SEARCH:

+"Menace" (461)

12345 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >         special (asc)   >    
  • Additional Sort:

Display:
A Real Handful
A Real Handful 3Black (4)
Creature — Alien Child Guest (1/1)

As long as one or more hands are touching A Real Handful, it gets +2/+2.

As long as two or more hands are touching A Real Handful, it has menace.

As long as three or more hands are touching A Real Handful, it has lifelink.

Unfinity (Acorn) (Uncommon)
Abomination of Llanowar
Abomination of Llanowar 1BlackGreen (3)
Legendary Creature — Elf Horror (*/*)

Vigilance; menace (This creature can't be blocked except by two or more creatures.)

Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.

Historic Anthology 4 (Uncommon)
Other Versions
Commander Legends (Uncommon)
Kaldheim Commander (Uncommon)
Absolving Lammasu
Absolving Lammasu 4White (5)
Creature — Lammasu (4/3)

Flying

When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected.

When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)

Murders at Karlov Manor (Uncommon)
Agrus Kos, Spirit of Justice
Agrus Kos, Spirit of Justice 2RedWhite (4)
Legendary Creature — Spirit Detective (2/4)

Double strike, vigilance

Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)

Murders at Karlov Manor (Mythic Rare)
Akroma, Vision of Ixidor
Akroma, Vision of Ixidor 5WhiteWhite (7)
Legendary Creature — Angel (6/6)

Flying, first strike, vigilance, trample

At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.

Partner

Commander Legends (Mythic Rare)
Alley Strangler
Alley Strangler 2Black (3)
Creature — Aetherborn Rogue (2/3)

Menace

Jumpstart 2022 (Common)
Other Versions
Aether Revolt (Common)
Kaladesh Remastered (Common)
Alpha Deathclaw
Alpha Deathclaw 4BlackGreen (6)
Creature — Lizard Mutant (6/6)

Menace, trample

When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent.

5BlackGreen: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)

Magic The Gathering—Fallout (Rare)
Altar of Bhaal
Altar of Bhaal 1Black (2)
Artifact

2Black, Tap, Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Amzu, Swarm's Hunger
Amzu, Swarm's Hunger 3BlackGreen (5)
Legendary Creature — Insect Shaman (3/3)

Flying, menace

Other Insects you control have menace.

Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn.

Ravnica Clue Edition (Rare)
Angrath, Captain of Chaos
Angrath, Captain of Chaos 2Black or RedBlack or Red (4)
Legendary Planeswalker — Angrath (5)

Creatures you control have menace.

−2: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

War of the Spark (Uncommon)
Anikthea, Hand of Erebos
Anikthea, Hand of Erebos 2WhiteBlackGreen (5)
Legendary Enchantment Creature — Demigod (4/4)

Menace

Other enchantment creatures you control have menace.

Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.

Commander Masters (Mythic Rare)
Animus of Night's Reach
Animus of Night's Reach (0)
Enchantment Creature — Spirit (0/4)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.

Kamigawa: Neon Dynasty (Uncommon)
Animus of Predation
Animus of Predation 4Green (5)
Creature — Avatar (4/4)

Draft Animus of Predation face up.

As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.)

If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.

Conspiracy: Take the Crown (Uncommon)
Aradara Express
Aradara Express 5 (5)
Artifact — Vehicle (8/6)

Menace

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

Jumpstart 2022 (Common)
Other Versions
Kaladesh (Common)
Arcbound Tracker
Arcbound Tracker 2Red (3)
Artifact Creature — Dog (0/0)

Menace

Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker.

Modern Horizons 2 (Common)
Arm-Mounted Anchor
Arm-Mounted Anchor 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has menace.

Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.

Equip 2. This ability costs 2 less to activate if you have one or fewer cards in hand.

