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Adriana, Captain of the Guard
Adriana, Captain of the Guard 3RedWhite (5)
Legendary Creature — Human Knight (4/4)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)

Phyrexia: All Will Be One Commander (Rare)
Other Versions
Conspiracy: Take the Crown (Rare)
Ikoria Commander (Rare)
Dominaria United Commander (Rare)
Custodi Soulcaller
Custodi Soulcaller 1WhiteWhite (3)
Creature — Human Cleric (1/2)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Whenever Custodi Soulcaller attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.

Conspiracy: Take the Crown (Uncommon)
Deputized Protester
Deputized Protester 2Red (3)
Creature — Human Warrior (2/1)

Menace (This creature can't be blocked except by two or more creatures.)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Ravnica Clue Edition (Common)
Other Versions
Conspiracy: Take the Crown (Common)
Drogskol Reinforcements
Drogskol Reinforcements 3White (4)
Creature — Spirit Soldier (2/2)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Other Spirits you control have melee.

Prevent all noncombat damage that would be dealt to Spirits you control.

Innistrad: Crimson Vow Commander (Rare)
Fang of the Pack
Fang of the Pack 5Green (6)
Creature — Wolf (5/3)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)

Conspiracy: Take the Crown (Uncommon)
Grenzo's Ruffians
Grenzo's Ruffians 2RedRed (4)
Creature — Goblin (2/2)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent.

Conspiracy: Take the Crown (Uncommon)
Menagerie Liberator
Menagerie Liberator 3Green (4)
Creature — Human Warrior (3/2)

Trample

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Conspiracy: Take the Crown (Common)
Redcap Melee
Redcap Melee Red (1)
Instant

Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.

Throne of Eldraine (Uncommon)
Skyhunter Strike Force
Skyhunter Strike Force 2White (3)
Creature — Cat Knight (2/2)

Flying

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Lieutenant — As long as you control your commander, other creatures you control have melee.

Phyrexia: All Will Be One Commander (Rare)
Vivien's Stampede
Vivien's Stampede 4GreenGreen (6)
Sorcery

Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.

Streets of New Capenna Commander (Rare)
Wings of the Guard
Wings of the Guard 1White (2)
Creature — Bird (1/1)

Flying

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Conspiracy: Take the Crown (Common)
Wulfgar of Icewind Dale
Wulfgar of Icewind Dale 3RedGreen (5)
Legendary Creature — Human Barbarian (4/4)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Adventures in the Forgotten Realms Commander (Rare)
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