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Alchemist's Vial
Alchemist's Vial 2 (2)
Artifact

When Alchemist's Vial enters, draw a card.

1, Tap, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.

Magic Origins (Common)
Other Versions
Jumpstart 2022 (Common)
Alhammarret's Archive
Alhammarret's Archive 5 (5)
Legendary Artifact

If you would gain life, you gain twice that much life instead.

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Magic Origins (Mythic Rare)
Other Versions
Commander 2021 (Mythic Rare)
Artificer's Epiphany
Artificer's Epiphany 2Blue (3)
Instant

Draw two cards. If you control no artifacts, discard a card.

Magic Origins (Common)
Other Versions
Duel Decks: Elves vs. Inventors (Common)
Jumpstart 2022 (Common)
Avaricious Dragon
Avaricious Dragon 2RedRed (4)
Creature — Dragon (4/4)

Flying

At the beginning of your draw step, draw an additional card.

At the beginning of your end step, discard your hand.

Magic Origins (Mythic Rare)
Bone to Ash
Bone to Ash 2BlueBlue (4)
Instant

Counter target creature spell.

Draw a card.

Magic Origins (Common)
Other Versions
Dark Ascension (Common)
Core Set 2019 (Uncommon)
Core Set 2020 (Common)
Dark Dabbling
Dark Dabbling 2Black (3)
Instant

Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.

Magic Origins (Common)
Other Versions
Ultimate Masters (Common)
Day's Undoing
Day's Undoing 2Blue (3)
Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Magic Origins (Mythic Rare)
Other Versions
Commander Masters (Rare)
Demonic Pact
Demonic Pact 2BlackBlack (4)
Enchantment

At the beginning of your upkeep, choose one that hasn't been chosen —

• This enchantment deals 4 damage to any target and you gain 4 life.

• Target opponent discards two cards.

• Draw two cards.

• You lose the game.

Magic Origins (Mythic Rare)
Other Versions
Amonkhet Remastered (Mythic Rare)
Magic: The Gathering Foundations (Mythic Rare)
Elemental Bond
Elemental Bond 2Green (3)
Enchantment

Whenever a creature you control with power 3 or greater enters, draw a card.

Magic Origins (Uncommon)
Other Versions
Commander 2017 (Uncommon)
Commander 2019 (Uncommon)
Elvish Visionary
Elvish Visionary 1Green (2)
Creature — Elf Shaman (1/1)

When Elvish Visionary enters, draw a card.

Magic Origins (Common)
Other Versions
Shards of Alara (Common)
Magic 2010 (Common)
Magic 2013 (Common)
Commander 2014 (Common)
Commander 2015 (Common)
Duel Decks: Nissa vs. Ob Nixilis (Common)
Commander Anthology (Common)
Battlebond (Common)
Commander Legends (Common)
Historic Anthology 1 (Common)
Game Night: Free-For-All (Common)
The Lord of the Rings: Tales of Middle Earth Commander (Common)
Faerie Miscreant
Faerie Miscreant Blue (1)
Creature — Faerie Rogue (1/1)

Flying

When Faerie Miscreant enters, if you control another creature named Faerie Miscreant, draw a card.

Magic Origins (Common)
Other Versions
Core Set 2020 (Common)
Hallowed Moonlight
Hallowed Moonlight 1White (2)
Instant

Until end of turn, if a creature would enter and it wasn't cast, exile it instead.

Draw a card.

Magic Origins (Rare)
Healing Hands
Healing Hands 2White (3)
Sorcery

Target player gains 4 life.

Draw a card.

Magic Origins (Common)
Hydrolash
Hydrolash 2Blue (3)
Instant

Attacking creatures get -2/-0 until end of turn.

Draw a card.

Magic Origins (Uncommon)
Other Versions
Game Night (Uncommon)
Infernal Scarring
Infernal Scarring 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

Magic Origins (Common)
Other Versions
Core Set 2019 (Common)
Core Set 2021 (Common)
Jace, Vryn's Prodigy
Jace, Vryn's Prodigy 1Blue (2)
Legendary Creature — Human Wizard (0/2)

Tap: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.

Magic Origins (Mythic Rare)
Other Versions
From the Vault: Transform (Mythic Rare)
Jayemdae Tome
Jayemdae Tome 4 (4)
Artifact

4, Tap: Draw a card.

Magic Origins (Uncommon)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Tenth Edition (Rare)
Magic 2013 (Uncommon)
Jhessian Thief
Jhessian Thief 2Blue (3)
Creature — Human Rogue (1/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jhessian Thief deals combat damage to a player, draw a card.

Magic Origins (Uncommon)
Other Versions
Iconic Masters (Common)
Kothophed, Soul Hoarder
Kothophed, Soul Hoarder 4BlackBlack (6)
Legendary Creature — Demon (6/6)

Flying

Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.

Magic Origins (Rare)
Other Versions
Dominaria United Commander (Rare)
Jumpstart 2022 (Rare)
Magmatic Insight
Magmatic Insight Red (1)
Sorcery

As an additional cost to cast this spell, discard a land card.

Draw two cards.

Magic Origins (Uncommon)
Other Versions
Outlaws of Thunder Junction Commander (Uncommon)
Nissa's Revelation
Nissa's Revelation 5GreenGreen (7)
Sorcery

Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.

Magic Origins (Rare)
Other Versions
Game Night (Rare)
Read the Bones
Read the Bones 2Black (3)
Sorcery

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Magic Origins (Common)
Other Versions
Theros (Common)
Commander 2014 (Common)
Duel Decks: Zendikar vs. Eldrazi (Common)
Commander 2017 (Common)
Time Spiral Remastered (Bonus)
Dominaria United Commander (Common)
March of the Machine Commander (Common)
Commander Masters (Common)
Duskmourn: House of Horror Commander (Common)
Runed Servitor
Runed Servitor 2 (2)
Artifact Creature — Construct (2/2)

When Runed Servitor dies, each player draws a card.

Magic Origins (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Modern Masters 2015 Edition (Common)
Duel Decks: Zendikar vs. Eldrazi (Uncommon)
Conspiracy: Take the Crown (Uncommon)
Iconic Masters (Common)
Jumpstart (Common)
Jumpstart 2022 (Common)
Sphinx's Tutelage
Sphinx's Tutelage 2Blue (3)
Enchantment

Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.

5Blue: Draw a card, then discard a card.

Magic Origins (Uncommon)
Other Versions
Special Guests (Mythic Rare)
Stratus Walk
Stratus Walk 1Blue (2)
Enchantment — Aura

Enchant creature

When Stratus Walk enters, draw a card.

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

Enchanted creature can block only creatures with flying.

Magic Origins (Common)
Other Versions
Born of the Gods (Common)
The Great Aurora
The Great Aurora 6GreenGreenGreen (9)
Sorcery

Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.

Magic Origins (Mythic Rare)
Thopter Spy Network
Thopter Spy Network 2BlueBlue (4)
Enchantment

At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.

Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

Magic Origins (Rare)
Other Versions
Commander 2018 (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
The Brothers' War Commander (Rare)
Jumpstart 2022 (Rare)
March of the Machine Commander (Rare)
Valeron Wardens
Valeron Wardens 2Green (3)
Creature — Human Monk (1/3)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Whenever a creature you control becomes renowned, draw a card.

Magic Origins (Uncommon)
Weave Fate
Weave Fate 3Blue (4)
Instant

Draw two cards.

Magic Origins (Common)
Other Versions
Khans of Tarkir (Common)
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