+buyback, +target (25)
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target enchantment.
Prevent the next 3 damage that would be dealt to target creature this turn.
Madness , cycling , kicker , flashback , buyback
Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token.
Target opponent loses 2 life. You gain 2 life.
Return target permanent to its owner's hand.
Target creature can't attack this turn.
Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
Return target creature card from your graveyard to your hand.
Target creature gets +2/+2 until end of turn.
Gain control of target creature of an opponent's choice they control.
Fanning the Flames deals X damage to any target.
Buyback—Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target land.
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell.
Target creature attacks this turn if able.
Tap target artifact, creature, or land.
Target player discards a card.
Copy target instant or sorcery spell. You may choose new targets for the copy.
Searing Touch deals 1 damage to any target.
Target creature gets +3/+0 until end of turn.
Destroy target artifact.
Buyback—Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target nonblack creature. It can't be regenerated.
Counter target spell with mana value X.
Target land becomes a 2/2 creature that's still a land. <I>(This effect lasts indefinitely.)</I>
Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Target player takes an extra turn after this one.
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
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