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Amoeboid Changeling
( 2)
Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.) : Target creature gains all creature types until end of turn. : Target creature loses all creature types until end of turn.
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Ancient Amphitheater
( 0)
Land
As Ancient Amphitheater enters, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters tapped. : Add or .
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Auntie's Hovel
( 0)
Land
As Auntie's Hovel enters, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters tapped. : Add or .
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Brigid, Hero of Kinsbaile
( 4)
Legendary Creature — Kithkin Archer
(2/3)
First strike : Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
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Brion Stoutarm
( 4)
Legendary Creature — Giant Warrior
(4/4)
Lifelink , , Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.
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Cenn's Tactician
( 1)
Creature — Kithkin Soldier
(1/1)
, : Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
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Elvish Branchbender
( 3)
Creature — Elf Druid
(2/2)
: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
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Elvish Harbinger
( 3)
Creature — Elf Druid
(1/2)
When Elvish Harbinger enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top. : Add one mana of any color.
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Everbark Shaman
( 5)
Creature — Treefolk Shaman
(3/5)
, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
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Fendeep Summoner
( 5)
Creature — Treefolk Shaman
(3/5)
: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
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Gilt-Leaf Palace
( 0)
Land
As Gilt-Leaf Palace enters, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters tapped. : Add or .
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Gilt-Leaf Seer
( 3)
Creature — Elf Shaman
(2/2)
, : Look at the top two cards of your library, then put them back in any order.
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Harpoon Sniper
( 3)
Creature — Merfolk Archer
(2/2)
, : Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
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Hostile Realm
( 3)
Enchantment — Aura
Enchant land Enchanted land has ": Target creature can't block this turn."
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Howltooth Hollow
( 0)
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Howltooth Hollow enters tapped. : Add . , : You may play the exiled card without paying its mana cost if each player has no cards in hand.
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Hunter of Eyeblights
( 5)
Creature — Elf Assassin
(3/3)
When Hunter of Eyeblights enters, put a +1/+1 counter on target creature you don't control. , : Destroy target creature with a counter on it.
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Immaculate Magistrate
( 4)
Creature — Elf Shaman
(2/2)
: Put a +1/+1 counter on target creature for each Elf you control.
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Imperious Perfect
( 3)
Creature — Elf Warrior
(2/2)
Other Elves you control get +1/+1. , : Create a 1/1 green Elf Warrior creature token.
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Incandescent Soulstoke
( 3)
Creature — Elemental Shaman
(2/2)
Other Elemental creatures you control get +1/+1. , : You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Inspired Sprite
( 4)
Creature — Faerie Wizard
(2/2)
Flash Flying Whenever you cast a Wizard spell, you may untap Inspired Sprite. : Draw a card, then discard a card.
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Jagged-Scar Archers
( 3)
Creature — Elf Archer
(*/*)
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. : Jagged-Scar Archers deals damage equal to its power to target creature with flying.
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Kithkin Daggerdare
( 2)
Creature — Kithkin Soldier
(1/1)
, : Target attacking creature gets +2/+2 until end of turn.
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Kithkin Healer
( 3)
Creature — Kithkin Cleric
(2/2)
: Prevent the next 1 damage that would be dealt to any target this turn.
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Lightning Crafter
( 4)
Creature — Goblin Shaman
(3/3)
Champion a Goblin or Shaman (When this enters, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.) : Lightning Crafter deals 3 damage to any target.
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Lowland Oaf
( 4)
Creature — Giant Warrior
(3/3)
: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.
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Lys Alana Scarblade
( 3)
Creature — Elf Assassin
(1/1)
, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
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Mad Auntie
( 3)
Creature — Goblin Shaman
(2/2)
Other Goblin creatures you control get +1/+1. : Regenerate another target Goblin.
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Mosswort Bridge
( 0)
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters tapped. : Add . , : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
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Mutavault
( 0)
Land
: Add . : Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
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Nectar Faerie
( 2)
Creature — Faerie Wizard
(1/1)
Flying , : Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Primal Beyond
( 0)
Land
As Primal Beyond enters, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters tapped. : Add . : Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
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Scarblade Elite
( 2)
Creature — Elf Assassin
(2/2)
, Exile an Assassin card from your graveyard: Destroy target creature.
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Secluded Glen
( 0)
Land
As Secluded Glen enters, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters tapped. : Add or .
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Shelldock Isle
( 0)
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Shelldock Isle enters tapped. : Add . , : You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
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Silvergill Douser
( 2)
Creature — Merfolk Wizard
(1/1)
: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
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Smokebraider
( 2)
Creature — Elemental Shaman
(1/1)
: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
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Spinerock Knoll
( 0)
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Spinerock Knoll enters tapped. : Add . , : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
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Springleaf Drum
( 1)
Artifact
, Tap an untapped creature you control: Add one mana of any color.
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Stonehewer Giant
( 5)
Creature — Giant Warrior
(4/4)
Vigilance , : Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
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Streambed Aquitects
( 3)
Creature — Merfolk Scout
(2/3)
: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) : Target land becomes an Island until end of turn.
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Tar Pitcher
( 4)
Creature — Goblin Shaman
(2/2)
, Sacrifice a Goblin: Tar Pitcher deals 2 damage to any target.
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Thornbite Staff
( 2)
Kindred Artifact — Shaman Equipment
Equipped creature has ", : This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature." Whenever a Shaman creature enters, you may attach Thornbite Staff to it. Equip
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Thousand-Year Elixir
( 3)
Artifact
You may activate abilities of creatures you control as though those creatures had haste. , : Untap target creature.
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Tideshaper Mystic
( 1)
Creature — Merfolk Wizard
(1/1)
: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.
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Twinning Glass
( 4)
Artifact
, : You may cast a spell from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.
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Vivid Crag
( 0)
Land
Vivid Crag enters tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Crag: Add one mana of any color.
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Vivid Creek
( 0)
Land
Vivid Creek enters tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Creek: Add one mana of any color.
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Vivid Grove
( 0)
Land
Vivid Grove enters tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Grove: Add one mana of any color.
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Vivid Marsh
( 0)
Land
Vivid Marsh enters tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Marsh: Add one mana of any color.
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Vivid Meadow
( 0)
Land
Vivid Meadow enters tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Meadow: Add one mana of any color.
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Wanderwine Hub
( 0)
Land
As Wanderwine Hub enters, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters tapped. : Add or .
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Windbrisk Heights
( 0)
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters tapped. : Add . , : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
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