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Acidic Sliver
Acidic Sliver BlackRed (2)
Creature — Sliver (2/2)

All Slivers have "2, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."

Stronghold (Uncommon)
Other Versions
Premium Deck Series: Slivers (Uncommon)
Tempest Remastered (Uncommon)
Amok
Amok 1Red (2)
Enchantment

1, Discard a card at random: Put a +1/+1 counter on target creature.

Stronghold (Rare)
Awakening
Awakening 2GreenGreen (4)
Enchantment

At the beginning of each upkeep, untap all creatures and lands.

Stronghold (Rare)
Bandage
Bandage White (1)
Instant

Prevent the next 1 damage that would be dealt to target creature or player this turn.

Draw a card.

Stronghold (Common)
Other Versions
Tenth Edition (Common)
Tempest Remastered (Common)
Bottomless Pit
Bottomless Pit 1BlackBlack (3)
Enchantment

At the beginning of each player's upkeep, that player discards a card at random.

Stronghold (Uncommon)
Brush with Death
Brush with Death 2Black (3)
Sorcery

Buyback 2BlackBlack (You may pay an additional 2BlackBlack as you cast this spell. If you do, put this card into your hand as it resolves.)

Target opponent loses 2 life. You gain 2 life.

Stronghold (Common)
Bullwhip
Bullwhip 4 (4)
Artifact

2, Tap: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.

Stronghold (Uncommon)
Burgeoning
Burgeoning Green (1)
Enchantment

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

Stronghold (Rare)
Other Versions
Conspiracy: Take the Crown (Rare)
Commander 2016 (Rare)
Calming Licid
Calming Licid 2White (3)
Creature — Licid (2/2)

White, Tap: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay White to end this effect.

Enchanted creature can't attack.

Stronghold (Uncommon)
Cannibalize
Cannibalize 1Black (2)
Sorcery

Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.

Stronghold (Common)
Other Versions
Tempest Remastered (Uncommon)
Carnassid
Carnassid 4GreenGreen (6)
Creature — Beast (5/4)

Trample

1Green: Regenerate Carnassid.

Stronghold (Rare)
Other Versions
Tempest Remastered (Uncommon)
Change of Heart
Change of Heart White (1)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature can't attack this turn.

Stronghold (Common)
Cloud Spirit
Cloud Spirit 2Blue (3)
Creature — Spirit (3/1)

Flying

Cloud Spirit can block only creatures with flying.

Stronghold (Common)
Other Versions
Portal (Uncommon)
Masters Edition IV (Common)
Constant Mists
Constant Mists 1Green (2)
Instant

Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Prevent all combat damage that would be dealt this turn.

Stronghold (Uncommon)
Contemplation
Contemplation 1WhiteWhite (3)
Enchantment

Whenever you cast a spell, you gain 1 life.

Stronghold (Uncommon)
Contempt
Contempt 1Blue (2)
Enchantment — Aura

Enchant creature

When enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.

Stronghold (Common)
Conviction
Conviction 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+3.

White: Return Conviction to its owner's hand.

Stronghold (Common)
Other Versions
Tempest Remastered (Common)
Aether Revolt (Common)
Convulsing Licid
Convulsing Licid 2Red (3)
Creature — Licid (2/2)

Red, Tap: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay Red to end this effect.

Enchanted creature can't block.

Stronghold (Uncommon)
Corrupting Licid
Corrupting Licid 2Black (3)
Creature — Licid (2/2)

Black, Tap: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay Black to end this effect.

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Stronghold (Uncommon)
Craven Giant
Craven Giant 2Red (3)
Creature — Giant (4/1)

Craven Giant can't block.

Stronghold (Common)
Other Versions
Portal (Common)
Tempest Remastered (Common)
Crossbow Ambush
Crossbow Ambush Green (1)
Instant

Creatures you control gain reach until end of turn. (They can block creatures with flying.)

Stronghold (Common)
Crovax the Cursed
Crovax the Cursed 2BlackBlack (4)
Legendary Creature — Vampire (0/0)

Crovax the Cursed enters the battlefield with four +1/+1 counters on it.

At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.

Black: Crovax gains flying until end of turn.

Stronghold (Rare)
Other Versions
Vintage Masters (Rare)
Tempest Remastered (Rare)
Crystalline Sliver
Crystalline Sliver WhiteBlue (2)
Creature — Sliver (2/2)

All Slivers have shroud. (They can't be the targets of spells or abilities.)

Stronghold (Uncommon)
Other Versions
Premium Deck Series: Slivers (Uncommon)
Tempest Remastered (Uncommon)
Dauthi Trapper
Dauthi Trapper 2Black (3)
Creature — Dauthi Minion (1/1)

Tap: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Stronghold (Uncommon)
Death Stroke
Death Stroke BlackBlack (2)
Sorcery

Destroy target tapped creature.

Stronghold (Common)
Other Versions
Beatdown Box Set (Common)
Tempest Remastered (Common)
Dream Halls
Dream Halls 3BlueBlue (5)
Enchantment

Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.

Stronghold (Rare)
Other Versions
Tempest Remastered (Mythic Rare)
Dream Prowler
Dream Prowler 2BlueBlue (4)
Creature — Illusion (1/5)

Dream Prowler can't be blocked as long as it's attacking alone.

Stronghold (Common)
Other Versions
Ninth Edition (Uncommon)
Tempest Remastered (Uncommon)
Duct Crawler
Duct Crawler Red (1)
Creature — Insect (1/1)

1Red: Target creature can't block Duct Crawler this turn.

Stronghold (Common)
Other Versions
Tenth Edition (Common)
Dungeon Shade
Dungeon Shade 3Black (4)
Creature — Shade Spirit (1/1)

Flying

Black: Dungeon Shade gets +1/+1 until end of turn.

Stronghold (Common)
Other Versions
Tempest Remastered (Common)
Elven Rite
Elven Rite 1Green (2)
Sorcery

Distribute two +1/+1 counters among one or two target creatures.

Stronghold (Uncommon)
Other Versions
Tempest Remastered (Common)
Endangered Armodon
Endangered Armodon 2GreenGreen (4)
Creature — Elephant (4/5)

When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.

Stronghold (Common)
Other Versions
Tempest Remastered (Common)
Ensnaring Bridge
Ensnaring Bridge 3 (3)
Artifact

Creatures with power greater than the number of cards in your hand can't attack.

Stronghold (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Evacuation
Evacuation 3BlueBlue (5)
Instant

Return all creatures to their owners' hands.

Stronghold (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Tenth Edition (Rare)
Commander 2016 (Rare)
Fanning the Flames
Fanning the Flames Variable ColorlessRedRed (2)
Sorcery

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Fanning the Flames deals X damage to target creature or player.

Stronghold (Uncommon)
Other Versions
Tempest Remastered (Rare)
Flame Wave
Flame Wave 3RedRedRedRed (7)
Sorcery

Flame Wave deals 4 damage to target player and each creature he or she controls.

Stronghold (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Tempest Remastered (Rare)
Fling
Fling 1Red (2)
Instant

As an additional cost to cast Fling, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to target creature or player.

Stronghold (Common)
Other Versions
Magic 2011 (Common)
Magic 2012 (Common)
Dark Ascension (Common)
Planechase 2012 Edition (Common)
Planechase Anthology (Common)
Amonkhet (Common)
Flowstone Blade
Flowstone Blade Red (1)
Enchantment — Aura

Enchant creature

Red: Enchanted creature gets +1/-1 until end of turn.

Stronghold (Common)
Other Versions
Magic: The Gathering—Conspiracy (Common)
Tempest Remastered (Common)
Flowstone Hellion
Flowstone Hellion 4Red (5)
Creature — Hellion Beast (3/3)

Haste

0: Flowstone Hellion gets +1/-1 until end of turn.

Stronghold (Uncommon)
Other Versions
Vintage Masters (Uncommon)
Flowstone Mauler
Flowstone Mauler 4RedRed (6)
Creature — Beast (4/5)

Trample

Red: Flowstone Mauler gets +1/-1 until end of turn.

Stronghold (Rare)
Other Versions
Tempest Remastered (Uncommon)
Flowstone Shambler
Flowstone Shambler 2Red (3)
Creature — Beast (2/2)

Red: Flowstone Shambler gets +1/-1 until end of turn.

Stronghold (Common)
Other Versions
Ninth Edition (Common)
Foul Imp
Foul Imp BlackBlack (2)
Creature — Imp (2/2)

Flying

When Foul Imp enters the battlefield, you lose 2 life.

Stronghold (Common)
Other Versions
Seventh Edition (Uncommon)
Ninth Edition (Common)
Duel Decks: Divine vs. Demonic (Common)
Duel Decks Anthology, Divine vs. Demonic (Common)
Duel Decks: Nissa vs. Ob Nixilis (Common)
Furnace Spirit
Furnace Spirit 2Red (3)
Creature — Spirit (1/1)

Haste

Red: Furnace Spirit gets +1/+0 until end of turn.

Stronghold (Common)
Gliding Licid
Gliding Licid 2Blue (3)
Creature — Licid (2/2)

Blue, Tap: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay Blue to end this effect.

Enchanted creature has flying.

Stronghold (Uncommon)
Grave Pact
Grave Pact 1BlackBlackBlack (4)
Enchantment

Whenever a creature you control dies, each other player sacrifices a creature.

Stronghold (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Tenth Edition (Rare)
Planechase (Rare)
Magic: The Gathering-Commander (Rare)
Hammerhead Shark
Hammerhead Shark 1Blue (2)
Creature — Fish (2/3)

Hammerhead Shark can't attack unless defending player controls an Island.

Stronghold (Common)
Other Versions
Tempest Remastered (Common)
Heartstone
Heartstone 3 (3)
Artifact

Activated abilities of creatures cost 1 less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

Stronghold (Uncommon)
Other Versions
Premium Deck Series: Slivers (Uncommon)
Heat of Battle
Heat of Battle 1Red (2)
Enchantment

Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.

Stronghold (Uncommon)
Hermit Druid
Hermit Druid 1Green (2)
Creature — Human Druid (1/1)

Green, Tap: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

Stronghold (Rare)
Other Versions
Vintage Masters (Rare)
Tempest Remastered (Uncommon)
Hesitation
Hesitation 1Blue (2)
Enchantment

When a player casts a spell, sacrifice Hesitation and counter that spell.

Stronghold (Uncommon)
Hibernation Sliver
Hibernation Sliver BlueBlack (2)
Creature — Sliver (2/2)

All Slivers have "Pay 2 life: Return this permanent to its owner's hand."

Stronghold (Uncommon)
Other Versions
Premium Deck Series: Slivers (Uncommon)
Tempest Remastered (Uncommon)
Hidden Retreat
Hidden Retreat 2White (3)
Enchantment

Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.

Stronghold (Rare)
Honor Guard
Honor Guard White (1)
Creature — Human Soldier (1/1)

White: Honor Guard gets +0/+1 until end of turn.

Stronghold (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tenth Edition (Common)
Horn of Greed
Horn of Greed 3 (3)
Artifact

Whenever a player plays a land, that player draws a card.

Stronghold (Rare)
Other Versions
Conspiracy: Take the Crown (Rare)
Hornet Cannon
Hornet Cannon 4 (4)
Artifact

3, Tap: Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step.

Stronghold (Uncommon)
Other Versions
Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Intruder Alarm
Intruder Alarm 2Blue (3)
Enchantment

Creatures don't untap during their controllers' untap steps.

Whenever a creature enters the battlefield, untap all creatures.

Stronghold (Rare)
Other Versions
Eighth Edition (Rare)
Invasion Plans
Invasion Plans 2Red (3)
Enchantment

All creatures block each turn if able.

The attacking player chooses how each creature blocks each turn.

Stronghold (Rare)
Jinxed Ring
Jinxed Ring 2 (2)
Artifact

Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you.

Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.)

Stronghold (Rare)
Lab Rats
Lab Rats Black (1)
Sorcery

Buyback 4 (You may pay an additional 4 as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 black Rat creature token.

Stronghold (Common)
Other Versions
Tempest Remastered (Common)
Lancers en-Kor
Lancers en-Kor 3WhiteWhite (5)
Creature — Kor Soldier (3/3)

Trample

0: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.

Stronghold (Uncommon)
Leap
Leap Blue (1)
Instant

Target creature gains flying until end of turn.

Draw a card.

Stronghold (Common)
Lowland Basilisk
Lowland Basilisk 2Green (3)
Creature — Basilisk (1/3)

Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.

Stronghold (Common)
Other Versions
Tempest Remastered (Uncommon)
Mana Leak
Mana Leak 1Blue (2)
Instant

Counter target spell unless its controller pays 3.

Stronghold (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Battle Royale Box Set (Common)
Magic 2011 (Common)
Magic 2012 (Common)
Duel Decks: Speed vs. Cunning (Common)
Tempest Remastered (Common)
Modern Masters 2015 Edition (Common)
Mask of the Mimic
Mask of the Mimic Blue (1)
Instant

As an additional cost to cast Mask of the Mimic, sacrifice a creature.

Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.

Stronghold (Uncommon)
Megrim
Megrim 2Black (3)
Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

Stronghold (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Tenth Edition (Uncommon)
Magic 2010 (Uncommon)
Mind Games
Mind Games Blue (1)
Instant

Buyback 2Blue (You may pay an additional 2Blue as you cast this spell. If you do, put this card into your hand as it resolves.)

Tap target artifact, creature, or land.

Stronghold (Common)
Mind Peel
Mind Peel Black (1)
Sorcery

Buyback 2BlackBlack (You may pay an additional 2BlackBlack as you cast this spell. If you do, put this card into your hand as it resolves.)

Target player discards a card.

Stronghold (Uncommon)
Mindwarper
Mindwarper 2BlackBlack (4)
Creature — Spirit (0/0)

Mindwarper enters the battlefield with three +1/+1 counters on it.

2Black, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate this ability only any time you could cast a sorcery.

Stronghold (Rare)
Mob Justice
Mob Justice 1Red (2)
Sorcery

Mob Justice deals damage to target player equal to the number of creatures you control.

Stronghold (Common)
Mogg Bombers
Mogg Bombers 3Red (4)
Creature — Goblin (3/4)

When another creature enters the battlefield, sacrifice Mogg Bombers and it deals 3 damage to target player.

Stronghold (Common)
Mogg Flunkies
Mogg Flunkies 1Red (2)
Creature — Goblin (3/3)

Mogg Flunkies can't attack or block alone.

Stronghold (Common)
Other Versions
Premium Deck Series: Fire and Lightning (Common)
Magic 2013 (Common)
Tempest Remastered (Common)
Modern Masters 2017 Edition (Common)
Mogg Infestation
Mogg Infestation 3RedRed (5)
Sorcery

Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.

Stronghold (Rare)
Other Versions
Tempest Remastered (Rare)
Mogg Maniac
Mogg Maniac 1Red (2)
Creature — Goblin (1/1)

Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent.

Stronghold (Uncommon)
Other Versions
Tempest Remastered (Uncommon)
Morgue Thrull
Morgue Thrull 2Black (3)
Creature — Thrull (2/2)

Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard.

Stronghold (Common)
Mortuary
Mortuary 3Black (4)
Enchantment

Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.

Stronghold (Rare)
Mox Diamond
Mox Diamond 0 (0)
Artifact

If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

Tap: Add one mana of any color to your mana pool.

Stronghold (Rare)
Other Versions
From the Vault: Relics (Mythic Rare)
Tempest Remastered (Mythic Rare)
Mulch
Mulch 1Green (2)
Sorcery

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

Stronghold (Common)
Other Versions
Innistrad (Common)
Tempest Remastered (Common)
Commander 2015 (Common)
Nomads en-Kor
Nomads en-Kor White (1)
Creature — Kor Nomad Soldier (1/1)

0: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.

Stronghold (Common)
Other Versions
Tempest Remastered (Common)
Overgrowth
Overgrowth 2Green (3)
Enchantment — Aura

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)

Whenever enchanted land is tapped for mana, its controller adds GreenGreen to his or her mana pool (in addition to the mana the land produces).

Stronghold (Common)
Other Versions
Ninth Edition (Common)
Tenth Edition (Common)
Portcullis
Portcullis 4 (4)
Artifact

Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield.

Stronghold (Rare)
Primal Rage
Primal Rage 1Green (2)
Enchantment

Creatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Stronghold (Uncommon)
Other Versions
Tenth Edition (Uncommon)
Provoke
Provoke 1Green (2)
Instant

Untap target creature you don't control. That creature blocks this turn if able.

Draw a card.

Stronghold (Common)
Other Versions
Magic: The Gathering—Conspiracy (Common)
Vintage Masters (Common)
Tempest Remastered (Common)
Pursuit of Knowledge
Pursuit of Knowledge 3White (4)
Enchantment

If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.

Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.

Stronghold (Rare)
Rabid Rats
Rabid Rats 1Black (2)
Creature — Rat (1/1)

Tap: Target blocking creature gets -1/-1 until end of turn.

Stronghold (Common)
Ransack
Ransack 3Blue (4)
Sorcery

Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.

Stronghold (Uncommon)
Other Versions
Starter 1999 (Rare)
Rebound
Rebound 1Blue (2)
Instant

Change the target of target spell that targets only a player. The new target must be a player.

Stronghold (Uncommon)
Reins of Power
Reins of Power 2BlueBlue (4)
Instant

Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.

Stronghold (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Commander 2015 (Rare)
Commander 2016 (Rare)
Revenant
Revenant 4Black (5)
Creature — Spirit (*/*)

Flying

Revenant's power and toughness are each equal to the number of creature cards in your graveyard.

Stronghold (Rare)
Other Versions
Seventh Edition (Rare)
Promo set for Gatherer (Rare)
Tempest Remastered (Uncommon)
Magic Origins (Uncommon)
Rolling Stones
Rolling Stones 1White (2)
Enchantment

Wall creatures can attack as though they didn't have defender.

Stronghold (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Ruination
Ruination 3Red (4)
Sorcery

Destroy all nonbasic lands.

Stronghold (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Sacred Ground
Sacred Ground 1White (2)
Enchantment

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

Stronghold (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Samite Blessing
Samite Blessing White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."

Stronghold (Common)
Scapegoat
Scapegoat White (1)
Instant

As an additional cost to cast Scapegoat, sacrifice a creature.

Return any number of target creatures you control to their owner's hand.

Stronghold (Uncommon)
Seething Anger
Seething Anger Red (1)
Sorcery

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature gets +3/+0 until end of turn.

Stronghold (Common)
Other Versions
Tempest Remastered (Common)
Serpent Warrior
Serpent Warrior 2Black (3)
Creature — Snake Warrior (3/3)

When Serpent Warrior enters the battlefield, you lose 3 life.

Stronghold (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Starter 1999 (Common)
Portal (Common)
Tempest Remastered (Common)
Shaman en-Kor
Shaman en-Kor 1White (2)
Creature — Kor Cleric Shaman (1/2)

0: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.

1White: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.

Stronghold (Rare)
Other Versions
Tempest Remastered (Rare)
Shard Phoenix
Shard Phoenix 4Red (5)
Creature — Phoenix (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.

RedRedRed: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.

Stronghold (Rare)
Other Versions
Ninth Edition (Rare)
Tempest Remastered (Mythic Rare)
Shifting Wall
Shifting Wall Variable Colorless (0)
Artifact Creature — Wall (0/0)

Defender (This creature can't attack.)

Shifting Wall enters the battlefield with X +1/+1 counters on it.

Stronghold (Uncommon)
Shock
Shock Red (1)
Instant

Shock deals 2 damage to target creature or player.

Stronghold (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Onslaught (Common)
Tenth Edition (Common)
Starter 2000 (Common)
Beatdown Box Set (Common)
Magic 2012 (Common)
Magic 2014 Core Set (Common)
Duel Decks: Speed vs. Cunning (Common)
Aether Revolt (Common)
Sift
Sift 3Blue (4)
Sorcery

Draw three cards, then discard a card.

Stronghold (Common)
Other Versions
Ninth Edition (Common)
Tenth Edition (Common)
Tempest Remastered (Common)
Silver Wyvern
Silver Wyvern 3BlueBlue (5)
Creature — Drake (4/3)

Flying

Blue: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.

Stronghold (Rare)
Other Versions
Tempest Remastered (Rare)