The Lost Caverns of Ixalan Commander (Rare)
Armory Veteran
Armory Veteran 1Red (2)
Creature — Orc Warrior (2/2)

As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)

Adventures in the Forgotten Realms (Common)
Aron, Benalia's Ruin
Aron, Benalia's Ruin WhiteWhiteBlack (3)
Legendary Creature — Phyrexian Human (3/3)

Menace (This creature can't be blocked except by two or more creatures.)

WhiteBlack, Tap, Sacrifice another creature: Put a +1/+1 counter on each creature you control.

Dominaria United (Uncommon)
Artillery Enthusiast
Artillery Enthusiast Red (1)
Creature — — Goblin Artificer (1/1)

Modified creatures you control have menace. (Equipment, Auras you control, and counters are modifications.)

When Artillery Enthusiast enters the battlefield, you may discard a card. If you do, seek a card with mana value equal to that card's mana value. (To seek a card, put one at random from your library into your hand.)

Kamigawa: Neon Dynasty Alchemy (Uncommon)
Ashen Reaper
Ashen Reaper (0)
Creature — Zombie Elemental (2/1)

Menace

At the beginning of your end step, put a +1/+1 counter on Ashen Reaper if a permanent was put into a graveyard from the battlefield this turn.

March of the Machine (Uncommon)
Aspiring Champion
Aspiring Champion 3Red (4)
Creature — Astartes Warrior (3/3)

Menace

Ruinous Ascension — When Aspiring Champion deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.

Warhammer 40,000 Commander (Rare)
Assault Intercessor
Assault Intercessor 1WhiteBlack (3)
Creature — Astartes Warrior (3/2)

First strike, menace

Chainsword — Whenever a creature an opponent controls dies, that player loses 2 life.

Warhammer 40,000 Commander (Rare)
Atarka Pummeler
Atarka Pummeler 4Red (5)
Creature — Ogre Warrior (4/5)

Formidable — 3RedRed: Creatures you control gain menace until end of turn. Activate only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.)

Dragons of Tarkir (Uncommon)
Atris, Oracle of Half-Truths
Atris, Oracle of Half-Truths 2BlueBlack (4)
Legendary Creature — Human Advisor (3/2)

Menace

When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

March of the Machine Multiverse Legends (Rare)
Other Versions
Theros Beyond Death (Rare)
Ayara's Oathsworn
Ayara's Oathsworn 1Black (2)
Creature — Human Knight (2/2)

Menace

Whenever Ayara's Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.

March of the Machine: The Aftermath (Rare)
Balduvian Atrocity
Balduvian Atrocity 2Black (3)
Creature — Phyrexian Berserker (2/3)

Kicker Red (You may pay an additional Red as you cast this spell.)

Menace

When Balduvian Atrocity enters the battlefield, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.

Dominaria United (Uncommon)
Baleful Beholder
Baleful Beholder 4BlackBlack (6)
Creature — Beholder (6/5)

When Baleful Beholder enters the battlefield, choose one —

• Antimagic Cone — Each opponent sacrifices an enchantment.

• Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Baral and Kari Zev
Baral and Kari Zev 1BlueRed (3)
Legendary Creature — Human (2/4)

First strike, menace

Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.

March of the Machine (Rare)
Barbarian Class
Barbarian Class Red (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

1Red: Level 2

//Level_2//

Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.

2Red: Level 3

//Level_3//

Creatures you control have haste.

Adventures in the Forgotten Realms (Uncommon)
Barbed Servitor
Barbed Servitor 3Black (4)
Artifact Creature — Construct (1/1)

Indestructible

When Barbed Servitor enters the battlefield, suspect it. (It has menace and can't block.)

Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life.

Whenever Barbed Servitor is dealt damage, target opponent loses that much life.

Murders at Karlov Manor (Rare)
Beamtown Beatstick
Beamtown Beatstick Red (1)
Artifact — Equipment

Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)

Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

March of the Machine (Common)
Belle of the Brawl
Belle of the Brawl 2Black (3)
Creature — Human Knight (3/2)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.

