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_____ _____ _____ Trespasser
_____ _____ _____ Trespasser 1Blue (2)
Creature — Human Rogue Guest (2/1)

When this creature enters the battlefield, you may put a name sticker on it.

3Blue: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.

Unfinity (Uncommon)
Angelic Sell-Sword
Angelic Sell-Sword 4White (5)
Creature — Angel Mercenary (4/4)

Flying, vigilance

Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.

Outlaws of Thunder Junction Commander (Rare)
Armorer Guildmage
Armorer Guildmage Red (1)
Creature — Human Wizard (1/1)

Black, Tap: Target creature gets +1/+0 until end of turn.

Green, Tap: Target creature gets +0/+1 until end of turn.

Mirage (Common)
At Knifepoint
At Knifepoint 1BlackRed (3)
Enchantment

As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Whenever you commit a crime, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.

Outlaws of Thunder Junction (Uncommon)
Azimaet Drake
Azimaet Drake 2Blue (3)
Creature — Drake (1/3)

Flying

Blue: Azimaet Drake gets +1/+0 until end of turn. Activate only once each turn.

Mirage (Common)
Barbed Sliver
Barbed Sliver 2Red (3)
Creature — Sliver (2/2)

All Sliver creatures have "2: This creature gets +1/+0 until end of turn."

Tempest Remastered (Common)
Other Versions
Tempest (Uncommon)
Premium Deck Series: Slivers (Uncommon)
Barrow Naughty
Barrow Naughty 1Black (2)
Creature — Faerie (1/3)

Flying

Barrow Naughty has lifelink as long as you control another Faerie.

2Black: Barrow Naughty gets +1/+0 until end of turn.

Wilds of Eldraine (Common)
Bladed Battle-Fan
Bladed Battle-Fan 1Black (2)
Artifact — Equipment

Flash

When Bladed Battle-Fan enters the battlefield, attach it to target creature you control. That creature gains indestructible until end of turn.

Equipped creature gets +1/+0.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

March of the Machine (Common)
Blistering Dieflyn
Blistering Dieflyn 3Red (4)
Creature — Imp (0/1)

Flying

Black or Red: Blistering Dieflyn gets +1/+0 until end of turn.

Shadowmoor (Common)
Bloodvial Purveyor
Bloodvial Purveyor 2BlackBlack (4)
Creature — Vampire (5/6)

Flying, trample

Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.

Innistrad: Crimson Vow (Rare)
Brimstone Roundup
Brimstone Roundup 1Red (2)
Enchantment

Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Plot 2Red (You may pay 2Red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Brutal Deceiver
Brutal Deceiver 2Red (3)
Creature — Spirit (2/2)

1: Look at the top card of your library.

2: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate only once each turn.

Champions of Kamigawa (Common)
Callous Deceiver
Callous Deceiver 2Blue (3)
Creature — Spirit (1/3)

1: Look at the top card of your library.

2: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate only once each turn.

Champions of Kamigawa (Common)
Capashen Knight
Capashen Knight 1White (2)
Creature — Human Knight (1/1)

First strike (This creature deals combat damage before creatures without first strike.)

1White: Capashen Knight gets +1/+0 until end of turn.

Magic 2014 Core Set (Common)
Other Versions
Urza's Destiny (Common)
Captain Lannery Storm
Captain Lannery Storm 2Red (3)
Legendary Creature — Human Pirate (2/2)

Haste

Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Ixalan (Rare)
Dominaria United Commander (Rare)
Jumpstart 2022 (Rare)
March of the Machine Multiverse Legends (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Coastline Marauders
Coastline Marauders 2Red (3)
Creature — Human Pirate (0/3)

Trample

Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls.

Encore 4RedRed (4RedRed, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Uncommon)
Creeping Trailblazer
Creeping Trailblazer RedGreen (2)
Creature — Elemental (2/2)

Other Elementals you control get +1/+0.

2RedGreen: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.

Core Set 2020 (Uncommon)
Crown of Fury
Crown of Fury 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has first strike.

Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.

Onslaught (Common)
Cutthroat Contender
Cutthroat Contender Black (1)
Creature — Vampire Warrior (1/1)

Pay 1 life: Cutthroat Contender gets +1/+0 until end of turn. Activate only once each turn.

Streets of New Capenna (Common)
Dauthi Mercenary
Dauthi Mercenary 2Black (3)
Creature — Dauthi Knight Mercenary (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

1Black: Dauthi Mercenary gets +1/+0 until end of turn.

Vintage Masters (Common)
Other Versions
Tempest (Uncommon)
Dirtwater Wraith
Dirtwater Wraith 3Black (4)
Creature — Wraith (1/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Black: Dirtwater Wraith gets +1/+0 until end of turn.

Mirage (Common)
Dr. Madison Li
Dr. Madison Li BlueRedWhite (3)
Legendary Creature — Human Scientist (2/3)

Whenever you cast an artifact spell, you get Energy (an energy counter).

Tap, Pay Energy: Target creature gets +1/+0 and gains trample and haste until end of turn.

Tap, Pay EnergyEnergyEnergy: Draw a card.

Tap, Pay EnergyEnergyEnergyEnergyEnergy: Return target artifact card from your graveyard to the battlefield tapped.

Magic The Gathering—Fallout (Mythic Rare)
Draconic Destiny
Draconic Destiny 1RedRed (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying, haste, and "1: This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types.

When enchanted creature dies, return Draconic Destiny to its owner's hand.

The Brothers' War (Mythic Rare)
Dragon Engine
Dragon Engine 3 (3)
Artifact Creature — Construct (1/3)

2: Dragon Engine gets +1/+0 until end of turn.

Dominaria Remastered (Common)
Other Versions
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Antiquities (Common)
Masters Edition (Common)
Masters Edition IV (Common)
Drake Hatchling
Drake Hatchling 2Blue (3)
Creature — Drake (1/3)

Flying

Blue: Drake Hatchling gets +1/+0 until end of turn. Activate only once each turn.

Mercadian Masques (Common)
Dream Trawler
Dream Trawler 2WhiteWhiteBlueBlue (6)
Creature — Sphinx (3/5)

Flying, lifelink

Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.

Whenever Dream Trawler attacks, draw a card.

Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.

Theros Beyond Death (Rare)
Dronepack Kindred
Dronepack Kindred (0)
Creature — Eldrazi Werewolf (5/7)

Trample

1: Dronepack Kindred gets +1/+0 until end of turn.

Eldritch Moon (Common)
Duergar Cave-Guard
Duergar Cave-Guard 3Red (4)
Creature — Dwarf Warrior (1/3)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Red or White: Duergar Cave-Guard gets +1/+0 until end of turn.

Eventide (Uncommon)
Duskworker
Duskworker 4 (4)
Artifact Creature — Construct (2/2)

Whenever Duskworker becomes blocked, regenerate it.

3: Duskworker gets +1/+0 until end of turn.

Mirrodin (Uncommon)
Enslaved Dwarf
Enslaved Dwarf Red (1)
Creature — Dwarf (1/1)

Red, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.

Torment (Common)
Ertha Jo, Frontier Mentor
Ertha Jo, Frontier Mentor 2RedWhite (4)
Legendary Creature — Kor Advisor (2/4)

When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.

Outlaws of Thunder Junction (Uncommon)
Fallaji Dragon Engine
Fallaji Dragon Engine 8 (8)
Artifact Creature — Dragon (5/5)

Flying

2: Fallaji Dragon Engine gets +1/+0 until end of turn.

//PRT-Prototype_Mech//

2Red

Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

1/3

The Brothers' War (Uncommon)
Folk of the Pines
Folk of the Pines 4Green (5)
Creature — Dryad (2/5)

1Green: Folk of the Pines gets +1/+0 until end of turn.

