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Academy Elite
( 4)
Creature — Human Wizard
(0/0)
Academy Elite enters with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. , Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
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Adriana, Captain of the Guard
( 5)
Legendary Creature — Human Knight
(4/4)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
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Æther Searcher (Aether Searcher)
( 7)
Artifact Creature — Construct
(6/4)
Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name. When Aether Searcher enters, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle.
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Aether Tradewinds
( 3)
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
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Affa Guard Hound
( 3)
Creature — Dog
(2/2)
Flash (You may cast this spell any time you could cast an instant.) When Affa Guard Hound enters, target creature gets +0/+3 until end of turn.
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Agent of Acquisitions
( 2)
Artifact Creature — Construct
(2/1)
Draft Agent of Acquisitions face up. Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)
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Air Servant
( 5)
Creature — Elemental
(4/3)
Flying : Tap target creature with flying.
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Ajani's Sunstriker
( 2)
Creature — Cat Cleric
(2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Akroan Hoplite
( 2)
Creature — Human Soldier
(1/2)
Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
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Altar of Dementia
( 2)
Artifact
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
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Altar's Reap
( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
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Animus of Predation
( 5)
Creature — Avatar
(4/4)
Draft Animus of Predation face up. As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.) If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.
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Apex Hawks
( 3)
Creature — Bird
(2/2)
Multikicker (You may pay an additional any number of times as you cast this spell.) Flying Apex Hawks enters with a +1/+1 counter on it for each time it was kicked.
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Arcane Savant
( 5)
Creature — Human Wizard
(3/3)
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck. When Arcane Savant enters, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.
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Archdemon of Paliano
( 4)
Creature — Demon
(5/4)
Draft Archdemon of Paliano face up. As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. (You may look at cards as you draft them.) Flying
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Ascended Lawmage
( 4)
Creature — Vedalken Wizard
(3/2)
Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Assassinate
( 3)
Sorcery
Destroy target tapped creature.
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Avatar of Woe
( 8)
Creature — Avatar
(6/5)
If there are ten or more creature cards total in all graveyards, this spell costs less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) : Destroy target creature. It can't be regenerated.
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Ballot Broker
( 3)
Creature — Human Advisor
(2/3)
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
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Barbed Shocker
( 4)
Creature — Insect
(2/2)
Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
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Basandra, Battle Seraph
( 5)
Legendary Creature — Angel
(4/4)
Flying Players can't cast spells during combat. : Target creature attacks this turn if able.
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Beast Within
( 3)
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
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Berserk
( 1)
Instant
Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
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Besmirch
( 3)
Sorcery
Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Bite of the Black Rose
( 4)
Sorcery
Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
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Blood-Toll Harpy
( 3)
Creature — Harpy
(2/1)
Flying When Blood-Toll Harpy enters, each player loses 1 life.
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Boldwyr Intimidator
( 7)
Creature — Giant Warrior
(5/5)
Cowards can't block Warriors. : Target creature becomes a Coward until end of turn. : Target creature becomes a Warrior until end of turn.
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Bonds of Quicksilver
( 4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature doesn't untap during its controller's untap step.
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Borderland Explorer
( 2)
Creature — Elf Scout
(3/1)
When Borderland Explorer enters, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
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Brago, King Eternal
( 4)
Legendary Creature — Spirit Noble
(2/4)
Flying Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
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Brago's Representative
( 3)
Creature — Human Advisor
(1/4)
While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)
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Brainstorm
( 1)
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
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Breakthrough
( 1)
Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.
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Brimstone Volley
( 3)
Instant
Brimstone Volley deals 3 damage to any target. Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.
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Brushstrider
( 2)
Creature — Beast
(3/1)
Vigilance (Attacking doesn't cause this creature to tap.)
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Burgeoning
( 1)
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
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Burn Away
( 5)
Instant
Burn Away deals 6 damage to target creature. When that creature dies this turn, exile its controller's graveyard.
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Burning Wish
( 2)
Sorcery
You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.
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Caller of the Untamed
( 4)
Creature — Elf Shaman
(2/4)
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck. , : Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card.
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Canal Courier
( 6)
Creature — Human Rogue
(3/5)
When Canal Courier enters, you become the monarch. Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat.
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Canal Dredger
( 4)
Artifact Creature — Construct
(1/5)
Draft Canal Dredger face up. Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger. : Put target card from your graveyard on the bottom of your library.
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Capital Punishment
( 6)
Sorcery
Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature of their choice for each death vote and discards a card for each taxes vote.
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Carnage Gladiator
( 4)
Creature — Skeleton Warrior
(4/2)
Whenever a creature blocks, that creature's controller loses 1 life. : Regenerate Carnage Gladiator.
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Charging Rhino
( 5)
Creature — Rhino
(4/4)
Charging Rhino can't be blocked by more than one creature.
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Charmbreaker Devils
( 6)
Creature — Devil
(4/4)
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
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Chartooth Cougar
( 6)
Creature — Cat Beast
(4/4)
: Chartooth Cougar gets +1/+0 until end of turn. Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
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Cinder Wall
( 1)
Creature — Wall
(3/3)
Defender When Cinder Wall blocks, destroy it at end of combat.
