+"Switch" (30)
Switch target creature's power and toughness until end of turn.
Flying
Discard a card: Switch Aeromoeba's power and toughness until end of turn.
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
Shroud (This creature can't be the target of spells or abilities.)
Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.
When CARDNAME enters the battlefield, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.)
: Switch Crag Puca's power and toughness until end of turn.
Flash
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
: Switch target creature's power and toughness until end of turn.
Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
Draw a card.
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.
Switch the power and toughness of each of up to two target creatures until end of turn.
, : Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.
: Switch each creature's power and toughness until end of turn.
: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)
: Switch Myr Quadropod's power and toughness until end of turn.
: Phantasmal Fiend gets +1/-1 until end of turn.
: Switch Phantasmal Fiend's power and toughness until end of turn.
Choose one —
• Counter all other spells.
• Switch each creature's power and toughness until end of turn.
• Creatures can't be blocked this turn.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Togglodyte enters the battlefield turned on.
Whenever a player casts a spell, toggle Togglodyte's ON/OFF switch.
As long as Togglodyte is turned off, it can't attack or block, and prevent all damage it would deal.
Changeling (This card is every creature type.)
: Switch Turtleshell Changeling's power and toughness until end of turn.
• Target creature gets -6/-0 until end of turn.
• Switch target creature's power and toughness until end of turn.
Entwine (Choose both if you pay the entwine cost.)
2 — : Switch this creature's power and toughness until end of turn.
4 — Whenever this creature attacks, it gets +5/+5 until end of turn.
2 — 3/2
3 — 2/7
Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn.
Choose two —
• Target creature can't be blocked this turn.
• Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card.
• Assemble a Contraption.
Wandering Fumarole enters the battlefield tapped.
: Add or .
: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with ": Switch this creature's power and toughness until end of turn." It's still a land.
: Windreaver gains vigilance until end of turn.
: Windreaver gets +0/+1 until end of turn.
: Switch Windreaver's power and toughness until end of turn.
: Return Windreaver to its owner's hand.
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