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Abduction
Abduction 2BlueBlue (4)
Enchantment — Aura

Enchant creature

When Abduction enters the battlefield, untap enchanted creature.

You control enchanted creature.

When enchanted creature dies, return that card to the battlefield under its owner's control.

Weatherlight (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Abeyance
Abeyance 1White (2)
Instant

Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.

Draw a card.

Weatherlight (Rare)
Abjure
Abjure Blue (1)
Instant

As an additional cost to cast Abjure, sacrifice a blue permanent.

Counter target spell.

Weatherlight (Common)
Aboroth
Aboroth 4GreenGreen (6)
Creature — Elemental (9/9)

Cumulative upkeep—Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Weatherlight (Rare)
Abyssal Gatekeeper
Abyssal Gatekeeper 1Black (2)
Creature — Horror (1/1)

When Abyssal Gatekeeper dies, each player sacrifices a creature.

Weatherlight (Common)
Other Versions
Duel Decks: Divine vs. Demonic (Common)
Duel Decks Anthology, Divine vs. Demonic (Common)
Æther Flash (Aether Flash)
Æther Flash (Aether Flash) 2RedRed (4)
Enchantment

Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.

Weatherlight (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Agonizing Memories
Agonizing Memories 2BlackBlack (4)
Sorcery

Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

Weatherlight (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Tenth Edition (Uncommon)
Alabaster Dragon
Alabaster Dragon 4WhiteWhite (6)
Creature — Dragon (4/4)

Flying

When Alabaster Dragon dies, shuffle it into its owner's library.

Weatherlight (Rare)
Other Versions
Portal (Rare)
Alms
Alms White (1)
Enchantment

1, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.

Weatherlight (Common)
Ancestral Knowledge
Ancestral Knowledge 1Blue (2)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.

When Ancestral Knowledge leaves the battlefield, shuffle your library.

Weatherlight (Rare)
Angelic Renewal
Angelic Renewal 1White (2)
Enchantment

Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.

Weatherlight (Common)
Apathy
Apathy Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature.

Weatherlight (Common)
Arctic Wolves
Arctic Wolves 3GreenGreen (5)
Creature — Wolf (4/5)

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Arctic Wolves enters the battlefield, draw a card.

Weatherlight (Uncommon)
Ardent Militia
Ardent Militia 4White (5)
Creature — Human Soldier (2/5)

Vigilance

Weatherlight (Common)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Starter 1999 (Uncommon)
Portal (Uncommon)
Argivian Find
Argivian Find White (1)
Instant

Return target artifact or enchantment card from your graveyard to your hand.

Weatherlight (Uncommon)
Argivian Restoration
Argivian Restoration 2BlueBlue (4)
Sorcery

Return target artifact card from your graveyard to the battlefield.

Weatherlight (Uncommon)
Other Versions
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Aura of Silence
Aura of Silence 1WhiteWhite (3)
Enchantment

Artifact and enchantment spells your opponents cast cost 2 more to cast.

Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Weatherlight (Uncommon)
Other Versions
Tenth Edition (Uncommon)
Commander 2015 (Uncommon)
Avizoa
Avizoa 3Blue (4)
Creature — Jellyfish (2/2)

Flying

0: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate this ability only once each turn.

Weatherlight (Rare)
Barishi
Barishi 2GreenGreen (4)
Creature — Elemental (4/3)

When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.

Weatherlight (Uncommon)
Barrow Ghoul
Barrow Ghoul 1Black (2)
Creature — Zombie (4/4)

At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard.

Weatherlight (Common)
Benalish Infantry
Benalish Infantry 2White (3)
Creature — Human Soldier (1/3)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Weatherlight (Common)
Benalish Knight
Benalish Knight 2White (3)
Creature — Human Knight (2/2)

Flash (You may cast this spell any time you could cast an instant.)

First strike (This creature deals combat damage before creatures without first strike.)

Weatherlight (Common)
Other Versions
Tenth Edition (Common)
Benalish Missionary
Benalish Missionary White (1)
Creature — Human Cleric (1/1)

1White, Tap: Prevent all combat damage that would be dealt by target blocked creature this turn.

Weatherlight (Common)
Betrothed of Fire
Betrothed of Fire 1Red (2)
Enchantment — Aura

Enchant creature

Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.

Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.

Weatherlight (Common)
Bloodrock Cyclops
Bloodrock Cyclops 2Red (3)
Creature — Cyclops (3/3)

Bloodrock Cyclops attacks each combat if able.

Weatherlight (Common)
Other Versions
Tenth Edition (Common)
Beatdown Box Set (Common)
Blossoming Wreath
Blossoming Wreath Green (1)
Instant

You gain life equal to the number of creature cards in your graveyard.

