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Bandit's Talent
Bandit's Talent 1Black (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Bandit's Talent enters, each opponent discards two cards unless they discard a nonland card.

Black: Level 2

//Level_2//

At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.

3Black: Level 3

//Level_3//

At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.

Bloomburrow (Uncommon)
Beastbreaker of Bala Ged
Beastbreaker of Bala Ged 1Green (2)
Creature — Human Warrior (2/2)

Level up 2Green (2Green: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

4/4

LEVEL 4+

6/6

Trample

Duel Decks: Zendikar vs. Eldrazi (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Blacksmith's Talent
Blacksmith's Talent Red (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Blacksmith's Talent enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip 2.

2Red: Level 2

//Level_2//

At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.

3Red: Level 3

//Level_3//

During your turn, equipped creatures you control have double strike and haste.

Bloomburrow (Uncommon)
Brimstone Mage
Brimstone Mage 2Red (3)
Creature — Human Shaman (2/2)

Level up 3Red (3Red: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

2/3

Tap: Brimstone Mage deals 1 damage to any target.

LEVEL 3+

2/4

Tap: Brimstone Mage deals 3 damage to any target.

Rise of the Eldrazi (Uncommon)
Caravan Escort
Caravan Escort White (1)
Creature — Human Knight (1/1)

Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

2/2

LEVEL 5+

5/5

First strike

Duel Decks: Zendikar vs. Eldrazi (Common)
Other Versions
Rise of the Eldrazi (Common)
Duel Decks: Knights vs. Dragons (Common)
Cityscape Leveler
Cityscape Leveler 8 (8)
Artifact Creature — Construct (8/8)

Trample

When you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.

Unearth 8

The Brothers' War (Mythic Rare)
Coralhelm Commander
Coralhelm Commander BlueBlue (2)
Creature — Merfolk Soldier (2/2)

Level up 1 (1: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

3/3

Flying

LEVEL 4+

4/4

Flying

Other Merfolk creatures you control get +1/+1.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Rise of the Eldrazi (Rare)
Echo Mage
Echo Mage 1BlueBlue (3)
Creature — Human Wizard (2/3)

Level up 1Blue (1Blue: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

2/4

BlueBlue, Tap: Copy target instant or sorcery spell. You may choose new targets for the copy.

LEVEL 4+

2/5

BlueBlue, Tap: Copy target instant or sorcery spell twice. You may choose new targets for the copies.

Commander 2013 Edition (Rare)
Other Versions
Rise of the Eldrazi (Rare)
Enclave Cryptologist
Enclave Cryptologist Blue (1)
Creature — Merfolk Wizard (0/1)

Level up 1Blue (1Blue: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

0/1

Tap: Draw a card, then discard a card.

LEVEL 3+

0/1

Tap: Draw a card.

Rise of the Eldrazi (Uncommon)
Fighter Class
Fighter Class RedWhite (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Fighter Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

1RedWhite: Level 2

//Level_2//

Equip abilities you activate cost 2 less to activate.

3RedWhite: Level 3

//Level_3//

Whenever a creature you control attacks, up to one target creature blocks it this combat if able.

Adventures in the Forgotten Realms (Rare)
Fisher's Talent
Fisher's Talent 2GreenBlue (4)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

At the beginning of your upkeep, look at the top card of your library. You may reveal it if it's a land card. Create a 1/1 blue Fish creature token if you revealed it this way. Then draw a card.

GreenBlue: Level 2

//Level_2//

If you would create a Fish token, create a 3/3 blue Shark creature token instead.

2GreenBlue: Level 3

//Level_3//

If you would create a Shark token, create an 8/8 blue Octopus creature token instead.

Bloomburrow Commander (Rare)
Guul Draz Assassin
Guul Draz Assassin Black (1)
Creature — Vampire Assassin (1/1)

Level up 1Black (1Black: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

2/2

Black, Tap: Target creature gets -2/-2 until end of turn.

LEVEL 4+

4/4

Black, Tap: Target creature gets -4/-4 until end of turn.

Rise of the Eldrazi (Rare)
Hada Spy Patrol
Hada Spy Patrol 1Blue (2)
Creature — Human Rogue (1/1)

Level up 2Blue (2Blue: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

2/2

Hada Spy Patrol can't be blocked.

LEVEL 3+

3/3

Shroud (This creature can't be the target of spells or abilities.)

Hada Spy Patrol can't be blocked.

