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Afflicted Deserter
Afflicted Deserter 3Red (4)
Creature — Human Werewolf (3/2)

At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.

Dark Ascension (Uncommon)
Alpha Brawl
Alpha Brawl 6RedRed (8)
Sorcery

Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.

Dark Ascension (Rare)
Altar of the Lost
Altar of the Lost 3 (3)
Artifact

Altar of the Lost enters the battlefield tapped.

Tap: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast spells with flashback from a graveyard.

Dark Ascension (Uncommon)
Archangel's Light
Archangel's Light 7White (8)
Sorcery

You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.

Dark Ascension (Mythic Rare)
Archdemon of Greed
Archdemon of Greed (0)
Creature — Demon (9/9)

Flying, trample

At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you.

Dark Ascension (Rare)
Artful Dodge
Artful Dodge Blue (1)
Sorcery

Target creature can't be blocked this turn.

Flashback Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Common)
Avacyn's Collar
Avacyn's Collar 1 (1)
Artifact — Equipment

Equipped creature gets +1/+0 and has vigilance.

Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield.

Equip 2

Dark Ascension (Uncommon)
Bar the Door
Bar the Door 2White (3)
Instant

Creatures you control get +0/+4 until end of turn.

Dark Ascension (Common)
Beguiler of Wills
Beguiler of Wills 3BlueBlue (5)
Creature — Human Wizard (1/1)

Tap: Gain control of target creature with power less than or equal to the number of creatures you control.

Dark Ascension (Mythic Rare)
Black Cat
Black Cat 1Black (2)
Creature — Zombie Cat (1/1)

When Black Cat dies, target opponent discards a card at random.

Dark Ascension (Common)
Blood Feud
Blood Feud 4RedRed (6)
Sorcery

Target creature fights another target creature. (Each deals damage equal to its power to the other.)

Dark Ascension (Uncommon)
Bone to Ash
Bone to Ash 2BlueBlue (4)
Instant

Counter target creature spell.

Draw a card.

Dark Ascension (Common)
Break of Day
Break of Day 1White (2)
Instant

Creatures you control get +1/+1 until end of turn.

Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Dark Ascension (Common)
Briarpack Alpha
Briarpack Alpha 3Green (4)
Creature — Wolf (3/3)

Flash (You may cast this spell any time you could cast an instant.)

When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.

Dark Ascension (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Burden of Guilt
Burden of Guilt White (1)
Enchantment — Aura

Enchant creature

1: Tap enchanted creature.

Dark Ascension (Common)
Burning Oil
Burning Oil 1Red (2)
Instant

Burning Oil deals 3 damage to target attacking or blocking creature.

Flashback 3White (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Uncommon)
Call to the Kindred
Call to the Kindred 3Blue (4)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.

Dark Ascension (Rare)
Chalice of Death
Chalice of Death (0)
Artifact

Tap: Target player loses 5 life.

Dark Ascension (Uncommon)
Chalice of Life
Chalice of Life 3 (3)
Artifact

Tap: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.

Dark Ascension (Uncommon)
Chant of the Skifsang
Chant of the Skifsang 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets -13/-0.

Dark Ascension (Common)
Chill of Foreboding
Chill of Foreboding 2Blue (3)
Sorcery

Each player puts the top five cards of his or her library into his or her graveyard.

Flashback 7Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Uncommon)
Chosen of Markov
Chosen of Markov 2Black (3)
Creature — Human (2/2)

Tap, Tap an untapped Vampire you control: Transform Chosen of Markov.

Dark Ascension (Common)
Clinging Mists
Clinging Mists 2Green (3)
Instant

Prevent all combat damage that would be dealt this turn.

Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.

Dark Ascension (Common)
Counterlash
Counterlash 4BlueBlue (6)
Instant

Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost.

Dark Ascension (Rare)
Crushing Vines
Crushing Vines 2Green (3)
Instant

Choose one — Destroy target creature with flying; or destroy target artifact.

Dark Ascension (Common)
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