|"Modern", |"you have hexproof", |"you have shroud" (14)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Flying
You have hexproof.
Angelic Enforcer's power and toughness are each equal to your life total.
Whenever Angelic Enforcer attacks, double your life total.
Flying, double strike
If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.
When Imperial Mask enters the battlefield, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask.
You have shroud. (You can't be the target of spells or abilities.)
Each opponent can't venture into the dungeon more than once each turn.
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
Flying, vigilance
Whenever Metropolis Reformer is dealt damage, you gain that much life.
If a creature would deal damage to you, prevent 1 of that damage.
At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
Skip your draw step.
Prevent all damage that would be dealt to you.
−2: Create a 0/3 white Wall creature token with defender.
When Witchbane Orb enters the battlefield, destroy all Curses attached to you.
You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)
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