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Arctic Treeline
( 0)
Snow Land — Forest Plains
(: Add or .) Arctic Treeline enters the battlefield tapped.
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Bayou
( 0)
Land — Swamp Forest
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Breeding Pool
( 0)
Land — Forest Island
(: Add or .) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Canopy Vista
( 0)
Land — Forest Plains
(: Add or .) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
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Cinder Glade
( 0)
Land — Mountain Forest
(: Add or .) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
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Commercial District
( 0)
Land — Mountain Forest
(: Add or .) Commercial District enters the battlefield tapped. When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Dryad Arbor
( 0)
Land Creature — Forest Dryad
(1/1)
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add .")
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Forest
( 0)
Basic Land — Forest
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Gingerbread Cabin
( 0)
Land — Forest
(: Add .) Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests. When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Haunted Mire
( 0)
Land — Swamp Forest
(: Add or .) Haunted Mire enters the battlefield tapped.
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Hedge Maze
( 0)
Land — Forest Island
(: Add or .) Hedge Maze enters the battlefield tapped. When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Highland Forest
( 0)
Snow Land — Mountain Forest
(: Add or .) Highland Forest enters the battlefield tapped.
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Lush Portico
( 0)
Land — Forest Plains
(: Add or .) Lush Portico enters the battlefield tapped. When Lush Portico enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Overgrown Tomb
( 0)
Land — Swamp Forest
(: Add or .) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Radiant Grove
( 0)
Land — Forest Plains
(: Add or .) Radiant Grove enters the battlefield tapped.
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Rimewood Falls
( 0)
Snow Land — Forest Island
(: Add or .) Rimewood Falls enters the battlefield tapped.
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Sapseep Forest
( 0)
Land — Forest
(: Add .) Sapseep Forest enters the battlefield tapped. , : You gain 1 life. Activate only if you control two or more green permanents.
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Stomping Ground
( 0)
Land — Mountain Forest
(: Add or .) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Taiga
( 0)
Land — Mountain Forest
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Tangled Islet
( 0)
Land — Forest Island
(: Add or .) Tangled Islet enters the battlefield tapped.
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Temple Garden
( 0)
Land — Forest Plains
(: Add or .) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Underground Mortuary
( 0)
Land — Swamp Forest
(: Add or .) Underground Mortuary enters the battlefield tapped. When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Wooded Ridgeline
( 0)
Land — Mountain Forest
(: Add or .) Wooded Ridgeline enters the battlefield tapped.
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Woodland Chasm
( 0)
Snow Land — Swamp Forest
(: Add or .) Woodland Chasm enters the battlefield tapped.
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