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Aegis of the Gods
Aegis of the Gods 1White (2)
Enchantment Creature — Human Soldier (2/1)

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Journey into Nyx (Rare)
Airtight Alibi
Airtight Alibi 2Green (3)
Enchantment — Aura

Flash

Enchant creature

When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected.

Enchanted creature gets +2/+2 and can't become suspected.

Murders at Karlov Manor (Common)
Akroma, Vision of Ixidor
Akroma, Vision of Ixidor 5WhiteWhite (7)
Legendary Creature — Angel (6/6)

Flying, first strike, vigilance, trample

At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.

Partner

Commander Legends (Mythic Rare)
Alpha Authority
Alpha Authority 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature has hexproof and can't be blocked by more than one creature.

Gatecrash (Uncommon)
Ancient of the Equinox
Ancient of the Equinox (0)
Creature — Treefolk (4/4)

Trample, hexproof

Shadows over Innistrad (Uncommon)
Angelic Enforcer
Angelic Enforcer (0)
Creature — Angel (*/*)

Flying

You have hexproof.

Angelic Enforcer's power and toughness are each equal to your life total.

Whenever Angelic Enforcer attacks, double your life total.

Innistrad: Midnight Hunt (Mythic Rare)
Angelic Overseer
Angelic Overseer 3WhiteWhite (5)
Creature — Angel (5/3)

Flying

As long as you control a Human, Angelic Overseer has hexproof and indestructible.

Innistrad (Mythic Rare)
Angler Turtle
Angler Turtle 5BlueBlue (7)
Creature — Turtle (5/7)

Hexproof

Creatures your opponents control attack each combat if able.

Game Night: Free-For-All (Rare)
Other Versions
Gift Pack (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Animus of Predation
Animus of Predation 4Green (5)
Creature — Avatar (4/4)

Draft Animus of Predation face up.

As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.)

If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.

Conspiracy: Take the Crown (Uncommon)
Aquatic Incursion
Aquatic Incursion 3Blue (4)
Enchantment

When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)

3Blue: Target Merfolk can't be blocked this turn.

Jumpstart 2022 (Uncommon)
Other Versions
Rivals of Ixalan (Uncommon)
Arboretum Elemental
Arboretum Elemental 7GreenGreen (9)
Creature — Elemental (7/5)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Guilds of Ravnica (Uncommon)
Arcane Lighthouse
Arcane Lighthouse (0)
Land

Tap: Add Colorless.

1, Tap: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Commander Masters (Uncommon)
Other Versions
Commander 2014 (Uncommon)
Commander Anthology 2018 (Uncommon)
Archetype of Endurance
Archetype of Endurance 6GreenGreen (8)
Enchantment Creature — Boar (6/5)

Creatures you control have hexproof.

Creatures your opponents control lose hexproof and can't have or gain hexproof.

Born of the Gods (Uncommon)
As Luck Would Have It
As Luck Would Have It Green (1)
Enchantment

Hexproof

Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)

Unstable (Rare)
Ascended Lawmage
Ascended Lawmage 2WhiteBlue (4)
Creature — Vedalken Wizard (3/2)

Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Conspiracy: Take the Crown (Uncommon)
Other Versions
Dragon's Maze (Uncommon)
Asceticism
Asceticism 3GreenGreen (5)
Enchantment

Creatures you control have hexproof.

1Green: Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Scars of Mirrodin (Rare)
Avabruck Caretaker
Avabruck Caretaker 4GreenGreen (6)
Creature — Human Werewolf (4/4)

Hexproof

At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Mythic Rare)
Avalanche Caller
Avalanche Caller 1Blue (2)
Snow Creature — Human Wizard (1/3)

2: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Jumpstart 2022 (Uncommon)
Other Versions
Kaldheim (Uncommon)
Aven Fleetwing
Aven Fleetwing 3Blue (4)
Creature — Bird Soldier (2/2)

Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Magic 2012 (Common)
Barkhide Troll
Barkhide Troll GreenGreen (2)
Creature — Troll (2/2)

Barkhide Troll enters the battlefield with a +1/+1 counter on it.

1, Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Core Set 2020 (Uncommon)
Bassara Tower Archer
Bassara Tower Archer GreenGreen (2)
Creature — Human Archer (2/1)

Hexproof, reach

Journey into Nyx (Uncommon)
Bastion Inventor
Bastion Inventor 5Blue (6)
Creature — Vedalken Artificer (4/4)

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Aether Revolt (Common)
Battlefield Thaumaturge
Battlefield Thaumaturge 1Blue (2)
Creature — Human Wizard (2/1)

Each instant and sorcery spell you cast costs 1 less to cast for each creature it targets.

Heroic — Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.

Journey into Nyx (Rare)
Beaming Defiance
Beaming Defiance 1White (2)
Instant

Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Strixhaven: School of Mages (Common)
Bedrock Tortoise
Bedrock Tortoise 3Green (4)
Creature — Turtle (0/6)

As long as it's your turn, creatures you control have hexproof.

Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

The Lost Caverns of Ixalan (Rare)
Belltoll Dragon
Belltoll Dragon 5Blue (6)
Creature — Dragon (3/3)

Flying, hexproof

Megamorph 5BlueBlue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.

Dragons of Tarkir (Uncommon)
Benthic Giant
Benthic Giant 5Blue (6)
Creature — Giant (4/5)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Battlebond (Common)
Other Versions
Theros (Common)
Bilbo's Ring
Bilbo's Ring 3 (3)
Legendary Artifact — Equipment

As long as it's your turn, equipped creature has hexproof and can't be blocked.

Whenever equipped creature attacks alone, you draw a card and you lose 1 life.

Equip Halfling 1 (1: Attach to target Halfling you control. Equip only as a sorcery.)

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

The Lord of the Rings: Tales of Middle Earth (Rare)
Blacksmith's Skill
Blacksmith's Skill White (1)
Instant

Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.

Modern Horizons 2 (Common)
Blinding Fog
Blinding Fog 2Green (3)
Instant

Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

Ixalan (Common)
Blossoming Calm
Blossoming Calm White (1)
Instant

You gain hexproof until your next turn. You gain 2 life.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Modern Horizons 2 (Uncommon)
Blossoming Defense
Blossoming Defense Green (1)
Instant

Target creature you control gets +2/+2 and gains hexproof until end of turn.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Bombadil's Song
Bombadil's Song 1Green (2)
Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

The Lord of the Rings: Tales of Middle Earth (Common)
Bonds of Mortality
Bonds of Mortality 1Green (2)
Enchantment

When Bonds of Mortality enters the battlefield, draw a card.

Green: Creatures your opponents control lose hexproof and indestructible until end of turn.

Oath of the Gatewatch (Uncommon)
Bristling Hydra
Bristling Hydra 2GreenGreen (4)
Creature — Hydra (4/3)

When Bristling Hydra enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Pay EnergyEnergyEnergy: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.

Kaladesh Remastered (Rare)
Other Versions
Kaladesh (Rare)
Carnage Tyrant
Carnage Tyrant 4GreenGreen (6)
Creature — Dinosaur (7/6)

This spell can't be countered.

Trample, hexproof

Special Guests (Mythic Rare)
Other Versions
Ixalan (Mythic Rare)
Champion's Helm
Champion's Helm 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2.

As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip 1

Magic The Gathering—Fallout (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Commander Masters (Rare)
Chromium, the Mutable
Chromium, the Mutable 4WhiteBlueBlack (7)
Legendary Creature — Elder Dragon (7/7)

Flash

This spell can't be countered.

Flying

Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.

Core Set 2019 (Mythic Rare)
Cloudform
Cloudform 1BlueBlue (3)
Enchantment

When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchanted creature has flying and hexproof.

Commander 2018 (Uncommon)
Other Versions
Fate Reforged (Uncommon)
Cold-Water Snapper
Cold-Water Snapper 5Blue (6)
Creature — Turtle (4/5)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dominaria (Common)
Conifer Strider
Conifer Strider 3Green (4)
Creature — Elemental (5/1)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dragons of Tarkir (Common)
Copper Host Crusher
Copper Host Crusher 6GreenGreen (8)
Creature — Phyrexian Bear Rhino (8/8)

Trample

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

March of the Machine (Uncommon)
Cradle of Safety
Cradle of Safety 1Blue (2)
Enchantment — Aura

Flash

Enchant creature you control

When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Enchanted creature gets +1/+1.

