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Afflicted Deserter
Afflicted Deserter 3Red (4)
Creature — Human Werewolf (3/2)

At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.

Dark Ascension (Uncommon)
Anara, Wolvid Familiar
Anara, Wolvid Familiar 3Green (4)
Legendary Creature — Wolf Beast (4/4)

As long as it's your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)

Partner (You can have two commanders if both have partner.)

Commander Legends (Uncommon)
Arctic Wolves
Arctic Wolves 3GreenGreen (5)
Creature — Wolf (4/5)

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Arctic Wolves enters the battlefield, draw a card.

Weatherlight (Uncommon)
Arlinn's Wolf
Arlinn's Wolf 2Green (3)
Creature — Wolf (3/2)

Arlinn's Wolf can't be blocked by creatures with power 2 or less.

War of the Spark (Common)
Ascendant Packleader
Ascendant Packleader Green (1)
Creature — Wolf (2/1)

Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.

Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.

Innistrad: Crimson Vow (Rare)
Assembled Alphas
Assembled Alphas 5Red (6)
Creature — Wolf (5/5)

Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Avabruck Caretaker
Avabruck Caretaker 4GreenGreen (6)
Creature — Human Werewolf (4/4)

Hexproof

At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Mythic Rare)
Hollow Scavenger (Bakery Raid)
Hollow Scavenger (Bakery Raid) Green (1)
Sorcery — Adventure

Create a Food token. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Common)
Ballista Watcher
Ballista Watcher 2RedRed (4)
Creature — Human Soldier Werewolf (4/3)

2Red, Tap: Ballista Watcher deals 1 damage to any target.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Uncommon)
Ballista Wielder
Ballista Wielder (0)
Creature — Werewolf (5/5)

2Red: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Uncommon)
Bane of Hanweir
Bane of Hanweir (0)
Creature — Werewolf (5/5)

Bane of Hanweir attacks each combat if able.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.

Innistrad (Uncommon)
Baneblade Scoundrel
Baneblade Scoundrel 3Black (4)
Creature — Human Rogue Werewolf (4/3)

Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Uncommon)
Baneclaw Marauder
Baneclaw Marauder (0)
Creature — Werewolf (5/4)

Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.

Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Uncommon)
Bird Admirer
Bird Admirer 2Green (3)
Creature — Human Archer Werewolf (1/4)

Reach

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Common)
Bloodrage Alpha
Bloodrage Alpha 3Red (4)
Creature — — Wolf (4/3)

When Bloodrage Alpha enters the battlefield, choose one —

• Another target Wolf or Werewolf you control fights target creature you don't control.

• When you cast your next Wolf or Werewolf spell, it gains "When this creature enters the battlefield, it fights up to one target creature you don't control."

Innistrad: Midnight Hunt Alchemy (Rare)
Blossom-Clad Werewolf
Blossom-Clad Werewolf (0)
Creature — Werewolf (3/4)

Tap: Add two mana of any one color.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Common)
Bounding Wolf
Bounding Wolf 2Green (3)
Creature — Wolf (3/2)

Flash

Reach

Jumpstart 2022 (Common)
Other Versions
Innistrad: Midnight Hunt (Common)
Branded Howler
Branded Howler (0)
Creature — Werewolf (4/4)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.

Shadows over Innistrad (Common)
Brazen Wolves
Brazen Wolves 2Red (3)
Creature — Wolf (2/3)

Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.

Jumpstart 2022 (Common)
Other Versions
Eldritch Moon (Common)
Breakneck Rider
Breakneck Rider 1RedRed (3)
Creature — Human Scout Werewolf (3/3)

At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.

Shadows over Innistrad (Uncommon)
Briarpack Alpha
Briarpack Alpha 3Green (4)
Creature — Wolf (3/3)

Flash (You may cast this spell any time you could cast an instant.)

When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.

Jumpstart 2022 (Uncommon)
Other Versions
Dark Ascension (Uncommon)
Magic 2014 Core Set (Uncommon)
Bristlepack Sentry
Bristlepack Sentry 1Green (2)
Creature — Plant Wolf (3/3)

Defender

As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender.

Outlaws of Thunder Junction (Common)
Brutal Cathar
Brutal Cathar 2White (3)
Creature — Human Soldier Werewolf (2/2)

When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Rare)
Burly Breaker
Burly Breaker 3GreenGreen (5)
Creature — Human Werewolf (6/5)

Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Uncommon)
Carrion Howler
Carrion Howler 3Black (4)
Creature — Zombie Wolf (2/2)

Pay 1 life: Carrion Howler gets +2/-1 until end of turn.

