SEARCH:

|"Invasion", |"Planeshift", |"Apocalypse" (631)

123 > >>
Search Criteria
None yet.
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Absorb
Absorb WhiteBlueBlue (3)
Instant

Counter target spell. You gain 3 life.

Invasion (Rare)
Addle
Addle 1Black (2)
Sorcery

Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card.

Invasion (Uncommon)
Other Versions
Vintage Masters (Common)
Æther Mutation
Æther Mutation 3GreenBlue (5)
Sorcery

Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.

Apocalypse (Uncommon)
Other Versions
Vintage Masters (Uncommon)
Æther Rift
Æther Rift 1RedGreen (3)
Enchantment

At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.

Invasion (Rare)
Aggressive Urge
Aggressive Urge 1Green (2)
Instant

Target creature gets +1/+1 until end of turn.

Draw a card.

Invasion (Common)
Other Versions
Tenth Edition (Common)
Agonizing Demise
Agonizing Demise 3Black (4)
Instant

Kicker 1Red (You may pay an additional 1Red as you cast this spell.)

Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller.

Invasion (Common)
Other Versions
Duel Decks: Ajani vs. Nicol Bolas (Common)
Alabaster Leech
Alabaster Leech White (1)
Creature — Leech (1/3)

White spells you cast cost White more to cast.

Invasion (Rare)
Allied Strategies
Allied Strategies 4Blue (5)
Sorcery

Domain — Target player draws a card for each basic land type among lands he or she controls.

Planeshift (Uncommon)
Other Versions
Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Alloy Golem
Alloy Golem 6 (6)
Artifact Creature — Golem (4/4)

As Alloy Golem enters the battlefield, choose a color.

Alloy Golem is the chosen color. (It's still an artifact.)

Invasion (Uncommon)
Alpha Kavu
Alpha Kavu 2Green (3)
Creature — Kavu (2/2)

1Green: Target Kavu creature gets -1/+1 until end of turn.

Planeshift (Uncommon)
Amphibious Kavu
Amphibious Kavu 2Green (3)
Creature — Kavu (2/2)

Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.

Planeshift (Common)
Ana Disciple
Ana Disciple Green (1)
Creature — Human Wizard (1/1)

Blue, Tap: Target creature gains flying until end of turn.

Black, Tap: Target creature gets -2/-0 until end of turn.

Apocalypse (Common)
Ana Sanctuary
Ana Sanctuary 2Green (3)
Enchantment

At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.

Apocalypse (Uncommon)
Anavolver
Anavolver 3Green (4)
Creature — Volver (3/3)

Kicker 1Blue and/or Black (You may pay an additional 1Blue and/or Black as you cast this spell.)

If Anavolver was kicked with its 1Blue kicker, it enters the battlefield with two +1/+1 counters on it and with flying.

If Anavolver was kicked with its Black kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."

Apocalypse (Rare)
Ancient Kavu
Ancient Kavu 3Red (4)
Creature — Kavu (3/3)

2: Ancient Kavu becomes colorless until end of turn.

Invasion (Common)
Ancient Spider
Ancient Spider 2GreenWhite (4)
Creature — Spider (2/5)

First strike; reach (This creature can block creatures with flying.)

Planeshift (Rare)
Ancient Spring
Ancient Spring (0)
Land

Ancient Spring enters the battlefield tapped.

Tap: Add Blue to your mana pool.

Tap, Sacrifice Ancient Spring: Add WhiteBlack to your mana pool.

Invasion (Common)
Andradite Leech
Andradite Leech 2Black (3)
Creature — Leech (2/2)

Black spells you cast cost Black more to cast.

Black: Andradite Leech gets +1/+1 until end of turn.

Invasion (Rare)
Angel of Mercy
Angel of Mercy 4White (5)
Creature — Angel (3/3)

Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

Invasion (Uncommon)
Other Versions
Duel Decks Anthology, Divine vs. Demonic (Uncommon)Duel Decks: Divine vs. Demonic (Uncommon)Tenth Edition (Uncommon)Ninth Edition (Uncommon)Eighth Edition (Uncommon)Starter 1999 (Uncommon)Portal Second Age (Uncommon)
Angelfire Crusader
Angelfire Crusader 3White (4)
Creature — Human Soldier Knight (2/3)

Red: Angelfire Crusader gets +1/+0 until end of turn.