Throne of Eldraine (Uncommon)
Belligerent of the Ball
Belligerent of the Ball 2Red (3)
Creature — Ogre Warrior (3/3)

Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Wilds of Eldraine (Uncommon)
Belligerent Sliver
Belligerent Sliver 2Red (3)
Creature — Sliver (2/2)

Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)

Jumpstart: Historic Horizons (Uncommon)
Other Versions
Magic 2015 Core Set (Uncommon)
Biting-Palm Ninja
Biting-Palm Ninja 2Black (3)
Creature — Human Ninja (3/3)

Ninjutsu 2Black

Biting-Palm Ninja enters the battlefield with a menace counter on it.

Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.

Kamigawa: Neon Dynasty (Rare)
Blackbloom Rogue
Blackbloom Rogue 2Black (3)
Creature — Human Rogue (2/3)

Menace (This creature can't be blocked except by two or more creatures.)

Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard.

Zendikar Rising (Uncommon)
Blade of the Oni
Blade of the Oni 1Black (2)
Artifact Creature — Equipment Demon (3/1)

Menace

Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.

Reconfigure 2BlackBlack (2BlackBlack: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Kamigawa: Neon Dynasty (Mythic Rare)
Bladegraft Aspirant
Bladegraft Aspirant 2Red (3)
Creature — Phyrexian Warrior (2/3)

Menace

Equipment spells you cast cost 1 less to cast.

Activated abilities of Equipment you control that target Bladegraft Aspirant cost 1 less to activate.

Phyrexia: All Will Be One (Common)
Bladewing, Deathless Tyrant
Bladewing, Deathless Tyrant 5BlackRed (7)
Legendary Creature — Dragon Skeleton (6/6)

Flying, haste

Whenever Bladewing, Deathless Tyrant deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace.

Dominaria United Commander (Rare)
Blight Mound
Blight Mound 2Black (3)
Enchantment

Attacking Pests you control get +1/+0 and have menace.

Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Commander 2021 (Rare)
Blood Curdle
Blood Curdle 3Black (4)
Instant

Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.)

Ikoria: Lair of Behemoths (Common)
Blood Researcher
Blood Researcher 1BlackGreen (3)
Creature — Vampire Druid (2/2)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever you gain life, put a +1/+1 counter on Blood Researcher.

Strixhaven: School of Mages (Common)
Blood-Chin Rager
Blood-Chin Rager 1Black (2)
Creature — Human Warrior (2/2)

Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Dragons of Tarkir (Uncommon)
Bloodcrazed Socialite
Bloodcrazed Socialite 3Black (4)
Creature — Vampire (3/3)

Menace

When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.

Innistrad: Crimson Vow (Common)
Bloodsky Berserker
Bloodsky Berserker 1Black (2)
Creature — Human Berserker (1/1)

Whenever you cast your second spell each turn, put two +1/+1 counters on Bloodsky Berserker. It gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Kaldheim (Uncommon)
Bloodstone Goblin
Bloodstone Goblin 1Red (2)
Creature — Goblin Warrior (2/2)

Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Dominaria (Common)
Body Dropper
Body Dropper BlackRed (2)
Creature — Devil Warrior (2/2)

Whenever you sacrifice another creature, put a +1/+1 counter on Body Dropper.

BlackRed, Sacrifice another creature: Body Dropper gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Streets of New Capenna (Common)
Bog Badger
Bog Badger 2Green (3)
Creature — Badger (3/3)

Kicker Black (You may pay an additional Black as you cast this spell.)

When Bog Badger enters the battlefield, if it was kicked, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Dominaria United (Common)
Boggart Brute
Boggart Brute 2Red (3)
Creature — Goblin Warrior (3/2)

Menace (This creature can't be blocked except by two or more creatures.)

Jumpstart (Common)
Other Versions
Magic Origins (Common)
Duel Decks: Merfolk vs. Goblins (Common)
Core Set 2019 (Common)
Altar of Bhaal (Bone Offering)
Altar of Bhaal (Bone Offering) 2Black (3)
Sorcery — Adventure

Create a tapped 4/1 black Skeleton creature token with menace. (Then exile this card. You may cast the artifact later from exile.)

