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Abandon Hope
Abandon Hope Variable Colorless1Black (2)
Sorcery

As an additional cost to cast Abandon Hope, discard X cards.

Look at target opponent's hand and choose X cards from it. That player discards those cards.

Tempest (Uncommon)
Acidic Sliver
Acidic Sliver BlackRed (2)
Creature — Sliver (2/2)

All Slivers have "2, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."

Stronghold (Uncommon)
Other Versions
Premium Deck Series: Slivers (Uncommon)
Advance Scout
Advance Scout 1White (2)
Creature — Human Soldier Scout (1/1)

First strike

White: Target creature gains first strike until end of turn.

Tempest (Common)
Other Versions
Battle Royale Box Set (Common)
Æther Tide
Æther Tide Variable ColorlessBlue (1)
Sorcery

As an additional cost to cast Æther Tide, discard X creature cards.

Return X target creatures to their owners' hands.

Exodus (Common)
Aftershock
Aftershock 2RedRed (4)
Sorcery

Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.

Tempest (Common)
Other Versions
Vintage Masters (Common)
Allay
Allay 1White (2)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Destroy target enchantment.

Exodus (Common)
Altar of Dementia
Altar of Dementia 2 (2)
Artifact

Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.

Tempest (Rare)
Other Versions
Magic: The Gathering—Conspiracy (Rare)
Aluren
Aluren 2GreenGreen (4)
Enchantment

Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash.

Tempest (Rare)
Amok
Amok 1Red (2)
Enchantment

1, Discard a card at random: Put a +1/+1 counter on target creature.

Stronghold (Rare)
Anarchist
Anarchist 4Red (5)
Creature — Human Wizard (2/2)

When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.

Exodus (Common)
Other Versions
Ninth Edition (Uncommon)Odyssey (Common)
Ancient Runes
Ancient Runes 2Red (3)
Enchantment

At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls.

Tempest (Uncommon)
Ancient Tomb
Ancient Tomb (0)
Land

Tap: Add 2 to your mana pool. Ancient Tomb deals 2 damage to you.

Tempest (Uncommon)
Other Versions
Vintage Masters (Rare)From the Vault: Realms (Mythic Rare)
Angelic Blessing
Angelic Blessing 2White (3)
Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Exodus (Common)
Other Versions
Tenth Edition (Common)Ninth Edition (Common)Starter 2000 (Common)Starter 1999 (Common)Portal Second Age (Common)Portal (Common)
Angelic Protector
Angelic Protector 3White (4)
Creature — Angel (2/2)

Flying

Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

Tempest (Uncommon)
Other Versions
Duel Decks: Divine vs. Demonic (Uncommon)
Anoint
Anoint White (1)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Prevent the next 3 damage that would be dealt to target creature this turn.

Tempest (Common)
Apes of Rath
Apes of Rath 2GreenGreen (4)
Creature — Ape (5/4)

Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.

Tempest (Uncommon)
Apocalypse
Apocalypse 2RedRedRed (5)
Sorcery

Exile all permanents. You discard your hand.

Tempest (Rare)
Armor Sliver
Armor Sliver 2White (3)
Creature — Sliver (2/2)

All Sliver creatures have "2: This creature gets +0/+1 until end of turn."

Tempest (Uncommon)
Other Versions
Premium Deck Series: Slivers (Uncommon)
Armored Pegasus
Armored Pegasus 1White (2)
Creature — Pegasus (1/2)

Flying

Tempest (Common)
Other Versions
Starter 2000 (Common)Battle Royale Box Set (Common)Classic Sixth Edition (Common)Portal (Common)
Auratog
Auratog 1White (2)
Creature — Atog (1/2)

Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.

Tempest (Rare)
Other Versions
Time Spiral "Timeshifted" (Special)
Avenging Angel
Avenging Angel 3WhiteWhite (5)
Creature — Angel (3/3)

Flying

When Avenging Angel dies, you may put it on top of its owner's library.

Tempest (Rare)
Avenging Druid
Avenging Druid 2Green (3)
Creature — Human Druid (1/3)

Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.

Exodus (Common)
Awakening
Awakening 2GreenGreen (4)
Enchantment

At the beginning of each upkeep, untap all creatures and lands.

Stronghold (Rare)
Bandage
Bandage White (1)
Instant

Prevent the next 1 damage that would be dealt to target creature or player this turn.

Draw a card.

Stronghold (Common)
Other Versions
Tenth Edition (Common)
Barbed Sliver
Barbed Sliver 2Red (3)
Creature — Sliver (2/2)

All Sliver creatures have "2: This creature gets +1/+0 until end of turn."

Tempest (Uncommon)
Other Versions
Premium Deck Series: Slivers (Uncommon)
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