Weatherlight (Common)
Bogardan Firefiend
Bogardan Firefiend 2Red (3)
Creature — Elemental Spirit (2/1)

When Bogardan Firefiend dies, it deals 2 damage to target creature.

Weatherlight (Common)
Other Versions
Tenth Edition (Common)
Planechase (Common)
Boiling Blood
Boiling Blood 2Red (3)
Instant

Target creature attacks this turn if able.

Draw a card.

Weatherlight (Common)
Bone Dancer
Bone Dancer 1BlackBlack (3)
Creature — Zombie (2/2)

Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.

Weatherlight (Rare)
Bösium Strip
Bösium Strip 3 (3)
Artifact

3, Tap: Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead.

Weatherlight (Rare)
Briar Shield
Briar Shield Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.

Weatherlight (Common)
Bubble Matrix
Bubble Matrix 4 (4)
Artifact

Prevent all damage that would be dealt to creatures.

Weatherlight (Rare)
Buried Alive
Buried Alive 2Black (3)
Sorcery

Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.

Weatherlight (Uncommon)
Other Versions
Odyssey (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Premium Deck Series: Graveborn (Uncommon)
Call of the Wild
Call of the Wild 2GreenGreen (4)
Enchantment

2GreenGreen: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

Weatherlight (Rare)
Other Versions
Classic Sixth Edition (Rare)
Eighth Edition (Rare)
Chimeric Sphere
Chimeric Sphere 3 (3)
Artifact

2: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying.

2: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature and loses flying.

Weatherlight (Uncommon)
Choking Vines
Choking Vines Variable ColorlessGreen (1)
Instant

Cast Choking Vines only during the declare blockers step.

X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)

Weatherlight (Common)
Cinder Giant
Cinder Giant 3Red (4)
Creature — Giant (5/3)

At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.

Weatherlight (Uncommon)
Cinder Wall
Cinder Wall Red (1)
Creature — Wall (3/3)

Defender

When Cinder Wall blocks, destroy it at end of combat.

Weatherlight (Common)
Other Versions
Eighth Edition (Common)
Duel Decks: Knights vs. Dragons (Common)
Magic: The Gathering—Conspiracy (Common)
Circling Vultures
Circling Vultures Black (1)
Creature — Bird (3/2)

Flying

You may discard Circling Vultures any time you could cast an instant.

At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.

Weatherlight (Uncommon)
Cloud Djinn
Cloud Djinn 5Blue (6)
Creature — Djinn (5/4)

Flying

Cloud Djinn can block only creatures with flying.

Weatherlight (Uncommon)
Other Versions
Beatdown Box Set (Uncommon)
Vintage Masters (Uncommon)
Coils of the Medusa
Coils of the Medusa 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/-1.

Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature.

Weatherlight (Common)
Cone of Flame
Cone of Flame 3RedRed (5)
Sorcery

Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.

Weatherlight (Uncommon)
Other Versions
Tenth Edition (Uncommon)
Duel Decks: Jace vs. Chandra (Uncommon)
Planechase (Uncommon)
Duel Decks: Knights vs. Dragons (Uncommon)
Magic 2015 Core Set (Uncommon)
Duel Decks Anthology, Jace vs. Chandra (Uncommon)
Welcome Deck 2016 (Uncommon)
Debt of Loyalty
Debt of Loyalty 1WhiteWhite (3)
Instant

Regenerate target creature. You gain control of that creature if it regenerates this way.

Weatherlight (Rare)
Dense Foliage
Dense Foliage 2Green (3)
Enchantment

Creatures can't be the targets of spells.

Weatherlight (Rare)
Other Versions
Classic Sixth Edition (Rare)
Desperate Gambit
Desperate Gambit Red (1)
Instant

Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.

Weatherlight (Uncommon)
Dingus Staff
Dingus Staff 4 (4)
Artifact

Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller.

Weatherlight (Uncommon)
Disrupt
Disrupt Blue (1)
Instant

Counter target instant or sorcery spell unless its controller pays 1.

Draw a card.

Weatherlight (Common)
Other Versions
Invasion (Uncommon)
Doomsday
Doomsday BlackBlackBlack (3)
Sorcery

Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.

Weatherlight (Rare)
Other Versions
Classic Sixth Edition (Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Downdraft
Downdraft 2Green (3)
Enchantment

Green: Target creature loses flying until end of turn.

Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying.

Weatherlight (Uncommon)
Duskrider Falcon
Duskrider Falcon 1White (2)
Creature — Bird (1/1)

Flying, protection from black

Weatherlight (Common)
Dwarven Berserker
Dwarven Berserker 1Red (2)
Creature — Dwarf Berserker (1/1)

Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.

Weatherlight (Common)
Dwarven Thaumaturgist
Dwarven Thaumaturgist 2Red (3)
Creature — Dwarf Shaman (1/2)

Tap: Switch target creature's power and toughness until end of turn.

