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Abomination
Abomination 3BlackBlack (5)
Creature — Horror (2/6)

Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

Legends (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Acid Rain
Acid Rain 3Blue (4)
Sorcery

Destroy all Forests.

Legends (Rare)
Other Versions
Masters Edition IV (Rare)
Active Volcano
Active Volcano Red (1)
Instant

Choose one —

• Destroy target blue permanent.

• Return target Island to its owner's hand.

Legends (Common)
Other Versions
Chronicles (Common)
Masters Edition III (Uncommon)
Adun Oakenshield
Adun Oakenshield BlackRedGreen (3)
Legendary Creature — Human Knight (1/2)

BlackRedGreen, Tap: Return target creature card from your graveyard to your hand.

Legends (Rare)
Other Versions
Masters Edition (Rare)
Adventurers' Guildhouse
Adventurers' Guildhouse (0)
Land

Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Legends (Uncommon)
rathi Berserker (Aerathi Berserker)
rathi Berserker (Aerathi Berserker) 2RedRedRed (5)
Creature — Human Berserker (2/4)

Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)

Legends (Uncommon)
Aisling Leprechaun
Aisling Leprechaun Green (1)
Creature — Faerie (1/1)

Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)

Legends (Common)
Akron Legionnaire
Akron Legionnaire 6WhiteWhite (8)
Creature — Giant Soldier (8/4)

Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.

Legends (Rare)
Other Versions
Fifth Edition (Rare)
Chronicles (Rare)
Masters Edition III (Rare)
Al-abara's Carpet
Al-abara's Carpet 5 (5)
Artifact

5, Tap: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.

Legends (Rare)
Other Versions
Masters Edition IV (Rare)
Alabaster Potion
Alabaster Potion Variable ColorlessWhiteWhite (2)
Instant

Choose one —

• Target player gains X life.

• Prevent the next X damage that would be dealt to target creature or player this turn.

Legends (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Masters Edition III (Uncommon)
Alchor's Tomb
Alchor's Tomb 4 (4)
Artifact

2, Tap: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)

Legends (Rare)
Other Versions
Masters Edition IV (Rare)
All Hallow's Eve
All Hallow's Eve 2BlackBlack (4)
Sorcery

Exile All Hallow's Eve with two scream counters on it.

At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield.

Legends (Rare)
Other Versions
Masters Edition III (Rare)
Amrou Kithkin
Amrou Kithkin WhiteWhite (2)
Creature — Kithkin (1/1)

Amrou Kithkin can't be blocked by creatures with power 3 or greater.

Legends (Common)
Other Versions
Fourth Edition (Common)
Masters Edition III (Common)
Angelic Voices
Angelic Voices 2WhiteWhite (4)
Enchantment

Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.

Legends (Rare)
Other Versions
Chronicles (Rare)
Masters Edition IV (Uncommon)
Angus Mackenzie
Angus Mackenzie GreenWhiteBlue (3)
Legendary Creature — Human Cleric (2/2)

GreenWhiteBlue, Tap: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.

Legends (Rare)
Other Versions
Masters Edition III (Rare)
Anti-Magic Aura
Anti-Magic Aura 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't be the target of spells and can't be enchanted by other Auras.

Legends (Common)
Other Versions
Fifth Edition (Uncommon)
Arboria
Arboria 2GreenGreen (4)
World Enchantment

Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn.

Legends (Uncommon)
Other Versions
Masters Edition III (Rare)
Arcades Sabboth
Arcades Sabboth 2GreenGreenWhiteWhiteBlueBlue (8)
Legendary Creature — Elder Dragon (7/7)

Flying

At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay GreenWhiteBlue.

Each untapped creature you control gets +0/+2 as long as it's not attacking.

White: Arcades Sabboth gets +0/+1 until end of turn.

Legends (Rare)
Other Versions
Chronicles (Rare)
Masters Edition III (Rare)
Arena of the Ancients
Arena of the Ancients 3 (3)
Artifact

Legendary creatures don't untap during their controllers' untap steps.

When Arena of the Ancients enters the battlefield, tap all legendary creatures.

Legends (Rare)
Other Versions
Chronicles (Rare)
Masters Edition III (Rare)
Avoid Fate
Avoid Fate Green (1)
Instant

Counter target instant or Aura spell that targets a permanent you control.

