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|"Mercadian Masques", |"Nemesis", |"Prophecy" (621)

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Abolish
Abolish 1WhiteWhite (3)
Instant

You may discard a Plains card rather than pay Abolish's mana cost.

Destroy target artifact or enchantment.

Prophecy (Uncommon)
Other Versions
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Accumulated Knowledge
Accumulated Knowledge 1Blue (2)
Instant

Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

Nemesis (Common)
Other Versions
Duel Decks: Elspeth vs. Kiora (Common)
Aerial Caravan
Aerial Caravan 4BlueBlue (6)
Creature — Human Soldier (4/3)

Flying

1BlueBlue: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)

Mercadian Masques (Rare)
Æther Barrier
Æther Barrier 2Blue (3)
Enchantment

Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays 1.

Nemesis (Rare)
Afterlife
Afterlife 2White (3)
Instant

Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.

Mercadian Masques (Uncommon)
Other Versions
Commander 2014 (Uncommon)Vintage Masters (Common)Magic: The Gathering-Commander (Uncommon)Mirage (Uncommon)
Agent of Shauku
Agent of Shauku 1Black (2)
Creature — Human Mercenary (1/1)

1Black, Sacrifice a land: Target creature gets +2/+0 until end of turn.

Prophecy (Common)
Air Bladder
Air Bladder Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Enchanted creature can block only creatures with flying.

Nemesis (Common)
Alabaster Wall
Alabaster Wall 2White (3)
Creature — Wall (0/4)

Defender (This creature can't attack.)

Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Mercadian Masques (Common)
Alexi, Zephyr Mage
Alexi, Zephyr Mage 3BlueBlue (5)
Legendary Creature — Human Spellshaper (3/3)

Variable ColorlessBlue, Tap, Discard two cards: Return X target creatures to their owners' hands.

Prophecy (Rare)
Alexi's Cloak
Alexi's Cloak 1Blue (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Prophecy (Common)
Alley Grifters
Alley Grifters 1BlackBlack (3)
Creature — Human Mercenary (2/2)

Whenever Alley Grifters becomes blocked, defending player discards a card.

Mercadian Masques (Common)
Ancestral Mask
Ancestral Mask 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

Mercadian Masques (Common)
Ancient Hydra
Ancient Hydra 4Red (5)
Creature — Hydra (5/1)

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

1, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.

Nemesis (Uncommon)
Angelic Favor
Angelic Favor 3White (4)
Instant

If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost.

Cast Angelic Favor only during combat.

Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step.

Nemesis (Uncommon)
Animate Land
Animate Land Green (1)
Instant

Until end of turn, target land becomes a 3/3 creature that's still a land.

Nemesis (Uncommon)
Arc Mage
Arc Mage 2Red (3)
Creature — Human Spellshaper (2/2)

2Red, Tap, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players.

Nemesis (Uncommon)
Armistice
Armistice 2White (3)
Enchantment

3WhiteWhite: You draw a card and target opponent gains 3 life.

Mercadian Masques (Rare)
Other Versions
Commander 2014 (Rare)
Arms Dealer
Arms Dealer 2Red (3)
Creature — Goblin Rogue (1/1)

1Red, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.

Mercadian Masques (Uncommon)
Other Versions
Magic 2013 (Uncommon)
Arrest
Arrest 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Mercadian Masques (Uncommon)
Other Versions
Modern Masters 2015 Edition (Common)Return to Ravnica (Uncommon)Scars of Mirrodin (Common)Mirrodin (Common)
Ascendant Evincar
Ascendant Evincar 4BlackBlack (6)
Legendary Creature — Vampire (3/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Other black creatures get +1/+1.

Nonblack creatures get -1/-1.

Nemesis (Rare)
Other Versions
Planechase (Rare)Tenth Edition (Rare)
Assembly Hall
Assembly Hall 5 (5)
Artifact

4, Tap: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library.