Weatherlight (Rare)
Empyrial Armor
Empyrial Armor 1WhiteWhite (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each card in your hand.

Weatherlight (Common)
Other Versions
Vintage Masters (Uncommon)
Ertai's Familiar
Ertai's Familiar 1Blue (2)
Creature — Illusion (2/2)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

When Ertai's Familiar phases out or leaves the battlefield, put the top three cards of your library into your graveyard.

Blue: Until your next upkeep, Ertai's Familiar can't phase out.

Weatherlight (Rare)
Fallow Wurm
Fallow Wurm 2Green (3)
Creature — Wurm (4/4)

When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card.

Weatherlight (Uncommon)
Familiar Ground
Familiar Ground 2Green (3)
Enchantment

Each creature you control can't be blocked by more than one creature.

Weatherlight (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Fatal Blow
Fatal Blow Black (1)
Instant

Destroy target creature that was dealt damage this turn. It can't be regenerated.

Weatherlight (Common)
Other Versions
Classic Sixth Edition (Common)
Fervor
Fervor 2Red (3)
Enchantment

Creatures you control have haste. (They can attack and Tap as soon as they come under your control.)

Weatherlight (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Magic 2013 (Rare)
Festering Evil
Festering Evil 3BlackBlack (5)
Enchantment

At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.

BlackBlack, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player.

Weatherlight (Uncommon)
Fire Whip
Fire Whip 1Red (2)
Enchantment — Aura

Enchant creature you control

Enchanted creature has "Tap: This creature deals 1 damage to target creature or player."

Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.

Weatherlight (Common)
Other Versions
Time Spiral "Timeshifted" (Special)
Firestorm
Firestorm Red (1)
Instant

As an additional cost to cast Firestorm, discard X cards.

Firestorm deals X damage to each of X target creatures and/or players.

Weatherlight (Rare)
Fit of Rage
Fit of Rage 1Red (2)
Sorcery

Target creature gets +3/+3 and gains first strike until end of turn.

Weatherlight (Common)
Other Versions
Classic Sixth Edition (Common)
Fledgling Djinn
Fledgling Djinn 1Black (2)
Creature — Djinn (2/2)

Flying

At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.

Weatherlight (Common)
Other Versions
Vintage Masters (Common)
Flux
Flux 2Blue (3)
Sorcery

Each player discards any number of cards, then draws that many cards.

Draw a card.

Weatherlight (Common)
Other Versions
Portal (Uncommon)
Fog Elemental
Fog Elemental 2Blue (3)
Creature — Elemental (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Fog Elemental attacks or blocks, sacrifice it at end of combat.

Weatherlight (Common)
Other Versions
Classic Sixth Edition (Common)
Tenth Edition (Uncommon)
Beatdown Box Set (Common)
Foriysian Brigade
Foriysian Brigade 3White (4)
Creature — Human Soldier (2/4)

Foriysian Brigade can block an additional creature each combat.

Weatherlight (Uncommon)
Fungus Elemental
Fungus Elemental 3Green (4)
Creature — Fungus Elemental (3/3)

Green, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate this ability only if Fungus Elemental entered the battlefield this turn.

Weatherlight (Rare)
Gaea's Blessing
Gaea's Blessing 1Green (2)
Sorcery

Target player shuffles up to three target cards from his or her graveyard into his or her library.

Draw a card.

When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

Weatherlight (Uncommon)
Other Versions
Time Spiral "Timeshifted" (Special)
Eternal Masters (Uncommon)
Duel Decks: Nissa vs. Ob Nixilis (Uncommon)
Gallowbraid
Gallowbraid 3BlackBlack (5)
Legendary Creature — Horror (5/5)

Trample

Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Weatherlight (Rare)
Gemstone Mine
Gemstone Mine (0)
Land

Gemstone Mine enters the battlefield with three mining counters on it.

Tap, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.

Weatherlight (Uncommon)
Other Versions
Time Spiral "Timeshifted" (Special)
Gerrard's Wisdom
Gerrard's Wisdom 2WhiteWhite (4)
Sorcery

You gain 2 life for each card in your hand.

Weatherlight (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Starter 1999 (Rare)
Goblin Bomb
Goblin Bomb 1Red (2)
Enchantment

At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb.

Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player.

Weatherlight (Rare)
Goblin Grenadiers
Goblin Grenadiers 3Red (4)
Creature — Goblin (2/2)

Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.

Weatherlight (Uncommon)
Goblin Vandal
Goblin Vandal Red (1)
Creature — Goblin Rogue (1/1)

Whenever Goblin Vandal attacks and isn't blocked, you may pay Red. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn.

Weatherlight (Common)
Guided Strike
Guided Strike 1White (2)
Instant

Target creature gets +1/+0 and gains first strike until end of turn.

