SEARCH:

"Zendikar" (234)

123 > >>
Search Criteria
None yet.
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Adventuring Gear
Adventuring Gear 1 (1)
Artifact — Equipment

Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Zendikar (Common)
Æther Figment
Æther Figment 1Blue (2)
Creature — Illusion (1/1)

Kicker 3 (You may pay an additional 3 as you cast this spell.)

Æther Figment can't be blocked.

If Æther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.

Zendikar (Uncommon)
Other Versions
Duel Decks: Jace vs. Vraska (Uncommon)
Akoum Refuge
Akoum Refuge (0)
Land

Akoum Refuge enters the battlefield tapped.

When Akoum Refuge enters the battlefield, you gain 1 life.

Tap: Add Black or Red to your mana pool.

Zendikar (Uncommon)
Other Versions
Commander 2013 Edition (Uncommon)Duel Decks: Sorin vs. Tibalt (Uncommon)Magic: The Gathering-Commander (Uncommon)
Archive Trap
Archive Trap 3BlueBlue (5)
Instant — Trap

If an opponent searched his or her library this turn, you may pay 0 rather than pay Archive Trap's mana cost.

Target opponent puts the top thirteen cards of his or her library into his or her graveyard.

Zendikar (Rare)
Archmage Ascension
Archmage Ascension 2Blue (3)
Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.

Zendikar (Rare)
Arid Mesa
Arid Mesa (0)
Land

Tap, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.

Zendikar (Rare)
Armament Master
Armament Master WhiteWhite (2)
Creature — Kor Soldier (2/2)

Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

Zendikar (Rare)
Arrow Volley Trap
Arrow Volley Trap 3WhiteWhite (5)
Instant — Trap

If four or more creatures are attacking, you may pay 1White rather than pay Arrow Volley Trap's mana cost.

Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.

Zendikar (Uncommon)
Other Versions
Duel Decks: Speed vs. Cunning (Uncommon)
Bala Ged Thief
Bala Ged Thief 3Black (4)
Creature — Human Rogue Ally (2/2)

Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card.

Zendikar (Rare)
Baloth Cage Trap
Baloth Cage Trap 3GreenGreen (5)
Instant — Trap

If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay 1Green rather than pay Baloth Cage Trap's mana cost.

Put a 4/4 green Beast creature token onto the battlefield.

Zendikar (Uncommon)
Baloth Woodcrasher
Baloth Woodcrasher 4GreenGreen (6)
Creature — Beast (4/4)

Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.

Zendikar (Uncommon)
Other Versions
Commander 2013 Edition (Uncommon)Magic: The Gathering-Commander (Uncommon)
Beast Hunt
Beast Hunt 3Green (4)
Sorcery

Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

Zendikar (Common)
Other Versions
Planechase (Common)
Beastmaster Ascension
Beastmaster Ascension 2Green (3)
Enchantment

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

Zendikar (Rare)
Blade of the Bloodchief
Blade of the Bloodchief 1 (1)
Artifact — Equipment

Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.

Equip 1

Zendikar (Rare)
Bladetusk Boar
Bladetusk Boar 3Red (4)
Creature — Boar (3/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Zendikar (Common)
Other Versions
Journey into Nyx (Common)Magic 2013 (Common)
Blazing Torch
Blazing Torch 1 (1)
Artifact — Equipment

Equipped creature can't be blocked by Vampires or Zombies.

Equipped creature has "Tap, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Zendikar (Uncommon)
Other Versions
Innistrad (Common)
Blood Seeker
Blood Seeker 1Black (2)
Creature — Vampire Shaman (1/1)

Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.

Zendikar (Common)
Other Versions
Magic 2012 (Common)
Blood Tribute
Blood Tribute 4BlackBlack (6)
Sorcery

Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)

Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.

Zendikar (Rare)
Bloodchief Ascension
Bloodchief Ascension Black (1)
Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Zendikar (Rare)
Bloodghast
Bloodghast BlackBlack (2)
Creature — Vampire Spirit (2/1)

Bloodghast can't block.

Bloodghast has haste as long as an opponent has 10 or less life.

Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

Zendikar (Rare)
Bog Tatters
Bog Tatters 4Black (5)
Creature — Wraith (4/2)

Swampwalk

Zendikar (Common)
Bold Defense
Bold Defense 2White (3)
Instant

Kicker 3White (You may pay an additional 3White as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.

Zendikar (Common)
Brave the Elements
Brave the Elements White (1)
Instant

Choose a color. White creatures you control gain protection from the chosen color until end of turn. (They can't be blocked, targeted, dealt damage, or enchanted by anything of that color.)

Zendikar (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Burst Lightning
Burst Lightning Red (1)
Instant

Kicker 4 (You may pay an additional 4 as you cast this spell.)

Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.

Zendikar (Common)
Caller of Gales
Caller of Gales Blue (1)
Creature — Merfolk Wizard (1/1)

1Blue, Tap: Target creature gains flying until end of turn.

Zendikar (Common)
123 > >>