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Breezekeeper
Breezekeeper 3Blue (4)
Creature — Djinn (4/4)

Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Visions (Common)
Cloak of Invisibility
Cloak of Invisibility Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

Mirage (Common)
Ertai's Familiar
Ertai's Familiar 1Blue (2)
Creature — Illusion (2/2)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

When Ertai's Familiar phases out or leaves the battlefield, mill three cards.

Blue: Until your next upkeep, Ertai's Familiar can't phase out.

Weatherlight (Rare)
Frenetic Efreet Avatar
Frenetic Efreet Avatar (0)
Vanguard (-1/-3)

Each permanent you control has phasing. (It phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

At the beginning of your end step, flip a coin. If you win the flip, take an extra turn after this one.

Vanguard (Special)
Katabatic Winds
Katabatic Winds 2Green (3)
Enchantment

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Creatures with flying can't attack or block, and their activated abilities with Tap in their costs can't be activated.

Visions (Rare)
Merfolk Raiders
Merfolk Raiders 1Blue (2)
Creature — Merfolk Soldier (2/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Mirage (Common)
Old Fogey
Old Fogey GreenGreen (2)
Summon — Dinosaur (7/7)

Phasing, cumulative upkeep 1, echo GreenGreen, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2

Unsanctioned (Rare)
Other Versions
Unhinged (Rare)
Sandbar Crocodile
Sandbar Crocodile 4Blue (5)
Creature — Crocodile (6/5)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Mirage (Common)
Shimmer
Shimmer 2BlueBlue (4)
Enchantment

As Shimmer enters the battlefield, choose a land type.

Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

Mirage (Rare)
Shimmering Efreet
Shimmering Efreet 2Blue (3)
Creature — Efreet (2/2)

Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.)

Visions (Uncommon)
Taniwha
Taniwha 3BlueBlue (5)
Legendary Creature — Serpent (7/7)

Trample

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)

Mirage (Rare)
Teferi's Curse
Teferi's Curse 1Blue (2)
Enchantment — Aura

Enchant artifact or creature

Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

Mirage (Common)
Teferi's Drake
Teferi's Drake 2Blue (3)
Creature — Drake (3/2)

Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Mirage (Common)
Teferi's Imp
Teferi's Imp 2Blue (3)
Creature — Imp (1/1)

Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Whenever Teferi's Imp phases out, discard a card.

Whenever Teferi's Imp phases in, draw a card.

Mirage (Rare)
Teferi's Isle
Teferi's Isle (0)
Legendary Land

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Teferi's Isle enters the battlefield tapped.

Tap: Add BlueBlue.

Mirage (Rare)
The Phasing of Zhalfir
The Phasing of Zhalfir 2BlueBlue (4)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I, II — Another target nonland permanent phases out. It can't phase in for as long as you control The Phasing of Zhalfir.

III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.

Dominaria United (Rare)
Time and Tide
Time and Tide BlueBlue (2)
Instant

Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.

Visions (Uncommon)
Tolarian Drake
Tolarian Drake 2Blue (3)
Creature — Drake (2/4)

Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Weatherlight (Common)
Warping Wurm
Warping Wurm 2GreenBlue (4)
Creature — Wurm (1/1)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

At the beginning of your upkeep, Warping Wurm phases out unless you pay 2GreenBlue.

Whenever Warping Wurm phases in, put a +1/+1 counter on it.

Mirage (Rare)
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