"Unglued" (93)

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Ashnod's Coupon
Ashnod's Coupon 0 (0)

ocT, Sacrifice Ashnod's Coupon: Target player gets you target drink.

Errata: You pay any costs for the drink.

Unglued (Rare)
B.F.M. (Big Furry Monster)
B.F.M. (Big Furry Monster) BlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlack (15)
Scariest Creature You'll Ever See (99/99)

B.F.M. into play. If either B.F.M. card

more creatures.

Unglued (Rare)
Other Versions
Unglued (Rare)
Blacker Lotus
Blacker Lotus 0 (0)

ocT: Tear Blacker Lotus into pieces. Add four mana of any one color to your mana pool. Play this ability as a mana source. Remove the pieces from the game afterwards.

Unglued (Rare)
Bronze Calendar
Bronze Calendar 4 (4)

Your spells cost o1 less to play as long as you speak in a voice other than your normal voice.

If you speak in your normal voice, sacrifice Bronze Calendar.

Unglued (Uncommon)
Bureaucracy 3BlueBlue (5)

Pursuant to subsection 3.1(4) of Richard's Rules of Order, during the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.

If any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards his or her complement of cards in hand (hereafter known as "HAND").

Unglued (Rare)
Burning Cinder Fury of Crimson Chaos Fire
Burning Cinder Fury of Crimson Chaos Fire 3Red (4)

Whenever any player taps a card, that player gives control of that card to an opponent at end of turn.

If a player does not tap any nonland cards during his or her turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player at end of turn.

Unglued (Rare)
Cardboard Carapace
Cardboard Carapace 5Green (6)
Enchant Creature

For each other Cardboard Carapace card you have with you, enchanted creature gets +1/+1.

Errata: This does not count any Cardboard Carapace cards in play that you control or in your graveyard, hand, or library.

Unglued (Rare)
Censorship Blue (1)

When Censorship comes into play, choose a CENSORED word.

Whenever any CENSORED player says the chosen CENSORED word, Censorship deals 2 CENSORED damage to him or her.

Unglued (Uncommon)
Chaos Confetti
Chaos Confetti 4 (4)

o4, ocT: Tear Chaos Confetti into pieces. Throw the pieces onto the playing area from a distance of at least five feet. Destroy each card in play that a piece touches. Remove the pieces from the game afterwards.

Unglued (Common)
Charm School
Charm School 2White (3)
Enchant Player

When Charm School comes into play, choose a color and balance Charm School on your head.

Prevent all damage to you of the chosen color.

If Charm School falls off your head, sacrifice Charm School.

Unglued (Uncommon)
Checks and Balances
Checks and Balances 2Blue (3)

Whenever any spell is played, counter that spell if each player, other than the caster and his or her teammates, agrees to choose and discard a card. Those players must discard those cards after agreeing.

Checks and Balances may be played only in a game with three or more players.

Unglued (Uncommon)
Chicken à la King
Chicken à la King 1BlueBlue (3)
Summon — Chicken (2/2)

Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Chicken in play. (You may roll dice only when a card instructs you to.)

Tap a Chicken you control: Roll a six-sided die.

Unglued (Rare)
Chicken Egg
Chicken Egg 1Red (2)
Summon — Egg (0/1)

During your upkeep, roll a six-sided die. On a 6, sacrifice Chicken Egg and put a Giant Chicken token into play. Treat this token as a 4/4 red creature that counts as a Chicken.

Unglued (Common)
Clam Session
Clam Session 1BlueBlue (3)
Summon — Clamfolk (2/5)

When Clam Session comes into play, choose a word.

During your upkeep, sing at least six words of a song, one of which must be the chosen word, or sacrifice Clam Session. You cannot repeat a song.

Unglued (Common)
Clambassadors 3Blue (4)
Summon — Clamfolk (4/4)

If Clambassadors damages any player, choose an artifact, creature, or land you control. That player gains control of that artifact, creature, or land.

Unglued (Common)
Clam-I-Am 2Blue (3)
Summon — Clamfolk (2/2)

Whenever you roll a 3 on a six-sided die, you may reroll that die.

Unglued (Common)
Clay Pigeon
Clay Pigeon 3 (3)
Artifact Creature (1/1)


o1, Throw Clay Pigeon into the air at least two feet above your head while seated, Attempt to catch it with one hand: If you catch Clay Pigeon, prevent all damage to you from any one source and return Clay Pigeon to play, tapped. Otherwise, sacrifice it.

Unglued (Uncommon)
Common Courtesy
Common Courtesy 2BlueBlue (4)

Counter any spell unless its caster asks your permission to play that spell. If you refuse permission, Sacrifice Common Courtesy and counter the spell.

Unglued (Uncommon)
Deadhead 3Black (4)
Summon — Zombie (3/3)

Put Deadhead into play. Use this ability only if any opponent loses contact with his or her hand of cards and only if Deadhead is in your graveyard.

Unglued (Common)
Denied! Blue (1)

Play Denied only as any opponent casts target spell. Name a card, then look at all cards in that player's hand. If the named card is in the player's hand, counter target spell.

Unglued (Common)
Double Cross
Double Cross 3BlackBlack (5)

Choose another player. Look at that player's hand and choose one of those cards other than a basic land. He or she discards that card. At the beginning of the next game with the player, look at the player's hand and choose one of those cards other than a basic land. He or she discards that card.

Unglued (Common)
Double Deal
Double Deal 4Red (5)

Choose another player. Double Deal deals 3 damage to that player now and deals an additional 3 damage to the player at the beginning of the next game with the player.

Unglued (Common)
Double Dip
Double Dip 4White (5)

Choose another player. Gain 5 life now and an additional 5 life at the beginning of the next game with that player.

Unglued (Common)
Double Play
Double Play 3GreenGreen (5)

Choose another player. Search your library for a basic land and put that land into play. At the beginning of the next game with that player, search your library for an additional basic land and put that land into play. In both cases, shuffle your library afterwards.

Unglued (Common)
Double Take
Double Take 3BlueBlue (5)

Choose another player. Draw two cards now and draw an additional two cards at the beginning of the next game with that player.

Unglued (Common)
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