Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has ": Add one mana of any color to your mana pool."
Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.
Sacrifice Alchemist's Apprentice: Draw a card.
: Add to your mana pool.
, : You may cast nonland cards this turn as though they had flash.
Draw three cards, then put a card from your hand on the bottom of your library.
Flying
When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip
Defender, flying
You gain 7 life.
Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card.
Instant and sorcery spells cost less to cast.
Flying, vigilance
Flying, haste
At the beginning of the end step, return Archwing Dragon to its owner's hand.
Avacyn, Angel of Hope and other permanents you control are indestructible.
Put target artifact, creature, or enchantment on the bottom of its owner's library.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Creatures you control get +1/+0 until end of turn.
Each player sacrifices two creatures.
Add to your mana pool for each creature you control.
Equipped creature gets +1/+1.
As long as equipped creature is a Human or an Angel, it has vigilance.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Distribute four +1/+1 counters among any number of target creatures.
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
As an additional cost to cast Bone Splinters, sacrifice a creature.
Destroy target creature.