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Dominaria, +m/le(ft|aves?)\sthe\sbattlefield/, +!champion, +!revolt, +!unearth (3)

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Curator's Ward
Curator's Ward 2Blue (3)
Enchantment — Aura

Enchant permanent

Enchanted permanent has hexproof.

When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

Dominaria (Uncommon)
Lich's Mastery
Lich's Mastery 3BlackBlackBlack (6)
Legendary Enchantment

Hexproof

You can't lose the game.

Whenever you gain life, draw that many cards.

Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.

When Lich's Mastery leaves the battlefield, you lose the game.

Dominaria (Rare)
Seal Away
Seal Away 1White (2)
Enchantment

Flash

When Seal Away enters, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.

Dominaria (Uncommon)
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