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A Display of My Dark Power
A Display of My Dark Power (0)
Scheme

When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.

Archenemy (Common)
All in Good Time
All in Good Time (0)
Scheme

When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.

Archenemy (Common)
All Shall Smolder in My Wake
All Shall Smolder in My Wake (0)
Scheme

When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.

Archenemy (Common)
Approach My Molten Realm
Approach My Molten Realm (0)
Scheme

When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.

Archenemy (Common)
Behold the Power of Destruction
Behold the Power of Destruction (0)
Scheme

When you set this scheme in motion, destroy all nonland permanents target opponent controls.

Archenemy (Common)
Choose Your Champion
Choose Your Champion (0)
Scheme

When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.

Archenemy (Common)
Dance, Pathetic Marionette
Dance, Pathetic Marionette (0)
Scheme

When you set this scheme in motion, each opponent reveals cards from the top of his or her library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.

Archenemy (Common)
Embrace My Diabolical Vision
Embrace My Diabolical Vision (0)
Scheme

When you set this scheme in motion, each player shuffles his or her hand and graveyard into his or her library. You draw seven cards, then each other player draws four cards.

Archenemy (Common)
Every Hope Shall Vanish
Every Hope Shall Vanish (0)
Scheme

When you set this scheme in motion, each opponent reveals his or her hand. Choose a nonland card from each of those hands. Those players discard those cards.

Archenemy (Common)
Every Last Vestige Shall Rot
Every Last Vestige Shall Rot (0)
Scheme

When you set this scheme in motion, you may pay Variable Colorless. If you do, put each nonland permanent target player controls with converted mana cost X or less on the bottom of its owner's library.

Archenemy (Common)
Evil Comes to Fruition
Evil Comes to Fruition (0)
Scheme

When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead.

Archenemy (Common)
Feed the Machine
Feed the Machine (0)
Scheme

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature.

Archenemy (Common)
I Bask in Your Silent Awe
I Bask in Your Silent Awe (0)
Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

Each opponent can't cast more than one spell each turn.

At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.

Archenemy (Common)
I Call on the Ancient Magics
I Call on the Ancient Magics (0)
Scheme

When you set this scheme in motion, each other player searches his or her library for a card, reveals it, and puts it into his or her hand. Then you search your library for two cards and put them into your hand. Each player shuffles his or her library.

Archenemy (Common)
I Delight in Your Convulsions
I Delight in Your Convulsions (0)
Scheme

When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.

Archenemy (Common)
I Know All, I See All
I Know All, I See All (0)
Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

Untap all permanents you control during each opponent's untap step.

At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.

Archenemy (Common)
Ignite the Cloneforge!
Ignite the Cloneforge! (0)
Scheme

When you set this scheme in motion, put a token onto the battlefield that's a copy of target permanent an opponent controls.

Archenemy (Common)
Into the Earthen Maw
Into the Earthen Maw (0)
Scheme

When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard.

Archenemy (Common)
Introductions Are in Order
Introductions Are in Order (0)
Scheme

When you set this scheme in motion, choose one —

• Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

• You may put a creature card from your hand onto the battlefield.

Archenemy (Common)
Know Naught but Fire
Know Naught but Fire (0)
Scheme

When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand.

Archenemy (Common)
Look Skyward and Despair
Look Skyward and Despair (0)
Scheme

When you set this scheme in motion, put a 5/5 red Dragon creature token with flying onto the battlefield.

Archenemy (Common)
May Civilization Collapse
May Civilization Collapse (0)
Scheme

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land.

Archenemy (Common)
Mortal Flesh Is Weak
Mortal Flesh Is Weak (0)
Scheme

When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents.

Archenemy (Common)
My Crushing Masterstroke
My Crushing Masterstroke (0)
Scheme

When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.

Archenemy (Common)
My Genius Knows No Bounds
My Genius Knows No Bounds (0)
Scheme

When you set this scheme in motion, you may pay Variable Colorless. If you do, you gain X life and draw X cards.

Archenemy (Common)