Mercadian Masques (Rare)
Aura Fracture
Aura Fracture 2White (3)
Enchantment

Sacrifice a land: Destroy target enchantment.

Prophecy (Common)
Avatar of Fury
Avatar of Fury 6RedRed (8)
Creature — Avatar (6/6)

If an opponent controls seven or more lands, Avatar of Fury costs 6 less to cast.

Flying

Red: Avatar of Fury gets +1/+0 until end of turn.

Prophecy (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Avatar of Hope
Avatar of Hope 6WhiteWhite (8)
Creature — Avatar (4/9)

If you have 3 or less life, Avatar of Hope costs 6 less to cast.

Flying

Avatar of Hope can block any number of creatures.

Prophecy (Rare)
Other Versions
Eighth Edition (Rare)Promo set for Gatherer (Rare)
Avatar of Might
Avatar of Might 6GreenGreen (8)
Creature — Avatar (8/8)

If an opponent controls at least four more creatures than you, Avatar of Might costs 6 less to cast.

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Prophecy (Rare)
Other Versions
Tenth Edition (Rare)
Avatar of Will
Avatar of Will 6BlueBlue (8)
Creature — Avatar (5/6)

If an opponent has no cards in hand, Avatar of Will costs 6 less to cast.

Flying

Prophecy (Rare)
Avatar of Woe
Avatar of Woe 6BlackBlack (8)
Creature — Avatar (6/5)

If there are ten or more creature cards total in all graveyards, Avatar of Woe costs 6 less to cast.

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Tap: Destroy target creature. It can't be regenerated.

Prophecy (Rare)
Other Versions
Premium Deck Series: Graveborn (Rare)Magic: The Gathering-Commander (Rare)Archenemy (Rare)Time Spiral "Timeshifted" (Special)
Avenger en-Dal
Avenger en-Dal 1White (2)
Creature — Human Spellshaper (1/1)

2White, Tap, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.

Nemesis (Rare)
Ballista Squad
Ballista Squad 3White (4)
Creature — Human Rebel (2/2)

Variable ColorlessWhite, Tap: Ballista Squad deals X damage to target attacking or blocking creature.

Mercadian Masques (Uncommon)
Other Versions
Tenth Edition (Uncommon)Ninth Edition (Uncommon)
Balloon Peddler
Balloon Peddler 2Blue (3)
Creature — Human Spellshaper (2/2)

Blue, Tap, Discard a card: Target creature gains flying until end of turn.

Mercadian Masques (Common)
Barbed Field
Barbed Field 2RedRed (4)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: This land deals 1 damage to target creature or player."

Prophecy (Uncommon)
Barbed Wire
Barbed Wire 3 (3)
Artifact

At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.

2: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.

Mercadian Masques (Uncommon)
Bargaining Table
Bargaining Table 5 (5)
Artifact

Variable Colorless, Tap: Draw a card. X is the number of cards in an opponent's hand.

Mercadian Masques (Rare)
Battle Rampart
Battle Rampart 2Red (3)
Creature — Wall (1/3)

Defender

Tap: Target creature gains haste until end of turn.

Mercadian Masques (Common)
Other Versions
Rise of the Eldrazi (Common)
Battle Squadron
Battle Squadron 3RedRed (5)
Creature — Goblin (*/*)

Flying

Battle Squadron's power and toughness are each equal to the number of creatures you control.

Mercadian Masques (Rare)
Battlefield Percher
Battlefield Percher 3BlackBlack (5)
Creature — Bird (2/2)

Flying

Battlefield Percher can block only creatures with flying.

1Black: Battlefield Percher gets +1/+1 until end of turn.

Nemesis (Uncommon)
Belbe's Armor
Belbe's Armor 3 (3)
Artifact

Variable Colorless, Tap: Target creature gets -X/+X until end of turn.

Nemesis (Uncommon)
Belbe's Percher
Belbe's Percher 2Black (3)
Creature — Bird (2/2)

Flying

Belbe's Percher can block only creatures with flying.