Legends (Common)
Other Versions
Time Spiral "Timeshifted" (Special)
Axelrod Gunnarson
Axelrod Gunnarson 4BlackBlackRedRed (8)
Legendary Creature — Giant (5/5)

Trample

Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player.

Legends (Rare)
Other Versions
Chronicles (Rare)
Masters Edition III (Uncommon)
Ayesha Tanaka
Ayesha Tanaka WhiteWhiteBlueBlue (4)
Legendary Creature — Human Artificer (2/2)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Tap: Counter target activated ability from an artifact source unless that ability's controller pays White. (Mana abilities can't be targeted.)

Legends (Rare)
Other Versions
Chronicles (Rare)
Azure Drake
Azure Drake 3Blue (4)
Creature — Drake (2/4)

Flying

Legends (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ninth Edition (Uncommon)
Chronicles (Uncommon)
Battle Royale Box Set (Uncommon)
Magic 2011 (Common)
Backdraft
Backdraft 1Red (2)
Instant

Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.

Legends (Uncommon)
Backfire
Backfire Blue (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.

Legends (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Barbary Apes
Barbary Apes 1Green (2)
Creature — Ape (2/2)

Legends (Common)
Barktooth Warbeard
Barktooth Warbeard 4BlackRedRed (7)
Legendary Creature — Human Warrior (6/5)

Legends (Uncommon)
Other Versions
Masters Edition III (Common)
Bartel Runeaxe
Bartel Runeaxe 3BlackRedGreen (6)
Legendary Creature — Giant Warrior (6/5)

Vigilance

Bartel Runeaxe can't be the target of Aura spells.

Legends (Rare)
Other Versions
Masters Edition III (Uncommon)
Beasts of Bogardan
Beasts of Bogardan 4Red (5)
Creature — Beast (3/3)

Protection from red

Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.

Legends (Uncommon)
Other Versions
Chronicles (Uncommon)
Black Mana Battery
Black Mana Battery 4 (4)
Artifact

2, Tap: Put a charge counter on Black Mana Battery.

Tap, Remove any number of charge counters from Black Mana Battery: Add Black to your mana pool, then add an additional Black to your mana pool for each charge counter removed this way.

Legends (Uncommon)
Other Versions
Fourth Edition (Rare)
Blazing Effigy
Blazing Effigy 1Red (2)
Creature — Elemental (0/3)

When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.

Legends (Common)
Blight
Blight BlackBlack (2)
Enchantment — Aura

Enchant land

When enchanted land becomes tapped, destroy it.

Legends (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Masters Edition (Uncommon)
Blood Lust
Blood Lust 1Red (2)
Instant

If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.

Legends (Uncommon)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Masters Edition III (Common)
Blue Mana Battery
Blue Mana Battery 4 (4)
Artifact

2, Tap: Put a charge counter on Blue Mana Battery.

Tap, Remove any number of charge counters from Blue Mana Battery: Add Blue to your mana pool, then add an additional Blue to your mana pool for each charge counter removed this way.

Legends (Uncommon)
Other Versions
Fourth Edition (Rare)
Boomerang
Boomerang BlueBlue (2)
Instant

Return target permanent to its owner's hand.

Legends (Common)
Other Versions
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Mirage (Common)
Tenth Edition (Common)
Chronicles (Common)
Masters Edition III (Common)
Boris Devilboon
Boris Devilboon 3BlackRed (5)
Legendary Creature — Zombie Wizard (2/2)

2BlackRed, Tap: Create a 1/1 black and red Demon creature token named Minor Demon.

Legends (Rare)
Other Versions
Masters Edition III (Uncommon)
Brine Hag
Brine Hag 2BlueBlue (4)
Creature — Hag (2/2)

When Brine Hag dies, change the base power and toughness of all creatures that dealt damage to it this turn to 0/2. (This effect lasts indefinitely.)

Legends (Uncommon)
Bronze Horse
Bronze Horse 7 (7)
Artifact Creature — Horse (4/4)

Trample

As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.

Legends (Rare)
Other Versions
Chronicles (Rare)
Masters Edition IV (Uncommon)
Carrion Ants
Carrion Ants 2BlackBlack (4)
Creature — Insect (0/1)

1: Carrion Ants gets +1/+1 until end of turn.

