Flash
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player.
Each player sacrifices all colored permanents he or she controls.
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)
Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.
, , Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.
Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.
When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Attach target Aura you control to target creature.
Draw a card.
Creatures with power less than Aura Gnarlid's power can't block it.
Aura Gnarlid gets +1/+1 for each Aura on the battlefield.
At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."
When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost.
Defender
: Target creature gains haste until end of turn.
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
4/4
LEVEL 4+
6/6
Trample
: Target player loses 3 life and you gain 3 life.
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
Enchanted creature gets +3/+3.
Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.
LEVEL 1-2
2/3
: Brimstone Mage deals 1 damage to target creature or player.
LEVEL 3+
2/4
: Brimstone Mage deals 3 damage to target creature or player.
If you control an Eldrazi Spawn, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool." Otherwise, put one of those tokens onto the battlefield.
Eldrazi Spawn creatures you control get +2/+1.
Flying
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
LEVEL 1-4
2/2
LEVEL 5+
5/5
First strike