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Unstable, +m/(cards\sin\s.*hand|each\scard\sin\syour\shand)/, +!hellbent (4)

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Better Than One
Better Than One GreenWhite (2)
Sorcery

A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)

Unstable (Rare)
Everythingamajig (Everythingamajig (b))
Everythingamajig (Everythingamajig (b)) 5 (5)
Artifact

2, Tap: Draw a card. Activate only if you have no cards in hand.

8, Tap: You gain 10 life.

4, Tap, Sacrifice Everythingamajig: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.

Unstable (Rare)
Everythingamajig (Everythingamajig (f))
Everythingamajig (Everythingamajig (f)) 8 (8)
Artifact

1, Tap: Scry 2.

1, Tap, Pay 1 life: Create a 0/1 white Goat creature token.

7, Tap, Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.

Unstable (Rare)
Very Cryptic Command (Very Cryptic Command (b))
Very Cryptic Command (Very Cryptic Command (b)) 1BlueBlueBlue (4)
Instant

Choose two —

• Untap two target permanents.

• Tap each permanent target player controls with exactly one word in its name.

• Discard all the cards in your hand, then draw that many cards.

• Return target instant or sorcery card from your graveyard to your hand.

Unstable (Rare)
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