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Cloaked Siren
( 4)
Creature — Siren
(3/2)
Flash (You may cast this spell any time you could cast an instant.) Flying
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Coercive Portal
( 4)
Artifact
Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
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Cogwork Grinder
( 6)
Artifact Creature — Construct
(0/0)
Draft Cogwork Grinder face up. As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.) Cogwork Grinder enters with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.
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Cogwork Librarian
( 4)
Artifact Creature — Construct
(3/3)
Draft Cogwork Librarian face up. As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack.
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Cogwork Spy
( 3)
Artifact Creature — Bird Construct
(2/1)
Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack. Flying
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Cogwork Tracker
( 4)
Artifact Creature — Dog Construct
(4/4)
Reveal Cogwork Tracker as you draft it and note the player who passed it to you. Cogwork Tracker attacks each combat if able. Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each combat if able.
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Coiling Oracle
( 2)
Creature — Snake Elf Druid
(1/1)
When Coiling Oracle enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
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Compulsive Research
( 3)
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
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Coordinated Assault
( 1)
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
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Copperhorn Scout
( 1)
Creature — Elf Scout
(1/1)
Whenever Copperhorn Scout attacks, untap each other creature you control.
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Council Guardian
( 6)
Creature — Giant Soldier
(5/5)
Will of the council — When Council Guardian enters, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.
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Council's Judgment
( 3)
Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
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Covenant of Minds
( 5)
Sorcery
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
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Coveted Peacock
( 5)
Creature — Bird
(3/4)
Flying Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Crookclaw Transmuter
( 4)
Creature — Bird Wizard
(3/1)
Flash Flying When Crookclaw Transmuter enters, switch target creature's power and toughness until end of turn.
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Crown-Hunter Hireling
( 5)
Creature — Ogre Mercenary
(4/4)
When Crown-Hunter Hireling enters, you become the monarch. Crown-Hunter Hireling can't attack unless defending player is the monarch.
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Custodi Lich
( 5)
Creature — Zombie Cleric
(4/2)
When Custodi Lich enters, you become the monarch. Whenever you become the monarch, target player sacrifices a creature of their choice.
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Custodi Peacekeeper
( 3)
Creature — Human Cleric
(2/3)
Reveal Custodi Peacekeeper as you draft it and note how many cards you've drafted this draft round, including Custodi Peacekeeper. , : Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper.
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Custodi Soulbinders
( 4)
Creature — Human Cleric
(0/0)
Custodi Soulbinders enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. , Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.
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Custodi Soulcaller
( 3)
Creature — Human Cleric
(1/2)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever Custodi Soulcaller attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.
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Custodi Squire
( 5)
Creature — Spirit Cleric
(3/3)
Flying Will of the council — When Custodi Squire enters, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
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Dack Fayden
( 3)
Legendary Planeswalker — Dack
(3)
+1: Target player draws two cards, then discards two cards. −2: Gain control of target artifact. −6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
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Dack's Duplicate
( 4)
Creature — Shapeshifter
(0/0)
You may have Dack's Duplicate enter as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
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Daretti, Ingenious Iconoclast
( 3)
Legendary Planeswalker — Daretti
(3)
+1: Create a 1/1 colorless Construct artifact creature token with defender. −1: You may sacrifice an artifact. If you do, destroy target artifact or creature. −6: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.
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Deadly Designs
( 2)
Enchantment
: Put a plot counter on Deadly Designs. Any player may activate this ability. When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.
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Deal Broker
( 3)
Artifact Creature — Construct
(2/3)
Draft Deal Broker face up. Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in their card pool in exchange. You may accept any one offer. : Draw a card, then discard a card.
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Death Wind
( 1)
Instant
Target creature gets -X/-X until end of turn.
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Deathforge Shaman
( 5)
Creature — Ogre Shaman
(4/3)
Multikicker (You may pay an additional any number of times as you cast this spell.) When Deathforge Shaman enters, it deals damage to target player or planeswalker equal to twice the number of times it was kicked.
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Deathreap Ritual
( 4)
Enchantment
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
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Deathrender
( 4)
Artifact — Equipment
Equipped creature gets +2/+2. Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. Equip
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Deceiver Exarch
( 3)
Creature — Phyrexian Cleric
(1/4)
Flash (You may cast this spell any time you could cast an instant.) When Deceiver Exarch enters, choose one — • Untap target permanent you control. • Tap target permanent an opponent controls.
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Decimate
( 4)
Sorcery
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
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Deputized Protester
( 3)
Creature — Human Warrior
(2/1)
Menace (This creature can't be blocked except by two or more creatures.) Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
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Desertion
( 5)
Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
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Diabolic Tutor
( 4)
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
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Disenchant
( 2)
Instant
Destroy target artifact or enchantment.
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Dismiss
( 4)
Instant
Counter target spell. Draw a card.
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Doomed Traveler
( 1)
Creature — Human Soldier
(1/1)
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
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Dragonlair Spider
( 6)
Creature — Spider
(5/6)
Reach Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
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Drakestown Forgotten
( 5)
Creature — Zombie
(0/0)
Drakestown Forgotten enters with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. , Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.
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Dread Statuary
( 0)
Land
: Add . : Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
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Dream Fracture
( 3)
Instant
Counter target spell. Its controller draws a card. Draw a card.
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Driver of the Dead
( 4)
Creature — Vampire
(3/2)
When this creature dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
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Duskmantle Seer
( 4)
Creature — Vampire Wizard
(4/4)
Flying At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.
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