Nemesis (Common)
Belbe's Portal
Belbe's Portal 5 (5)
Artifact

As Belbe's Portal enters the battlefield, choose a creature type.

3, Tap: You may put a creature card of the chosen type from your hand onto the battlefield.

Nemesis (Rare)
Bifurcate
Bifurcate 3Green (4)
Sorcery

Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.

Mercadian Masques (Rare)
Black Market
Black Market 3BlackBlack (5)
Enchantment

Whenever a creature dies, put a charge counter on Black Market.

At the beginning of your precombat main phase, add Black to your mana pool for each charge counter on Black Market.

Mercadian Masques (Rare)
Blaster Mage
Blaster Mage 2Red (3)
Creature — Human Spellshaper (2/2)

Red, Tap, Discard a card: Destroy target Wall.

Mercadian Masques (Common)
Blastoderm
Blastoderm 2GreenGreen (4)
Creature — Beast (5/5)

Shroud (This creature can't be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Nemesis (Common)
Other Versions
Duel Decks Anthology, Garruk vs. Liliana (Common)Vintage Masters (Uncommon)Duel Decks: Garruk vs. Liliana (Common)
Blessed Wind
Blessed Wind 7WhiteWhite (9)
Sorcery

Target player's life total becomes 20.

Prophecy (Rare)
Blinding Angel
Blinding Angel 3WhiteWhite (5)
Creature — Angel (2/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.

Nemesis (Rare)
Other Versions
Ninth Edition (Rare)Eighth Edition (Rare)
Blockade Runner
Blockade Runner 3Blue (4)
Creature — Merfolk (2/2)

Blue: Blockade Runner can't be blocked this turn.

Mercadian Masques (Common)
Blood Hound
Blood Hound 2Red (3)
Creature — Hound (1/1)

Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.

At the beginning of your end step, remove all +1/+1 counters from Blood Hound.

Mercadian Masques (Rare)
Blood Oath
Blood Oath 3Red (4)
Instant

Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

Mercadian Masques (Rare)
Boa Constrictor
Boa Constrictor 4Green (5)
Creature — Snake (3/3)

Tap: Boa Constrictor gets +3/+3 until end of turn.

Mercadian Masques (Uncommon)
Bog Elemental
Bog Elemental 3BlackBlack (5)
Creature — Elemental (5/4)

Protection from white

At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.

Prophecy (Rare)
Bog Glider
Bog Glider 2Black (3)
Creature — Human Mercenary (1/1)

Flying

Tap, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.

Prophecy (Common)
Bog Smugglers
Bog Smugglers 1BlackBlack (3)
Creature — Human Mercenary (2/2)

Swampwalk

Mercadian Masques (Common)
Bog Witch
Bog Witch 2Black (3)
Creature — Human Spellshaper (1/1)

Black, Tap, Discard a card: Add BlackBlackBlack to your mana pool.

Mercadian Masques (Common)
Other Versions
Archenemy (Common)
Bola Warrior
Bola Warrior 1Red (2)
Creature — Human Spellshaper Warrior (1/1)

Red, Tap, Discard a card: Target creature can't block this turn.

Nemesis (Common)
Brainstorm
Brainstorm Blue (1)
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

Mercadian Masques (Common)
Other Versions
Vintage Masters (Common)Magic: The Gathering—Conspiracy (Common)Duel Decks: Izzet vs. Golgari (Common)Magic: The Gathering-Commander (Common)Masters Edition II (Common)Beatdown Box Set (Common)Fifth Edition (Common)Ice Age (Common)
Branded Brawlers
Branded Brawlers Red (1)
Creature — Human Soldier (2/2)

Branded Brawlers can't attack if defending player controls an untapped land.

Branded Brawlers can't block if you control an untapped land.

Prophecy (Common)
Brawl
Brawl 3RedRed (5)
Instant

Until end of turn, all creatures gain "Tap: This creature deals damage equal to its power to target creature."

