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+"Nomad" (29)

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Avalanche Riders
Avalanche Riders 3Red (4)
Creature — Human Nomad (2/2)

Haste

Echo 3Red (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Avalanche Riders enters the battlefield, destroy target land.

Time Spiral "Timeshifted" (Special)
Other Versions
Urza's Legacy (Uncommon)
Border Patrol
Border Patrol 4White (5)
Creature — Human Nomad (1/6)

Vigilance

Judgment (Common)
Desert Nomads
Desert Nomads 2Red (3)
Creature — Human Nomad (2/2)

Desertwalk

Prevent all damage that would be dealt to Desert Nomads by Deserts.

Arabian Nights (Common)
Dogged Hunter
Dogged Hunter 2White (3)
Creature — Human Nomad (1/1)

Tap: Destroy target creature token.

Odyssey (Rare)
Dwarven Nomad
Dwarven Nomad 2Red (3)
Creature — Dwarf Nomad (1/1)

Tap: Target creature with power 2 or less can't be blocked this turn.

Mirage (Common)
Fomori Nomad
Fomori Nomad 4Red (5)
Creature — Nomad Giant (4/4)

Future Sight (Common)
Ghitu Fire-Eater
Ghitu Fire-Eater 2Red (3)
Creature — Human Nomad (2/2)

Tap, Sacrifice Ghitu Fire-Eater: It deals damage equal to its power to any target.

Urza's Legacy (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Ghitu Slinger
Ghitu Slinger 2Red (3)
Creature — Human Nomad (2/2)

Echo 2Red (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Ghitu Slinger enters the battlefield, it deals 2 damage to any target.

Eternal Masters (Uncommon)
Other Versions
Urza's Legacy (Common)
Luminous Guardian
Luminous Guardian 3White (4)
Creature — Human Nomad (1/4)

White: Luminous Guardian gets +0/+1 until end of turn.

2: Luminous Guardian can block an additional creature this turn.

Odyssey (Uncommon)
Mystic Crusader
Mystic Crusader 1WhiteWhite (3)
Creature — Human Nomad Mystic (2/1)

Protection from black and from red

Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.

Odyssey (Rare)
Mystic Enforcer
Mystic Enforcer 2GreenWhite (4)
Creature — Human Nomad Mystic (3/3)

Protection from black

Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.

Dominaria Remastered (Uncommon)
Other Versions
Odyssey (Rare)
Time Spiral "Timeshifted" (Special)
Mystic Penitent
Mystic Penitent White (1)
Creature — Human Nomad Mystic (1/1)

Vigilance

Threshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.

Odyssey (Uncommon)
Mystic Visionary
Mystic Visionary 1White (2)
Creature — Human Nomad Mystic (2/1)

Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard.

Odyssey (Common)
Mystic Zealot
Mystic Zealot 3White (4)
Creature — Human Nomad Mystic (2/4)

Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.

Dominaria Remastered (Common)
Other Versions
Odyssey (Common)
Vintage Masters (Uncommon)
Nomad Decoy
Nomad Decoy 2White (3)
Creature — Human Nomad (1/2)

White, Tap: Tap target creature.

Threshold — WhiteWhite, Tap: Tap two target creatures. Activate only if seven or more cards are in your graveyard.

Dominaria Remastered (Common)
Other Versions
Odyssey (Uncommon)
Nomad Mythmaker
Nomad Mythmaker 2White (3)
Creature — Human Nomad Cleric (2/2)

White, Tap: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.

Tenth Edition (Rare)
Other Versions
Judgment (Rare)
Nomadic Elf
Nomadic Elf 1Green (2)
Creature — Elf Nomad (2/2)

1Green: Add one mana of any color.

Duel Decks: Phyrexia vs. the Coalition (Common)
Other Versions
Invasion (Common)
Nomads en-Kor
Nomads en-Kor White (1)
Creature — Kor Nomad Soldier (1/1)

0: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.

Tempest Remastered (Common)
Other Versions
Stronghold (Common)
Phantom Nomad
Phantom Nomad 1White (2)
Creature — Spirit Nomad (0/0)

Phantom Nomad enters the battlefield with two +1/+1 counters on it.

If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.

Vintage Masters (Common)
Other Versions
Judgment (Common)
Pianna, Nomad Captain
Pianna, Nomad Captain 1WhiteWhite (3)
Legendary Creature — Human Nomad (2/2)

Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.

Commander Masters (Uncommon)
Other Versions
Odyssey (Rare)
Vintage Masters (Uncommon)
Possessed Nomad
Possessed Nomad 2WhiteWhite (4)
Creature — Human Nomad Horror (3/3)

Vigilance

Threshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "2Black, Tap: Destroy target white creature."

Torment (Rare)
Pradesh Gypsies
Pradesh Gypsies 2Green (3)
Creature — Human Nomad (1/1)

1Green, Tap: Target creature gets -2/-0 until end of turn.

Legends (Uncommon)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Resilient Wanderer
Resilient Wanderer 2WhiteWhite (4)
Creature — Human Nomad (2/3)

First strike

Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.

Odyssey (Uncommon)
Spurnmage Advocate
Spurnmage Advocate White (1)
Creature — Human Nomad (1/1)

Tap: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.

Magic: The Gathering-Commander (Uncommon)
Other Versions
Judgment (Uncommon)
Teroh's Vanguard
Teroh's Vanguard 3White (4)
Creature — Human Nomad (2/3)

Flash

Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."

Torment (Uncommon)
Tireless Tribe
Tireless Tribe White (1)
Creature — Human Nomad (1/1)

Discard a card: Tireless Tribe gets +0/+4 until end of turn.

Odyssey (Common)
Trade Caravan
Trade Caravan White (1)
Creature — Human Nomad (1/1)

At the beginning of your upkeep, put a currency counter on Trade Caravan.

Remove two currency counters from Trade Caravan: Untap target basic land. Activate only during an opponent's upkeep.

Homelands (Common)
Vigilant Sentry
Vigilant Sentry 1WhiteWhite (3)
Creature — Human Nomad (2/2)

Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "Tap: Target attacking or blocking creature gets +3/+3 until end of turn."

Dominaria Remastered (Common)
Other Versions
Judgment (Common)
Weathered Wayfarer
Weathered Wayfarer White (1)
Creature — Human Nomad Cleric (1/1)

White, Tap: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Ninth Edition (Rare)
Onslaught (Rare)
Double Masters 2022 (Rare)
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