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Abandon Hope
Abandon Hope Variable Colorless1Black (2)
Sorcery

As an additional cost to cast Abandon Hope, discard X cards.

Look at target opponent's hand and choose X cards from it. That player discards those cards.

Tempest (Uncommon)
Acidic Sliver
Acidic Sliver BlackRed (2)
Creature — Sliver (2/2)

All Slivers have "2, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."

Stronghold (Uncommon)
Other Versions
Tempest Remastered (Uncommon)Premium Deck Series: Slivers (Uncommon)
Advance Scout
Advance Scout 1White (2)
Creature — Human Soldier Scout (1/1)

First strike

White: Target creature gains first strike until end of turn.

Tempest (Common)
Other Versions
Battle Royale Box Set (Common)
Æther Tide
Æther Tide Variable ColorlessBlue (1)
Sorcery

As an additional cost to cast Æther Tide, discard X creature cards.

Return X target creatures to their owners' hands.

Exodus (Common)
Aftershock
Aftershock 2RedRed (4)
Sorcery

Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.

Tempest (Common)
Other Versions
Tempest Remastered (Common)Vintage Masters (Common)
Allay
Allay 1White (2)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Destroy target enchantment.

Exodus (Common)
Altar of Dementia
Altar of Dementia 2 (2)
Artifact

Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.

Tempest (Rare)
Other Versions
Magic: The Gathering—Conspiracy (Rare)
Aluren
Aluren 2GreenGreen (4)
Enchantment

Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash.

Tempest (Rare)
Other Versions
Tempest Remastered (Rare)
Amok
Amok 1Red (2)
Enchantment

1, Discard a card at random: Put a +1/+1 counter on target creature.

Stronghold (Rare)
Anarchist
Anarchist 4Red (5)
Creature — Human Wizard (2/2)

When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.

Exodus (Common)
Other Versions
Tempest Remastered (Common)Ninth Edition (Uncommon)Odyssey (Common)
Ancient Runes
Ancient Runes 2Red (3)
Enchantment

At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls.

Tempest (Uncommon)
Ancient Tomb
Ancient Tomb (0)
Land

Tap: Add 2 to your mana pool. Ancient Tomb deals 2 damage to you.

Tempest (Uncommon)
Other Versions
Vintage Masters (Rare)From the Vault: Realms (Mythic Rare)
Angelic Blessing
Angelic Blessing 2White (3)
Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Exodus (Common)
Other Versions
Tempest Remastered (Common)Tenth Edition (Common)Ninth Edition (Common)Starter 2000 (Common)Starter 1999 (Common)Portal Second Age (Common)Portal (Common)
Angelic Protector
Angelic Protector 3White (4)
Creature — Angel (2/2)

Flying

Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

Tempest (Uncommon)
Other Versions
Tempest Remastered (Uncommon)Duel Decks Anthology, Divine vs. Demonic (Uncommon)Duel Decks: Divine vs. Demonic (Uncommon)
Anoint
Anoint White (1)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Prevent the next 3 damage that would be dealt to target creature this turn.

Tempest (Common)
Other Versions
Tempest Remastered (Common)
Apes of Rath
Apes of Rath 2GreenGreen (4)
Creature — Ape (5/4)

Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.

Tempest (Uncommon)
Apocalypse
Apocalypse 2RedRedRed (5)
Sorcery

Exile all permanents. You discard your hand.

Tempest (Rare)
Armor Sliver
Armor Sliver 2White (3)
Creature — Sliver (2/2)

All Sliver creatures have "2: This creature gets +0/+1 until end of turn."

Tempest (Uncommon)
Other Versions
Tempest Remastered (Common)Premium Deck Series: Slivers (Uncommon)
Armored Pegasus
Armored Pegasus 1White (2)
Creature — Pegasus (1/2)

Flying

Tempest (Common)
Other Versions
Tempest Remastered (Common)Starter 2000 (Common)Battle Royale Box Set (Common)Classic Sixth Edition (Common)Portal (Common)
Auratog
Auratog 1White (2)
Creature — Atog (1/2)

Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.

Tempest (Rare)
Other Versions
Time Spiral "Timeshifted" (Special)
Avenging Angel
Avenging Angel 3WhiteWhite (5)
Creature — Angel (3/3)

Flying

When Avenging Angel dies, you may put it on top of its owner's library.

Tempest (Rare)
Other Versions
Tempest Remastered (Uncommon)
Avenging Druid
Avenging Druid 2Green (3)
Creature — Human Druid (1/3)

Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.

Exodus (Common)
Awakening
Awakening 2GreenGreen (4)
Enchantment

At the beginning of each upkeep, untap all creatures and lands.

