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"Magic Origins", regenerate (5)

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Consecrated by Blood
Consecrated by Blood 2BlackBlack (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Magic Origins (Uncommon)
Cruel Revival
Cruel Revival 4Black (5)
Instant

Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.

Magic Origins (Uncommon)
Other Versions
Onslaught (Common)
Planechase (Common)
Game Night (Uncommon)
Dark Dabbling
Dark Dabbling 2Black (3)
Instant

Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.

Magic Origins (Common)
Other Versions
Ultimate Masters (Common)
Flesh to Dust
Flesh to Dust 3BlackBlack (5)
Instant

Destroy target creature. It can't be regenerated.

Magic Origins (Common)
Other Versions
Magic 2015 Core Set (Common)
Undercity Troll
Undercity Troll 1Green (2)
Creature — Troll (2/2)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

2Green: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Magic Origins (Uncommon)
Other Versions
Iconic Masters (Uncommon)
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