Legends (Rare)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Masters Edition III (Uncommon)
Cat Warriors
Cat Warriors 1GreenGreen (3)
Creature — Cat Warrior (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Legends (Common)
Other Versions
Fifth Edition (Common)
Classic Sixth Edition (Common)
Chronicles (Common)
Cathedral of Serra
Cathedral of Serra (0)
Land

White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Legends (Uncommon)
Caverns of Despair
Caverns of Despair 2RedRed (4)
World Enchantment

No more than two creatures can attack each combat.

No more than two creatures can block each combat.

Legends (Rare)
Chain Lightning
Chain Lightning Red (1)
Sorcery

Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay RedRed. If the player does, he or she may copy this spell and may choose a new target for that copy.

Legends (Common)
Other Versions
Masters Edition III (Common)
Premium Deck Series: Fire and Lightning (Common)
Vintage Masters (Common)
Eternal Masters (Uncommon)
Masterpiece Series: Amonkhet Invocations (Special)
Chains of Mephistopheles
Chains of Mephistopheles 1Black (2)
Enchantment

If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.

Legends (Rare)
Other Versions
Masters Edition (Rare)
Chromium
Chromium 2WhiteWhiteBlueBlueBlackBlack (8)
Legendary Creature — Elder Dragon (7/7)

Flying

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

At the beginning of your upkeep, sacrifice Chromium unless you pay WhiteBlueBlack.

Legends (Rare)
Other Versions
Chronicles (Rare)
Masters Edition III (Rare)
Cleanse
Cleanse 2WhiteWhite (4)
Sorcery

Destroy all black creatures.

Legends (Rare)
Other Versions
Masters Edition III (Rare)
Clergy of the Holy Nimbus
Clergy of the Holy Nimbus White (1)
Creature — Human Cleric (1/1)

If Clergy of the Holy Nimbus would be destroyed, regenerate it.

1: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.

Legends (Common)
Cocoon
Cocoon Green (1)
Enchantment — Aura

Enchant creature you control

When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.

Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.

At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.

Legends (Uncommon)
Other Versions
Chronicles (Uncommon)
Concordant Crossroads
Concordant Crossroads Green (1)
World Enchantment

All creatures have haste.

Legends (Rare)
Other Versions
Chronicles (Rare)
Masters Edition III (Rare)
Cosmic Horror
Cosmic Horror 3BlackBlackBlack (6)
Creature — Horror (7/7)

First strike

At the beginning of your upkeep, destroy Cosmic Horror unless you pay 3BlackBlackBlack. If Cosmic Horror is destroyed this way, it deals 7 damage to you.

Legends (Rare)
Other Versions
Fourth Edition (Rare)
Masters Edition III (Rare)
Craw Giant
Craw Giant 3GreenGreenGreenGreen (7)
Creature — Giant (6/4)

Trample

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Legends (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Time Spiral "Timeshifted" (Special)
Chronicles (Uncommon)
Crevasse
Crevasse 2Red (3)
Enchantment

Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.

Legends (Uncommon)
Crimson Kobolds
Crimson Kobolds 0 (0)
Creature — Kobold (0/1)

Crimson Kobolds is red.

Legends (Common)
Other Versions
Masters Edition III (Common)
Crimson Manticore
Crimson Manticore 2RedRed (4)
Creature — Manticore (2/2)

Flying

Red, Tap: Crimson Manticore deals 1 damage to target attacking or blocking creature.

Legends (Rare)
Other Versions
Fourth Edition (Rare)
Fifth Edition (Rare)
Masters Edition III (Uncommon)
Crookshank Kobolds
Crookshank Kobolds 0 (0)
Creature — Kobold (0/1)

Crookshank Kobolds is red.

Legends (Common)
Other Versions
Masters Edition (Common)
Cyclopean Mummy
Cyclopean Mummy 1Black (2)
Creature — Zombie (2/1)

When Cyclopean Mummy dies, exile it.

Legends (Common)
Other Versions
Fourth Edition (Common)
Masters Edition IV (Common)
Dakkon Blackblade
Dakkon Blackblade 2WhiteBlueBlueBlack (6)
Legendary Creature — Human Warrior (*/*)

Dakkon Blackblade's power and toughness are each equal to the number of lands you control.