Apocalypse (Common)
Angelic Shield
Angelic Shield WhiteBlue (2)
Enchantment

Creatures you control get +0/+1.

Sacrifice Angelic Shield: Return target creature to its owner's hand.

Invasion (Uncommon)
Other Versions
Duel Decks: Venser vs. Koth (Uncommon)
Annihilate
Annihilate 3BlackBlack (5)
Instant

Destroy target nonblack creature. It can't be regenerated.

Draw a card.

Invasion (Uncommon)
Other Versions
Commander 2014 (Uncommon)Commander 2013 Edition (Uncommon)
Archaeological Dig
Archaeological Dig (0)
Land

Tap: Add 1 to your mana pool.

Tap, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool.

Invasion (Uncommon)
Arctic Merfolk
Arctic Merfolk 1Blue (2)
Creature — Merfolk (1/1)

Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)

If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.

Planeshift (Common)
Ardent Soldier
Ardent Soldier 1White (2)
Creature — Human Soldier (1/2)

Kicker 2 (You may pay an additional 2 as you cast this spell.)

Vigilance

If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.

Invasion (Common)
Armadillo Cloak
Armadillo Cloak 1GreenWhite (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.

Invasion (Common)
Other Versions
Vintage Masters (Uncommon)Archenemy (Common)Duel Decks: Phyrexia vs. the Coalition (Common)
Armored Guardian
Armored Guardian 3WhiteBlue (5)
Creature — Cat Soldier (2/5)

1WhiteWhite: Target creature you control gains protection from the color of your choice until end of turn.

1BlueBlue: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)

Invasion (Rare)
Artifact Mutation
Artifact Mutation RedGreen (2)
Instant

Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost.

Invasion (Rare)
Assault // Battery (Assault)
Assault // Battery (Assault) Red (1)
Sorcery

Assault deals 2 damage to target creature or player.

Invasion (Uncommon)
Other Versions
Planechase (Uncommon)Time Spiral "Timeshifted" (Special)Invasion (Uncommon)
Atalya, Samite Master
Atalya, Samite Master 3WhiteWhite (5)
Legendary Creature — Human Cleric (2/3)

Variable Colorless, Tap: Choose one —

• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.

• You gain X life. Spend only white mana on X.

Invasion (Rare)
Aura Blast
Aura Blast 1White (2)
Instant

Destroy target enchantment.

Draw a card.

Planeshift (Common)
Aura Mutation
Aura Mutation GreenWhite (2)
Instant

Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost.

Invasion (Rare)
Aura Shards
Aura Shards 1GreenWhite (3)
Enchantment

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

Invasion (Uncommon)
Other Versions
Magic: The Gathering-Commander (Uncommon)
Aurora Griffin
Aurora Griffin 3White (4)
Creature — Griffin (2/2)

Flying

White: Target permanent becomes white until end of turn.

Planeshift (Common)
Backlash
Backlash 1BlackRed (3)
Instant

Tap target untapped creature. That creature deals damage equal to its power to its controller.

Invasion (Uncommon)
Barrin's Spite
Barrin's Spite 2BlueBlack (4)
Sorcery

Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.

Invasion (Rare)
Barrin's Unmaking
Barrin's Unmaking 1Blue (2)
Instant

Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.

Invasion (Common)
Assault // Battery (Battery)
Assault // Battery (Battery) 3Green (4)
Sorcery

Put a 3/3 green Elephant creature token onto the battlefield.

Invasion (Uncommon)
Other Versions
Planechase (Uncommon)Time Spiral "Timeshifted" (Special)Invasion (Uncommon)
Battlefield Forge
Battlefield Forge (0)
Land

Tap: Add 1 to your mana pool.

Tap: Add Red or White to your mana pool. Battlefield Forge deals 1 damage to you.

Apocalypse (Rare)
Other Versions
Magic Origins (Rare)Magic 2015 Core Set (Rare)Tenth Edition (Rare)Ninth Edition (Rare)
Benalish Emissary
Benalish Emissary 2White (3)
Creature — Human Wizard (1/4)

Kicker 1Green (You may pay an additional 1Green as you cast this spell.)

When Benalish Emissary enters the battlefield, if it was kicked, destroy target land.