Innistrad: Crimson Vow (Common)
Cragplate Baloth
Cragplate Baloth 5GreenGreen (7)
Creature — Beast (6/6)

Kicker 2Green

This spell can't be countered.

Hexproof, haste

If Cragplate Baloth was kicked, it enters the battlefield with four +1/+1 counters on it.

Zendikar Rising (Rare)
Cryptothrall
Cryptothrall 4 (4)
Artifact Creature — Construct (3/3)

Protector — Other artifact creatures you control have hexproof.

Warhammer 40,000 Commander (Rare)
Crystalline Giant
Crystalline Giant 3 (3)
Artifact Creature — Giant (3/3)

At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.

Streets of New Capenna Commander (Rare)
Other Versions
Ikoria: Lair of Behemoths (Rare)
Curator's Ward
Curator's Ward 2Blue (3)
Enchantment — Aura

Enchant permanent

Enchanted permanent has hexproof.

When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

Dominaria (Uncommon)
Dawnglade Regent
Dawnglade Regent 5GreenGreen (7)
Creature — Elk (8/8)

When Dawnglade Regent enters the battlefield, you become the monarch.

As long as you're the monarch, permanents you control have hexproof.

Commander Legends (Rare)
Deeproot Pilgrimage
Deeproot Pilgrimage 1Blue (2)
Enchantment

Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.

The Lost Caverns of Ixalan (Rare)
Deeproot Waters
Deeproot Waters 2Blue (3)
Enchantment

Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Ixalan (Uncommon)
Deification
Deification 1White (2)
Enchantment

As Deification enters the battlefield, choose a planeswalker type.

Planeswalkers you control of the chosen type have hexproof.

As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.

March of the Machine: The Aftermath (Rare)
Detection Tower
Detection Tower (0)
Land

Tap: Add Colorless.

1, Tap: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

Core Set 2019 (Rare)
Dive Down
Dive Down Blue (1)
Instant

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Ixalan (Common)
Domri Rade
Domri Rade 1RedGreen (3)
Legendary Planeswalker — Domri (3)

+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.

−2: Target creature you control fights another target creature.

−7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."

Ravnica Remastered (Mythic Rare)
Other Versions
Gatecrash (Mythic Rare)
Modern Masters 2017 Edition (Mythic Rare)
Secret Lair Drop (Mythic Rare)
Doors of Durin
Doors of Durin 3RedGreen (5)
Legendary Artifact

Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.

The Lord of the Rings: Tales of Middle Earth (Rare)
Dragonlord Ojutai
Dragonlord Ojutai 3WhiteBlue (5)
Legendary Creature — Elder Dragon (5/4)

Flying

Dragonlord Ojutai has hexproof as long as it's untapped.

Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Streets of New Capenna Commander (Mythic Rare)
Other Versions
Dragons of Tarkir (Mythic Rare)
Dread Linnorm
Dread Linnorm 6Green (7)
Creature — Snake Dragon (7/6)

Dread Linnorm can't be blocked by creatures with power 3 or less.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Dream Trawler
Dream Trawler 2WhiteWhiteBlueBlue (6)
Creature — Sphinx (3/5)

Flying, lifelink

Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.

Whenever Dream Trawler attacks, draw a card.

Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.

Theros Beyond Death (Rare)
Drogskol Captain
Drogskol Captain 1WhiteBlue (3)
Creature — Spirit Soldier (2/2)

Flying

Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Shadows of the Past (Uncommon)
Other Versions
Dark Ascension (Uncommon)
Innistrad: Crimson Vow Commander (Uncommon)
Drove of Elves
Drove of Elves 3Green (4)
Creature — Elf (*/*)

Hexproof

Drove of Elves's power and toughness are each equal to the number of green permanents you control.

Commander Anthology (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Commander 2014 (Uncommon)
Drownyard Behemoth
Drownyard Behemoth 9 (9)
Creature — Eldrazi Crab (5/7)

Flash (You may cast this spell any time you could cast an instant.)