Ravnica: City of Guilds (Uncommon)
Cemetery Prowler
Cemetery Prowler 1GreenGreen (3)
Creature — Wolf (3/4)

Vigilance

Whenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard.

Spells you cast cost 1 less to cast for each card type they share with cards exiled with Cemetery Prowler.

Innistrad: Crimson Vow (Mythic Rare)
Child of the Pack
Child of the Pack 2RedGreen (4)
Creature — Human Werewolf (2/5)

2RedGreen: Create a 2/2 green Wolf creature token.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Uncommon)
Conduit of Emrakul
Conduit of Emrakul (0)
Creature — Eldrazi Werewolf (5/4)

Whenever Conduit of Emrakul attacks, add ColorlessColorless at the beginning of your next main phase this turn.

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Uncommon)
Conduit of Storms
Conduit of Storms 2Red (3)
Creature — Werewolf Horror (2/3)

Whenever Conduit of Storms attacks, add Red at the beginning of your next main phase this turn.

3RedRed: Transform Conduit of Storms.

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Uncommon)
Convicted Killer
Convicted Killer 2Red (3)
Creature — Human Werewolf (2/2)

At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.

Shadows over Innistrad (Common)
Darkthicket Wolf
Darkthicket Wolf 1Green (2)
Creature — Wolf (2/2)

2Green: Darkthicket Wolf gets +2/+2 until end of turn. Activate only once each turn.

Innistrad (Common)
Daybreak Ranger
Daybreak Ranger 2Green (3)
Creature — Human Archer Ranger Werewolf (2/2)

Tap: Daybreak Ranger deals 2 damage to target creature with flying.

At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.

Innistrad (Rare)
Deranged Whelp
Deranged Whelp 1Red (2)
Creature — Wolf (2/1)

Menace (This creature can't be blocked except by two or more creatures.)

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Uncommon)
Dire Wolf Prowler
Dire Wolf Prowler 2Green (3)
Creature — Wolf (2/2)

1Green: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.

Adventures in the Forgotten Realms (Common)
Dire Wolves
Dire Wolves 2Green (3)
Creature — Wolf (2/2)

Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Ice Age (Common)
Dire-Strain Anarchist
Dire-Strain Anarchist (0)
Creature — Werewolf (5/5)

Menace, haste

Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Mythic Rare)
Dire-Strain Brawler
Dire-Strain Brawler (0)
Creature — Werewolf (6/6)

Vigilance

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Common)
Dire-Strain Demolisher
Dire-Strain Demolisher (0)
Creature — Werewolf (8/7)

Ward 3 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Uncommon)
Dronepack Kindred
Dronepack Kindred (0)
Creature — Eldrazi Werewolf (5/7)

Trample

1: Dronepack Kindred gets +1/+0 until end of turn.

Eldritch Moon (Common)
Duskwatch Recruiter
Duskwatch Recruiter 1Green (2)
Creature — Human Warrior Werewolf (2/2)

2Green: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Ember-Eye Wolf
Ember-Eye Wolf 1Red (2)
Creature — Wolf (1/2)

Haste

1Red: Ember-Eye Wolf gets +2/+0 until end of turn.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Erupting Dreadwolf
Erupting Dreadwolf (0)
Creature — Eldrazi Werewolf (6/4)

Whenever Erupting Dreadwolf attacks, it deals 2 damage to any target.

Eldritch Moon (Uncommon)
Exuberant Wolfbear
Exuberant Wolfbear 3Green (4)
Creature — Wolf Bear (4/4)

Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn.

Ikoria: Lair of Behemoths (Uncommon)
Fang of the Pack
Fang of the Pack 5Green (6)
Creature — Wolf (5/3)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)

Conspiracy: Take the Crown (Uncommon)
Fangblade Brigand
Fangblade Brigand 3Red (4)
Creature — Human Werewolf (3/4)

1Red: Fangblade Brigand gets +1/+0 and gains first strike until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Uncommon)
Fangblade Eviscerator
Fangblade Eviscerator (0)
Creature — Werewolf (4/5)

1Red: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn.

4Red: Creatures you control get +2/+0 until end of turn.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Uncommon)
Fearful Villager
Fearful Villager 2Red (3)
Creature — Human Werewolf (2/3)

Menace (This creature can't be blocked except by two or more creatures.)

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Common)
Fearless Pup
Fearless Pup Red (1)
Creature — Wolf (1/1)

First strike

Boast — 2Red: Fearless Pup gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Common)
Fearsome Werewolf
Fearsome Werewolf (0)
Creature — Werewolf (4/3)

Menace (This creature can't be blocked except by two or more creatures.)