Mercadian Masques (Rare)
Briar Patch
Briar Patch 1GreenGreen (3)
Enchantment

Whenever a creature attacks you, it gets -1/-0 until end of turn.

Mercadian Masques (Uncommon)
Bribery
Bribery 3BlueBlue (5)
Sorcery

Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library.

Mercadian Masques (Rare)
Other Versions
Eighth Edition (Rare)
Brutal Suppression
Brutal Suppression Red (1)
Enchantment

Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.

Prophecy (Uncommon)
Buoyancy
Buoyancy 1Blue (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature has flying.

Mercadian Masques (Common)
Cackling Witch
Cackling Witch 1Black (2)
Creature — Human Spellshaper (1/1)

Variable ColorlessBlack, Tap, Discard a card: Target creature gets +X/+0 until end of turn.

Mercadian Masques (Uncommon)
Caller of the Hunt
Caller of the Hunt 2Green (3)
Creature — Human (*/*)

As an additional cost to cast Caller of the Hunt, choose a creature type.

Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.

Mercadian Masques (Rare)
Calming Verse
Calming Verse 3Green (4)
Sorcery

Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control.

Prophecy (Common)
Carrion Wall
Carrion Wall 1BlackBlack (3)
Creature — Wall (3/2)

Defender (This creature can't attack.)

1Black: Regenerate Carrion Wall.

Nemesis (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Cateran Brute
Cateran Brute 2Black (3)
Creature — Horror Mercenary (2/2)

2, Tap: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.

Mercadian Masques (Common)
Cateran Enforcer
Cateran Enforcer 3BlackBlack (5)
Creature — Horror Mercenary (4/3)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

4, Tap: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.

Mercadian Masques (Uncommon)
Cateran Kidnappers
Cateran Kidnappers 2BlackBlack (4)
Creature — Human Mercenary (4/2)

3, Tap: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

Mercadian Masques (Uncommon)
Cateran Overlord
Cateran Overlord 4BlackBlackBlack (7)
Creature — Horror Mercenary (7/5)

Sacrifice a creature: Regenerate Cateran Overlord.

6, Tap: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.

Mercadian Masques (Rare)
Cateran Persuader
Cateran Persuader BlackBlack (2)
Creature — Human Mercenary (2/1)

1, Tap: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put it onto the battlefield. Then shuffle your library.

Mercadian Masques (Common)
Cateran Slaver
Cateran Slaver 4BlackBlack (6)
Creature — Horror Mercenary (5/5)

Swampwalk

5, Tap: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.

Mercadian Masques (Rare)
Cateran Summons
Cateran Summons Black (1)
Sorcery

Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.

Mercadian Masques (Uncommon)
Caustic Wasps
Caustic Wasps 2Green (3)
Creature — Insect (1/1)

Flying

Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.

Mercadian Masques (Uncommon)
Cave Sense
Cave Sense 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has mountainwalk.

Mercadian Masques (Common)
Cave-In
Cave-In 3RedRed (5)
Sorcery

You may exile a red card from your hand rather than pay Cave-In's mana cost.

Cave-In deals 2 damage to each creature and each player.

Mercadian Masques (Rare)
Cavern Crawler
Cavern Crawler 2Red (3)
Creature — Insect (0/3)

Mountainwalk

Red: Cavern Crawler gets +1/-1 until end of turn.

Mercadian Masques (Common)
Celestial Convergence
Celestial Convergence 2WhiteWhite (4)
Enchantment

Celestial Convergence enters the battlefield with seven omen counters on it.

At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

Prophecy (Rare)
Ceremonial Guard
Ceremonial Guard 2Red (3)
Creature — Human Soldier (3/4)

When Ceremonial Guard attacks or blocks, destroy it at end of combat.

Mercadian Masques (Common)
Chambered Nautilus
Chambered Nautilus 2Blue (3)
Creature — Nautilus Beast (2/2)

Whenever Chambered Nautilus becomes blocked, you may draw a card.