Legends (Rare)
Other Versions
Chronicles (Rare)
Masters Edition (Rare)
Darkness
Darkness Black (1)
Instant

Prevent all combat damage that would be dealt this turn.

Legends (Common)
Other Versions
Time Spiral "Timeshifted" (Special)
D'Avenant Archer
D'Avenant Archer 2White (3)
Creature — Human Soldier Archer (1/2)

Tap: D'Avenant Archer deals 1 damage to target attacking or blocking creature.

Legends (Common)
Other Versions
Fifth Edition (Common)
Classic Sixth Edition (Common)
Chronicles (Common)
Masters Edition III (Common)
Deadfall
Deadfall 2Green (3)
Enchantment

Creatures with forestwalk can be blocked as though they didn't have forestwalk.

Legends (Uncommon)
Demonic Torment
Demonic Torment 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack.

Prevent all combat damage that would be dealt by enchanted creature.

Legends (Uncommon)
Other Versions
Masters Edition III (Common)
Devouring Deep
Devouring Deep 2Blue (3)
Creature — Fish (1/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Legends (Common)
Disharmony
Disharmony 2Red (3)
Instant

Cast Disharmony only during combat before blockers are declared.

Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.

Legends (Rare)
Other Versions
Masters Edition III (Uncommon)
Divine Intervention
Divine Intervention 6WhiteWhite (8)
Enchantment

Divine Intervention enters the battlefield with two intervention counters on it.

At the beginning of your upkeep, remove an intervention counter from Divine Intervention.

When you remove the last intervention counter from Divine Intervention, the game is a draw.

Legends (Rare)
Other Versions
Masters Edition III (Rare)
Divine Offering
Divine Offering 1White (2)
Instant

Destroy target artifact. You gain life equal to its converted mana cost.

Legends (Common)
Other Versions
Fifth Edition (Common)
Mirage (Common)
Chronicles (Common)
Masters Edition IV (Common)
Mirrodin Besieged (Common)
Divine Transformation
Divine Transformation 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Legends (Rare)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Masters Edition (Uncommon)
Dream Coat
Dream Coat Blue (1)
Enchantment — Aura

Enchant creature

0: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn.

Legends (Uncommon)
Durkwood Boars
Durkwood Boars 4Green (5)
Creature — Boar (4/4)

Legends (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Starter 1999 (Common)
Starter 2000 (Common)
Dwarven Song
Dwarven Song Red (1)
Instant

Any number of target creatures become red until end of turn.

Legends (Uncommon)
Elder Land Wurm
Elder Land Wurm 4WhiteWhiteWhite (7)
Creature — Dragon Wurm (5/5)

Defender, trample

When Elder Land Wurm blocks, it loses defender.

Legends (Rare)
Other Versions
Fourth Edition (Rare)
Masters Edition (Uncommon)
Elder Spawn
Elder Spawn 4BlueBlueBlue (7)
Creature — Spawn (6/6)

At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you.

Elder Spawn can't be blocked by red creatures.

Legends (Rare)
Elven Riders
Elven Riders 3GreenGreen (5)
Creature — Elf (3/3)

Elven Riders can't be blocked except by Walls and/or creatures with flying.

Legends (Rare)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Onslaught (Uncommon)
Tenth Edition (Uncommon)
Emerald Dragonfly
Emerald Dragonfly 1Green (2)
Creature — Insect (1/1)

Flying

GreenGreen: Emerald Dragonfly gains first strike until end of turn.

Legends (Common)
Other Versions
Chronicles (Common)
Enchanted Being
Enchanted Being 1WhiteWhite (3)
Creature — Human (2/2)

Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.

Legends (Common)
Enchantment Alteration
Enchantment Alteration Blue (1)
Instant

Attach target Aura attached to a creature or land to another permanent of that type.

Legends (Common)
Other Versions
Urza's Saga (Uncommon)
Chronicles (Uncommon)
Energy Tap
Energy Tap Blue (1)
Sorcery

Tap target untapped creature you control. If you do, add an amount of Colorless to your mana pool equal to that creature's converted mana cost.

Legends (Common)
Other Versions
Fourth Edition (Common)
Equinox
Equinox White (1)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Counter target spell if it would destroy a land you control."

Legends (Common)
Eternal Warrior
Eternal Warrior Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has vigilance.

