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_____ _____ _____ Trespasser
( 2)
Creature — Human Rogue Guest
(2/1)
When this creature enters the battlefield, you may put a name sticker on it. : This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.
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Angelic Sell-Sword
( 5)
Creature — Angel Mercenary
(4/4)
Flying, vigilance Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.
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At Knifepoint
( 3)
Enchantment
As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
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Azimaet Drake
( 3)
Creature — Drake
(1/3)
Flying : Azimaet Drake gets +1/+0 until end of turn. Activate only once each turn.
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Barbed Sliver
( 3)
Creature — Sliver
(2/2)
All Sliver creatures have ": This creature gets +1/+0 until end of turn."
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Barrow Naughty
( 2)
Creature — Faerie
(1/3)
Flying Barrow Naughty has lifelink as long as you control another Faerie. : Barrow Naughty gets +1/+0 until end of turn.
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Bladed Battle-Fan
( 2)
Artifact — Equipment
Flash When Bladed Battle-Fan enters the battlefield, attach it to target creature you control. That creature gains indestructible until end of turn. Equipped creature gets +1/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Blistering Dieflyn
( 4)
Creature — Imp
(0/1)
Flying : Blistering Dieflyn gets +1/+0 until end of turn.
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Bloodvial Purveyor
( 4)
Creature — Vampire
(5/6)
Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
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Brutal Deceiver
( 3)
Creature — Spirit
(2/2)
: Look at the top card of your library. : Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate only once each turn.
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Callous Deceiver
( 3)
Creature — Spirit
(1/3)
: Look at the top card of your library. : Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate only once each turn.
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Capashen Knight
( 2)
Creature — Human Knight
(1/1)
First strike (This creature deals combat damage before creatures without first strike.) : Capashen Knight gets +1/+0 until end of turn.
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Captain Lannery Storm
( 3)
Legendary Creature — Human Pirate
(2/2)
Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
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Creeping Trailblazer
( 2)
Creature — Elemental
(2/2)
Other Elementals you control get +1/+0. : Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.
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Crown of Fury
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has first strike. Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
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Cutthroat Contender
( 1)
Creature — Vampire Warrior
(1/1)
Pay 1 life: Cutthroat Contender gets +1/+0 until end of turn. Activate only once each turn.
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Dauthi Mercenary
( 3)
Creature — Dauthi Knight Mercenary
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) : Dauthi Mercenary gets +1/+0 until end of turn.
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Dirtwater Wraith
( 4)
Creature — Wraith
(1/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) : Dirtwater Wraith gets +1/+0 until end of turn.
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Draconic Destiny
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying, haste, and ": This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types. When enchanted creature dies, return Draconic Destiny to its owner's hand.
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Dragon Engine
( 3)
Artifact Creature — Construct
(1/3)
: Dragon Engine gets +1/+0 until end of turn.
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Drake Hatchling
( 3)
Creature — Drake
(1/3)
Flying : Drake Hatchling gets +1/+0 until end of turn. Activate only once each turn.
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Dream Trawler
( 6)
Creature — Sphinx
(3/5)
Flying, lifelink Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. Whenever Dream Trawler attacks, draw a card. Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.
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Dronepack Kindred
( 0)
Creature — Eldrazi Werewolf
(5/7)
Trample : Dronepack Kindred gets +1/+0 until end of turn.
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Duergar Cave-Guard
( 4)
Creature — Dwarf Warrior
(1/3)
Wither (This deals damage to creatures in the form of -1/-1 counters.) : Duergar Cave-Guard gets +1/+0 until end of turn.
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Duskworker
( 4)
Artifact Creature — Construct
(2/2)
Whenever Duskworker becomes blocked, regenerate it. : Duskworker gets +1/+0 until end of turn.
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Enslaved Dwarf
( 1)
Creature — Dwarf
(1/1)
, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.
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Ertha Jo, Frontier Mentor
( 4)
Legendary Creature — Kor Advisor
(2/4)
When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
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Fallaji Dragon Engine
( 8)
Artifact Creature — Dragon
(5/5)
Flying : Fallaji Dragon Engine gets +1/+0 until end of turn. //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 1/3
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Folk of the Pines
( 5)
Creature — Dryad
(2/5)
: Folk of the Pines gets +1/+0 until end of turn.
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Form a Posse
( 2)
Sorcery
Create X 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Hate Weaver
( 2)
Creature — Zombie Wizard
(2/1)
: Target blue or red creature gets +1/+0 until end of turn.
