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Author of Shadows
Author of Shadows 4Black (5)
Creature — Shade Warlock (3/3)

When Author of Shadows enters, exile all opponents' graveyards. Choose a nonland card exiled this way. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

Commander 2021 (Rare)
Chilling Shade
Chilling Shade 2Black (3)
Snow Creature — Shade (1/1)

Flying

Snow: Chilling Shade gets +1/+1 until end of turn. (Snow can be paid with one mana from a snow source.)

Coldsnap (Common)
Cinder Shade
Cinder Shade 1BlackRed (3)
Creature — Shade (1/1)

Black: Cinder Shade gets +1/+1 until end of turn.

Red, Sacrifice Cinder Shade: It deals damage equal to its power to target creature.

Invasion (Uncommon)
Crypt Ripper
Crypt Ripper 2BlackBlack (4)
Creature — Shade (2/2)

Haste

Black: Crypt Ripper gets +1/+1 until end of turn.

Zendikar (Common)
Darkling Stalker
Darkling Stalker 3Black (4)
Creature — Shade Spirit (1/1)

Black: Regenerate Darkling Stalker.

Black: Darkling Stalker gets +1/+1 until end of turn.

Tempest (Common)
Deepwood Legate
Deepwood Legate 3Black (4)
Creature — Shade (1/1)

If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.

Black: Deepwood Legate gets +1/+1 until end of turn.

Mercadian Masques (Uncommon)
Dread Shade
Dread Shade BlackBlackBlack (3)
Creature — Shade (3/3)

Black: Dread Shade gets +1/+1 until end of turn.

Dominaria (Rare)
Drifting Shade
Drifting Shade 3Black (4)
Creature — Shade (1/1)

Flying

Black: Drifting Shade gets +1/+1 until end of turn.

Magic 2012 (Common)
Dungeon Shade
Dungeon Shade 3Black (4)
Creature — Shade Spirit (1/1)

Flying

Black: Dungeon Shade gets +1/+1 until end of turn.

Tempest Remastered (Common)
Other Versions
Stronghold (Common)
Evernight Shade
Evernight Shade 3Black (4)
Creature — Shade (1/1)

Black: Evernight Shade gets +1/+1 until end of turn.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Commander 2014 (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Fetid Horror
Fetid Horror 3Black (4)
Creature — Shade Horror (1/2)

Black: Fetid Horror gets +1/+1 until end of turn.

Mirage (Common)
Frozen Shade
Frozen Shade 2Black (3)
Creature — Shade (0/1)

Black: Frozen Shade gets +1/+1 until end of turn.

Fifth Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Gateway Shade
Gateway Shade 2Black (3)
Creature — Shade (1/1)

Black: Gateway Shade gets +1/+1 until end of turn.

Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn.

Gatecrash (Uncommon)
Hoar Shade
Hoar Shade 3Black (4)
Creature — Shade (1/2)

Black: Hoar Shade gets +1/+1 until end of turn.

Ice Age (Common)
Ichor Shade
Ichor Shade 2Black (3)
Creature — Phyrexian Shade (2/3)

At the beginning of your end step, if an artifact or creature was put into a graveyard from the battlefield this turn, put a +1/+1 counter on Ichor Shade.

March of the Machine (Common)
Ihsan's Shade
Ihsan's Shade 3BlackBlackBlack (6)
Legendary Creature — Shade Knight (5/5)

Protection from white

Masters 25 (Uncommon)
Other Versions
Homelands (Uncommon)
Masters Edition II (Rare)
Liliana's Shade
Liliana's Shade 2BlackBlack (4)
Creature — Shade (1/1)

When Liliana's Shade enters, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle.

Black: Liliana's Shade gets +1/+1 until end of turn.

Magic 2013 (Common)
Looming Shade
Looming Shade 2Black (3)
Creature — Shade (1/1)

Black: Looming Shade gets +1/+1 until end of turn.