Stronghold (Rare)
Bandage
Bandage White (1)
Instant

Prevent the next 1 damage that would be dealt to target creature or player this turn.

Draw a card.

Stronghold (Common)
Other Versions
Tempest Remastered (Common)Tenth Edition (Common)
Barbed Sliver
Barbed Sliver 2Red (3)
Creature — Sliver (2/2)

All Sliver creatures have "2: This creature gets +1/+0 until end of turn."

Tempest (Uncommon)
Other Versions
Tempest Remastered (Common)Premium Deck Series: Slivers (Uncommon)
Bayou Dragonfly
Bayou Dragonfly 1Green (2)
Creature — Insect (1/1)

Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Tempest (Common)
Bellowing Fiend
Bellowing Fiend 4Black (5)
Creature — Spirit (3/3)

Flying

Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.

Tempest (Rare)
Other Versions
Seventh Edition (Rare)
Benthic Behemoth
Benthic Behemoth 5BlueBlueBlue (8)
Creature — Serpent (7/6)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Tempest (Rare)
Other Versions
Seventh Edition (Rare)
Bequeathal
Bequeathal Green (1)
Enchantment — Aura

Enchant creature

When enchanted creature dies, you draw two cards.

Exodus (Common)
Blood Frenzy
Blood Frenzy 1Red (2)
Instant

Cast Blood Frenzy only before the combat damage step.

Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.

Tempest (Common)
Blood Pet
Blood Pet Black (1)
Creature — Thrull (1/1)

Sacrifice Blood Pet: Add Black to your mana pool.

Tempest (Common)
Other Versions
Seventh Edition (Common)Classic Sixth Edition (Common)
Boil
Boil 3Red (4)
Instant

Destroy all Islands.

Tempest (Uncommon)
Other Versions
Eighth Edition (Uncommon)Seventh Edition (Uncommon)Classic Sixth Edition (Uncommon)
Booby Trap
Booby Trap 6 (6)
Artifact

As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent.

The chosen player reveals each card he or she draws.

When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.

Tempest (Rare)
Other Versions
Ninth Edition (Rare)
Bottle Gnomes
Bottle Gnomes 3 (3)
Artifact Creature — Gnome (1/3)

Sacrifice Bottle Gnomes: You gain 3 life.

Tempest (Uncommon)
Other Versions
Tempest Remastered (Common)Duel Decks Anthology, Jace vs. Chandra (Uncommon)Commander 2014 (Uncommon)Duel Decks: Jace vs. Chandra (Uncommon)Tenth Edition (Uncommon)Ninth Edition (Uncommon)Mirrodin (Uncommon)
Bottomless Pit
Bottomless Pit 1BlackBlack (3)
Enchantment

At the beginning of each player's upkeep, that player discards a card at random.

Stronghold (Uncommon)
Bounty Hunter
Bounty Hunter 2BlackBlack (4)
Creature — Human Archer Minion (2/2)

Tap: Put a bounty counter on target nonblack creature.

Tap: Destroy target creature with a bounty counter on it.

Tempest (Rare)
Broken Fall
Broken Fall 2Green (3)
Enchantment

Return Broken Fall to its owner's hand: Regenerate target creature.

Tempest (Common)
Other Versions
Battle Royale Box Set (Common)
Brush with Death
Brush with Death 2Black (3)
Sorcery

Buyback 2BlackBlack (You may pay an additional 2BlackBlack as you cast this spell. If you do, put this card into your hand as it resolves.)

Target opponent loses 2 life. You gain 2 life.

Stronghold (Common)
Bullwhip
Bullwhip 4 (4)
Artifact

2, Tap: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.

Stronghold (Uncommon)
Burgeoning
Burgeoning Green (1)
Enchantment

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

Stronghold (Rare)
Caldera Lake
Caldera Lake (0)
Land

Caldera Lake enters the battlefield tapped.

Tap: Add 1 to your mana pool.

Tap: Add Blue or Red to your mana pool. Caldera Lake deals 1 damage to you.

Tempest (Rare)
Other Versions
Tempest Remastered (Uncommon)Vintage Masters (Uncommon)
Calming Licid
Calming Licid 2White (3)
Creature — Licid (2/2)

White, Tap: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay White to end this effect.

Enchanted creature can't attack.

Stronghold (Uncommon)
Cannibalize
Cannibalize 1Black (2)
Sorcery

Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.

Stronghold (Common)
Other Versions
Tempest Remastered (Uncommon)
Canopy Spider
Canopy Spider 1Green (2)
Creature — Spider (1/3)

Reach (This creature can block creatures with flying.)

Tempest (Common)
Other Versions
Tempest Remastered (Common)Tenth Edition (Common)Eighth Edition (Common)Seventh Edition (Common)
Canyon Drake
Canyon Drake 2RedRed (4)
Creature — Drake (1/2)

Flying

1, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.

Tempest (Rare)
Canyon Wildcat
Canyon Wildcat 1Red (2)
Creature — Cat (2/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Tempest (Common)
Other Versions
Tempest Remastered (Common)Duel Decks: Ajani vs. Nicol Bolas (Common)Eighth Edition (Common)
Capsize
Capsize 1BlueBlue (3)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Return target permanent to its owner's hand.

Tempest (Common)
Other Versions
Tempest Remastered (Uncommon)
Carnassid
Carnassid 4GreenGreen (6)
Creature — Beast (5/4)

Trample

1Green: Regenerate Carnassid.

Stronghold (Rare)
Other Versions
Tempest Remastered (Uncommon)
Carnophage
Carnophage Black (1)
Creature — Zombie (2/2)

At the beginning of your upkeep, tap Carnophage unless you pay 1 life.

Exodus (Common)
Other Versions
Tempest Remastered (Common)Vintage Masters (Common)
Carrionette
Carrionette 1Black (2)
Creature — Skeleton (1/1)

2BlackBlack: Exile Carrionette and target creature unless that creature's controller pays 2. Activate this ability only if Carrionette is in your graveyard.

Tempest (Rare)
Cartographer
Cartographer 2Green (3)
Creature — Human (2/2)

When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand.

Exodus (Uncommon)
Other Versions
Odyssey (Common)
Cat Burglar
Cat Burglar 3Black (4)
Creature — Kor Rogue Minion (2/2)

2Black, Tap: Target player discards a card. Activate this ability only any time you could cast a sorcery.

Exodus (Common)
Cataclysm
Cataclysm 2WhiteWhite (4)
Sorcery

Each player chooses from among the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

Exodus (Rare)
Other Versions
Tempest Remastered (Mythic Rare)From the Vault: Annihilation (2014) (Mythic Rare)
Change of Heart
Change of Heart White (1)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature can't attack this turn.

Stronghold (Common)
Chaotic Goo
Chaotic Goo 2RedRed (4)
Creature — Ooze (0/0)

Chaotic Goo enters the battlefield with three +1/+1 counters on it.

At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.

Tempest (Rare)
Charging Paladin
Charging Paladin 2White (3)
Creature — Human Knight (2/2)

Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

Exodus (Common)
Other Versions
Tempest Remastered (Common)Duel Decks Anthology, Divine vs. Demonic (Common)Duel Decks: Divine vs. Demonic (Common)Starter 1999 (Uncommon)Portal (Uncommon)
Charging Rhino
Charging Rhino 3GreenGreen (5)
Creature — Rhino (4/4)

Charging Rhino can't be blocked by more than one creature.

Tempest (Uncommon)
Other Versions
Magic 2015 Core Set (Common)Magic: The Gathering—Conspiracy (Common)Portal (Rare)
Chill
Chill 1Blue (2)
Enchantment

Red spells cost 2 more to cast.

Tempest (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Choke
Choke 2Green (3)
Enchantment

Islands don't untap during their controllers' untap steps.

Tempest (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Cinder Crawler
Cinder Crawler 1Red (2)
Creature — Salamander (1/2)

Red: Cinder Crawler gets +1/+0 until end of turn. Activate this ability only if Cinder Crawler is blocked.

Exodus (Common)
Cinder Marsh
Cinder Marsh (0)
Land

Tap: Add 1 to your mana pool.

Tap: Add Black or Red to your mana pool. Cinder Marsh doesn't untap during your next untap step.

Tempest (Uncommon)
Other Versions
Tempest Remastered (Uncommon)Battle Royale Box Set (Uncommon)
Circle of Protection: Black
Circle of Protection: Black 1White (2)
Enchantment

1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Ninth Edition (Uncommon)Eighth Edition (Uncommon)Seventh Edition (Common)Classic Sixth Edition (Common)Fifth Edition (Common)Ice Age (Common)Fourth Edition (Common)Revised Edition (Common)Unlimited Edition (Common)Limited Edition Beta (Common)
Circle of Protection: Blue
Circle of Protection: Blue 1White (2)
Enchantment

1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)Eighth Edition (Uncommon)Seventh Edition (Common)Classic Sixth Edition (Common)Fifth Edition (Common)Ice Age (Common)Fourth Edition (Common)Revised Edition (Common)Unlimited Edition (Common)Limited Edition Beta (Common)
Circle of Protection: Green
Circle of Protection: Green 1White (2)
Enchantment