Mercadian Masques (Uncommon)
Chameleon Spirit
Chameleon Spirit 3Blue (4)
Creature — Illusion Spirit (*/*)

As Chameleon Spirit enters the battlefield, choose a color.

Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.

Mercadian Masques (Uncommon)
Charisma
Charisma BlueBlueBlue (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.

Mercadian Masques (Rare)
Charm Peddler
Charm Peddler White (1)
Creature — Human Spellshaper (1/1)

White, Tap, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.

Mercadian Masques (Common)
Charmed Griffin
Charmed Griffin 3White (4)
Creature — Griffin (3/3)

Flying

When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand.

Mercadian Masques (Uncommon)
Chieftain en-Dal
Chieftain en-Dal 1WhiteWhite (3)
Creature — Human Knight (2/2)

Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.

Nemesis (Uncommon)
Chilling Apparition
Chilling Apparition 2Black (3)
Creature — Spirit (1/1)

Black: Regenerate Chilling Apparition.

Whenever Chilling Apparition deals combat damage to a player, that player discards a card.

Prophecy (Uncommon)
Chimeric Idol
Chimeric Idol 3 (3)
Artifact

0: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.

Prophecy (Uncommon)
Other Versions
Vintage Masters (Uncommon)
Cho-Arrim Alchemist
Cho-Arrim Alchemist White (1)
Creature — Human Spellshaper (1/1)

1WhiteWhite, Tap, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Mercadian Masques (Rare)
Cho-Arrim Bruiser
Cho-Arrim Bruiser 5White (6)
Creature — Ogre Rebel (3/4)

Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.

Mercadian Masques (Rare)
Cho-Arrim Legate
Cho-Arrim Legate 2White (3)
Creature — Human Soldier (1/2)

Protection from black

If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost.

Mercadian Masques (Uncommon)
Cho-Manno, Revolutionary
Cho-Manno, Revolutionary 2WhiteWhite (4)
Legendary Creature — Human Rebel (2/2)

Prevent all damage that would be dealt to Cho-Manno, Revolutionary.

Mercadian Masques (Rare)
Other Versions
Tenth Edition (Rare)
Cho-Manno's Blessing
Cho-Manno's Blessing WhiteWhite (2)
Enchantment — Aura

Flash

Enchant creature

As Cho-Manno's Blessing enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.

Mercadian Masques (Common)
Cinder Elemental
Cinder Elemental 3Red (4)
Creature — Elemental (2/2)

Variable ColorlessRed, Tap, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player.

Mercadian Masques (Uncommon)
Other Versions
Gatecrash (Uncommon)Planechase (Uncommon)
Citadel of Pain
Citadel of Pain 2Red (3)
Enchantment

At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.

Prophecy (Uncommon)
Clear the Land
Clear the Land 2Green (3)
Sorcery

Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.

Mercadian Masques (Rare)
Close Quarters
Close Quarters 2RedRed (4)
Enchantment

Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player.

Mercadian Masques (Uncommon)
Cloud Sprite
Cloud Sprite Blue (1)
Creature — Faerie (1/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Cloud Sprite can block only creatures with flying.

Mercadian Masques (Common)
Other Versions
Tenth Edition (Common)
Cloudskate
Cloudskate 1Blue (2)
Creature — Illusion (2/2)

Flying

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Nemesis (Common)
Coastal Hornclaw
Coastal Hornclaw 4Blue (5)
Creature — Bird (3/3)

Sacrifice a land: Coastal Hornclaw gains flying until end of turn.

Prophecy (Common)
Other Versions
Eighth Edition (Common)
Coastal Piracy
Coastal Piracy 2BlueBlue (4)
Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Mercadian Masques (Uncommon)
Other Versions
Eighth Edition (Rare)
Coffin Puppets
Coffin Puppets 3BlackBlack (5)
Creature — Zombie (3/3)

Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp.

Prophecy (Rare)
123 > >>