"Magic 2012", +m/draw.*card/, +!cycling, +!dredge, +!investigate, +!forehead (15)
: Draw a card.
Draw two cards.
+1: Create a 3/3 green Beast creature token.
−3: Draw cards equal to the greatest power among creatures you control.
−6: Create a 6/6 green Wurm creature token for each land you control.
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
+1: Draw a card. Target player mills a card.
0: Target player mills ten cards.
−7: Any number of target players each draw twenty cards.
, : Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Whenever you draw a card, you may have target player mill a card.
: Draw a card, then discard a card.
Whenever you cast an enchantment spell, you may draw a card.
At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
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