Legends (Uncommon)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Eureka
Eureka 2GreenGreen (4)
Sorcery

Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

Legends (Rare)
Other Versions
Masters Edition (Rare)
Vintage Masters (Mythic Rare)
Evil Eye of Orms-by-Gore
Evil Eye of Orms-by-Gore 4Black (5)
Creature — Eye (3/6)

Non-Eye creatures you control can't attack.

Evil Eye of Orms-by-Gore can't be blocked except by Walls.

Legends (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Time Spiral "Timeshifted" (Special)
Fallen Angel
Fallen Angel 3BlackBlack (5)
Creature — Angel (3/3)

Flying

Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Legends (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Chronicles (Uncommon)
Beatdown Box Set (Rare)
Duel Decks: Divine vs. Demonic (Rare)
Magic: The Gathering-Commander (Rare)
Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Commander Anthology (Rare)
Falling Star
Falling Star 2Red (3)
Sorcery

Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.

Legends (Rare)
Feint
Feint Red (1)
Instant

Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.

Legends (Common)
Field of Dreams
Field of Dreams Blue (1)
World Enchantment

Players play with the top card of their libraries revealed.

Legends (Rare)
Fire Sprites
Fire Sprites 1Green (2)
Creature — Faerie (1/1)

Flying

Green, Tap: Add Red to your mana pool.

Legends (Common)
Other Versions
Masters Edition III (Common)
Firestorm Phoenix
Firestorm Phoenix 4RedRed (6)
Creature — Phoenix (3/2)

Flying

If Firestorm Phoenix would die, return Firestorm Phoenix to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in his or her hand and can't play it.

Legends (Rare)
Other Versions
Masters Edition III (Rare)
Flash Counter
Flash Counter 1Blue (2)
Instant

Counter target instant spell.

Legends (Common)
Other Versions
Eighth Edition (Common)
Flash Flood
Flash Flood Blue (1)
Instant

Choose one —

• Destroy target red permanent.

• Return target Mountain to its owner's hand.

Legends (Common)
Other Versions
Chronicles (Common)
Masters Edition III (Uncommon)
Floral Spuzzem
Floral Spuzzem 3Green (4)
Creature — Elemental (2/2)

Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.

Legends (Uncommon)
Force Spike
Force Spike Blue (1)
Instant

Counter target spell unless its controller pays 1.

Legends (Common)
Other Versions
Fifth Edition (Common)
Seventh Edition (Common)
Masters Edition III (Common)
Duel Decks: Izzet vs. Golgari (Common)
Forethought Amulet
Forethought Amulet 5 (5)
Artifact

At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay 3.

If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.

Legends (Rare)
Fortified Area
Fortified Area 1WhiteWhite (3)
Enchantment

Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Legends (Uncommon)
Other Versions
Fourth Edition (Common)
Frost Giant
Frost Giant 3RedRedRed (6)
Creature — Giant (4/4)

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Legends (Uncommon)
Other Versions
Masters Edition III (Uncommon)
Gabriel Angelfire
Gabriel Angelfire 3GreenGreenWhiteWhite (7)
Legendary Creature — Angel (4/4)

At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)

Legends (Rare)
Other Versions
Chronicles (Rare)
Masters Edition III (Rare)
Gaseous Form
Gaseous Form 2Blue (3)
Enchantment — Aura

Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Legends (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Tempest (Common)
Beatdown Box Set (Common)
Tempest Remastered (Common)
Eternal Masters (Common)
Gauntlets of Chaos
Gauntlets of Chaos 5 (5)
Artifact

5, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.

Legends (Rare)
Other Versions
Fifth Edition (Rare)
Chronicles (Rare)
Masters Edition III (Rare)
Ghosts of the Damned
Ghosts of the Damned 1BlackBlack (3)
Creature — Spirit (0/2)

Tap: Target creature gets -1/-0 until end of turn.

Legends (Common)
Other Versions
Masters Edition III (Common)
Giant Slug
Giant Slug 1Black (2)
Creature — Slug (1/1)

5: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)

Legends (Common)
Other Versions
Chronicles (Common)
Giant Strength
Giant Strength RedRed (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Legends (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Tempest (Common)
Vintage Masters (Common)
Giant Turtle
Giant Turtle 1GreenGreen (3)
Creature — Turtle (2/4)

Giant Turtle can't attack if it attacked during your last turn.

Legends (Common)
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