1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)Eighth Edition (Uncommon)Seventh Edition (Common)Classic Sixth Edition (Common)Fifth Edition (Common)Ice Age (Common)Fourth Edition (Common)Revised Edition (Common)Unlimited Edition (Common)Limited Edition Beta (Common)
Circle of Protection: Red
Circle of Protection: Red 1White (2)
Enchantment

1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)Ninth Edition (Uncommon)Eighth Edition (Uncommon)Seventh Edition (Common)Classic Sixth Edition (Common)Fifth Edition (Common)Ice Age (Common)Fourth Edition (Common)Revised Edition (Common)Unlimited Edition (Common)Limited Edition Beta (Common)
Circle of Protection: Shadow
Circle of Protection: Shadow 1White (2)
Enchantment

1: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.

Tempest (Common)
Circle of Protection: White
Circle of Protection: White 1White (2)
Enchantment

1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)Eighth Edition (Uncommon)Seventh Edition (Common)Classic Sixth Edition (Common)Fifth Edition (Common)Ice Age (Common)Fourth Edition (Common)Revised Edition (Common)Unlimited Edition (Common)Limited Edition Beta (Common)
City of Traitors
City of Traitors (0)
Land

When you play another land, sacrifice City of Traitors.

Tap: Add 2 to your mana pool.

Exodus (Rare)
Other Versions
Tempest Remastered (Rare)
Clergy en-Vec
Clergy en-Vec 1White (2)
Creature — Human Cleric (1/1)

Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Tempest (Common)
Clot Sliver
Clot Sliver 1Black (2)
Creature — Sliver (1/1)

All Slivers have "2: Regenerate this permanent."

Tempest (Common)
Other Versions
Tempest Remastered (Common)Premium Deck Series: Slivers (Common)
Cloud Spirit
Cloud Spirit 2Blue (3)
Creature — Spirit (3/1)

Flying

Cloud Spirit can block only creatures with flying.

Stronghold (Common)
Other Versions
Masters Edition IV (Common)Portal (Uncommon)
Cloudchaser Eagle
Cloudchaser Eagle 3White (4)
Creature — Bird (2/2)

Flying

When Cloudchaser Eagle enters the battlefield, destroy target enchantment.

Tempest (Common)
Other Versions
Seventh Edition (Common)
Coat of Arms
Coat of Arms 5 (5)
Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Exodus (Rare)
Other Versions
Tempest Remastered (Rare)Premium Deck Series: Slivers (Rare)Magic 2010 (Rare)Tenth Edition (Rare)Ninth Edition (Rare)Eighth Edition (Rare)Seventh Edition (Rare)
Coercion
Coercion 2Black (3)
Sorcery

Target opponent reveals his or her hand. You choose a card from it. That player discards that card.

Tempest (Common)
Other Versions
Tempest Remastered (Common)Ninth Edition (Common)Eighth Edition (Common)Beatdown Box Set (Common)Starter 2000 (Common)Starter 1999 (Uncommon)Portal Three Kingdoms (Uncommon)Classic Sixth Edition (Common)Portal Second Age (Uncommon)Visions (Common)
Coffin Queen
Coffin Queen 2Black (3)
Creature — Zombie Wizard (1/1)

You may choose not to untap Coffin Queen during your untap step.

2Black, Tap: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.

Tempest (Rare)
Other Versions
Tempest Remastered (Rare)
Coiled Tinviper
Coiled Tinviper 3 (3)
Artifact Creature — Snake (2/1)

First strike

Tempest (Common)
Other Versions
Tempest Remastered (Common)
Cold Storage
Cold Storage 4 (4)
Artifact

3: Exile target creature you control.

Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control.

Tempest (Rare)
Commander Greven il-Vec
Commander Greven il-Vec 3BlackBlackBlack (6)
Legendary Creature — Human Warrior (7/5)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

When Commander Greven il-Vec enters the battlefield, sacrifice a creature.

Tempest (Rare)
Other Versions
Tempest Remastered (Rare)
Constant Mists
Constant Mists 1Green (2)
Instant

Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Prevent all combat damage that would be dealt this turn.

Stronghold (Uncommon)
Contemplation
Contemplation 1WhiteWhite (3)
Enchantment

Whenever you cast a spell, you gain 1 life.

Stronghold (Uncommon)
Contempt
Contempt 1Blue (2)
Enchantment — Aura

Enchant creature

When enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.

Stronghold (Common)
Convalescence
Convalescence 1White (2)
Enchantment

At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.

