|
_____
( 2)
Creature — Shapeshifter
(1/1)
: This card's name becomes the card name of your choice. Activate anywhere, anytime.
|
|
|
Bloodletter
( 3)
Creature — Zombie
(2/3)
When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player.
|
|
|
Bosom Buddy
( 4)
Creature — Elephant Townsfolk
(1/4)
Whenever you cast a spell, you may gain ½ life for each word in that spell's name.
|
|
|
Double Header
( 5)
Creature — Drake
(2/3)
Flying When Double Header enters, you may return target permanent with a two-word name to its owner's hand.
|
|
|
Emcee
( 3)
Creature — Human Rogue
(0/1)
Whenever another creature enters, you may stand up and say in a deep, booming voice, "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.
|
|
|
Head to Head
( 1)
Instant
You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)
|
|
|
Mise
( 1)
Instant
Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.
|
|
|
Monkey Monkey Monkey
( 4)
Creature — Monkey
(1/1)
As Monkey Monkey Monkey enters, choose a letter. Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter.
|
|
|
My First Tome
( 3)
Artifact
, : Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and they guessed wrong, you draw a card.
|
|
|
Name Dropping
( 2)
Enchantment
Gotcha — If an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha" When you do, return that card to your hand.
|
|
|
Now I Know My ABC's
( 3)
Enchantment
At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.
|
|
|
S.N.O.T.
( 1)
Creature — Ooze
(*{^2}/*{^2})
You may have S.N.O.T. enter stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature. S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)
|
|
|
Smart Ass
( 3)
Creature — Donkey Wizard
(2{1/2}/1)
Whenever Smart Ass attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, Smart Ass can't be blocked this turn.
|
|
|
Stone-Cold Basilisk
( 5)
Creature — Basilisk
(2{1/2}/5)
Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities.
|
|
|
Urza's Hot Tub
( 2)
Artifact
, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, put it into your hand, then shuffle.
|
|
|
When Fluffy Bunnies Attack
( 4)
Instant
Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.
|
|
|
Wordmail
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each word in its name.
|
|
|
Zzzyxas's Abyss
( 3)
Enchantment
At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents.
|
|
|