Emerge 7Blue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Dungrove Elder
Dungrove Elder 2Green (3)
Creature — Treefolk (*/*)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dungrove Elder's power and toughness are each equal to the number of Forests you control.

Magic 2012 (Rare)
Eater of Virtue
Eater of Virtue 1 (1)
Legendary Artifact — Equipment

Whenever equipped creature dies, exile it.

Equipped creature gets +2/+0.

As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

Equip 1

Kamigawa: Neon Dynasty (Rare)
Elgaud Shieldmate
Elgaud Shieldmate 3Blue (4)
Creature — Human Soldier (2/3)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Avacyn Restored (Common)
Enduring Angel
Enduring Angel 2WhiteWhiteWhite (5)
Creature — Angel (3/3)

Flying, double strike

You have hexproof.

If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.

Innistrad: Midnight Hunt (Mythic Rare)
Eradicator Valkyrie
Eradicator Valkyrie 2BlackBlack (4)
Creature — Angel Berserker (4/3)

Flying, lifelink, hexproof from planeswalkers

Boast — 1Black, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Mythic Rare)
Ertai
Ertai (0)
Vanguard (-1/+4)

Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Vanguard (Special)
Essence of Antiquity
Essence of Antiquity 3WhiteWhite (5)
Artifact Creature — Golem (1/10)

Disguise 2White (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them.

Murders at Karlov Manor (Uncommon)
Everybody Lives!
Everybody Lives! 1White (2)
Instant

All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.

Doctor Who Commander (Rare)
Evolved Spinoderm
Evolved Spinoderm 2GreenGreen (4)
Creature — Phyrexian Beast (5/5)

Evolved Spinoderm enters the battlefield with four oil counters on it.

Evolved Spinoderm has trample as long as it has two or fewer oil counters on it. Otherwise, it has hexproof.

At the beginning of your upkeep, remove an oil counter from Evolved Spinoderm. Then if it has no oil counters on it, sacrifice it.

Phyrexia: All Will Be One (Rare)
Ezrim, Agency Chief
Ezrim, Agency Chief 1WhiteWhiteBlueBlue (5)
Legendary Creature — Archon Detective (5/5)

Flying

When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

1, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.

Murders at Karlov Manor (Rare)
Fae Flight
Fae Flight 1Blue (2)
Enchantment — Aura

Flash

Enchant creature

When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn.

Enchanted creature gets +1/+0 and has flying.

Murders at Karlov Manor (Uncommon)
Family Reunion
Family Reunion 1White (2)
Instant

Choose one —

• Creatures you control get +1/+1 until end of turn.

• Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

The Lost Caverns of Ixalan (Common)
Fleecemane Lion
Fleecemane Lion GreenWhite (2)
Creature — Cat (3/3)

3GreenWhite: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)

As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Theros (Rare)
Commander 2017 (Rare)
Fleeting Reflection
Fleeting Reflection 1Blue (2)
Instant

Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.

Outlaws of Thunder Junction (Uncommon)
Gaea's Gift
Gaea's Gift 1Green (2)
Instant

Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

The Brothers' War (Common)
Garruk's Harbinger
Garruk's Harbinger 1GreenGreen (3)
Creature — Beast (4/3)

Hexproof from black

Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Core Set 2021 (Rare)
Geist of Saint Traft
Geist of Saint Traft 1WhiteBlue (3)
Legendary Creature — Spirit Cleric (2/2)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.

Shadows of the Past (Mythic Rare)
Other Versions
Innistrad (Mythic Rare)
Duel Decks: Blessed vs. Cursed (Mythic Rare)
Double Masters (Mythic Rare)
Innistrad: Crimson Vow Commander (Mythic Rare)
General Ferrous Rokiric
General Ferrous Rokiric 1RedWhite (3)
Legendary Creature — Human Soldier (3/1)

Hexproof from monocolored

Whenever you cast a multicolored spell, create a 4/4 red and white Golem artifact creature token.

Modern Horizons 2 (Rare)
Giant's Amulet
Giant's Amulet Blue (1)
Artifact — Equipment

When Giant's Amulet enters the battlefield, you may pay 3Blue. If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant's Amulet to it.

Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped."(It can't be the target of spells or abilities your opponents control.)

Equip 2

Kaldheim (Uncommon)
Gladecover Scout
Gladecover Scout Green (1)
Creature — Elf Scout (1/1)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Magic 2014 Core Set (Common)
Other Versions
Magic 2012 (Common)
Glaring Spotlight
Glaring Spotlight 1 (1)
Artifact

Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

3, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn.

Gatecrash (Rare)
Gleaming Overseer
Gleaming Overseer 1BlueBlack (3)
Creature — Zombie Wizard (1/4)

When Gleaming Overseer enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have hexproof and menace.

Innistrad: Midnight Hunt Commander (Uncommon)
Other Versions
War of the Spark (Uncommon)
Glint
Glint 1Blue (2)
Instant

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Arena Base Set (Common)
Other Versions
Dragons of Tarkir (Common)
Gruul Spellbreaker
Gruul Spellbreaker 1RedGreen (3)
Creature — Ogre Warrior (3/3)

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

As long as it's your turn, you and Gruul Spellbreaker have hexproof.

Ravnica Allegiance (Rare)
Guardian Augmenter
Guardian Augmenter 2Green (3)
Creature — Troll Wizard (2/2)

Flash

Commander creatures you control get +2/+2.

Commanders you control have hexproof.

Commander 2021 (Rare)
Hapatra's Mark
Hapatra's Mark Green (1)
Instant

Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Amonkhet (Uncommon)
Hedron Alignment
Hedron Alignment 2Blue (3)
Enchantment

Hexproof

At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.

1Blue: Scry 1.

Oath of the Gatewatch (Rare)
Heroic Intervention
Heroic Intervention 1Green (2)
Instant

Permanents you control gain hexproof and indestructible until end of turn.

Magic The Gathering—Fallout (Rare)
Other Versions
Aether Revolt (Rare)
Core Set 2021 (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Kaladesh Remastered (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Commander Masters (Rare)
Doctor Who Commander (Rare)
Hollowhenge Huntmaster
Hollowhenge Huntmaster (0)
Creature — Werewolf (6/6)

Hexproof

Other permanents you control have hexproof.

At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Mythic Rare)
Horror of the Dim
Horror of the Dim 4Black (5)
Creature — Horror (3/4)

Blue: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Gatecrash (Common)
Humongulus
Humongulus 4Blue (5)
Creature — Homunculus (2/5)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Ravnica Allegiance (Common)
Imperial Mask
Imperial Mask 4White (5)
Enchantment

When Imperial Mask enters the battlefield, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Future Sight (Rare)
Indominus Rex, Alpha
Indominus Rex, Alpha 1Blue or BlackBlue or BlackGreenGreen (5)
Legendary Creature — Dinosaur Mutant (6/6)

As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.

When Indominus Rex enters the battlefield, draw a card for each counter on it.

Jurassic World Collection Cards (Rare)
Insidious Mist
Insidious Mist (0)
Creature — Elemental (0/1)

Hexproof, indestructible

Insidious Mist can't block and can't be blocked.

Whenever Insidious Mist attacks and isn't blocked, you may pay 2Black. If you do, transform it.

Shadows over Innistrad (Rare)
Invisible Stalker
Invisible Stalker 1Blue (2)
Creature — Human Rogue (1/1)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Invisible Stalker can't be blocked.

Shadows of the Past (Uncommon)
Other Versions
Innistrad (Uncommon)
Zendikar Rising Commander (Uncommon)
Jade Guardian
Jade Guardian 3Green (4)
Creature — Merfolk Shaman (2/2)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.

Ixalan (Common)
Jade Orb of Dragonkind
Jade Orb of Dragonkind 2Green (3)
Artifact

Tap: Add Green. When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.)

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Jirina, Dauntless General
Jirina, Dauntless General WhiteBlack (2)
Legendary Creature — Human Soldier (2/2)

When Jirina, Dauntless General enters the battlefield, exile target player's graveyard.

Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.

March of the Machine: The Aftermath (Rare)
Join Shields
Join Shields 3GreenWhite (5)
Instant

Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)

Guilds of Ravnica (Uncommon)
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