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Hellspur Posse Boss
( 4)
Creature — Lizard Rogue
(2/4)
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Henchfiend of Ukor
( 4)
Creature — Ogre
(3/2)
Haste Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : Henchfiend of Ukor gets +1/+0 until end of turn.
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Henrika, Infernal Seer
( 0)
Legendary Creature — Vampire
(3/4)
Flying, deathtouch, lifelink : Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.
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Icatian Lieutenant
( 2)
Creature — Human Soldier
(1/2)
: Target Soldier creature gets +1/+0 until end of turn.
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Incited Rabble
( 0)
Creature — Human
(2/3)
Incited Rabble attacks each combat if able. : Incited Rabble gets +1/+0 until end of turn.
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Jousting Dummy
( 2)
Artifact Creature — Scarecrow Knight
(2/1)
: Jousting Dummy gets +1/+0 until end of turn.
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Kjeldoran Knight
( 2)
Creature — Human Knight
(1/1)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) : Kjeldoran Knight gets +1/+0 until end of turn. : Kjeldoran Knight gets +0/+2 until end of turn.
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Knight of Stromgald
( 2)
Creature — Human Knight
(2/1)
Protection from white : Knight of Stromgald gains first strike until end of turn. : Knight of Stromgald gets +1/+0 until end of turn.
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Kozilek's Shrieker
( 3)
Creature — Eldrazi Drone
(3/2)
Devoid (This card has no color.) : Kozilek's Shrieker gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. represents colorless mana.)
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Krark-Clan Grunt
( 3)
Creature — Goblin Warrior
(2/2)
Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
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Kusari-Gama
( 3)
Artifact — Equipment
Equipped creature has ": This creature gets +1/+0 until end of turn." Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Lassoed by the Law
( 4)
Enchantment
When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield. When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Lava Zombie
( 3)
Creature — Zombie
(4/3)
When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand. : Lava Zombie gets +1/+0 until end of turn.
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Liberated Dwarf
( 1)
Creature — Dwarf
(1/1)
, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.
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Lowland Oaf
( 4)
Creature — Giant Warrior
(3/3)
: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.
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Mogg Cannon
( 2)
Artifact
: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.
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Moltensteel Dragon
( 6)
Artifact Creature — Phyrexian Dragon
(4/4)
( can be paid with either or 2 life.) Flying : Moltensteel Dragon gets +1/+0 until end of turn.
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Mourner's Surprise
( 2)
Sorcery
Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Narstad Scrapper
( 5)
Artifact Creature — Construct
(3/3)
: Narstad Scrapper gets +1/+0 until end of turn.
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Nezumi Linkbreaker
( 1)
Creature — Rat Warlock
(1/1)
When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Order of Leitbur
( 2)
Creature — Human Cleric Knight
(2/1)
Protection from black : Order of Leitbur gains first strike until end of turn. : Order of Leitbur gets +1/+0 until end of turn.
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Order of the Ebon Hand
( 2)
Creature — Cleric Knight
(2/1)
Protection from white : Order of the Ebon Hand gains first strike until end of turn. : Order of the Ebon Hand gets +1/+0 until end of turn.
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Order of the White Shield
( 2)
Creature — Human Knight
(2/1)
Protection from black : Order of the White Shield gains first strike until end of turn. : Order of the White Shield gets +1/+0 until end of turn.
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Pardic Lancer
( 5)
Creature — Human Barbarian
(3/2)
Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.
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Phyrexian Battleflies
( 1)
Creature — Phyrexian Insect
(0/1)
Flying : Phyrexian Battleflies gets +1/+0 until end of turn. Activate no more than twice each turn.
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Phyrexian Snowcrusher
( 6)
Snow Artifact Creature — Phyrexian Juggernaut
(6/5)
Phyrexian Snowcrusher attacks each combat if able. : Phyrexian Snowcrusher gets +1/+0 until end of turn. ( can be paid with one mana from a snow source.)
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Pit Imp
( 1)
Creature — Imp
(0/1)
Flying : Pit Imp gets +1/+0 until end of turn. Activate no more than twice each turn.
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Prickly Pair
( 3)
Creature — Plant Mercenary
(2/2)
When Prickly Pair enters the battlefield, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Prosperity Tycoon
( 4)
Creature — Human Noble
(4/2)
When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." , Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
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Prossh, Skyraider of Kher
( 6)
Legendary Creature — Dragon
(5/5)
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it. Flying Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.
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Rakish Crew
( 3)
Enchantment
When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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Rimehorn Aurochs
( 5)
Snow Creature — Aurochs
(3/3)
Trample Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. : Target creature blocks target creature this turn if able. ( can be paid with one mana from a snow source.)
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Roterothopter
( 1)
Artifact Creature — Thopter
(0/2)
Flying : Roterothopter gets +1/+0 until end of turn. Activate no more than twice each turn.
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Sacred Armory
( 2)
Artifact
: Target creature gets +1/+0 until end of turn.
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Scourge of the Nobilis
( 3)
Enchantment — Aura
Enchant creature As long as enchanted creature is red, it gets +1/+1 and has ": This creature gets +1/+0 until end of turn." As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
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Sea Spirit
( 5)
Creature — Elemental Spirit
(2/3)
: Sea Spirit gets +1/+0 until end of turn.
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Selvala, Eager Trailblazer
( 4)
Legendary Creature — Elf Scout
(4/5)
Vigilance Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." : Choose a color. Add one mana of that color for each different power among creatures you control.
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Sewer Rats
( 1)
Creature — Rat
(1/1)
, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn.
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Silver Deputy
( 2)
Artifact Creature — Mercenary
(1/2)
When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. : Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
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Skophos Warleader
( 5)
Creature — Minotaur Warrior
(4/5)
, Sacrifice another creature or an enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Snow Fortress
( 5)
Artifact Creature — Wall
(0/4)
Defender (This creature can't attack.) : Snow Fortress gets +1/+0 until end of turn. : Snow Fortress gets +0/+1 until end of turn. : Snow Fortress deals 1 damage to target creature without flying that's attacking you.
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Soldevi Simulacrum
( 4)
Artifact Creature — Soldier
(2/4)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) : Soldevi Simulacrum gets +1/+0 until end of turn.
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Soltari Crusader
( 3)
Creature — Soltari Knight
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) : Soltari Crusader gets +1/+0 until end of turn.
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Steel Hellkite
( 6)
Artifact Creature — Dragon
(5/5)
Flying : Steel Hellkite gets +1/+0 until end of turn. : Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.
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Stillmoon Cavalier
( 3)
Creature — Zombie Knight
(2/1)
Protection from white and from black : Stillmoon Cavalier gains flying until end of turn. : Stillmoon Cavalier gains first strike until end of turn. : Stillmoon Cavalier gets +1/+0 until end of turn.
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Stromgald Crusader
( 2)
Creature — Zombie Knight
(2/1)
Protection from white : Stromgald Crusader gains flying until end of turn. : Stromgald Crusader gets +1/+0 until end of turn.
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Survive the Night
( 3)
Instant
Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Tattermunge Witch
( 2)
Creature — Goblin Shaman
(2/1)
: Each blocked creature gets +1/+0 and gains trample until end of turn.
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The Pride of Hull Clade
( 11)
Legendary Creature — Crocodile Elk Turtle
(2/15)
This spell costs less to cast, where X is the total toughness of creatures you control. Defender : Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
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Thran Forge
( 3)
Artifact
: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.
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Tooth of Chiss-Goria
( 3)
Artifact
Flash Affinity for artifacts (This spell costs less to cast for each artifact you control.) : Target creature gets +1/+0 until end of turn.
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Traveling Minister
( 1)
Creature — Human Cleric
(1/1)
: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.
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Unfortunate Accident
( 1)
Instant
Spree (Choose one or more additional costs.) + — Destroy target creature. + — Create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Vampire Bats
( 1)
Creature — Bat
(0/1)
Flying (This creature can't be blocked except by creatures with flying or reach.) : Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
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Viscerid Deepwalker
( 5)
Creature — Homarid Warrior
(2/3)
: Viscerid Deepwalker gets +1/+0 until end of turn. Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Wall of Opposition
( 5)
Creature — Wall
(0/6)
Defender (This creature can't attack.) : Wall of Opposition gets +1/+0 until end of turn.
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Wall of Water
( 3)
Creature — Wall
(0/5)
Defender (This creature can't attack.) : Wall of Water gets +1/+0 until end of turn.
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Wandering Goblins
( 3)
Creature — Goblin Warrior
(0/3)
Domain — : Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.
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Wanted Griffin
( 4)
Creature — Griffin
(3/2)
Flying When Wanted Griffin dies, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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