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|"Invasion", |"Planeshift", |"Apocalypse" (631)

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Absorb
Absorb WhiteBlueBlue (3)
Instant

Counter target spell. You gain 3 life.

Invasion (Rare)
Addle
Addle 1Black (2)
Sorcery

Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card.

Invasion (Uncommon)
Other Versions
Vintage Masters (Common)
Æther Mutation
Æther Mutation 3GreenBlue (5)
Sorcery

Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.

Apocalypse (Uncommon)
Other Versions
Vintage Masters (Uncommon)
Æther Rift
Æther Rift 1RedGreen (3)
Enchantment

At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.

Invasion (Rare)
Aggressive Urge
Aggressive Urge 1Green (2)
Instant

Target creature gets +1/+1 until end of turn.

Draw a card.

Invasion (Common)
Other Versions
Tenth Edition (Common)
Agonizing Demise
Agonizing Demise 3Black (4)
Instant

Kicker 1Red (You may pay an additional 1Red as you cast this spell.)

Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller.

Invasion (Common)
Other Versions
Duel Decks: Ajani vs. Nicol Bolas (Common)
Alabaster Leech
Alabaster Leech White (1)
Creature — Leech (1/3)

White spells you cast cost White more to cast.

Invasion (Rare)
Allied Strategies
Allied Strategies 4Blue (5)
Sorcery

Domain — Target player draws a card for each basic land type among lands he or she controls.

Planeshift (Uncommon)
Other Versions
Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Alloy Golem
Alloy Golem 6 (6)
Artifact Creature — Golem (4/4)

As Alloy Golem enters the battlefield, choose a color.

Alloy Golem is the chosen color. (It's still an artifact.)

Invasion (Uncommon)
Alpha Kavu
Alpha Kavu 2Green (3)
Creature — Kavu (2/2)

1Green: Target Kavu creature gets -1/+1 until end of turn.

Planeshift (Uncommon)
Amphibious Kavu
Amphibious Kavu 2Green (3)
Creature — Kavu (2/2)

Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.

Planeshift (Common)
Ana Disciple
Ana Disciple Green (1)
Creature — Human Wizard (1/1)

Blue, Tap: Target creature gains flying until end of turn.

Black, Tap: Target creature gets -2/-0 until end of turn.

Apocalypse (Common)
Ana Sanctuary
Ana Sanctuary 2Green (3)
Enchantment

At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.

Apocalypse (Uncommon)
Anavolver
Anavolver 3Green (4)
Creature — Volver (3/3)

Kicker 1Blue and/or Black (You may pay an additional 1Blue and/or Black as you cast this spell.)

If Anavolver was kicked with its 1Blue kicker, it enters the battlefield with two +1/+1 counters on it and with flying.

If Anavolver was kicked with its Black kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."

Apocalypse (Rare)
Ancient Kavu
Ancient Kavu 3Red (4)
Creature — Kavu (3/3)

2: Ancient Kavu becomes colorless until end of turn.

Invasion (Common)
Ancient Spider
Ancient Spider 2GreenWhite (4)
Creature — Spider (2/5)

First strike; reach (This creature can block creatures with flying.)

Planeshift (Rare)
Ancient Spring
Ancient Spring (0)
Land

Ancient Spring enters the battlefield tapped.

Tap: Add Blue to your mana pool.

Tap, Sacrifice Ancient Spring: Add WhiteBlack to your mana pool.

Invasion (Common)
Andradite Leech
Andradite Leech 2Black (3)
Creature — Leech (2/2)

Black spells you cast cost Black more to cast.

Black: Andradite Leech gets +1/+1 until end of turn.

Invasion (Rare)
Angel of Mercy
Angel of Mercy 4White (5)
Creature — Angel (3/3)

Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

Invasion (Uncommon)
Other Versions
Duel Decks: Divine vs. Demonic (Uncommon)Tenth Edition (Uncommon)Ninth Edition (Uncommon)Eighth Edition (Uncommon)Starter 1999 (Uncommon)Portal Second Age (Uncommon)
Angelfire Crusader
Angelfire Crusader 3White (4)
Creature — Human Soldier Knight (2/3)

Red: Angelfire Crusader gets +1/+0 until end of turn.

Apocalypse (Common)
Angelic Shield
Angelic Shield WhiteBlue (2)
Enchantment

Creatures you control get +0/+1.

Sacrifice Angelic Shield: Return target creature to its owner's hand.

Invasion (Uncommon)
Other Versions
Duel Decks: Venser vs. Koth (Uncommon)
Annihilate
Annihilate 3BlackBlack (5)
Instant

Destroy target nonblack creature. It can't be regenerated.

Draw a card.

Invasion (Uncommon)
Other Versions
Commander 2014 (Uncommon)Commander 2013 Edition (Uncommon)
Archaeological Dig
Archaeological Dig (0)
Land

Tap: Add 1 to your mana pool.

Tap, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool.

Invasion (Uncommon)
Arctic Merfolk
Arctic Merfolk 1Blue (2)
Creature — Merfolk (1/1)

Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)

If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.

Planeshift (Common)
Ardent Soldier
Ardent Soldier 1White (2)
Creature — Human Soldier (1/2)

Kicker 2 (You may pay an additional 2 as you cast this spell.)

Vigilance

If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.

Invasion (Common)
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