction
Fact or Fiction 3Blue (4)
Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Invasion (Uncommon)
Other Versions
Duel Decks Anthology, Jace vs. Chandra (Uncommon)Vintage Masters (Uncommon)Magic: The Gathering—Conspiracy (Uncommon)From the Vault: Twenty (Mythic Rare)Magic: The Gathering-Commander (Uncommon)Duel Decks: Jace vs. Chandra (Uncommon)
Faerie Squadron
Faerie Squadron Blue (1)
Creature — Faerie (1/1)

Kicker 3Blue (You may pay an additional 3Blue as you cast this spell.)

If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying.

Invasion (Common)
Fertile Ground
Fertile Ground 1Green (2)
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).

Invasion (Common)
Other Versions
Duel Decks: Phyrexia vs. the Coalition (Common)Planechase (Common)Lorwyn (Common)Eighth Edition (Common)Battle Royale Box Set (Common)Urza's Saga (Common)
Fight or Flight
Fight or Flight 3White (4)
Enchantment

At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn.

Invasion (Rare)
Firebrand Ranger
Firebrand Ranger 1Red (2)
Creature — Human Soldier (2/1)

Green, Tap: You may put a basic land card from your hand onto the battlefield.

Invasion (Uncommon)
Fires of Yavimaya
Fires of Yavimaya 1RedGreen (3)
Enchantment

Creatures you control have haste.

Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Invasion (Uncommon)
Other Versions
Magic: The Gathering—Conspiracy (Uncommon)Vintage Masters (Uncommon)Commander 2013 Edition (Uncommon)Duel Decks: Heroes vs. Monsters (Uncommon)Planechase 2012 Edition (Uncommon)Archenemy (Uncommon)Planechase (Uncommon)
Firescreamer
Firescreamer 3Black (4)
Creature — Kavu (2/2)

Red: Firescreamer gets +1/+0 until end of turn.

Invasion (Common)
Forest
Forest (0)
Basic Land — Forest

G

Invasion (Land)
Other Versions
Magic Origins (Land)Magic Origins (Land)Magic Origins (Land)Magic Origins (Land)Tempest Remastered (Land)Tempest Remastered (Land)Tempest Remastered (Land)Tempest Remastered (Land)Dragons of Tarkir (Land)Dragons of Tarkir (Land)Dragons of Tarkir (Land)Duel Decks: Elspeth vs. Kiora (Land)Duel Decks: Elspeth vs. Kiora (Land)Duel Decks: Elspeth vs. Kiora (Land)Duel Decks Anthology, Elves vs. Goblins (Land)Duel Decks Anthology, Garruk vs. Liliana (Land)Duel Decks Anthology, Elves vs. Goblins (Land)Duel Decks Anthology, Garruk vs. Liliana (Land)Duel Decks Anthology, Elves vs. Goblins (Land)Duel Decks Anthology, Garruk vs. Liliana (Land)Duel Decks Anthology, Elves vs. Goblins (Land)Duel Decks Anthology, Garruk vs. Liliana (Land)Fate Reforged (Land)Fate Reforged (Land)Commander 2014 (Land)Commander 2014 (Land)Commander 2014 (Land)Commander 2014 (Land)Khans of Tarkir (Land)Khans of Tarkir (Land)Khans of Tarkir (Land)Khans of Tarkir (Land)Magic 2015 Core Set (Land)Magic 2015 Core Set (Land)Magic 2015 Core Set (Land)Magic 2015 Core Set (Land)Duel Decks: Jace vs. Vraska (Land)Duel Decks: Jace vs. Vraska (Land)Duel Decks: Jace vs. Vraska (Land)Duel Decks: Jace vs. Vraska (Land)Duel Decks: Jace vs. Vraska (Land)Commander 2013 Edition (Land)Commander 2013 Edition (Land)Commander 2013 Edition (Land)Commander 2013 Edition (Land)Duel Decks: Heroes vs. Monsters (Land)Duel Decks: Heroes vs. Monsters (Land)Duel Decks: Heroes vs. Monsters (Land)Duel Decks: Heroes vs. Monsters (Land)Theros (Land)Theros (Land)Theros (Land)Theros (Land)Magic 2014 Core Set (Land)Magic 2014 Core Set (Land)Magic 2014 Core Set (Land)Magic 2014 Core Set (Land)Return to Ravnica (Land)Return to Ravnica (Land)Return to Ravnica (Land)Return to Ravnica (Land)Return to Ravnica (Land)Duel Decks: Izzet vs. Golgari (Land)Duel Decks: Izzet vs. Golgari (Land)Duel Decks: Izzet vs. Golgari (Land)Duel Decks: Izzet vs. Golgari (Land)Magic 2013 (Land)Magic 2013 (Land)Magic 2013 (Land)Magic 2013 (Land)Planechase 2012 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Frenzied Tilling
Frenzied Tilling 3RedGreen (5)
Sorcery

Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Invasion (Common)
Other Versions
Gatecrash (Uncommon)
Galina's Knight
Galina's Knight WhiteBlue (2)
Creature — Merfolk Knight (2/2)

Protection from red

Invasion (Common)
Geothermal Crevice
Geothermal Crevice (0)
Land

Geothermal Crevice enters the battlefield tapped.

Tap: Add Red to your mana pool.

Tap, Sacrifice Geothermal Crevice: Add BlackGreen to your mana pool.

Invasion (Common)
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