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"Magic 2010", +m/damage\s(equal\sto\s|that\swould\sbe\sdealt\sto).*creature/, +!fight, +!"rather than its" (3)

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Magebane Armor
Magebane Armor 3 (3)
Artifact — Equipment

Equipped creature gets +2/+4 and loses flying.

Prevent all noncombat damage that would be dealt to equipped creature.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Magic 2010 (Rare)
Master of the Wild Hunt
Master of the Wild Hunt 2GreenGreen (4)
Creature — Human Shaman (3/3)

At the beginning of your upkeep, create a 2/2 green Wolf creature token.

Tap: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

Magic 2010 (Mythic Rare)
Other Versions
Masters 25 (Mythic Rare)
Jumpstart 2022 (Mythic Rare)
Safe Passage
Safe Passage 2White (3)
Instant

Prevent all damage that would be dealt to you and creatures you control this turn.

Magic 2010 (Common)
Other Versions
Magic 2011 (Common)
Duel Decks: Venser vs. Koth (Common)
Magic 2013 (Common)
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