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Acrobatic Maneuver
( 3)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
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Against All Odds
( 4)
Sorcery
Choose one or both — • Exile target artifact or creature you control, then return it to the battlefield under its owner's control. • Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.
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Aminatou, the Fateshifter
( 3)
Legendary Planeswalker — Aminatou
(3)
+1: Draw a card, then put a card from your hand on top of your library. −1: Exile another target permanent you own, then return it to the battlefield under your control. −6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction. Aminatou, the Fateshifter can be your commander.
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Angel of Glory's Rise
( 7)
Creature — Angel
(4/6)
Flying When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
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Another Chance
( 3)
Instant
You may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.)
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Another Round
( 3)
Sorcery
Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
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Azusa's Many Journeys
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — You may play an additional land this turn. II — You gain 3 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Befriending the Moths
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature you control gets +1/+1 and gains flying until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Behold the Unspeakable
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Creatures you don't control get -2/-0 until your next turn. II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Blood for Bones
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
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Blood on the Snow
( 6)
Snow Sorcery
Choose one — • Destroy all creatures. • Destroy all planeswalkers. Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of spent to cast this spell. ( is mana from a snow source.)
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Blossoming Tortoise
( 4)
Creature — Turtle
(3/3)
Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped. Activated abilities of lands you control cost less to activate. Land creatures you control get +1/+1.
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Blur
( 3)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
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Boseiju Reaches Skyward
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle. II — Put up to one target land card from your graveyard on top of your library. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Brago, King Eternal
( 4)
Legendary Creature — Spirit Noble
(2/4)
Flying Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
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Brokers' Safeguard
( 2)
Instant
Exile target nonartifact creature you control. It perpetually gains "This creature enters the battlefield with an additional shield counter on it." Then return that card to the battlefield under its owner's control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Celestial Gatekeeper
( 5)
Creature — Bird Cleric
(2/2)
Flying When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
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Chandra, Fire of Kaladesh
( 3)
Legendary Creature — Human Shaman
(2/2)
Whenever you cast a red spell, untap Chandra, Fire of Kaladesh. : Chandra, Fire of Kaladesh deals 1 damage to target player or planeswalker. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.
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Cleansing Meditation
( 3)
Sorcery
Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
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Cloudshift
( 1)
Instant
Exile target creature you control, then return that card to the battlefield under your control.
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Comet, Stellar Pup
( 4)
Legendary Planeswalker — Comet
(5)
0: Roll a six-sided die. 1 or 2 — +2, then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 — −1, then return a card with mana value 2 or less from your graveyard to your hand. 4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then −2. 6 — +1, and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.
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Conjurer's Closet
( 5)
Artifact
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
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Conqueror's Galleon
( 4)
Artifact — Vehicle
(2/10)
When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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Cyclopean Snare
( 2)
Artifact
, : Tap target creature, then return Cyclopean Snare to its owner's hand.
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Day of the Dragons
( 7)
Enchantment
When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying. When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
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Deadeye Navigator
( 6)
Creature — Spirit
(5/5)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
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Death's Oasis
( 3)
Enchantment
Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser mana value than the creature that died from your graveyard to your hand. , Sacrifice Death's Oasis: You gain life equal to the highest mana value among creatures you control.
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Decoy Gambit
( 3)
Instant
For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.
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Displace
( 3)
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
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Displacer Kitten
( 4)
Creature — Cat Beast
(2/2)
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
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Distinguished Conjurer
( 2)
Creature — Human Wizard
(1/2)
Whenever another creature enters the battlefield under your control, you gain 1 life. , : Exile another target creature you control, then return it to the battlefield under its owner's control.
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Dogmeat, Ever Loyal
( 3)
Legendary Creature — Dog
(3/3)
When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
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Dromar, the Banisher
( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay . If you do, choose a color, then return all creatures of that color to their owners' hands.
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Druidic Ritual
( 3)
Sorcery
You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
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Eldrazi Displacer
( 3)
Creature — Eldrazi
(3/3)
Devoid (This card has no color.) : Exile another target creature, then return it to the battlefield tapped under its owner's control. ( represents colorless mana.)
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Elesh Norn
( 4)
Legendary Creature — Phyrexian Praetor
(3/5)
Vigilance Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay . , Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
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Ephemerate
( 1)
Instant
Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Era of Enlightenment
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Scry 2. II — You gain 2 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Escape Protocol
( 2)
Enchantment
Whenever you cycle a card, you may pay . When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control.
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Essence Flux
( 1)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
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Eternal Acrobat Toast
( 0)
Stickers
2 — Whenever this creature deals combat damage to a player, exile target creature you control, then return it to the battlefield under its owner's control. 3 — : Untap another target permanent. 3 — 4/4 5 — 7/8
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Fable of the Mirror-Breaker
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token." II — You may discard up to two cards. If you do, draw that many cards. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Far Traveler
( 3)
Legendary Enchantment — Background
Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
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Felidar Guardian
( 4)
Creature — Cat Beast
(1/4)
When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
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Flicker
( 2)
Sorcery
Exile target nontoken permanent, then return it to the battlefield under its owner's control.