Invasion (Uncommon)
Benalish Heralds
Benalish Heralds 3White (4)
Creature — Human Soldier (2/4)

3Blue, Tap: Draw a card.

Invasion (Uncommon)
Benalish Lancer
Benalish Lancer 2White (3)
Creature — Human Knight (2/2)

Kicker 2White (You may pay an additional 2White as you cast this spell.)

If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.

Invasion (Common)
Other Versions
Duel Decks: Knights vs. Dragons (Common)
Benalish Trapper
Benalish Trapper 1White (2)
Creature — Human Soldier (1/2)

White, Tap: Tap target creature.

Invasion (Common)
Other Versions
Vintage Masters (Common)
Bend or Break
Bend or Break 3Red (4)
Sorcery

Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.

Invasion (Rare)
Bind
Bind 1Green (2)
Instant

Counter target activated ability. (Mana abilities can't be targeted.)

Draw a card.

Invasion (Rare)
Blazing Specter
Blazing Specter 2BlackRed (4)
Creature — Specter (2/2)

Flying, haste

Whenever Blazing Specter deals combat damage to a player, that player discards a card.

Invasion (Rare)
Other Versions
Vintage Masters (Uncommon)Duel Decks: Ajani vs. Nicol Bolas (Rare)
Blind Seer
Blind Seer 2BlueBlue (4)
Legendary Creature — Human Wizard (3/3)

1Blue: Target spell or permanent becomes the color of your choice until end of turn.

Invasion (Rare)
Blinding Light
Blinding Light 2White (3)
Sorcery

Tap all nonwhite creatures.

Invasion (Uncommon)
Other Versions
Starter 1999 (Rare)Portal (Rare)Mirage (Uncommon)
Bloodfire Colossus
Bloodfire Colossus 6RedRed (8)
Creature — Giant (6/6)

Red, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.

Apocalypse (Rare)
Other Versions
Duel Decks: Venser vs. Koth (Rare)Tenth Edition (Rare)Ninth Edition (Rare)
Bloodfire Dwarf
Bloodfire Dwarf Red (1)
Creature — Dwarf (1/1)

Red, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying.

Apocalypse (Common)
Bloodfire Infusion
Bloodfire Infusion 2Red (3)
Enchantment — Aura

Enchant creature you control

Red, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.

Apocalypse (Common)
Bloodfire Kavu
Bloodfire Kavu 2RedRed (4)
Creature — Kavu (2/2)

Red, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature.

Apocalypse (Uncommon)
Other Versions
Duel Decks: Venser vs. Koth (Uncommon)
Bloodstone Cameo
Bloodstone Cameo 3 (3)
Artifact

Tap: Add Black or Red to your mana pool.

Invasion (Uncommon)
Blurred Mongoose
Blurred Mongoose 1Green (2)
Creature — Mongoose (2/1)

Blurred Mongoose can't be countered.

Shroud (This creature can't be the target of spells or abilities.)

Invasion (Rare)
Bog Down
Bog Down 2Black (3)
Sorcery

Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)

Target player discards two cards. If Bog Down was kicked, that player discards three cards instead.

Planeshift (Common)
Bog Gnarr
Bog Gnarr 4Green (5)
Creature — Beast (2/2)

Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.

Apocalypse (Common)
Bog Initiate
Bog Initiate 1Black (2)
Creature — Human Wizard (1/1)

1: Add Black to your mana pool.

Invasion (Common)
Brass Herald
Brass Herald 6 (6)
Artifact Creature — Golem (2/2)

As Brass Herald enters the battlefield, choose a creature type.

When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

Creatures of the chosen type get +1/+1.

Apocalypse (Uncommon)
Other Versions
Eighth Edition (Rare)
Breaking Wave
Breaking Wave 2BlueBlue (4)
Sorcery

You may cast Breaking Wave as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.)

Simultaneously untap all tapped creatures and tap all untapped creatures.

Invasion (Rare)
Breath of Darigaaz
Breath of Darigaaz 1Red (2)
Sorcery

Kicker 2 (You may pay an additional 2 as you cast this spell.)

Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead.

Invasion (Uncommon)
Other Versions
Magic: The Gathering-Commander (Uncommon)Duel Decks: Knights vs. Dragons (Uncommon)Archenemy (Uncommon)
Caldera Kavu
Caldera Kavu 2Red (3)
Creature — Kavu (2/2)

1Black: Caldera Kavu gets +1/+1 until end of turn.

