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Alchemist's Gambit
Alchemist's Gambit 1RedRed (3)
Sorcery

Cleave 4BlueBlueRed (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Take an extra turn after this one. During that turn, damage can't be prevented. At the beginning of that turn's end step, you lose the game.

Exile Alchemist's Gambit.

Innistrad: Crimson Vow (Rare)
Alrund's Epiphany
Alrund's Epiphany 5BlueBlue (7)
Sorcery

Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany.

Foretell 4BlueBlue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Mythic Rare)
Capture of Jingzhou
Capture of Jingzhou 3BlueBlue (5)
Sorcery

Take an extra turn after this one.

Commander Masters (Mythic Rare)
Other Versions
Portal Three Kingdoms (Rare)
Masters Edition III (Rare)
Chance for Glory
Chance for Glory 1RedWhite (3)
Instant

Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Guilds of Ravnica (Mythic Rare)
Emrakul, the Aeons Torn
Emrakul, the Aeons Torn 15 (15)
Legendary Creature — Eldrazi (15/15)

This spell can't be countered.

When you cast this spell, take an extra turn after this one.

Flying, protection from spells that are one or more colors, annihilator 6

When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

Double Masters 2022 (Mythic Rare)
Other Versions
Rise of the Eldrazi (Mythic Rare)
Modern Masters 2015 Edition (Mythic Rare)
Ultimate Masters (Mythic Rare)
Ultimate Box Toppers (Special)
Expropriate
Expropriate 7BlueBlue (9)
Sorcery

Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

Special Guests (Mythic Rare)
Other Versions
Conspiracy: Take the Crown (Mythic Rare)
Final Fortune
Final Fortune RedRed (2)
Instant

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Mirage (Rare)
Gonti's Aether Heart
Gonti's Aether Heart 6 (6)
Legendary Artifact

Whenever Gonti's Aether Heart or another artifact you control enters, you get EnergyEnergy (two energy counters).

Pay eight Energy, Exile Gonti's Aether Heart: Take an extra turn after this one.

Modern Horizons 3 Commander (Mythic Rare)
Other Versions
Aether Revolt (Mythic Rare)
Ichormoon Gauntlet
Ichormoon Gauntlet 2Blue (3)
Artifact

Planeswalkers you control have "0: Proliferate" and "–12: Take an extra turn after this one."

Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.

Phyrexia: All Will Be One (Mythic Rare)
Last Chance
Last Chance RedRed (2)
Sorcery

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Dominaria Remastered (Mythic Rare)
Other Versions
Starter 1999 (Rare)
Portal (Rare)
Masters Edition IV (Rare)
Lighthouse Chronologist
Lighthouse Chronologist 1Blue (2)
Creature — Human Wizard (1/3)

Level up Blue (Blue: Put a level counter on this. Level up only as a sorcery.)

LEVEL 4-6

2/4

LEVEL 7+

3/5

At the beginning of each end step, if it's not your turn, take an extra turn after this one.

Rise of the Eldrazi (Mythic Rare)
Lost Isle Calling
Lost Isle Calling 1Blue (2)
Enchantment

Whenever you scry, put a verse counter on Lost Isle Calling.

4BlueBlue, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.

The Lord of the Rings: Tales of Middle Earth (Rare)
Magistrate's Scepter
Magistrate's Scepter 3 (3)
Artifact

4, Tap: Put a charge counter on Magistrate's Scepter.

Tap, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.

Core Set 2019 (Rare)
Other Versions
Mercadian Masques (Rare)
Magosi, the Waterveil
Magosi, the Waterveil (0)
Land

Magosi, the Waterveil enters tapped.

Tap: Add Blue.

Blue, Tap: Put an eon counter on Magosi, the Waterveil. Skip your next turn.

Tap, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.

Zendikar (Rare)
Medomai the Ageless
Medomai the Ageless 4WhiteBlue (6)
Legendary Creature — Sphinx (4/4)

Flying

Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one.

Medomai the Ageless can't attack during extra turns.

Theros (Mythic Rare)
Mu Yanling
Mu Yanling 4BlueBlue (6)
Legendary Planeswalker — Yanling (5)

+2: Target creature can't be blocked this turn.

−3: Draw two cards.

−10: Tap all creatures your opponents control. You take an extra turn after this one.

Global Series: Jiang Yanggu and Mu Yanling (Mythic Rare)
Nexus of Fate
Nexus of Fate 5BlueBlue (7)
Instant

Take an extra turn after this one.

If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.

Core Set 2019 (Mythic Rare)
Notorious Throng
Notorious Throng 3Blue (4)
Kindred Sorcery — Rogue

Prowl 5Blue (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.

Zendikar Rising Commander (Rare)
Other Versions
Morningtide (Rare)
Part the Waterveil
Part the Waterveil 4BlueBlue (6)
Sorcery

Take an extra turn after this one. Exile Part the Waterveil.

Awaken 6—6BlueBlueBlue (If you cast this spell for 6BlueBlueBlue, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Mythic Rare)
Perch Protection
Perch Protection 4WhiteWhite (6)
Instant

Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.)

Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.

Exile Perch Protection.

Bloomburrow Commander (Rare)
Phone a Friend
Phone a Friend 3BlueBlue (5)
Sorcery

Call someone and ask them to choose one. If they don't answer, an opponent chooses one. (Don't explain anything else. You choose targets.)

• A — Gain control of target creature you don't control.

• B — Choose target creature you control. Create two tokens that are each copies of it.

• C — Take an extra turn after this one.

• D — Draw seven cards.

