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Aether Chaser
( 2)
Creature — Human Artificer
(2/1)
First strike When Aether Chaser enters the battlefield, you get (two energy counters). Whenever Aether Chaser attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
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Aether Inspector
( 4)
Creature — Dwarf Artificer
(2/3)
Vigilance When Aether Inspector enters the battlefield, you get (two energy counters). Whenever Aether Inspector attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
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Aether Meltdown
( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature or Vehicle When Aether Meltdown enters the battlefield, you get (two energy counters). Enchanted creature gets -4/-0.
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Aether Poisoner
( 2)
Creature — Human Artificer
(1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Aether Poisoner enters the battlefield, you get (two energy counters). Whenever Aether Poisoner attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
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Aether Swooper
( 2)
Creature — Vedalken Artificer
(1/2)
Flying When Aether Swooper enters the battlefield, you get (two energy counters). Whenever Aether Swooper attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
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Aethersphere Harvester
( 3)
Artifact — Vehicle
(3/5)
Flying When Aethersphere Harvester enters the battlefield, you get (two energy counters). Pay : Aethersphere Harvester gains lifelink until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Aethersquall Ancient
( 7)
Creature — Leviathan
(6/6)
Flying At the beginning of your upkeep, you get (three energy counters). Pay eight : Return all other creatures to their owners' hands. Activate only as a sorcery.
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Aetherstorm Roc
( 4)
Creature — Bird
(3/3)
Flying Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get (an energy counter). Whenever Aetherstorm Roc attacks, you may pay . If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
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Aetherstream Leopard
( 3)
Creature — Cat
(2/3)
Trample When Aetherstream Leopard enters the battlefield, you get (an energy counter). Whenever Aetherstream Leopard attacks, you may pay . If you do, it gets +2/+0 until end of turn.
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Aetherwind Basker
( 7)
Creature — Lizard
(7/7)
Trample Whenever Aetherwind Basker enters the battlefield or attacks, you get (an energy counter) for each creature you control. Pay : Aetherwind Basker gets +1/+1 until end of turn.
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Aetherworks Marvel
( 4)
Legendary Artifact
Whenever a permanent you control is put into a graveyard, you get (an energy counter). , Pay six : Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Architect of the Untamed
( 3)
Creature — Elf Artificer Druid
(2/3)
Landfall — Whenever a land enters the battlefield under your control, you get (an energy counter). Pay eight : Create a 6/6 colorless Beast artifact creature token.
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Assaultron Dominator
( 2)
Artifact Creature — Robot
(2/2)
When Assaultron Dominator enters the battlefield, you get (two energy counters). Whenever an artifact creature you control attacks, you may pay . If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.
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Attune with Aether
( 1)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get (two energy counters).
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Brotherhood Scribe
( 2)
Creature — Human Artificer
(1/3)
Metalcraft — : You get (an energy counter). Activate only if you control three or more artifacts. Whenever you get one or more during your turn, creatures you control get +1/+1 until end of turn.
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Consul's Shieldguard
( 4)
Creature — Dwarf Soldier
(3/4)
When Consul's Shieldguard enters the battlefield, you get (two energy counters). Whenever Consul's Shieldguard attacks, you may pay . If you do, another target attacking creature gains indestructible until end of turn.
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Deadlock Trap
( 3)
Artifact
Deadlock Trap enters the battlefield tapped. When Deadlock Trap enters the battlefield, you get (two energy counters). , Pay : Tap target creature or planeswalker. Its activated abilities can't be activated this turn.
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Decoction Module
( 2)
Artifact
Whenever a creature enters the battlefield under your control, you get (an energy counter). , : Return target creature you control to its owner's hand.
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Eddytrail Hawk
( 2)
Creature — Bird
(1/2)
Flying When Eddytrail Hawk enters the battlefield, you get (two energy counters). Whenever Eddytrail Hawk attacks, you may pay . If you do, another target attacking creature gains flying until end of turn.
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Electrosiphon
( 3)
Instant
Counter target spell. You get an amount of (energy counters) equal to its mana value.
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Empyreal Voyager
( 3)
Creature — Vedalken Scout
(2/3)
Flying, trample Whenever Empyreal Voyager deals combat damage to a player, you get that many (energy counters).