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Bone Pit Brute
Bone Pit Brute 4RedRed (6)
Creature — Cyclops (4/5)

Menace (This creature can't be blocked except by two or more creatures.)

When Bone Pit Brute enters the battlefield, target creature gets +4/+0 until end of turn.

Core Set 2021 (Common)
Boneyard Desecrator
Boneyard Desecrator 3Black (4)
Creature — Zombie Mercenary (3/4)

Menace

1Black, Sacrifice another creature: Put a +1/+1 counter on Boneyard Desecrator. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Outlaws of Thunder Junction (Common)
Bontu the Glorified
Bontu the Glorified 2Black (3)
Legendary Creature — God (4/6)

Menace, indestructible

Bontu the Glorified can't attack or block unless a creature died under your control this turn.

1Black, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.

Amonkhet Remastered (Mythic Rare)
Other Versions
Amonkhet (Mythic Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Book of Mazarbul
Book of Mazarbul 2Red (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

II — Amass Orcs 2.

III — Creatures you control get +1/+0 and gain menace until end of turn.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Bothersome Quasit
Bothersome Quasit 2Red (3)
Creature — Demon (3/2)

Menace

Goaded creatures your opponents control can't block.

Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Commander Legends: Battle for Baldur's Gate (Rare)
Brawl-Bash Ogre
Brawl-Bash Ogre 2BlackRed (4)
Creature — Ogre Warrior (3/3)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn.

Core Set 2019 (Uncommon)
Breeches, Brazen Plunderer
Breeches, Brazen Plunderer 3Red (4)
Legendary Creature — Goblin Pirate (3/3)

Menace

Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.

Partner (You can have two commanders if both have partner.)

Special Guests (Uncommon)
Other Versions
Commander Legends (Uncommon)
The Lost Caverns of Ixalan Commander (Uncommon)
Breeches, the Blastmaker
Breeches, the Blastmaker 1BlueRed (3)
Legendary Creature — Goblin Pirate (3/3)

Menace

Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target.

Outlaws of Thunder Junction (Rare)
Brimstone Vandal
Brimstone Vandal 2Red (3)
Creature — Devil (2/3)

Menace (This creature can't be blocked except by two or more creatures.)

If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield.

Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent.

Innistrad: Midnight Hunt (Common)
Broadside Bombardiers
Broadside Bombardiers 2Red (3)
Creature — Goblin Pirate (2/2)

Menace, haste

Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent's mana value to any target. (Activate only if this creature attacked this turn and only once each turn.)

The Lost Caverns of Ixalan Commander (Rare)
Butch DeLoria, Tunnel Snake
Butch DeLoria, Tunnel Snake 1Black (2)
Legendary Creature — Human Rogue (2/2)

Menace (This creature can't be blocked except by two or more creatures.)

Tunnel Snakes Rule — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control.

1Black: Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.

Magic The Gathering—Fallout (Uncommon)
Cabal Therapist
Cabal Therapist Black (1)
Creature — Horror (1/1)

Menace

At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.

Modern Horizons (Rare)
Cacophony Unleashed
Cacophony Unleashed 5BlackBlack (7)
Enchantment

When Cacophony Unleashed enters the battlefield, if you cast it, destroy all nonenchantment creatures.

Whenever Cacophony Unleashed or another enchantment enters the battlefield under your control, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.

Commander Masters (Rare)
Calculating Lich
Calculating Lich 4BlackBlack (6)
Creature — Zombie Wizard (5/5)

Menace

Whenever a creature attacks one of your opponents, that player loses 1 life.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Other Versions
Game Night 2019 (Mythic Rare)
Call of the Death-Dweller
Call of the Death-Dweller 2Black (3)
Sorcery

Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.

