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+"Augment" (24)

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Augmenter Pugilist
Augmenter Pugilist 1GreenGreen (3)
Creature — Troll Druid (3/3)

Trample

As long as you control eight or more lands, Augmenter Pugilist gets +5/+5.

Strixhaven: School of Mages (Rare)
Augmenting Automaton
Augmenting Automaton 1 (1)
Artifact Creature — Construct (1/1)

1Black: Augmenting Automaton gets +1/+1 until end of turn.

Aether Revolt (Common)
Bat-
Bat- (0)
Creature — Bat (+1/+1)

Flying

At the beginning of each end step, if an opponent lost 3 or more life this turn,

Augment 1Black (1Black, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unsanctioned (Uncommon)
Clever Combo
Clever Combo 1Green (2)
Sorcery

Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.

Unstable (Uncommon)
Dr. Julius Jumblemorph
Dr. Julius Jumblemorph 2GreenWhite (4)
Legendary Creature (4/4)

Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield).

Whenever a host enters the battlefield under your control, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle.

Unstable (Mythic Rare)
Half-Kitten, Half-
Half-Kitten, Half- (0)
Creature — Cat (+1/+2)

Whenever you're dealt damage,

Augment 2White (2White, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Uncommon)
Half-Orc, Half-
Half-Orc, Half- (0)
Creature — Orc Warrior (+3/+1)

Trample

At the beginning of each end step, if an opponent was dealt damage this turn,

Augment 1RedRed (1RedRed, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Uncommon)
Half-Shark, Half-
Half-Shark, Half- (0)
Creature — Shark (+3/+3)

At the beginning of your upkeep,

Augment 5Blue (5Blue, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Uncommon)
Half-Squirrel, Half-
Half-Squirrel, Half- (0)
Creature — Squirrel (-1/-0)

Whenever a nontoken creature enters the battlefield,

Augment Green (Green, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unsanctioned (Uncommon)
Other Versions
Unstable (Uncommon)
Humming-
Humming- (0)
Creature — Bird (+2/+3)

Flying

Whenever you attack with two or more creatures,

Augment 3White (3White, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unsanctioned (Common)
Other Versions
Unstable (Common)
Labro Bot
Labro Bot 5 (5)
Host Artifact Creature — Dog (3/3)

When this creature enters the battlefield, return target host card or card with augment from your graveyard to your hand.

Unstable (Uncommon)
Monkey-
Monkey- (0)
Creature — Monkey (+2/+2)

Whenever a nontoken creature you control dies,

Augment 2Green (2Green, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Uncommon)
Multi-Headed
Multi-Headed (0)
Creature — Hydra (+4/+4)

At the beginning of each end step, if you rolled a die this turn,

Augment 4Green (4Green, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Common)
Ninja
Ninja (0)
Creature — Ninja (+1/+0)

You may activate Ninja's augment ability any time you could cast an instant.

Whenever this creature deals combat damage to a player,

Augment 2Black (2Black, Reveal this card from your hand: Combine it with target host. Augment only as—oh, nevermind.)

Unstable (Uncommon)
Really Epic Punch
Really Epic Punch 1Green (2)
Sorcery

Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.

Unstable (Common)
Rhino-
Rhino- (0)
Creature — Rhino (+1/+4)

Whenever this creature blocks,

Augment 3White (3White, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Uncommon)
Robo-
Robo- (0)
Artifact Creature — Construct (+1/+1)

At the beginning of each end step, if an artifact entered the battlefield under your control this turn,

Augment 2 (2, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Uncommon)
Serpentine
Serpentine (0)
Creature — Wurm (+3/+3)

Landfall — Whenever a land enters the battlefield under your control,

Augment 2Green (2Green, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Rare)
Steam-Powered
Steam-Powered (0)
Artifact Creature — Construct (+0/+4)

5:

Augment 4 (4, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Uncommon)
Strutting Turkey
Strutting Turkey 3White (4)
Host Creature — Bird (2/2)

When this creature enters the battlefield,

exile target creature card with mana value 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.

Unsanctioned (Uncommon)
Success!
Success! White (1)
Instant

Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.

Unstable (Common)
Surgeon General Commander
Surgeon General Commander 3Green (4)
Legendary Creature — Wombat Bat Chameleon (3/3)

Whenever you augment, enchant, or mutate a creature you control, draw a card.

Tap: Add White, Blue, Black, Red, or Green.

Unsanctioned (Mythic Rare)
Teacher's Pet
Teacher's Pet 1White (2)
Creature — Cat Bird Scientist (2/1)

2White, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle.

Unstable (Uncommon)
Zombified
Zombified (0)
Creature — Zombie (+2/+2)

4Black: Combine Zombified from your graveyard with target host.

2Black, Exile a creature card from your graveyard:

Augment 4Black (4Black, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Uncommon)
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