Green: Caldera Kavu becomes the color of your choice until end of turn.

Planeshift (Common)
Callous Giant
Callous Giant 4RedRed (6)
Creature — Giant (4/4)

If a source would deal 3 or less damage to Callous Giant, prevent that damage.

Invasion (Rare)
Canopy Surge
Canopy Surge 1Green (2)
Sorcery

Kicker 2 (You may pay an additional 2 as you cast this spell.)

Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead.

Invasion (Uncommon)
Capashen Unicorn
Capashen Unicorn 1White (2)
Creature — Unicorn (1/2)

1White, Tap, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.

Invasion (Common)
Captain Sisay
Captain Sisay 2GreenWhite (4)
Legendary Creature — Human Soldier (2/2)

Tap: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.

Invasion (Rare)
Other Versions
From the Vault: Legends (Mythic Rare)
Captain's Maneuver
Captain's Maneuver Variable ColorlessRedWhite (2)
Instant

The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.

Apocalypse (Uncommon)
Other Versions
Planechase (Uncommon)
Cauldron Dance
Cauldron Dance 4BlackRed (6)
Instant

Cast Cauldron Dance only during combat.

Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.

You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.

Invasion (Uncommon)
Cavern Harpy
Cavern Harpy BlueBlack (2)
Creature — Harpy Beast (2/1)

Flying

When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.

Pay 1 life: Return Cavern Harpy to its owner's hand.

Planeshift (Common)
Caves of Koilos
Caves of Koilos (0)
Land

Tap: Add 1 to your mana pool.

Tap: Add White or Black to your mana pool. Caves of Koilos deals 1 damage to you.

Apocalypse (Rare)
Other Versions
Magic Origins (Rare)Magic 2015 Core Set (Rare)Modern Event Deck 2014 (Rare)Tenth Edition (Rare)Ninth Edition (Rare)
Ceta Disciple
Ceta Disciple Blue (1)
Creature — Merfolk Wizard (1/1)

Red, Tap: Target creature gets +2/+0 until end of turn.

Green, Tap: Add one mana of any color to your mana pool.

Apocalypse (Common)
Ceta Sanctuary
Ceta Sanctuary 2Blue (3)
Enchantment

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

Apocalypse (Uncommon)
Cetavolver
Cetavolver 1Blue (2)
Creature — Volver (1/1)

Kicker 1Red and/or Green (You may pay an additional 1Red and/or Green as you cast this spell.)

If Cetavolver was kicked with its 1Red kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.

If Cetavolver was kicked with its Green kicker, it enters the battlefield with a +1/+1 counter on it and with trample.

Apocalypse (Rare)
Order // Chaos (Chaos)
Order // Chaos (Chaos) 2Red (3)
Instant

Creatures can't block this turn.

Apocalypse (Uncommon)
Other Versions
Planechase (Uncommon)Apocalypse (Uncommon)
Chaotic Strike
Chaotic Strike 1Red (2)
Instant

Cast Chaotic Strike only during combat after blockers are declared.

Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.

Draw a card.

Invasion (Uncommon)
Charging Troll
Charging Troll 2GreenWhite (4)
Creature — Troll (3/3)

Vigilance

Green: Regenerate Charging Troll.

Invasion (Uncommon)
Other Versions
Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Chromatic Sphere
Chromatic Sphere 1 (1)
Artifact

1, Tap, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.

Invasion (Uncommon)
Other Versions
Mirrodin (Common)
Cinder Shade
Cinder Shade 1BlackRed (3)
Creature — Shade (1/1)

Black: Cinder Shade gets +1/+1 until end of turn.

Red, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature.

Invasion (Uncommon)
Cloud Cover
Cloud Cover 2WhiteBlue (4)
Enchantment

Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.

Planeshift (Rare)
Coalition Flag
Coalition Flag White (1)
Enchantment — Aura

Enchant creature you control

Enchanted creature is a Flagbearer.

While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.

Apocalypse (Uncommon)
Coalition Honor Guard
Coalition Honor Guard 3White (4)
Creature — Human Flagbearer (2/4)

While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.