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Glimmer of Genius
( 4)
Instant
Scry 2, then draw two cards. You get (two energy counters).
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Glint-Sleeve Siphoner
( 2)
Creature — Human Rogue
(2/1)
Menace Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get (an energy counter). At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 1 life.
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Gonti's Aether Heart
( 6)
Legendary Artifact
Whenever Gonti's Aether Heart or another artifact enters the battlefield under your control, you get (two energy counters). Pay eight , Exile Gonti's Aether Heart: Take an extra turn after this one.
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Gonti's Machinations
( 1)
Enchantment
Whenever you lose life for the first time each turn, you get . (You get an energy counter. Damage causes loss of life.) Pay , Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.
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Highspire Infusion
( 2)
Instant
Target creature gets +3/+3 until end of turn. You get (two energy counters).
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Lathnu Hellion
( 3)
Creature — Hellion
(4/4)
Haste When Lathnu Hellion enters the battlefield, you get (two energy counters). At the beginning of your end step, sacrifice Lathnu Hellion unless you pay .
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Lightning Runner
( 5)
Creature — Human Warrior
(2/2)
Double strike, haste Whenever Lightning Runner attacks, you get (two energy counters), then you may pay eight . If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
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Live Fast
( 3)
Sorcery
You draw two cards, lose 2 life, and get (two energy counters).
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Longtusk Stalker
( 1)
Creature — — Cat
(1/1)
Whenever Longtusk Stalker enters the battlefield or attacks, you get . Pay : Longtusk Stalker perpetually gets +1/+0. You may choose a creature card in your hand. If you do, that card perpetually gets +1/+0.
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Maulfist Doorbuster
( 4)
Creature — Human Warrior
(4/2)
When Maulfist Doorbuster enters the battlefield, you get (two energy counters). Whenever Maulfist Doorbuster attacks, you may pay . If you do, target creature can't block this turn.
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Plasma Caster
( 2)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature attacks, you get (two energy counters). Pay : Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it. Equip
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Rex, Cyber-Hound
( 3)
Legendary Artifact Creature — Robot Dog
(2/2)
Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get (two energy counters). Pay : Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them.
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Riparian Tiger
( 5)
Creature — Cat
(4/4)
Trample When Riparian Tiger enters the battlefield, you get (two energy counters). Whenever Riparian Tiger attacks, you may pay . If you do, it gets +2/+2 until end of turn.
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Robobrain War Mind
( 4)
Artifact Creature — Robot
(*/5)
Robobrain War Mind's power is equal to the number of cards in your hand. When Robobrain War Mind enters the battlefield, you get an amount of (energy counters) equal to the number of artifact creatures you control. Whenever Robobrain War Mind attacks, you may pay . If you do, draw a card.
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Scrapper Champion
( 4)
Creature — Human Artificer
(2/2)
Double strike (This creature deals both first-strike and regular combat damage.) When Scrapper Champion enters the battlefield, you get (two energy counters). Whenever Scrapper Champion attacks, you may pay . If you do, put a +1/+1 counter on it.
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Sentry Bot
( 5)
Artifact Creature — Robot
(2/5)
Flash This spell costs less to cast for each creature attacking you. When Sentry Bot enters the battlefield, you get for each creature attacking you. At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on each creature you control.
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Spontaneous Artist
( 4)
Creature — Human Rogue
(3/3)
When Spontaneous Artist enters the battlefield, you get (an energy counter). Pay : Target creature gains haste until end of turn.
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T-45 Power Armor
( 2)
Artifact — Equipment
When T-45 Power Armor enters the battlefield, you get (two energy counters). Equipped creature gets +3/+3 and doesn't untap during its controller's untap step. At the beginning of your upkeep, you may pay . If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it. Equip
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Territorial Gorger
( 4)
Creature — Gremlin
(2/2)
Trample Whenever you get one or more (energy counters), Territorial Gorger gets +2/+2 until end of turn.
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Vault 112: Sadistic Simulation
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap up to one target creature and put a stun counter on it. You get (two energy counters). III — Pay any amount of . If you paid one or more this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
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Voltaic Brawler
( 2)
Creature — Human Warrior
(3/2)
When Voltaic Brawler enters the battlefield, you get (two energy counters). Whenever Voltaic Brawler attacks, you may pay . If you do, it gets +1/+1 and gains trample until end of turn.
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