SEARCH:

+"Switch" (30)

 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >         special (asc)   >    
  • Additional Sort:

Display:
About Face
About Face Red (1)
Instant

Switch target creature's power and toughness until end of turn.

Urza's Legacy (Common)
Aeromoeba
Aeromoeba 3Blue (4)
Creature — Elemental Beast (2/4)

Flying

Discard a card: Switch Aeromoeba's power and toughness until end of turn.

Modern Horizons 2 (Common)
Aquamoeba
Aquamoeba 1Blue (2)
Creature — Elemental Beast (1/3)

Discard a card: Switch Aquamoeba's power and toughness until end of turn.

Dominaria Remastered (Common)
Other Versions
Torment (Common)
Vintage Masters (Common)
Calcite Snapper
Calcite Snapper 1BlueBlue (3)
Creature — Turtle (1/4)

Shroud (This creature can't be the target of spells or abilities.)

Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.

Worldwake (Common)
Chronobot (playtest)
Chronobot (playtest) 2 (2)
Artifact Creature — — Construct (2/2)

When CARDNAME enters the battlefield, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.)

Mystery Booster (Common)
Crag Puca
Crag Puca Blue or RedBlue or RedBlue or Red (3)
Creature — Shapeshifter (2/4)

Blue or Red: Switch Crag Puca's power and toughness until end of turn.

Eventide (Uncommon)
Crookclaw Transmuter
Crookclaw Transmuter 3Blue (4)
Creature — Bird Wizard (3/1)

Flash

Flying

When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Magic: The Gathering—Conspiracy (Common)
Jumpstart (Common)
Dwarven Thaumaturgist
Dwarven Thaumaturgist 2Red (3)
Creature — Dwarf Shaman (1/2)

Tap: Switch target creature's power and toughness until end of turn.

Weatherlight (Rare)
Fluxcharger
Fluxcharger 2BlueRed (4)
Creature — Weird (1/5)

Flying

Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.

Dragon's Maze (Uncommon)
Inside Out
Inside Out 1Blue or Red (2)
Instant

Switch target creature's power and toughness until end of turn.

Draw a card.

Eventide (Common)
Invert // Invent (Invent)
Invert // Invent (Invent) 4BlueRed (6)
Instant

Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.

Guilds of Ravnica (Uncommon)
Invert // Invent (Invert)
Invert // Invent (Invert) Blue or Red (1)
Instant

Switch the power and toughness of each of up to two target creatures until end of turn.

Guilds of Ravnica (Uncommon)
Kill Switch
Kill Switch 3 (3)
Artifact

2, Tap: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.

Nemesis (Rare)
Mannichi, the Fevered Dream
Mannichi, the Fevered Dream 2Red (3)
Legendary Creature — Spirit (1/2)

1Red: Switch each creature's power and toughness until end of turn.

Betrayers of Kamigawa (Rare)
Mary O'Kill
Mary O'Kill 5Black or Red (6)
Legendary Creature — Human Villain (5/5)

1Black or Red: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)

Unstable (Rare)
Merfolk Thaumaturgist
Merfolk Thaumaturgist 2Blue (3)
Creature — Merfolk Wizard (1/2)

Tap: Switch target creature's power and toughness until end of turn.

Planar Chaos (Common)
Myr Quadropod
Myr Quadropod 4 (4)
Artifact Creature — Myr (1/4)

3: Switch Myr Quadropod's power and toughness until end of turn.

Fifth Dawn (Common)
Phantasmal Fiend
Phantasmal Fiend 3Black (4)
Creature — Illusion (1/5)

Black: Phantasmal Fiend gets +1/-1 until end of turn.

1Blue: Switch Phantasmal Fiend's power and toughness until end of turn.

Masters Edition II (Common)
Other Versions
Alliances (Common)
Reverse the Polarity
Reverse the Polarity 1BlueBlue (3)
Instant

Choose one —

• Counter all other spells.

• Switch each creature's power and toughness until end of turn.

• Creatures can't be blocked this turn.

Doctor Who Commander (Rare)
Strange Inversion
Strange Inversion 2Red (3)
Instant — Arcane

Switch target creature's power and toughness until end of turn.

Splice onto Arcane 1Red (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Champions of Kamigawa (Uncommon)
Togglodyte
Togglodyte 3 (3)
Artifact Creature — Golem (4/4)

Togglodyte enters the battlefield turned on.

Whenever a player casts a spell, toggle Togglodyte's ON/OFF switch.

As long as Togglodyte is turned off, it can't attack or block, and prevent all damage it would deal.

Unhinged (Uncommon)
Transmutation
Transmutation 1Black (2)
Instant

Switch target creature's power and toughness until end of turn.

Chronicles (Common)
Other Versions
Legends (Common)
Turtleshell Changeling
Turtleshell Changeling 3Blue (4)
Creature — Shapeshifter (1/4)

Changeling (This card is every creature type.)

1Blue: Switch Turtleshell Changeling's power and toughness until end of turn.

Lorwyn (Uncommon)
Twisted Image
Twisted Image Blue (1)
Instant

Switch target creature's power and toughness until end of turn.

Draw a card.

Masters 25 (Uncommon)
Other Versions
Scars of Mirrodin (Uncommon)
Twisted Reflection
Twisted Reflection 1Blue (2)
Instant

Choose one —

• Target creature gets -6/-0 until end of turn.

• Switch target creature's power and toughness until end of turn.

Entwine Black (Choose both if you pay the entwine cost.)

Modern Horizons (Uncommon)
Unstable Robot Dragon
Unstable Robot Dragon (0)
Stickers

2 — 1: Switch this creature's power and toughness until end of turn.

4 — Whenever this creature attacks, it gets +5/+5 until end of turn.

2 — 3/2

3 — 2/7

Unfinity (Common)
Valakut Fireboar
Valakut Fireboar 4Red (5)
Creature — Elemental Boar (1/7)

Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn.

Rise of the Eldrazi (Uncommon)
Very Cryptic Command (Very Cryptic Command (a))
Very Cryptic Command (Very Cryptic Command (a)) 1BlueBlueBlue (4)
Instant

Choose two —

• Switch target creature's power and toughness until end of turn.

• Target creature can't be blocked this turn.

• Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card.

• Assemble a Contraption.

Unstable (Rare)
Wandering Fumarole
Wandering Fumarole (0)
Land

Wandering Fumarole enters the battlefield tapped.

Tap: Add Blue or Red.

2BlueRed: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "0: Switch this creature's power and toughness until end of turn." It's still a land.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Oath of the Gatewatch (Rare)
Windreaver
Windreaver 3WhiteBlue (5)
Creature — Elemental (1/3)

Flying

White: Windreaver gains vigilance until end of turn.

White: Windreaver gets +0/+1 until end of turn.

Blue: Switch Windreaver's power and toughness until end of turn.

Blue: Return Windreaver to its owner's hand.

Guild Kit: Azorius (Rare)
Other Versions
Dissension (Rare)
Duel Decks: Venser vs. Koth (Rare)
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue