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"The Dark", attacking (4)

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Ball Lightning
Ball Lightning RedRedRed (3)
Creature — Elemental (6/1)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Haste (This creature can attack and Tap as soon as it comes under your control.)

At the beginning of the end step, sacrifice this creature.

The Dark (Rare)
Other Versions
Fourth Edition (Rare)
Fifth Edition (Rare)
Beatdown Box Set (Rare)
Masters Edition (Rare)
Magic 2010 (Rare)
Premium Deck Series: Fire and Lightning (Rare)
Masters 25 (Rare)
Jumpstart (Rare)
Mystery Booster 2: Convention Edition (Rare)
Magic: The Gathering Foundations (Rare)
Maze of Ith
Maze of Ith (0)
Land

Tap: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

The Dark (Uncommon)
Other Versions
Masters Edition IV (Rare)
From the Vault: Realms (Mythic Rare)
Eternal Masters (Rare)
Double Masters (Rare)
Dominaria Remastered (Rare)
Morale
Morale 1WhiteWhite (3)
Instant

Attacking creatures get +1/+1 until end of turn.

The Dark (Common)
Other Versions
Fourth Edition (Common)
Runesword
Runesword 6 (6)
Artifact

3, Tap: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.

The Dark (Uncommon)
Other Versions
Chronicles (Common)
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