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+"Homarid" (9)

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Deep Spawn
Deep Spawn 5BlueBlueBlue (8)
Creature — Homarid (6/6)

Trample

At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.

Blue: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)

Masters Edition II (Rare)
Other Versions
Fallen Empires (Uncommon)
Deepmuck Desperado
Deepmuck Desperado 2Blue (3)
Creature — Homarid Mercenary (2/4)

Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Outlaws of Thunder Junction (Uncommon)
Homarid
Homarid 2Blue (3)
Creature — Homarid (2/2)

Homarid enters with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four or more tide counters on Homarid, remove all tide counters from it.

Fallen Empires (Common)
Homarid Explorer
Homarid Explorer 3Blue (4)
Creature — Homarid Scout (3/3)

When Homarid Explorer enters, target player mills four cards.

Dominaria (Common)
Homarid Shaman
Homarid Shaman 2BlueBlue (4)
Creature — Homarid Shaman (2/1)

Blue: Tap target green creature.

Fallen Empires (Rare)
Homarid Warrior
Homarid Warrior 4Blue (5)
Creature — Homarid Warrior (3/3)

Blue: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)

Fallen Empires (Common)
Other Versions
Fifth Edition (Common)
Khod, Etlan Shiis Envoy (playtest)
Khod, Etlan Shiis Envoy (playtest) 2Blue (3)
Legendary Creature — — Homarid Warrior (2/3)

All lands are Islands in addition to their other types.

Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.

Mystery Booster (Common)
Viscerid Deepwalker
Viscerid Deepwalker 4Blue (5)
Creature — Homarid Warrior (2/3)

Blue: Viscerid Deepwalker gets +1/+0 until end of turn.

Suspend 4—Blue (Rather than cast this card from your hand, you may pay Blue and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Time Spiral (Common)
Viscerid Drone
Viscerid Drone 1Blue (2)
Creature — Homarid Drone (1/2)

Tap, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.

Tap, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
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