Apocalypse (Common)
Coalition Victory
Coalition Victory 3WhiteBlueBlackRedGreen (8)
Sorcery

You win the game if you control a land of each basic land type and a creature of each color.

Invasion (Rare)
Other Versions
Time Spiral "Timeshifted" (Special)
Coastal Drake
Coastal Drake 2Blue (3)
Creature — Drake (2/1)

Flying

1Blue, Tap: Return target Kavu to its owner's hand.

Apocalypse (Common)
Coastal Tower
Coastal Tower (0)
Land

Coastal Tower enters the battlefield tapped.

Tap: Add White or Blue to your mana pool.

Invasion (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Collapsing Borders
Collapsing Borders 3Red (4)
Enchantment

Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.

Invasion (Rare)
Collective Restraint
Collective Restraint 3Blue (4)
Enchantment

Domain — Creatures can't attack you unless their controller pays Variable Colorless for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control.

Invasion (Rare)
Confound
Confound 1Blue (2)
Instant

Counter target spell that targets one or more creatures.

Draw a card.

Planeshift (Common)
Consume Strength
Consume Strength 1BlackGreen (3)
Instant

Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.

Apocalypse (Common)
Other Versions
Duel Decks: Jace vs. Vraska (Common)
Cremate
Cremate Black (1)
Instant

Exile target card from a graveyard.

Draw a card.

Invasion (Uncommon)
Other Versions
Return to Ravnica (Common)Guildpact (Common)
Crimson Acolyte
Crimson Acolyte 1White (2)
Creature — Human Cleric (1/1)

Protection from red

White: Target creature gains protection from red until end of turn.

Invasion (Common)
Cromat
Cromat WhiteBlueBlackRedGreen (5)
Legendary Creature — Illusion (5/5)

WhiteBlack: Destroy target creature blocking or blocked by Cromat.

BlueRed: Cromat gains flying until end of turn.

BlackGreen: Regenerate Cromat.

RedWhite: Cromat gets +1/+1 until end of turn.

GreenBlue: Put Cromat on top of its owner's library.

Apocalypse (Rare)
Crosis, the Purger
Crosis, the Purger 3BlueBlackRed (6)
Legendary Creature — Dragon (6/6)

Flying

Whenever Crosis, the Purger deals combat damage to a player, you may pay 2Black. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color.

Invasion (Rare)
Other Versions
Premium Deck Series: Graveborn (Rare)
Crosis's Attendant
Crosis's Attendant 5 (5)
Artifact Creature — Golem (3/3)

1, Sacrifice Crosis's Attendant: Add BlueBlackRed to your mana pool.

Invasion (Uncommon)
Crosis's Catacombs
Crosis's Catacombs (0)
Land — Lair

When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

Tap: Add Blue, Black, or Red to your mana pool.

Planeshift (Uncommon)
Crosis's Charm
Crosis's Charm BlueBlackRed (3)
Instant

Choose one —

• Return target permanent to its owner's hand.

• Destroy target nonblack creature. It can't be regenerated.

• Destroy target artifact.

Planeshift (Uncommon)
Other Versions
Commander 2013 Edition (Uncommon)
Crown of Flames
Crown of Flames Red (1)
Enchantment — Aura

Enchant creature

Red: Enchanted creature gets +1/+0 until end of turn.

Red: Return Crown of Flames to its owner's hand.

Invasion (Common)
Other Versions
Tempest (Common)
Crusading Knight
Crusading Knight 2WhiteWhite (4)
Creature — Human Knight (2/2)

Protection from black

Crusading Knight gets +1/+1 for each Swamp your opponents control.

Invasion (Rare)
Crypt Angel
Crypt Angel 4Black (5)
Creature — Angel (3/3)

Flying, protection from white

When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.

Invasion (Rare)
Crystal Spray
Crystal Spray 2Blue (3)
Instant

Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.

Draw a card.

Invasion (Rare)
Cursed Flesh
Cursed Flesh Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Invasion (Common)
Other Versions
Tempest Remastered (Common)Exodus (Common)
Darigaaz, the Igniter
Darigaaz, the Igniter 3BlackRedGreen (6)
Legendary Creature — Dragon (6/6)

Flying

Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay 2Red. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.

Invasion (Rare)
Other Versions
Duel Decks: Phyrexia vs. the Coalition (Rare)
123 > >>