Exodus (Rare)
Conviction
Conviction 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+3.

White: Return Conviction to its owner's hand.

Stronghold (Common)
Other Versions
Tempest Remastered (Common)
Convulsing Licid
Convulsing Licid 2Red (3)
Creature — Licid (2/2)

Red, Tap: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay Red to end this effect.

Enchanted creature can't block.

Stronghold (Uncommon)
Corpse Dance
Corpse Dance 2Black (3)
Instant

Buyback 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into your hand as it resolves.)

Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Tempest (Rare)
Other Versions
Tempest Remastered (Rare)
Corrupting Licid
Corrupting Licid 2Black (3)
Creature — Licid (2/2)

Black, Tap: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay Black to end this effect.

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Stronghold (Uncommon)
Counterspell
Counterspell BlueBlue (2)
Instant

Counter target spell.

Tempest (Common)
Other Versions
Tempest Remastered (Uncommon)Duel Decks Anthology, Jace vs. Chandra (Common)Vintage Masters (Common)Masters Edition IV (Common)Duel Decks: Jace vs. Chandra (Common)Masters Edition II (Uncommon)Seventh Edition (Common)Beatdown Box Set (Common)Starter 2000 (Common)Battle Royale Box Set (Common)Mercadian Masques (Common)Starter 1999 (Uncommon)Classic Sixth Edition (Common)Fifth Edition (Common)Ice Age (Common)Fourth Edition (Uncommon)Revised Edition (Uncommon)Unlimited Edition (Uncommon)Limited Edition Beta (Uncommon)Limited Edition Alpha (Uncommon)
Crashing Boars
Crashing Boars 3GreenGreen (5)
Creature — Boar (4/4)

Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able.

Exodus (Uncommon)
Other Versions
Tempest Remastered (Uncommon)Beatdown Box Set (Uncommon)
Craven Giant
Craven Giant 2Red (3)
Creature — Giant (4/1)

Craven Giant can't block.

Stronghold (Common)
Other Versions
Tempest Remastered (Common)Portal (Common)
Crazed Armodon
Crazed Armodon 2GreenGreen (4)
Creature — Elephant (3/3)

Green: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn.

Tempest (Rare)
Crossbow Ambush
Crossbow Ambush Green (1)
Instant

Creatures you control gain reach until end of turn. (They can block creatures with flying.)

Stronghold (Common)
Crovax the Cursed
Crovax the Cursed 2BlackBlack (4)
Legendary Creature — Vampire (0/0)

Crovax the Cursed enters the battlefield with four +1/+1 counters on it.

At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.

Black: Crovax gains flying until end of turn.

Stronghold (Rare)
Other Versions
Tempest Remastered (Rare)Vintage Masters (Rare)
Crown of Flames
Crown of Flames Red (1)
Enchantment — Aura

Enchant creature

Red: Enchanted creature gets +1/+0 until end of turn.

Red: Return Crown of Flames to its owner's hand.

Tempest (Common)
Other Versions
Invasion (Common)
Crystalline Sliver
Crystalline Sliver WhiteBlue (2)
Creature — Sliver (2/2)

All Slivers have shroud. (They can't be the targets of spells or abilities.)

Stronghold (Uncommon)
Other Versions
Tempest Remastered (Uncommon)Premium Deck Series: Slivers (Uncommon)
Culling the Weak
Culling the Weak Black (1)
Instant

As an additional cost to cast Culling the Weak, sacrifice a creature.

Add BlackBlackBlackBlack to your mana pool.

Exodus (Common)
Cunning
Cunning 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step.

Exodus (Common)
Curiosity
Curiosity Blue (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

Exodus (Uncommon)
Other Versions
Tempest Remastered (Uncommon)Innistrad (Uncommon)Eighth Edition (Uncommon)
Cursed Flesh
Cursed Flesh Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Exodus (Common)
Other Versions
Tempest Remastered (Common)Invasion (Common)
Cursed Scroll
Cursed Scroll 1 (1)
Artifact

3, Tap: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.

Tempest (Rare)
Other Versions
Tempest Remastered (Mythic Rare)Vintage Masters (Rare)
Dark Banishing
Dark Banishing 2Black (3)
Instant

Destroy target nonblack creature. It can't be regenerated.

Tempest (Common)
Other Versions
Tempest Remastered (Common)Duel Decks Anthology, Divine vs. Demonic (Common)Duel Decks: Divine vs. Demonic (Common)Masters Edition II (Common)Ninth Edition (Common)Eighth Edition (Common)Seventh Edition (Common)Mirage (Common)Ice Age (Common)
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