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"Nemesis", +R (44)

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Æther Barrier (Aether Barrier)
Æther Barrier (Aether Barrier) 2Blue (3)
Enchantment

Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay 1.

Nemesis (Rare)
Ascendant Evincar
Ascendant Evincar 4BlackBlack (6)
Legendary Creature — Phyrexian Vampire Noble (3/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Other black creatures get +1/+1.

Nonblack creatures get -1/-1.

Nemesis (Rare)
Other Versions
Tenth Edition (Rare)
Planechase (Rare)
Avenger en-Dal
Avenger en-Dal 1White (2)
Creature — Human Spellshaper (1/1)

2White, Tap, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.

Nemesis (Rare)
Belbe's Portal
Belbe's Portal 5 (5)
Artifact

As Belbe's Portal enters the battlefield, choose a creature type.

3, Tap: You may put a creature card of the chosen type from your hand onto the battlefield.

Nemesis (Rare)
Blinding Angel
Blinding Angel 3WhiteWhite (5)
Creature — Angel (2/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.

Nemesis (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Complex Automaton
Complex Automaton 4 (4)
Artifact Creature — Golem (4/4)

At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.

Nemesis (Rare)
Death Pit Offering
Death Pit Offering 2BlackBlack (4)
Enchantment

When Death Pit Offering enters the battlefield, sacrifice all creatures you control.

Creatures you control get +2/+2.

Nemesis (Rare)
Other Versions
Eighth Edition (Rare)
Divining Witch
Divining Witch 1Black (2)
Creature — Human Spellshaper (1/1)

1Black, Tap, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Nemesis (Rare)
Eye of Yawgmoth
Eye of Yawgmoth 3 (3)
Artifact

3, Tap, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.

Nemesis (Rare)
Flowstone Overseer
Flowstone Overseer 2RedRedRed (5)
Creature — Beast (4/4)

RedRed: Target creature gets +1/-1 until end of turn.

Nemesis (Rare)
Flowstone Slide
Flowstone Slide Variable Colorless2RedRed (4)
Sorcery

All creatures get +X/-X until end of turn.

Nemesis (Rare)
Other Versions
Ninth Edition (Rare)
Tenth Edition (Rare)
Kill Switch
Kill Switch 3 (3)
Artifact

2, Tap: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.

Nemesis (Rare)
Kor Haven
Kor Haven (0)
Legendary Land

Tap: Add Colorless.

1White, Tap: Prevent all combat damage that would be dealt by target attacking creature this turn.

Nemesis (Rare)
Other Versions
Zendikar Expeditions (Mythic Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Laccolith Titan
Laccolith Titan 5RedRed (7)
Creature — Beast (6/6)

Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.

Nemesis (Rare)
Lin Sivvi, Defiant Hero
Lin Sivvi, Defiant Hero 1WhiteWhite (3)
Legendary Creature — Human Rebel (1/3)

Variable Colorless, Tap: Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle.

3: Put target Rebel card from your graveyard on the bottom of your library.

Nemesis (Rare)
Mana Cache
Mana Cache 1RedRed (3)
Enchantment

At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.

Remove a charge counter from Mana Cache: Add Colorless. Any player may activate this ability but only during their turn before the end step.

Nemesis (Rare)
Moggcatcher
Moggcatcher 2RedRed (4)
Creature — Human Mercenary (2/2)

3, Tap: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.

Nemesis (Rare)
Murderous Betrayal
Murderous Betrayal BlackBlackBlack (3)
Enchantment

BlackBlack, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.

Nemesis (Rare)
Other Versions
Eighth Edition (Rare)
Oracle's Attendants
Oracle's Attendants 3White (4)
Creature — Human Soldier (1/5)

Tap: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.

Nemesis (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Overlaid Terrain
Overlaid Terrain 2GreenGreen (4)
Enchantment

As Overlaid Terrain enters the battlefield, sacrifice all lands you control.

Lands you control have "Tap: Add two mana of any one color."

Nemesis (Rare)
Pack Hunt
Pack Hunt 3Green (4)
Sorcery

Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.

Nemesis (Rare)
Pale Moon
Pale Moon 1Blue (2)
Instant

Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.

Nemesis (Rare)
Parallax Inhibitor
Parallax Inhibitor 2 (2)
Artifact

1, Tap, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.

Nemesis (Rare)
Parallax Nexus
Parallax Nexus 2Black (3)
Enchantment

Fading 5 <I>(This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

Remove a fade counter from Parallax Nexus: Target opponent exiles a card from their hand. Activate only as a sorcery.