Ikoria: Lair of Behemoths (Uncommon)
Captain N'ghathrod
Captain N'ghathrod 3BlueBlack (5)
Legendary Creature — Horror Pirate (3/6)

Horrors you control have menace.

Whenever a Horror you control deals combat damage to a player, that player mills that many cards.

At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Captain's Hook
Captain's Hook 3 (3)
Artifact — Equipment

Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.

Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.

Equip 1

Rivals of Ixalan (Rare)
Carnage Interpreter
Carnage Interpreter 1Black or RedBlack or Red (3)
Creature — Devil Detective (3/3)

When Carnage Interpreter enters the battlefield, discard your hand, then investigate four times. (To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 and has menace.

Ravnica Clue Edition (Rare)
Case of the Stashed Skeleton
Case of the Stashed Skeleton 1Black (2)
Enchantment — Case

When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)

To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)

Solved — 1Black, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.

Murders at Karlov Manor (Rare)
Caterwauling Boggart
Caterwauling Boggart 3Red (4)
Creature — Goblin Shaman (2/2)

Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)

Lorwyn (Common)
Caught in a Parallel Universe
Caught in a Parallel Universe (0)
Phenomenon

When you encounter Caught in a Parallel Universe, each player chooses a creature controlled by the player to their left. Each player creates a token that's a copy of the creature they chose, except it has menace. (Then planeswalk away from this phenomenon.)

Doctor Who Commander (Common)
Caught Red-Handed
Caught Red-Handed 4Red (5)
Instant

This spell can't be countered. (This includes by the ward ability.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.)

Murders at Karlov Manor (Uncommon)
Cavern Whisperer
Cavern Whisperer 4Black (5)
Creature — Nightmare (4/4)

Mutate 3Black (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever this creature mutates, each opponent discards a card.

Ikoria: Lair of Behemoths (Common)
Celebr-8000
Celebr-8000 5 (5)
Artifact Creature — Clown Robot (3/3)

At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.

• 2 — menace • 5 — flying

• 3 — vigilance • 6 — indestructible

• 4 — lifelink

Unfinity (Rare)
Cemetery Desecrator
Cemetery Desecrator 4BlackBlack (6)
Creature — Zombie (4/4)

Menace

When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one —

• Remove X counters from target permanent, where X is the mana value of the exiled card.

• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.

Innistrad: Crimson Vow (Mythic Rare)
Chishiro, the Shattered Blade
Chishiro, the Shattered Blade 2RedGreen (4)
Legendary Creature — Snake Samurai (4/4)

Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.

At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

Kamigawa: Neon Dynasty Commander (Mythic Rare)
Chitinous Cloak
Chitinous Cloak 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)

Equip 3

Oath of the Gatewatch (Uncommon)
Chittering Host
Chittering Host (0)
Creature — Eldrazi Horror (5/6)

Haste

Menace (This creature can't be blocked except by two or more creatures.)

When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
City of the Daleks
City of the Daleks (0)
Plane — Skaro

Whenever you attack, target opponent loses X life, where X is the number of artifacts you control.

Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step.

Doctor Who Commander (Common)
Clandestine Meddler
Clandestine Meddler 2Black (3)
Creature — Vampire Rogue (3/2)

When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.)

Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Murders at Karlov Manor (Uncommon)
Conceited Witch
Conceited Witch 2Black (3)
Creature — Human Warlock (2/3)

Menace (This creature can't be blocked except by two or more creatures.)

Wilds of Eldraine (Common)
Consuming Oni
Consuming Oni 2BlackBlack (4)
Creature — — Ogre Demon (6/6)

Flying, menace

At the beginning of your end step, a random nonland card in your hand perpetually gains "When you cast this spell, you lose 3 life."

Kamigawa: Neon Dynasty Alchemy (Mythic Rare)
Convenient Target
Convenient Target Red (1)
Enchantment — Aura

Enchant creature

When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.)

Enchanted creature gets +1/+1.

2Red: Return Convenient Target from your graveyard to your hand.