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Flicker of Fate
( 2)
Instant
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
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Flickering Spirit
( 4)
Creature — Spirit
(2/2)
Flying : Exile Flickering Spirit, then return it to the battlefield under its owner's control.
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Fortune, Loyal Steed
( 3)
Legendary Creature — Beast Mount
(2/4)
When Fortune, Loyal Steed enters the battlefield, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1
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Ghostly Flicker
( 3)
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
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Hallowed Respite
( 2)
Sorcery
Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Hidetsugu Consumes All
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Destroy each nonland permanent with mana value 1 or less. II — Exile all graveyards. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Huatli, Poet of Unity
( 3)
Legendary Creature — Human Warrior Bard
(2/3)
When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. : Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
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Icewind Stalwart
( 4)
Creature — Tiefling Warrior
(3/3)
Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.
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Ill-Gotten Gains
( 4)
Sorcery
Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
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Illusionist's Stratagem
( 4)
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. Draw a card.
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Incarnation Technique
( 5)
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Mill five cards, then return a creature card from your graveyard to the battlefield.
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Inventive Iteration
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Return up to one target creature or planeswalker to its owner's hand. II — Return an artifact card from your graveyard to your hand. If you can't, draw a card. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Jace, Vryn's Prodigy
( 2)
Legendary Creature — Human Wizard
(0/2)
: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
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Jin-Gitaxias
( 5)
Legendary Creature — Phyrexian Praetor
(5/5)
Ward Whenever you cast a noncreature spell with mana value 3 or greater, draw a card. : Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.
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Journey to Eternity
( 3)
Legendary Enchantment — Aura
Enchant creature you control When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.
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Jugan Defends the Temple
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Create a 1/1 green Human Monk creature token with ": Add ." II — Put a +1/+1 counter on each of up to two target creatures. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Justiciar's Portal
( 2)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
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Kairi, the Swirling Sky
( 6)
Legendary Creature — Dragon Spirit
(6/6)
Flying, ward When Kairi, the Swirling Sky dies, choose one — • Return any number of target nonland permanents with total mana value 6 or less to their owners' hands. • Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.
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Kumano Faces Kakkazan
( 1)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control. II — When you next cast a creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Kytheon, Hero of Akros
( 1)
Legendary Creature — Human Soldier
(2/1)
At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control. : Kytheon gains indestructible until end of turn.
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Landfill
( 5)
Sorcery
Choose a land type. Exile all lands you control of that type. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each permanent completely covered by those cards. Then return the cards you dropped to the battlefield tapped.
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Life of Toshiro Umezawa
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II — Choose one — • Target creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Liliana, Heretical Healer
( 3)
Legendary Creature — Human Cleric
(2/3)
Lifelink Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token.
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Meneldor, Swift Savior
( 4)
Legendary Creature — Bird Soldier
(3/3)
Flying Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control.
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Meticulous Excavation
( 1)
Enchantment
: Return target permanent you control to its owner's hand. If it has unearth, instead exile it, then return that card to its owner's hand. Activate only during your turn.
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Michiko's Reign of Truth
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Mirror of Life Trapping
( 4)
Artifact
Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control.
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Mistmoon Griffin
( 4)
Creature — Griffin
(2/2)
Flying When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.
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Moldgraf Monstrosity
( 7)
Creature — Insect
(8/8)
Trample When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
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Momentary Blink
( 2)
Instant
Exile target creature you control, then return it to the battlefield under its owner's control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Monster Manual
( 4)
Artifact
, : You may put a creature card from your hand onto the battlefield.
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Narset's Reversal
( 2)
Instant
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
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Necromantic Selection
( 7)
Sorcery
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
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Nissa, Vastwood Seer
( 3)
Legendary Creature — Elf Scout
(2/2)
When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle. Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
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Now You See Me . . .
( 1)
Instant
Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat.
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Oji, the Exquisite Blade
( 4)
Legendary Creature — Human Monk
(2/3)
When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2. Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.
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Ojutai Exemplars
( 4)
Creature — Human Monk
(4/4)
Whenever you cast a noncreature spell, choose one — • Tap target creature. • Ojutai Exemplars gains first strike and lifelink until end of turn. • Exile Ojutai Exemplars, then return it to the battlefield tapped under its owner's control.
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Okiba Reckoner Raid
( 1)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent loses 1 life and you gain 1 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Ordinary Pony
( 3)
Host Creature — Horse
(2/3)
When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.
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Pegasus Guardian
( 6)
Creature — Pegasus
(3/3)
Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.
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Planar Incision
( 2)
Instant
Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it.
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Recall
( 1)
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
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Pegasus Guardian (Rescue the Foal)
( 2)
Instant — Adventure
Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.)
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Restoration Angel
( 4)
Creature — Angel
(3/4)
Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
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Roots of Wisdom
( 2)
Sorcery
Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)
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Ruin Ghost
( 2)
Creature — Spirit
(1/1)
, : Exile target land you control, then return it to the battlefield under your control.
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