When Parallax Nexus leaves the battlefield, each player returns to their hand all cards they own exiled with Parallax Nexus.

Nemesis (Rare)
Parallax Tide
Parallax Tide 2BlueBlue (4)
Enchantment

Fading 5 <I>(This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

Remove a fade counter from Parallax Tide: Exile target land.

When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.

Nemesis (Rare)
Parallax Wave
Parallax Wave 2WhiteWhite (4)
Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Wave: Exile target creature.

When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.

Nemesis (Rare)
Other Versions
Vintage Masters (Rare)
Predator, Flagship
Predator, Flagship 5 (5)
Legendary Artifact

2: Target creature gains flying until end of turn.

5, Tap: Destroy target creature with flying.

Nemesis (Rare)
Other Versions
Vintage Masters (Rare)
Commander 2014 (Rare)
Commander Anthology (Rare)
Rathi Assassin
Rathi Assassin 2BlackBlack (4)
Creature — Phyrexian Zombie Mercenary Assassin (2/2)

1BlackBlack, Tap: Destroy target tapped nonblack creature.

3, Tap: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Nemesis (Rare)
Other Versions
Promo set for Gatherer (Rare)
Rath's Edge
Rath's Edge (0)
Legendary Land

Tap: Add Colorless.

4, Tap, Sacrifice a land: Rath's Edge deals 1 damage to any target.

Nemesis (Rare)
Rhox
Rhox 4GreenGreen (6)
Creature — Rhino Beast (5/5)

You may have Rhox assign its combat damage as though it weren't blocked.

2Green: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Nemesis (Rare)
Other Versions
Eighth Edition (Rare)
Tenth Edition (Rare)
Rising Waters
Rising Waters 3Blue (4)
Enchantment

Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land they control.

Nemesis (Rare)
Rootwater Thief
Rootwater Thief 1Blue (2)
Creature — Merfolk Rogue (1/2)

Blue: Rootwater Thief gains flying until end of turn.

Whenever Rootwater Thief deals combat damage to a player, you may pay 2. If you do, search that player's library for a card and exile it, then the player shuffles.

Nemesis (Rare)
Saproling Burst
Saproling Burst 4Green (5)
Enchantment

Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Saproling Burst: Create a green Saproling creature token. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."

When Saproling Burst leaves the battlefield, destroy all tokens created with Saproling Burst. They can't be regenerated.

Nemesis (Rare)
Other Versions
Vintage Masters (Rare)
Saproling Cluster
Saproling Cluster 1Green (2)
Enchantment

1, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.

Nemesis (Rare)
Seahunter
Seahunter 2BlueBlue (4)
Creature — Human Mercenary (2/2)

3, Tap: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.

Nemesis (Rare)
Shrieking Mogg
Shrieking Mogg 1Red (2)
Creature — Goblin (1/1)

Haste

When Shrieking Mogg enters the battlefield, tap all other creatures.

Nemesis (Rare)
Sivvi's Valor
Sivvi's Valor 2White (3)
Instant

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

All damage that would be dealt to target creature this turn is dealt to you instead.

Nemesis (Rare)
Skyshroud Behemoth
Skyshroud Behemoth 5GreenGreen (7)
Creature — Beast (10/10)

Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Skyshroud Behemoth enters the battlefield tapped.

Nemesis (Rare)
Skyshroud Poacher
Skyshroud Poacher 2GreenGreen (4)
Creature — Human Rebel (2/2)

3, Tap: Search your library for an Elf permanent card, put it onto the battlefield, then shuffle.

Nemesis (Rare)
Sliptide Serpent
Sliptide Serpent 4BlueBlue (6)
Creature — Serpent (4/4)

3Blue: Return Sliptide Serpent to its owner's hand.

Nemesis (Rare)
Spiritual Asylum
Spiritual Asylum 2WhiteWhite (4)
Enchantment

Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)

When a creature you control attacks, sacrifice Spiritual Asylum.

Nemesis (Rare)
Stronghold Gambit
Stronghold Gambit 1Red (2)
Sorcery

Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.

Nemesis (Rare)
Tangle Wire
Tangle Wire 3 (3)
Artifact

Fading 4 <I>(This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.

Nemesis (Rare)
Other Versions
From the Vault: Twenty (Mythic Rare)
Volrath the Fallen
Volrath the Fallen 3BlackBlackBlack (6)
Legendary Creature — Phyrexian Shapeshifter (6/4)

1Black, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's mana value.

Nemesis (Rare)
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