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Common)
Feral Ridgewolf
Feral Ridgewolf 2Red (3)
Creature — Wolf (1/2)

Trample

1Red: Feral Ridgewolf gets +2/+0 until end of turn.

Innistrad (Common)
Ferocious Pup
Ferocious Pup 2Green (3)
Creature — Wolf (0/1)

When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token.

Jumpstart 2022 (Common)
Other Versions
Core Set 2020 (Common)
Fibrous Entangler
Fibrous Entangler (0)
Creature — Eldrazi Werewolf (4/6)

Vigilance

Fibrous Entangler must be blocked if able.

Fibrous Entangler can block an additional creature each combat.

Eldritch Moon (Uncommon)
Fierce Witchstalker
Fierce Witchstalker 2GreenGreen (4)
Creature — Wolf (4/4)

Trample

When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Jumpstart 2022 (Common)
Other Versions
Throne of Eldraine (Common)
Flameheart Werewolf
Flameheart Werewolf (0)
Creature — Werewolf (3/2)

Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.

Shadows over Innistrad (Uncommon)
Flourishing Hunter
Flourishing Hunter 4GreenGreen (6)
Creature — Wolf Spirit (6/6)

When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.

Jumpstart 2022 (Common)
Other Versions
Innistrad: Crimson Vow (Common)
Frenzied Trapbreaker
Frenzied Trapbreaker (0)
Creature — Werewolf (3/3)

1, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment.

Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Uncommon)
Gatstaf Arsonists
Gatstaf Arsonists 4Red (5)
Creature — Human Werewolf (5/4)

At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Gatstaf Howler
Gatstaf Howler (0)
Creature — Werewolf (3/3)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.

Innistrad (Uncommon)
Gatstaf Ravagers
Gatstaf Ravagers (0)
Creature — Werewolf (6/5)

Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Gatstaf Shepherd
Gatstaf Shepherd 1Green (2)
Creature — Human Werewolf (2/2)

At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.

Innistrad (Uncommon)
Geier Reach Bandit
Geier Reach Bandit 2Red (3)
Creature — Human Rogue Werewolf (3/2)

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Rare)
Geistpack Alpha
Geistpack Alpha 3Green (4)
Creature — — Wolf (5/4)

Trample

When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control.

Innistrad: Midnight Hunt Alchemy (Rare)
Graveyard Glutton
Graveyard Glutton (0)
Creature — Werewolf (4/4)

Ward—Discard a card.

Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Rare)
Graveyard Trespasser
Graveyard Trespasser 2Black (3)
Creature — Human Werewolf (3/3)

Ward—Discard a card.

Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Rare)
Greater Werewolf
Greater Werewolf 4Black (5)
Creature — Werewolf (2/4)

At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.

Homelands (Common)
Other Versions
Fifth Edition (Uncommon)
Grizzled Outcasts
Grizzled Outcasts 4Green (5)
Creature — Human Werewolf (4/4)

At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.

Innistrad (Common)
Hanweir Watchkeep
Hanweir Watchkeep 2Red (3)
Creature — Human Warrior Werewolf (1/5)

Defender

At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.

Innistrad (Uncommon)
Harvesttide Assailant
Harvesttide Assailant (0)
Creature — Werewolf (4/4)

Trample

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Common)
Harvesttide Infiltrator
Harvesttide Infiltrator 2Red (3)
Creature — Human Werewolf (3/2)

Trample

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Common)
Heart Wolf
Heart Wolf 3Red (4)
Creature — Wolf (2/2)

First strike

Tap: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat.

Homelands (Rare)
Hermit of the Natterknolls
Hermit of the Natterknolls 2Green (3)
Creature — Human Werewolf (2/3)

Whenever an opponent casts a spell during your turn, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.

Shadows over Innistrad (Uncommon)
Hinterland Hermit
Hinterland Hermit 1Red (2)
Creature — Human Werewolf (2/1)

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.

Dark Ascension (Common)
Hinterland Logger
Hinterland Logger 1Green (2)
Creature — Human Werewolf (2/1)

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Hinterland Scourge
Hinterland Scourge (0)
Creature — Werewolf (3/2)

Hinterland Scourge must be blocked if able.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.

Dark Ascension (Common)
Hollow Scavenger
Hollow Scavenger 2Green (3)
Creature — Wolf (3/2)

1, Sacrifice a Food: Hollow Scavenger gets +2/+2 until end of turn. Activate only once each turn.

Wilds of Eldraine (Common)
Hollowhenge Huntmaster
Hollowhenge Huntmaster (0)
Creature — Werewolf (6/6)

Hexproof

Other permanents you control have hexproof.

