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|"Mercadian Masques", |"Nemesis", |"Prophecy" (621)

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Abolish
Abolish 1WhiteWhite (3)
Instant

You may discard a Plains card rather than pay Abolish's mana cost.

Destroy target artifact or enchantment.

Prophecy (Uncommon)
Other Versions
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Accumulated Knowledge
Accumulated Knowledge 1Blue (2)
Instant

Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

Nemesis (Common)
Aerial Caravan
Aerial Caravan 4BlueBlue (6)
Creature — Human Soldier (4/3)

Flying

1BlueBlue: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)

Mercadian Masques (Rare)
Æther Barrier
Æther Barrier 2Blue (3)
Enchantment

Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays 1.

Nemesis (Rare)
Afterlife
Afterlife 2White (3)
Instant

Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.

Mercadian Masques (Uncommon)
Other Versions
Commander 2014 (Uncommon)Vintage Masters (Common)Magic: The Gathering-Commander (Uncommon)Mirage (Uncommon)
Agent of Shauku
Agent of Shauku 1Black (2)
Creature — Human Mercenary (1/1)

1Black, Sacrifice a land: Target creature gets +2/+0 until end of turn.

Prophecy (Common)
Air Bladder
Air Bladder Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Enchanted creature can block only creatures with flying.

Nemesis (Common)
Alabaster Wall
Alabaster Wall 2White (3)
Creature — Wall (0/4)

Defender (This creature can't attack.)

Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Mercadian Masques (Common)
Alexi, Zephyr Mage
Alexi, Zephyr Mage 3BlueBlue (5)
Legendary Creature — Human Spellshaper (3/3)

Variable ColorlessBlue, Tap, Discard two cards: Return X target creatures to their owners' hands.

Prophecy (Rare)
Alexi's Cloak
Alexi's Cloak 1Blue (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Prophecy (Common)
Alley Grifters
Alley Grifters 1BlackBlack (3)
Creature — Human Mercenary (2/2)

Whenever Alley Grifters becomes blocked, defending player discards a card.

Mercadian Masques (Common)
Ancestral Mask
Ancestral Mask 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

Mercadian Masques (Common)
Ancient Hydra
Ancient Hydra 4Red (5)
Creature — Hydra (5/1)

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

1, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.

Nemesis (Uncommon)
Angelic Favor
Angelic Favor 3White (4)
Instant

If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost.

Cast Angelic Favor only during combat.

Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step.

Nemesis (Uncommon)
Animate Land
Animate Land Green (1)
Instant

Until end of turn, target land becomes a 3/3 creature that's still a land.

Nemesis (Uncommon)
Arc Mage
Arc Mage 2Red (3)
Creature — Human Spellshaper (2/2)

2Red, Tap, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players.

Nemesis (Uncommon)
Armistice
Armistice 2White (3)
Enchantment

3WhiteWhite: You draw a card and target opponent gains 3 life.

Mercadian Masques (Rare)
Other Versions
Commander 2014 (Rare)
Arms Dealer
Arms Dealer 2Red (3)
Creature — Goblin Rogue (1/1)

1Red, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.

Mercadian Masques (Uncommon)
Other Versions
Magic 2013 (Uncommon)
Arrest
Arrest 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Mercadian Masques (Uncommon)
Other Versions
Return to Ravnica (Uncommon)Scars of Mirrodin (Common)Mirrodin (Common)
Ascendant Evincar
Ascendant Evincar 4BlackBlack (6)
Legendary Creature — Vampire (3/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Other black creatures get +1/+1.

Nonblack creatures get -1/-1.

Nemesis (Rare)
Other Versions
Planechase (Rare)Tenth Edition (Rare)
Assembly Hall
Assembly Hall 5 (5)
Artifact

4, Tap: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library.

Mercadian Masques (Rare)
Aura Fracture
Aura Fracture 2White (3)
Enchantment

Sacrifice a land: Destroy target enchantment.

Prophecy (Common)
Avatar of Fury
Avatar of Fury 6RedRed (8)
Creature — Avatar (6/6)

If an opponent controls seven or more lands, Avatar of Fury costs 6 less to cast.

Flying

Red: Avatar of Fury gets +1/+0 until end of turn.

Prophecy (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Avatar of Hope
Avatar of Hope 6WhiteWhite (8)
Creature — Avatar (4/9)

If you have 3 or less life, Avatar of Hope costs 6 less to cast.

Flying

Avatar of Hope can block any number of creatures.

Prophecy (Rare)
Other Versions
Eighth Edition (Rare)Promo set for Gatherer (Rare)
Avatar of Might
Avatar of Might 6GreenGreen (8)
Creature — Avatar (8/8)

If an opponent controls at least four more creatures than you, Avatar of Might costs 6 less to cast.

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Prophecy (Rare)
Other Versions
Tenth Edition (Rare)
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