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"Magic Origins", +"can't attack", +!defender, +!detain, +!"you may change" (5)

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Alchemist's Vial
Alchemist's Vial 2 (2)
Artifact

When Alchemist's Vial enters, draw a card.

1, Tap, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.

Magic Origins (Common)
Other Versions
Jumpstart 2022 (Common)
Archangel of Tithes
Archangel of Tithes 1WhiteWhiteWhite (4)
Creature — Angel (3/5)

Flying

As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays 1 for each of those creatures.

As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays 1 for each of those creatures.

Magic Origins (Mythic Rare)
Other Versions
Outlaws of Thunder Junction (Mythic Rare)
Bonded Construct
Bonded Construct 1 (1)
Artifact Creature — Construct (2/1)

Bonded Construct can't attack alone.

Magic Origins (Common)
Other Versions
Jumpstart: Historic Horizons (Common)
Deep-Sea Terror
Deep-Sea Terror 4BlueBlue (6)
Creature — Serpent (6/6)

Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.

Magic Origins (Common)
Suppression Bonds
Suppression Bonds 3White (4)
Enchantment — Aura

Enchant nonland permanent

Enchanted permanent can't attack or block, and its activated abilities can't be activated.

Magic Origins (Common)
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