Unfinity (Acorn) (Mythic Rare)
Plea for Power
Plea for Power 3Blue (4)
Sorcery

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Magic: The Gathering—Conspiracy (Rare)
Vintage Masters (Rare)
Game Night: Free-For-All (Rare)
Ral Zarek
Ral Zarek 2BlueRed (4)
Legendary Planeswalker — Ral (4)

+1: Tap target permanent, then untap another target permanent.

−2: Ral Zarek deals 3 damage to any target.

−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.

Ravnica Remastered (Mythic Rare)
Other Versions
Dragon's Maze (Mythic Rare)
Commander 2019 (Mythic Rare)
Regenerations Restored
Regenerations Restored WhiteBlue (2)
Enchantment

Vanishing 12 (This enchantment enters with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one.

Doctor Who Commander (Rare)
Rise of the Eldrazi
Rise of the Eldrazi 9ColorlessColorlessColorless (12)
Sorcery

This spell can't be countered.

Destroy target permanent. Target player draws four cards. Take an extra turn after this one.

Exile Rise of the Eldrazi.

Commander Masters (Rare)
Sage of Hours
Sage of Hours 1Blue (2)
Creature — Human Wizard (1/1)

Heroic — Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.

Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.

Journey into Nyx (Mythic Rare)
Savor the Moment
Savor the Moment 1BlueBlue (3)
Sorcery

Take an extra turn after this one. Skip the untap step of that turn.

Shadowmoor (Rare)
Search the City
Search the City 4Blue (5)
Enchantment

When Search the City enters, exile the top five cards of your library.

Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.

Return to Ravnica (Rare)
Second Chance
Second Chance 2Blue (3)
Enchantment

At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.

Urza's Legacy (Rare)
Seedtime
Seedtime 1Green (2)
Instant

Cast this spell only during your turn.

Take an extra turn after this one if an opponent cast a blue spell this turn.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Judgment (Rare)
Stitch in Time
Stitch in Time 1BlueRed (3)
Sorcery

Flip a coin. If you win the flip, take an extra turn after this one.

Ravnica Remastered (Rare)
Other Versions
Guildpact (Rare)
Guild Kit: Izzet (Rare)
Teferi, Timebender
Teferi, Timebender 4WhiteBlue (6)
Legendary Planeswalker — Teferi (5)

+2: Untap up to one target artifact or creature.

−3: You gain 2 life and draw two cards.

−9: Take an extra turn after this one.

Dominaria (Mythic Rare)
Temporal Extortion
Temporal Extortion BlackBlackBlackBlack (4)
Sorcery

When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.

Take an extra turn after this one.

Planar Chaos (Rare)
Temporal Manipulation
Temporal Manipulation 3BlueBlue (5)
Sorcery

Take an extra turn after this one.

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Portal Second Age (Rare)
Masters Edition II (Rare)
Ultimate Masters (Mythic Rare)
Ultimate Box Toppers (Special)
Special Guests (Mythic Rare)
Temporal Mastery
Temporal Mastery 5BlueBlue (7)
Sorcery

Take an extra turn after this one. Exile Temporal Mastery.

Miracle 1Blue (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Modern Masters 2017 Edition (Mythic Rare)
Other Versions
Avacyn Restored (Mythic Rare)
Temporal Trespass
Temporal Trespass 8BlueBlueBlue (11)
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Take an extra turn after this one. Exile Temporal Trespass.

Assassin's Creed (Mythic Rare)
Other Versions
Fate Reforged (Mythic Rare)
Time Sidewalk (playtest)
Time Sidewalk (playtest) 4BlueBlueBlueBlue (8)
Sorcery

Take an extra turn after this one.

If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.

Mystery Booster (Common)
Time Sieve
Time Sieve BlueBlack (2)
Artifact

Tap, Sacrifice five artifacts: Take an extra turn after this one.

Double Masters (Rare)
Other Versions
Alara Reborn (Rare)
Time Vault
Time Vault 2 (2)
Artifact

Time Vault enters tapped.

Time Vault doesn't untap during your untap step.

If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.

Tap: Take an extra turn after this one.

Vintage Masters (Mythic Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Masters Edition IV (Rare)
Time Walk
Time Walk 1Blue (2)
Sorcery

Take an extra turn after this one.

Vintage Masters (Bonus)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Timestream Navigator
Timestream Navigator 1Blue (2)
Creature — Human Pirate Wizard (1/1)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

2BlueBlue, Tap, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Other Versions
Rivals of Ixalan (Mythic Rare)
Twice Upon a Time
Twice Upon a Time 4BlueBlue (6)
Sorcery

Cast this spell only if you control two or more Doctors.

Take an extra turn after this one. Exile Twice Upon a Time.

Doctor Who Commander (Rare)
Ugin's Nexus
Ugin's Nexus 5 (5)
Legendary Artifact

If a player would begin an extra turn, that player skips that turn instead.

If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.

Khans of Tarkir (Mythic Rare)
Twice Upon a Time (Unlikely Meeting)
Twice Upon a Time (Unlikely Meeting) 2Blue (3)
Sorcery — Adventure

Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

Doctor Who Commander (Rare)
Wanderwine Prophets
Wanderwine Prophets 4BlueBlue (6)
Creature — Merfolk Wizard (4/4)

Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)

Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

Lorwyn (Rare)
Warrior's Oath
Warrior's Oath RedRed (2)
Sorcery

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Double Masters 2022 (Mythic Rare)
Other Versions
Portal Three Kingdoms (Rare)
Wormfang Manta
Wormfang Manta 5BlueBlue (7)
Creature — Nightmare Fish Beast (6/1)

Flying

When Wormfang Manta enters, you skip your next turn.

When Wormfang Manta leaves the battlefield, you take an extra turn after this one.

Judgment (Rare)
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