Masters Edition II (Common)
Other Versions
Ice Age (Common)
Form a Posse
Form a Posse Variable ColorlessRedWhite (2)
Sorcery

Create X 1/1 red Mercenary creature tokens with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Outlaws of Thunder Junction (Uncommon)
Grim Draugr
Grim Draugr 2Black (3)
Snow Creature — Zombie Berserker (3/2)

1Snow: Grim Draugr gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. Snow can be paid with one mana from a snow source.)

Kaldheim (Common)
Hate Weaver
Hate Weaver 1Black (2)
Creature — Zombie Wizard (2/1)

2: Target blue or red creature gets +1/+0 until end of turn.

Tenth Edition (Uncommon)
Other Versions
Invasion (Uncommon)
Hellspur Posse Boss
Hellspur Posse Boss 2RedRed (4)
Creature — Lizard Rogue (2/4)

Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Outlaws of Thunder Junction (Rare)
Henchfiend of Ukor
Henchfiend of Ukor 3Red (4)
Creature — Ogre (3/2)

Haste

Echo 1Black (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Black or Red: Henchfiend of Ukor gets +1/+0 until end of turn.

Time Spiral Remastered (Uncommon)
Other Versions
Future Sight (Common)
Henrika, Infernal Seer
Henrika, Infernal Seer (0)
Legendary Creature — Vampire (3/4)

Flying, deathtouch, lifelink

1BlackBlack: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.

Innistrad: Crimson Vow (Mythic Rare)
Hex Parasite
Hex Parasite 1 (1)
Artifact Creature — Phyrexian Insect (1/1)

Variable ColorlessPhyrexian Black: Remove up to X counters from target permanent. For each counter removed this way, Hex Parasite gets +1/+0 until end of turn. (Phyrexian Black can be paid with either Black or 2 life.)

New Phyrexia (Rare)
Icatian Lieutenant
Icatian Lieutenant WhiteWhite (2)
Creature — Human Soldier (1/2)

1White: Target Soldier creature gets +1/+0 until end of turn.

Masters Edition (Common)
Other Versions
Fallen Empires (Rare)
Immolating Souleater
Immolating Souleater 2 (2)
Artifact Creature — Phyrexian Dog (1/1)

Phyrexian Red: Immolating Souleater gets +1/+0 until end of turn. (Phyrexian Red can be paid with either Red or 2 life.)

New Phyrexia (Common)
Incited Rabble
Incited Rabble (0)
Creature — Human (2/3)

Incited Rabble attacks each combat if able.

2: Incited Rabble gets +1/+0 until end of turn.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Jousting Dummy
Jousting Dummy 2 (2)
Artifact Creature — Scarecrow Knight (2/1)

3: Jousting Dummy gets +1/+0 until end of turn.

Jumpstart (Common)
Other Versions
Throne of Eldraine (Common)
Kjeldoran Knight
Kjeldoran Knight WhiteWhite (2)
Creature — Human Knight (1/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

1White: Kjeldoran Knight gets +1/+0 until end of turn.

WhiteWhite: Kjeldoran Knight gets +0/+2 until end of turn.

Ice Age (Rare)
Knight of Stromgald
Knight of Stromgald BlackBlack (2)
Creature — Human Knight (2/1)

Protection from white

Black: Knight of Stromgald gains first strike until end of turn.

BlackBlack: Knight of Stromgald gets +1/+0 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Kozilek's Shrieker
Kozilek's Shrieker 2Black (3)
Creature — Eldrazi Drone (3/2)

Devoid (This card has no color.)

Colorless: Kozilek's Shrieker gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. Colorless represents colorless mana.)

Oath of the Gatewatch (Common)
Krark-Clan Grunt
Krark-Clan Grunt 2Red (3)
Creature — Goblin Warrior (2/2)

Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.

Mirrodin (Common)
Kusari-Gama
Kusari-Gama 3 (3)
Artifact — Equipment

Equipped creature has "2: This creature gets +1/+0 until end of turn."

Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Champions of Kamigawa (Rare)
Lassoed by the Law
Lassoed by the Law 3White (4)
Enchantment

When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield.

When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Outlaws of Thunder Junction (Uncommon)
Lava Zombie
Lava Zombie 1BlackRed (3)
Creature — Zombie (4/3)

When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.

2: Lava Zombie gets +1/+0 until end of turn.

Planeshift (Common)
Liberated Dwarf
Liberated Dwarf Red (1)
Creature — Dwarf (1/1)

Red, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.

Judgment (Common)
Lowland Oaf
Lowland Oaf 3Red (4)
Creature — Giant Warrior (3/3)

Tap: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.

Lorwyn (Common)
Mogg Cannon
Mogg Cannon 2 (2)
Artifact

Tap: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.

Tempest (Uncommon)
Moltensteel Dragon
Moltensteel Dragon 4Phyrexian RedPhyrexian Red (6)
Artifact Creature — Phyrexian Dragon (4/4)

(Phyrexian Red can be paid with either Red or 2 life.)

Flying

Phyrexian Red: Moltensteel Dragon gets +1/+0 until end of turn.

New Phyrexia (Rare)
Mourner's Surprise
Mourner's Surprise 1Black (2)
Sorcery

Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Outlaws of Thunder Junction (Common)
Narstad Scrapper
Narstad Scrapper 5 (5)
Artifact Creature — Construct (3/3)

2: Narstad Scrapper gets +1/+0 until end of turn.

Avacyn Restored (Common)
Nezumi Linkbreaker
Nezumi Linkbreaker Black (1)
Creature — Rat Warlock (1/1)

When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Outlaws of Thunder Junction (Common)
Order of Leitbur
Order of Leitbur WhiteWhite (2)
Creature — Human Cleric Knight (2/1)

Protection from black

White: Order of Leitbur gains first strike until end of turn.

WhiteWhite: Order of Leitbur gets +1/+0 until end of turn.

Masters Edition (Common)
Other Versions
Fallen Empires (Common)
Order of the Ebon Hand
Order of the Ebon Hand BlackBlack (2)
Creature — Cleric Knight (2/1)

Protection from white

Black: Order of the Ebon Hand gains first strike until end of turn.

BlackBlack: Order of the Ebon Hand gets +1/+0 until end of turn.

Masters Edition (Common)
Other Versions
Fallen Empires (Common)
Order of the White Shield
Order of the White Shield WhiteWhite (2)
Creature — Human Knight (2/1)

Protection from black

White: Order of the White Shield gains first strike until end of turn.

WhiteWhite: Order of the White Shield gets +1/+0 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Pardic Lancer
Pardic Lancer 4Red (5)
Creature — Human Barbarian (3/2)

Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.

Torment (Common)
Phyrexian Battleflies
Phyrexian Battleflies Black (1)
Creature — Phyrexian Insect (0/1)

Flying

Black: Phyrexian Battleflies gets +1/+0 until end of turn. Activate no more than twice each turn.

Duel Decks: Phyrexia vs. the Coalition (Common)
Other Versions
Invasion (Common)
Phyrexian Snowcrusher
Phyrexian Snowcrusher 6 (6)
Snow Artifact Creature — Phyrexian Juggernaut (6/5)

Phyrexian Snowcrusher attacks each combat if able.

1Snow: Phyrexian Snowcrusher gets +1/+0 until end of turn. (Snow can be paid with one mana from a snow source.)

Coldsnap (Uncommon)
Pit Imp
Pit Imp Black (1)
Creature — Imp (0/1)

Flying

Black: Pit Imp gets +1/+0 until end of turn. Activate no more than twice each turn.

Tempest (Common)
Prickly Pair
Prickly Pair 2Red (3)
Creature — Plant Mercenary (2/2)

When Prickly Pair enters the battlefield, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Outlaws of Thunder Junction (Common)
Prosperity Tycoon
Prosperity Tycoon 3White (4)
Creature — Human Noble (4/2)

When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

2, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)

Outlaws of Thunder Junction (Uncommon)
Prossh, Skyraider of Kher
Prossh, Skyraider of Kher 3BlackRedGreen (6)
Legendary Creature — Dragon (5/5)

When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it.

Flying

Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.

Commander Legends (Mythic Rare)
Other Versions
Commander 2013 Edition (Mythic Rare)
Masters 25 (Mythic Rare)
Rakish Crew
Rakish Crew 2Black (3)
Enchantment

When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Outlaws of Thunder Junction (Uncommon)
Ridged Kusite
Ridged Kusite Black (1)
Creature — Horror Spellshaper (1/1)

1Black, Tap, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn.

Time Spiral Remastered (Common)
Other Versions
Planar Chaos (Common)
Rimehorn Aurochs
Rimehorn Aurochs 4Green (5)
Snow Creature — Aurochs (3/3)

Trample

Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

2Snow: Target creature blocks target creature this turn if able. (Snow can be paid with one mana from a snow source.)

Coldsnap (Uncommon)
Roterothopter
Roterothopter 1 (1)
Artifact Creature — Thopter (0/2)

Flying

2: Roterothopter gets +1/+0 until end of turn. Activate no more than twice each turn.

Masters Edition II (Common)
Other Versions
Homelands (Common)
Sacred Armory
Sacred Armory 2 (2)
Artifact

2: Target creature gets +1/+0 until end of turn.

Magic 2015 Core Set (Uncommon)
Scourge of the Nobilis
Scourge of the Nobilis 2Red or White (3)
Enchantment — Aura

Enchant creature

As long as enchanted creature is red, it gets +1/+1 and has "Red or White: This creature gets +1/+0 until end of turn."

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Eventide (Common)
Sea Spirit
Sea Spirit 4Blue (5)
Creature — Elemental Spirit (2/3)

Blue: Sea Spirit gets +1/+0 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Seafloor Stalker
Seafloor Stalker 2Blue (3)
Creature — Merfolk Rogue (2/3)

4Blue: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs 1 less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Common)
Selvala, Eager Trailblazer
Selvala, Eager Trailblazer 2GreenWhite (4)
Legendary Creature — Elf Scout (4/5)

Vigilance

Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Tap: Choose a color. Add one mana of that color for each different power among creatures you control.

Outlaws of Thunder Junction (Mythic Rare)
Sewer Rats
Sewer Rats Black (1)
Creature — Rat (1/1)

Black, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn.

Battle Royale Box Set (Common)
Other Versions
Mirage (Common)
Shaper Guildmage
Shaper Guildmage Blue (1)
Creature — Human Wizard (1/1)

White, Tap: Target creature gains first strike until end of turn.

Black, Tap: Target creature gets +1/+0 until end of turn.

Mirage (Common)
Silver Deputy
Silver Deputy 2 (2)
Artifact Creature — Mercenary (1/2)

When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top.

Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.

Outlaws of Thunder Junction (Common)
Skophos Warleader
Skophos Warleader 4Red (5)
Creature — Minotaur Warrior (4/5)

Red, Sacrifice another creature or an enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Theros Beyond Death (Common)
Snow Fortress
Snow Fortress 5 (5)
Artifact Creature — Wall (0/4)

Defender (This creature can't attack.)

1: Snow Fortress gets +1/+0 until end of turn.

1: Snow Fortress gets +0/+1 until end of turn.

3: Snow Fortress deals 1 damage to target creature without flying that's attacking you.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Rare)
Soldevi Simulacrum
Soldevi Simulacrum 4 (4)
Artifact Creature — Soldier (2/4)

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

1: Soldevi Simulacrum gets +1/+0 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Soltari Crusader
Soltari Crusader 2White (3)
Creature — Soltari Knight (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

1White: Soltari Crusader gets +1/+0 until end of turn.

Tempest (Uncommon)
Steel Hellkite
Steel Hellkite 6 (6)
Artifact Creature — Dragon (5/5)

Flying

2: Steel Hellkite gets +1/+0 until end of turn.

Variable Colorless: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.

Murders at Karlov Manor Commander (Rare)
Other Versions
Scars of Mirrodin (Rare)
Commander 2014 (Rare)
Commander 2017 (Rare)
Commander Anthology 2018 (Rare)
Commander 2018 (Rare)
Commander 2021 (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
The Brothers' War Commander (Rare)
Commander Masters (Rare)
Stillmoon Cavalier
Stillmoon Cavalier 1White or BlackWhite or Black (3)
Creature — Zombie Knight (2/1)

Protection from white and from black

White or Black: Stillmoon Cavalier gains flying until end of turn.

White or Black: Stillmoon Cavalier gains first strike until end of turn.

White or BlackWhite or Black: Stillmoon Cavalier gets +1/+0 until end of turn.

Eventide (Rare)
Stromgald Crusader
Stromgald Crusader BlackBlack (2)
Creature — Zombie Knight (2/1)

Protection from white

Black: Stromgald Crusader gains flying until end of turn.

BlackBlack: Stromgald Crusader gets +1/+0 until end of turn.

Coldsnap (Uncommon)
Survive the Night
Survive the Night 2White (3)
Instant

Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Shadows over Innistrad (Common)
Tattermunge Witch
Tattermunge Witch 1Red or Green (2)
Creature — Goblin Shaman (2/1)

RedGreen: Each blocked creature gets +1/+0 and gains trample until end of turn.

Modern Masters 2017 Edition (Uncommon)
Other Versions
Shadowmoor (Uncommon)
The Pride of Hull Clade
The Pride of Hull Clade 10Green (11)
Legendary Creature — Crocodile Elk Turtle (2/15)

This spell costs Variable Colorless less to cast, where X is the total toughness of creatures you control.

Defender

2BlueBlue: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.

Murders at Karlov Manor (Mythic Rare)
Thran Forge
Thran Forge 3 (3)
Artifact

2: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.

Weatherlight (Uncommon)
Tooth of Chiss-Goria
Tooth of Chiss-Goria 3 (3)
Artifact

Flash

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Tap: Target creature gets +1/+0 until end of turn.

Mirrodin (Common)
Traveling Minister
Traveling Minister White (1)
Creature — Human Cleric (1/1)

Tap: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.

Innistrad: Crimson Vow (Common)
Unfortunate Accident
Unfortunate Accident Black (1)
Instant

Spree (Choose one or more additional costs.)

+ 2Black — Destroy target creature.

+ 1 — Create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Outlaws of Thunder Junction (Uncommon)
Vampire Bats
Vampire Bats Black (1)
Creature — Bat (0/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Black: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.

Duel Decks Anthology, Garruk vs. Liliana (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Legends (Common)
Tenth Edition (Common)
Duel Decks: Garruk vs. Liliana (Common)
Viscerid Deepwalker
Viscerid Deepwalker 4Blue (5)
Creature — Homarid Warrior (2/3)

Blue: Viscerid Deepwalker gets +1/+0 until end of turn.

Suspend 4—Blue (Rather than cast this card from your hand, you may pay Blue and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Time Spiral (Common)
Wall of Opposition
Wall of Opposition 3RedRed (5)
Creature — Wall (0/6)

Defender (This creature can't attack.)

1: Wall of Opposition gets +1/+0 until end of turn.

Chronicles (Uncommon)
Other Versions
Legends (Rare)
Wall of Water
Wall of Water 1BlueBlue (3)
Creature — Wall (0/5)

Defender (This creature can't attack.)

Blue: Wall of Water gets +1/+0 until end of turn.

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Wandering Goblins
Wandering Goblins 2Red (3)
Creature — Goblin Warrior (0/3)

Domain — 3: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.

Conflux (Common)
Wanted Griffin
Wanted Griffin 3White (4)
Creature — Griffin (3/2)

Flying

When Wanted Griffin dies, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Outlaws of Thunder Junction (Common)
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