Draw a card.

Weatherlight (Common)
Other Versions
Judgment (Common)
Harvest Wurm
Harvest Wurm 1Green (2)
Creature — Wurm (3/2)

When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.

Weatherlight (Common)
Haunting Misery
Haunting Misery 1BlackBlack (3)
Sorcery

As an additional cost to cast Haunting Misery, exile X creature cards from your graveyard.

Haunting Misery deals X damage to target player.

Weatherlight (Common)
Heart of Bogardan
Heart of Bogardan 2RedRed (4)
Enchantment

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When a player doesn't pay Heart of Bogardan's cumulative upkeep, Heart of Bogardan deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus 2.

Weatherlight (Rare)
Heat Stroke
Heat Stroke 2Red (3)
Enchantment

At end of combat, destroy each creature that blocked or was blocked this turn.

Weatherlight (Rare)
Heavy Ballista
Heavy Ballista 3White (4)
Creature — Human Soldier (2/3)

Tap: Heavy Ballista deals 2 damage to target attacking or blocking creature.

Weatherlight (Common)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Hidden Horror
Hidden Horror 1BlackBlack (3)
Creature — Horror (4/4)

When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.

Weatherlight (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Tenth Edition (Uncommon)
Portal Second Age (Rare)
Premium Deck Series: Graveborn (Uncommon)
Hurloon Shaman
Hurloon Shaman 1RedRed (3)
Creature — Minotaur Shaman (2/3)

When Hurloon Shaman dies, each player sacrifices a land.

Weatherlight (Uncommon)
Infernal Tribute
Infernal Tribute BlackBlackBlack (3)
Enchantment

2, Sacrifice a nontoken permanent: Draw a card.

Weatherlight (Rare)
Inner Sanctum
Inner Sanctum 1WhiteWhite (3)
Enchantment

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Prevent all damage that would be dealt to creatures you control.

Weatherlight (Rare)
Jabari's Banner
Jabari's Banner 2 (2)
Artifact

1, Tap: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Weatherlight (Uncommon)
Jangling Automaton
Jangling Automaton 3 (3)
Artifact Creature — Construct (3/2)

Whenever Jangling Automaton attacks, untap all creatures defending player controls.

Weatherlight (Common)
Kithkin Armor
Kithkin Armor White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by creatures with power 3 or greater.

Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.

Weatherlight (Common)
Lava Hounds
Lava Hounds 2RedRed (4)
Creature — Hound (4/4)

Haste

When Lava Hounds enters the battlefield, it deals 4 damage to you.

Weatherlight (Uncommon)
Other Versions
Eighth Edition (Rare)
Lava Storm
Lava Storm 3RedRed (5)
Instant

Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature.

Weatherlight (Common)
Liege of the Hollows
Liege of the Hollows 2GreenGreen (4)
Creature — Spirit (3/4)

When Liege of the Hollows dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana he or she paid this way.

Weatherlight (Rare)
Llanowar Behemoth
Llanowar Behemoth 3GreenGreen (5)
Creature — Elemental (4/4)

Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.

Weatherlight (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Llanowar Druid
Llanowar Druid 1Green (2)
Creature — Elf Druid (1/2)

Tap, Sacrifice Llanowar Druid: Untap all Forests.

Weatherlight (Common)
Llanowar Sentinel
Llanowar Sentinel 2Green (3)
Creature — Elf (2/3)

When Llanowar Sentinel enters the battlefield, you may pay 1Green. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library.

Weatherlight (Common)
Other Versions
Tenth Edition (Common)
Lotus Vale
Lotus Vale (0)
Land

If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard.

Tap: Add three mana of any one color to your mana pool.

Weatherlight (Rare)
Mana Chains
Mana Chains Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has "Cumulative upkeep 1." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)

Weatherlight (Common)
Mana Web
Mana Web 3 (3)
Artifact

Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.

Weatherlight (Rare)
Manta Ray
Manta Ray 1BlueBlue (3)
Creature — Fish (3/3)

Manta Ray can't attack unless defending player controls an Island.

Manta Ray can't be blocked except by blue creatures.

When you control no Islands, sacrifice Manta Ray.

Weatherlight (Common)
Maraxus of Keld
Maraxus of Keld 4RedRed (6)
Legendary Creature — Human Warrior (*/*)

Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.

Weatherlight (Rare)
Master of Arms
Master of Arms 2White (3)
Creature — Human Soldier (2/2)

First strike

1White: Tap target creature blocking Master of Arms.

Weatherlight (Uncommon)
Merfolk Traders
Merfolk Traders 1Blue (2)
Creature — Merfolk (1/2)

When Merfolk Traders enters the battlefield, draw a card, then discard a card.

Weatherlight (Common)