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Appeal // Authority (Appeal)
Appeal // Authority (Appeal) Green (1)
Sorcery

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

Hour of Devastation (Uncommon)
Appeal // Authority (Authority)
Appeal // Authority (Authority) 1White (2)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

Hour of Devastation (Uncommon)
Reason // Believe (Believe)
Reason // Believe (Believe) 4Green (5)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.

Hour of Devastation (Rare)
Leave // Chance (Chance)
Leave // Chance (Chance) 3Red (4)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Discard any number of cards, then draw that many cards.

Hour of Devastation (Rare)
Claim // Fame (Claim)
Claim // Fame (Claim) Black (1)
Sorcery

Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

Hour of Devastation (Uncommon)
Commit // Memory (Commit)
Commit // Memory (Commit) 3Blue (4)
Instant

Put target spell or nonland permanent into its owner's library second from the top.

Amonkhet (Rare)
Failure // Comply (Comply)
Failure // Comply (Comply) White (1)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

Amonkhet (Rare)
Consign // Oblivion (Consign)
Consign // Oblivion (Consign) 1Blue (2)
Instant

Return target nonland permanent to its owner's hand.

Hour of Devastation (Uncommon)
Refuse // Cooperate (Cooperate)
Refuse // Cooperate (Cooperate) 2Blue (3)
Instant

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Copy target instant or sorcery spell. You may choose new targets for the copy.

Hour of Devastation (Rare)
Cut // Ribbons (Cut)
Cut // Ribbons (Cut) 1Red (2)
Sorcery

Cut deals 4 damage to target creature.

Amonkhet (Rare)
Dusk // Dawn (Dawn)
Dusk // Dawn (Dawn) 3WhiteWhite (5)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.

Amonkhet (Rare)
Driven // Despair (Despair)
Driven // Despair (Despair) 1Black (2)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

Hour of Devastation (Rare)
Destined // Lead (Destined)
Destined // Lead (Destined) 1Black (2)
Instant

Target creature gets +1/+0 and gains indestructible until end of turn.

Amonkhet (Uncommon)
Driven // Despair (Driven)
Driven // Despair (Driven) 1Green (2)
Sorcery

Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

Hour of Devastation (Rare)
Dusk // Dawn (Dusk)
Dusk // Dawn (Dusk) 2WhiteWhite (4)
Sorcery

Destroy all creatures with power 3 or greater.

Amonkhet (Rare)
Grind // Dust (Dust)
Grind // Dust (Dust) 3White (4)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile any number of target creatures that have -1/-1 counters on them.

Hour of Devastation (Rare)
Heaven // Earth (Earth)
Heaven // Earth (Earth) Variable ColorlessRedRed (2)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Earth deals X damage to each creature without flying.

Amonkhet (Rare)
Failure // Comply (Failure)
Failure // Comply (Failure) 1Blue (2)
Instant

Return target spell to its owner's hand.

Amonkhet (Rare)
Claim // Fame (Fame)
Claim // Fame (Fame) 1Red (2)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gets +2/+0 and gains haste until end of turn.

Hour of Devastation (Uncommon)
Farm // Market (Farm)
Farm // Market (Farm) 2White (3)
Instant

Destroy target attacking or blocking creature.

Hour of Devastation (Uncommon)
Mouth // Feed (Feed)
Mouth // Feed (Feed) 3Green (4)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw a card for each creature you control with power 3 or greater.

Amonkhet (Rare)
Prepare // Fight (Fight)
Prepare // Fight (Fight) 3Green (4)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

Amonkhet (Rare)
Start // Finish (Finish)
Start // Finish (Finish) 2Black (3)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

As an additional cost to cast Finish, sacrifice a creature.

Destroy target creature.

Amonkhet (Uncommon)
Grind // Dust (Grind)
Grind // Dust (Grind) 1Black (2)
Sorcery

Put a -1/-1 counter on each of up to two target creatures.

Hour of Devastation (Rare)
Heaven // Earth (Heaven)
Heaven // Earth (Heaven) Variable ColorlessGreen (1)
Instant

Heaven deals X damage to each creature with flying.

Amonkhet (Rare)
Insult // Injury (Injury)
Insult // Injury (Injury) 2Red (3)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player.

Amonkhet (Rare)
Insult // Injury (Insult)
Insult // Injury (Insult) 2Red (3)
Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.

Amonkhet (Rare)
Destined // Lead (Lead)
Destined // Lead (Lead) 3Green (4)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

Amonkhet (Uncommon)
Leave // Chance (Leave)
Leave // Chance (Leave) 1White (2)
Instant

Return any number of target permanents you own to your hand.

Hour of Devastation (Rare)
Farm // Market (Market)
Farm // Market (Market) 2Blue (3)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards, then discard two cards.

Hour of Devastation (Uncommon)
Commit // Memory (Memory)
Commit // Memory (Memory) 4BlueBlue (6)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.

Amonkhet (Rare)
Spring // Mind (Mind)
Spring // Mind (Mind) 4BlueBlue (6)
Instant

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards.

Amonkhet (Uncommon)
Mouth // Feed (Mouth)
Mouth // Feed (Mouth) 2Green (3)
Sorcery

Create a 3/3 green Hippo creature token.

Amonkhet (Rare)
Never // Return (Never)
Never // Return (Never) 1BlackBlack (3)
Sorcery

Destroy target creature or planeswalker.

Amonkhet (Rare)
Consign // Oblivion (Oblivion)
Consign // Oblivion (Oblivion) 4Black (5)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target opponent discards two cards.

Hour of Devastation (Uncommon)
Onward // Victory (Onward)
Onward // Victory (Onward) 2Red (3)
Instant

Target creature gets +X/+0 until end of turn, where X is its power.

Amonkhet (Uncommon)
Prepare // Fight (Prepare)
Prepare // Fight (Prepare) 1White (2)
Instant

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

Amonkhet (Rare)
Rags // Riches (Rags)
Rags // Riches (Rags) 2BlackBlack (4)
Sorcery

All creatures get -2/-2 until end of turn.

Amonkhet (Rare)
Reason // Believe (Reason)
Reason // Believe (Reason) Blue (1)
Sorcery

Scry 3.

Hour of Devastation (Rare)
Reduce // Rubble (Reduce)
Reduce // Rubble (Reduce) 2Blue (3)
Instant

Counter target spell unless its controller pays 3.

Amonkhet (Uncommon)
Refuse // Cooperate (Refuse)
Refuse // Cooperate (Refuse) 3Red (4)
Instant

Refuse deals damage to target spell's controller equal to that spell's converted mana cost.

Hour of Devastation (Rare)
Never // Return (Return)
Never // Return (Return) 3Black (4)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile target card from a graveyard. Create a 2/2 black Zombie creature token.

Amonkhet (Rare)
Cut // Ribbons (Ribbons)
Cut // Ribbons (Ribbons) Variable ColorlessBlackBlack (2)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent loses X life.

Amonkhet (Rare)
Rags // Riches (Riches)
Rags // Riches (Riches) 5BlueBlue (7)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent chooses a creature he or she controls. You gain control of those creatures.

Amonkhet (Rare)
Reduce // Rubble (Rubble)
Reduce // Rubble (Rubble) 2Red (3)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Up to three target lands don't untap during their controller's next untap step.

Amonkhet (Uncommon)
Spring // Mind (Spring)
Spring // Mind (Spring) 2Green (3)
Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Amonkhet (Uncommon)
Start // Finish (Start)
Start // Finish (Start) 2White (3)
Instant

Create two 1/1 white Warrior creature tokens with vigilance.

Amonkhet (Uncommon)
Struggle // Survive (Struggle)
Struggle // Survive (Struggle) 2Red (3)
Instant

Struggle deals damage to target creature equal to the number of lands you control.

Hour of Devastation (Uncommon)
Struggle // Survive (Survive)
Struggle // Survive (Survive) 1Green (2)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her graveyard into his or her library.

Hour of Devastation (Uncommon)
Onward // Victory (Victory)
Onward // Victory (Victory) 2White (3)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

Amonkhet (Uncommon)