Magic 2010 (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Urza's Saga (Common)
Tenth Edition (Common)
Mire Shade
Mire Shade 1Black (2)
Creature — Shade (1/1)

Black, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate only as a sorcery.

Mirage (Uncommon)
Misery's Shadow
Misery's Shadow 1Black (2)
Creature — Shade (2/2)

If a creature an opponent controls would die, exile it instead.

1: Misery's Shadow gets +1/+1 until end of turn.

The Brothers' War (Rare)
Nakaya Shade
Nakaya Shade 1Black (2)
Creature — Shade (1/1)

Black: Nakaya Shade gets +1/+1 until end of turn unless any player pays 2.

Prophecy (Uncommon)
Nantuko Shade
Nantuko Shade BlackBlack (2)
Creature — Insect Shade (2/1)

Black: Nantuko Shade gets +1/+1 until end of turn.

Dominaria Remastered (Rare)
Other Versions
Torment (Rare)
Magic 2011 (Rare)
Commander 2014 (Rare)
Nightwing Shade
Nightwing Shade 4Black (5)
Creature — Shade (2/2)

Flying

1Black: Nightwing Shade gets +1/+1 until end of turn.

Magic 2014 Core Set (Common)
Other Versions
Magic 2011 (Common)
Nirkana Revenant
Nirkana Revenant 4BlackBlack (6)
Creature — Vampire Shade (4/4)

Whenever you tap a Swamp for mana, add an additional Black.

Black: Nirkana Revenant gets +1/+1 until end of turn.

Innistrad: Crimson Vow Commander (Mythic Rare)
Other Versions
Rise of the Eldrazi (Mythic Rare)
Battlebond (Mythic Rare)
Perilous Shadow
Perilous Shadow 2BlackBlack (4)
Creature — Insect Shade (0/4)

1Black: Perilous Shadow gets +2/+2 until end of turn.

Return to Ravnica (Common)
Shade of Trokair
Shade of Trokair 3White (4)
Creature — Shade (1/2)

White: Shade of Trokair gets +1/+1 until end of turn.

Suspend 3—White (Rather than cast this card from your hand, you may pay White and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Time Spiral Remastered (Common)
Other Versions
Planar Chaos (Common)
Skyclave Shade
Skyclave Shade 1Black (2)
Creature — Shade (3/1)

Kicker 2Black

Skyclave Shade can't block.

If Skyclave Shade was kicked, it enters with two +1/+1 counters on it.

Landfall — Whenever a land you control enters, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.

Streets of New Capenna Commander (Rare)
Other Versions
Zendikar Rising (Rare)
Slithering Shade
Slithering Shade Black (1)
Creature — Shade (0/1)

Defender (This creature can't attack.)

Black: Slithering Shade gets +1/+1 until end of turn.

Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.

Dissension (Uncommon)
Tattered Apparition
Tattered Apparition 3Black (4)
Creature — Shade (2/2)

Flying

1Black: Tattered Apparition gets +1/+1 until end of turn.

Dominaria United (Common)
Thirsting Shade
Thirsting Shade Black (1)
Creature — Shade (1/1)

Lifelink

2Black: Thirsting Shade gets +1/+1 until end of turn.

Ravnica Allegiance (Common)
Undercity Shade
Undercity Shade 4Black (5)
Creature — Shade (1/1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Black: Undercity Shade gets +1/+1 until end of turn.

Ravnica: City of Guilds (Uncommon)
Veiled Shade
Veiled Shade 2Black (3)
Creature — Shade (2/2)

1Black: Veiled Shade gets +1/+1 until end of turn.

Guilds of Ravnica (Common)
Whispering Shade
Whispering Shade 3Black (4)
Creature — Shade (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Black: Whispering Shade gets +1/+1 until end of turn.

Odyssey (Common)
Zof Shade
Zof Shade 3Black (4)
Creature — Shade (2/2)

2Black: Zof Shade gets +2/+2 until end of turn.

Magic 2015 Core Set (Common)
Other Versions
Rise of the Eldrazi (Common)
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