At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Mythic Rare)
Hollowhenge Overlord
Hollowhenge Overlord 4GreenGreen (6)
Creature — Wolf (4/4)

Flash

At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.

Innistrad: Crimson Vow Commander (Rare)
Hookhand Mariner
Hookhand Mariner 3Green (4)
Creature — Human Werewolf (4/4)

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Common)
Hound Tamer
Hound Tamer 2Green (3)
Creature — Human Werewolf (3/3)

Trample

3Green: Put a +1/+1 counter on target creature.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Uncommon)
Howlgeist
Howlgeist 5Green (6)
Creature — Spirit Wolf (4/2)

Creatures with power less than Howlgeist's power can't block it.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Jumpstart 2022 (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Howling Chorus
Howling Chorus (0)
Creature — Eldrazi Werewolf (3/5)

Creatures with power less than Howling Chorus's power can't block it.

Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Howling Wolf
Howling Wolf 2GreenGreen (4)
Creature — Wolf (2/2)

When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Mercadian Masques (Common)
Howlpack Alpha
Howlpack Alpha (0)
Creature — Werewolf (3/3)

Each other creature you control that's a Werewolf or a Wolf gets +1/+1.

At the beginning of your end step, create a 2/2 green Wolf creature token.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.

Shadows of the Past (Rare)
Other Versions
Innistrad (Rare)
Howlpack Avenger
Howlpack Avenger (0)
Creature — Werewolf (4/4)

Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.

1Red: Howlpack Avenger gets +2/+0 until end of turn.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Rare)
Howlpack of Estwald
Howlpack of Estwald (0)
Creature — Werewolf (4/6)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.

Innistrad (Common)
Howlpack Piper
Howlpack Piper 3Green (4)
Creature — Human Werewolf (2/2)

This spell can't be countered.

1Green, Tap: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Rare)
Howlpack Wolf
Howlpack Wolf 2Red (3)
Creature — Wolf (3/3)

Howlpack Wolf can't block unless you control another Wolf or Werewolf.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Hungry Ridgewolf
Hungry Ridgewolf 1Red (2)
Creature — Wolf (2/2)

As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample.

Innistrad: Crimson Vow (Common)
Huntmaster of the Fells
Huntmaster of the Fells 2RedGreen (4)
Creature — Human Werewolf (2/2)

Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.

At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.

Shadows of the Past (Mythic Rare)
Other Versions
Dark Ascension (Mythic Rare)
From the Vault: Transform (Mythic Rare)
Ill-Tempered Loner
Ill-Tempered Loner 2RedRed (4)
Creature — Human Werewolf (3/3)

Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.

1Red: Ill-Tempered Loner gets +2/+0 until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Rare)
Immerwolf
Immerwolf 1RedGreen (3)
Creature — Wolf (2/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Each other creature you control that's a Wolf or a Werewolf gets +1/+1.

Non-Human Werewolves you control can't transform.

Shadows of the Past (Uncommon)
Other Versions
Dark Ascension (Uncommon)
Infestation Expert
Infestation Expert 4Green (5)
Creature — Human Werewolf (3/4)

Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Uncommon)
Infested Werewolf
Infested Werewolf (0)
Creature — Werewolf (4/5)

Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature tokens.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Uncommon)
Instigator Gang
Instigator Gang 3Red (4)
Creature — Human Werewolf (2/3)

Attacking creatures you control get +1/+0.

At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.

Innistrad (Rare)
Ironfang
Ironfang (0)
Creature — Werewolf (3/1)

First strike

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.

Innistrad (Common)
Kessig Forgemaster
Kessig Forgemaster 1Red (2)
Creature — Human Shaman Werewolf (2/1)

Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.

At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.

Shadows over Innistrad (Uncommon)
Kessig Naturalist
Kessig Naturalist RedGreen (2)
Creature — Human Werewolf (2/2)

Whenever Kessig Naturalist attacks, add Red or Green. Until end of turn, you don't lose this mana as steps and phases end.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Uncommon)
Kessig Prowler
Kessig Prowler Green (1)
Creature — Werewolf Horror (2/1)

4Green: Transform Kessig Prowler.

Eldritch Moon (Uncommon)
Kessig Wolf
Kessig Wolf 2Red (3)
Creature — Wolf (3/1)

1Red: Kessig Wolf gains first strike until end of turn.

Innistrad (Common)
Krallenhorde Howler
Krallenhorde Howler (0)
Creature — Werewolf (3/3)

Creature spells you cast cost 1 less to cast.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
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