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Homelands, {t} (31)

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Abbey Matron
Abbey Matron 2White (3)
Creature — Human Cleric (1/3)

White, Tap: Abbey Matron gets +0/+3 until end of turn.

Homelands (Common)
Anaba Ancestor
Anaba Ancestor 1Red (2)
Creature — Minotaur Spirit (1/1)

Tap: Another target Minotaur creature gets +1/+1 until end of turn.

Masters Edition III (Common)
Other Versions
Homelands (Rare)
Anaba Shaman
Anaba Shaman 3Red (4)
Creature — Minotaur Shaman (2/2)

Red, Tap: Anaba Shaman deals 1 damage to any target.

Homelands (Common)
Other Versions
Classic Sixth Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
An-Havva Township
An-Havva Township (0)
Land

Tap: Add Colorless.

1, Tap: Add Green.

2, Tap: Add Red or White.

Homelands (Uncommon)
Apocalypse Chime
Apocalypse Chime 2 (2)
Artifact

2, Tap, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.

Homelands (Rare)
Aysen Abbey
Aysen Abbey (0)
Land

Tap: Add Colorless.

1, Tap: Add White.

2, Tap: Add Green or Blue.

Homelands (Uncommon)
Aysen Bureaucrats
Aysen Bureaucrats 1White (2)
Creature — Human Advisor (1/1)

Tap: Tap target creature with power 2 or less.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Homelands (Common)
Baron Sengir
Baron Sengir 5BlackBlackBlack (8)
Legendary Creature — Vampire Noble (5/5)

Flying

Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.

Tap: Regenerate another target Vampire.

Masters Edition (Rare)
Other Versions
Homelands (Rare)
Castle Sengir
Castle Sengir (0)
Land

Tap: Add Colorless.

1, Tap: Add Black.

2, Tap: Add Blue or Red.

Homelands (Uncommon)
Chandler
Chandler 4Red (5)
Legendary Creature — Human Rogue (3/3)

RedRedRed, Tap: Destroy target artifact creature.

Homelands (Common)
Clockwork Gnomes
Clockwork Gnomes 4 (4)
Artifact Creature — Gnome (2/2)

3, Tap: Regenerate target artifact creature.

Masters Edition IV (Uncommon)
Other Versions
Homelands (Common)
Clockwork Steed
Clockwork Steed 4 (4)
Artifact Creature — Horse (0/3)

Clockwork Steed enters with four +1/+0 counters on it.

Clockwork Steed can't be blocked by artifact creatures.

At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.

Variable Colorless, Tap: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Homelands (Common)
Clockwork Swarm
Clockwork Swarm 4 (4)
Artifact Creature — Insect (0/3)

Clockwork Swarm enters with four +1/+0 counters on it.

Clockwork Swarm can't be blocked by Walls.

At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.

Variable Colorless, Tap: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep.

Masters Edition IV (Common)
Other Versions
Homelands (Common)
Dwarven Pony
Dwarven Pony Red (1)
Creature — Horse (1/1)

1Red, Tap: Target Dwarf creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

Homelands (Rare)
Dwarven Sea Clan
Dwarven Sea Clan 2Red (3)
Creature — Dwarf (1/1)

Tap: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate only before the end of combat step.

Homelands (Rare)
Faerie Noble
Faerie Noble 2Green (3)
Creature — Faerie Noble (1/2)

Flying

Other Faerie creatures you control get +0/+1.

Tap: Other Faerie creatures you control get +1/+0 until end of turn.

Masters Edition III (Uncommon)
Other Versions
Homelands (Rare)
Giant Oyster
Giant Oyster 2BlueBlue (4)
Creature — Oyster (0/3)

You may choose not to untap Giant Oyster during your untap step.

Tap: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.

Time Spiral "Timeshifted" (Special)
Other Versions
Homelands (Uncommon)
Grandmother Sengir
Grandmother Sengir 4Black (5)
Legendary Creature — Human Wizard (3/3)

1Black, Tap: Target creature gets -1/-1 until end of turn.

Masters Edition II (Rare)
Other Versions
Homelands (Rare)
Hazduhr the Abbot
Hazduhr the Abbot 3WhiteWhite (5)
Legendary Creature — Human Cleric (2/5)

Variable Colorless, Tap: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.

Homelands (Rare)
Heart Wolf
Heart Wolf 3Red (4)
Creature — Wolf (2/2)

First strike

Tap: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat.

Homelands (Rare)
Joven
Joven 3RedRed (5)
Legendary Creature — Human Rogue (3/3)

RedRedRed, Tap: Destroy target noncreature artifact.

Homelands (Common)
Joven's Tools
Joven's Tools 6 (6)
Artifact

4, Tap: Target creature can't be blocked this turn except by Walls.

Homelands (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Koskun Keep
Koskun Keep (0)
Land

Tap: Add Colorless.

1, Tap: Add Red.

2, Tap: Add Black or Green.

Homelands (Uncommon)
Reveka, Wizard Savant
Reveka, Wizard Savant 2BlueBlue (4)
Legendary Creature — Dwarf Wizard (0/1)

Tap: Reveka, Wizard Savant deals 2 damage to any target and doesn't untap during your next untap step.

Masters Edition III (Uncommon)
Other Versions
Homelands (Rare)
Samite Alchemist
Samite Alchemist 3White (4)
Creature — Human Cleric (0/2)

WhiteWhite, Tap: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.

Homelands (Common)
Serra Bestiary
Serra Bestiary WhiteWhite (2)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay WhiteWhite.

Enchanted creature can't attack or block, and its activated abilities with Tap in their costs can't be activated.

Masters Edition IV (Common)
Other Versions
Fifth Edition (Uncommon)
Homelands (Common)
Serra Paladin
Serra Paladin 2WhiteWhite (4)
Creature — Human Knight (2/2)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

1WhiteWhite, Tap: Target creature gains vigilance until end of turn.

Homelands (Common)
Other Versions
Fifth Edition (Uncommon)
Serrated Arrows
Serrated Arrows 4 (4)
Artifact

Serrated Arrows enters with three arrowhead counters on it.

At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.

Tap, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.

Duel Decks Anthology, Garruk vs. Liliana (Common)
Other Versions
Homelands (Common)
Time Spiral "Timeshifted" (Special)
Duel Decks: Garruk vs. Liliana (Common)
Wall of Kelp
Wall of Kelp BlueBlue (2)
Creature — Plant Wall (0/3)

Defender (This creature can't attack.)

BlueBlue, Tap: Create a 0/1 blue Plant Wall creature token with defender named Kelp.

Masters Edition II (Common)
Other Versions
Homelands (Rare)
Willow Priestess
Willow Priestess 2GreenGreen (4)
Creature — Faerie Druid (2/2)

Tap: You may put a Faerie permanent card from your hand onto the battlefield.

2Green: Target green creature gains protection from black until end of turn.

Masters Edition III (Uncommon)
Other Versions
Homelands (Rare)
Wizards' School
Wizards' School (0)
Land

Tap: Add Colorless.

1, Tap: Add Blue.

2, Tap: Add White or Black.

Homelands (Uncommon)
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