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Homelands, +m/draw.*card/, +!cycling, +!dredge, +!investigate, +!forehead (7)

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Forget
Forget BlueBlue (2)
Sorcery

Target player discards two cards, then draws as many cards as they discarded this way.

Homelands (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Headstone
Headstone 1Black (2)
Instant

Exile target card from a graveyard.

Draw a card at the beginning of the next turn's upkeep.

Homelands (Common)
Jinx
Jinx 1Blue (2)
Instant

Target land becomes the basic land type of your choice until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Homelands (Common)
Prophecy
Prophecy White (1)
Sorcery

Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles.

Draw a card at the beginning of the next turn's upkeep.

Homelands (Common)
Renewal
Renewal 2Green (3)
Sorcery

As an additional cost to cast this spell, sacrifice a land.

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

Draw a card at the beginning of the next turn's upkeep.

Homelands (Common)
Truce
Truce 2White (3)
Instant

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

Homelands (Rare)
Other Versions
Fifth Edition (Rare)
Winter Sky
Winter Sky Red (1)
Sorcery

Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.

Homelands (Rare)
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