Murders at Karlov Manor (Uncommon)
Corpse Cobble
Corpse Cobble BlueBlack (2)
Instant

As an additional cost to cast this spell, sacrifice any number of creatures.

Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures.

Flashback 3BlueBlack (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

Innistrad: Midnight Hunt (Uncommon)
Corrupted Key (playtest)
Corrupted Key (playtest) Black (1)
Artifact — — Key

As long as CARDNAME is tapped, creatures you control have menace and deathtouch.

Mystery Booster (Common)
Criminal Past
Criminal Past 2Black (3)
Legendary Enchantment — Background

Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Crystalline Giant
Crystalline Giant 3 (3)
Artifact Creature — Giant (3/3)

At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.

Streets of New Capenna Commander (Rare)
Other Versions
Ikoria: Lair of Behemoths (Rare)
Cult of Skaro
Cult of Skaro 1BlueBlackRed (4)
Legendary Artifact Creature — Dalek (4/4)

Whenever Cult of Skaro attacks, choose one at random —

• Thay — Put a +1/+1 counter on each artifact creature you control.

• Caan — Draw two cards.

• Sec — Create a 3/3 black Dalek artifact creature token with menace.

• Jast — Each opponent loses 4 life.

Doctor Who Commander (Rare)
Cursed Minotaur
Cursed Minotaur 2Black (3)
Creature — Zombie Minotaur (3/2)

Menace (This creature can't be blocked except by two or more creatures.)

Amonkhet (Common)
Dalek Drone
Dalek Drone 3BlackBlack (5)
Artifact Creature — Dalek (3/3)

Flying, menace

Exterminate — When Dalek Drone enters the battlefield, destroy target creature an opponent controls. That player loses 3 life.

Doctor Who Commander (Rare)
Dalek Intensive Care
Dalek Intensive Care (0)
Plane — The Dalek Asylum

When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn.

Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control.

Doctor Who Commander (Common)
Dalek Squadron
Dalek Squadron 2Black (3)
Artifact Creature — Dalek (3/3)

Menace

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Doctor Who Commander (Uncommon)
Daring Piracy
Daring Piracy 2Red (3)
Enchantment

At the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step.

Jumpstart 2022 (Uncommon)
Davros, Dalek Creator
Davros, Dalek Creator 1BlueBlackRed (4)
Legendary Artifact Creature — Alien Scientist (3/4)

Menace

At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.

Doctor Who Commander (Mythic Rare)
Death Tyrant
Death Tyrant 4Black (5)
Creature — Beholder Skeleton (4/6)

Menace

Negative Energy Cone — Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token.

5Black: Return Death Tyrant from your graveyard to the battlefield tapped.

Adventures in the Forgotten Realms Commander (Rare)
Deep Goblin Skulltaker
Deep Goblin Skulltaker 2Black (3)
Creature — Goblin Warrior (2/2)

Menace

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Deep Goblin Skulltaker. (You descended if a permanent card was put into your graveyard from anywhere.)

The Lost Caverns of Ixalan (Common)
Defiler of Flesh
Defiler of Flesh 2BlackBlack (4)
Creature — Phyrexian Horror (4/4)

Menace

As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost Black less to cast if you paid life this way. This effect reduces only the amount of black mana you pay.

Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.

Dominaria United (Rare)
Demonic Ruckus
Demonic Ruckus 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has menace and trample.

When Demonic Ruckus is put into a graveyard from the battlefield, draw a card.

Plot Red (You may pay Red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Demoralize
Demoralize 2Red (3)
Instant

All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Threshold — If seven or more cards are in your graveyard, creatures can't block this turn.

Odyssey (Common)
Deputized Protester
Deputized Protester 2Red (3)
Creature — Human Warrior (2/1)

Menace (This creature can't be blocked except by two or more creatures.)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Ravnica Clue Edition (Common)
Other Versions
Conspiracy: Take the Crown (Common)
12345 >
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue