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"The Dark", +destroy, +!deathtouch, +!"effects that say", +!"enough damage", +!"instead tap", +!"totem armor" (16)

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Cleansing
Cleansing WhiteWhiteWhite (3)
Sorcery

For each land, destroy that land unless any player pays 1 life.

The Dark (Rare)
Erosion
Erosion BlueBlueBlue (3)
Enchantment — Aura

Enchant land

At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays 1 or 1 life.

The Dark (Common)
Other Versions
Fourth Edition (Common)
Exorcist
Exorcist WhiteWhite (2)
Creature — Human Cleric (1/1)

1White, Tap: Destroy target black creature.

The Dark (Rare)
Other Versions
Masters Edition III (Uncommon)
Fasting
Fasting White (1)
Enchantment

At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it.

If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.

When you draw a card, destroy Fasting.

The Dark (Uncommon)
Fissure
Fissure 3RedRed (5)
Instant

Destroy target creature or land. It can't be regenerated.

The Dark (Common)
Other Versions
Fourth Edition (Common)
Masters Edition (Common)
Goblin Digging Team
Goblin Digging Team Red (1)
Creature — Goblin (1/1)

Tap, Sacrifice Goblin Digging Team: Destroy target Wall.

The Dark (Common)
Other Versions
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Chronicles (Common)
Merfolk Assassin
Merfolk Assassin BlueBlue (2)
Creature — Merfolk Assassin (1/2)

Tap: Destroy target creature with islandwalk.

The Dark (Uncommon)
Other Versions
Time Spiral "Timeshifted" (Special)
Miracle Worker
Miracle Worker White (1)
Creature — Human Cleric (1/1)

Tap: Destroy target Aura attached to a creature you control.

The Dark (Common)
Psychic Allergy
Psychic Allergy 3BlueBlue (5)
Enchantment

As Psychic Allergy enters, choose a color.

At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control.

At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.

The Dark (Rare)
Savaen Elves
Savaen Elves Green (1)
Creature — Elf (1/1)

GreenGreen, Tap: Destroy target Aura attached to a land.

The Dark (Common)
Scavenger Folk
Scavenger Folk Green (1)
Creature — Human (1/1)

Green, Tap, Sacrifice Scavenger Folk: Destroy target artifact.

The Dark (Common)
Other Versions
Fifth Edition (Common)
Seventh Edition (Uncommon)
Chronicles (Common)
Masters Edition IV (Common)
Season of the Witch
Season of the Witch BlackBlackBlack (3)
Enchantment

At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.

At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.

The Dark (Rare)
Tivadar's Crusade
Tivadar's Crusade 1WhiteWhite (3)
Sorcery

Destroy all Goblins.

The Dark (Uncommon)
Other Versions
Masters Edition (Uncommon)
Venom
Venom 1GreenGreen (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.

The Dark (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
War Barge
War Barge 4 (4)
Artifact

3: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)

The Dark (Uncommon)
Other Versions
Time Spiral "Timeshifted" (Special)
Worms of the Earth
Worms of the Earth 2BlackBlackBlack (5)
Enchantment

Players can't play lands.

Lands can't enter the battlefield.

At the beginning of each upkeep, any player may sacrifice two lands of their choice or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth.

The Dark (Rare)
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