Commander Anthology (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Commander 2013 Edition (Uncommon)
Halimar Wavewatch
Halimar Wavewatch 1Blue (2)
Creature — Merfolk Soldier (0/3)

Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

0/6

LEVEL 5+

6/6

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Rise of the Eldrazi (Common)
Hedron-Field Purists
Hedron-Field Purists 2White (3)
Creature — Human Cleric (0/3)

Level up 2White (2White: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

1/4

If a source would deal damage to you or a creature you control, prevent 1 of that damage.

LEVEL 5+

2/5

If a source would deal damage to you or a creature you control, prevent 2 of that damage.

Rise of the Eldrazi (Rare)
Hexdrinker
Hexdrinker Green (1)
Creature — Snake (2/1)

Level up 1 (1: Put a level counter on this. Level up only as a sorcery.)

LEVEL 3-7

4/4

Protection from instants

LEVEL 8+

6/6

Protection from everything

Modern Horizons (Mythic Rare)
Ikiral Outrider
Ikiral Outrider 1White (2)
Creature — Human Soldier (1/2)

Level up 4 (4: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

2/6

Vigilance

LEVEL 4+

3/10

Vigilance

Rise of the Eldrazi (Common)
Joraga Treespeaker
Joraga Treespeaker Green (1)
Creature — Elf Druid (1/1)

Level up 1Green (1Green: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

1/2

Tap: Add GreenGreen.

LEVEL 5+

1/4

Elves you control have "Tap: Add GreenGreen."

Rise of the Eldrazi (Uncommon)
Kabira Vindicator
Kabira Vindicator 3White (4)
Creature — Human Knight (2/4)

Level up 2White (2White: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-4

3/6

Other creatures you control get +1/+1.

LEVEL 5+

4/8

Other creatures you control get +2/+2.

Duel Decks: Zendikar vs. Eldrazi (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Duel Decks: Knights vs. Dragons (Uncommon)
Kargan Dragonlord
Kargan Dragonlord RedRed (2)
Creature — Human Warrior (2/2)

Level up Red (Red: Put a level counter on this. Level up only as a sorcery.)

LEVEL 4-7

4/4

Flying

LEVEL 8+

8/8

Flying, trample

Red: Kargan Dragonlord gets +1/+0 until end of turn.

Rise of the Eldrazi (Mythic Rare)
Kazandu Tuskcaller
Kazandu Tuskcaller 1Green (2)
Creature — Human Shaman (1/1)

Level up 1Green (1Green: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-5

1/1

Tap: Create a 3/3 green Elephant creature token.

LEVEL 6+

1/1

Tap: Create two 3/3 green Elephant creature tokens.

Commander 2021 (Rare)
Other Versions
Rise of the Eldrazi (Rare)
Commander 2013 Edition (Rare)
Commander Anthology (Rare)
Knight of Cliffhaven
Knight of Cliffhaven 1White (2)
Creature — Kor Knight (2/2)

Level up 3 (3: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

2/3

Flying

LEVEL 4+

4/4

Flying, vigilance

Duel Decks: Zendikar vs. Eldrazi (Common)
Other Versions
Rise of the Eldrazi (Common)
Duel Decks: Knights vs. Dragons (Common)
Lighthouse Chronologist
Lighthouse Chronologist 1Blue (2)
Creature — Human Wizard (1/3)

Level up Blue (Blue: Put a level counter on this. Level up only as a sorcery.)

LEVEL 4-6

2/4

LEVEL 7+

3/5

At the beginning of each end step, if it's not your turn, take an extra turn after this one.

Rise of the Eldrazi (Mythic Rare)
Lord of Shatterskull Pass
Lord of Shatterskull Pass 3Red (4)
Creature — Minotaur Shaman (3/3)

Level up 1Red (1Red: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-5

6/6

LEVEL 6+

6/6

Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.

Rise of the Eldrazi (Rare)
Monk Class
Monk Class WhiteBlue (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

The second spell you cast each turn costs 1 less to cast.

WhiteBlue: Level 2

//Level_2//

When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.

1WhiteBlue: Level 3

//Level_3//

At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."

Adventures in the Forgotten Realms (Rare)
Nirkana Cutthroat
Nirkana Cutthroat 2Black (3)
Creature — Vampire Warrior (3/2)

Level up 2Black (2Black: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

4/3

Deathtouch

LEVEL 3+

5/4

First strike, deathtouch

Rise of the Eldrazi (Uncommon)
Null Champion
Null Champion 1Black (2)
Creature — Zombie Warrior (1/1)

Level up 3 (3: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

4/2

LEVEL 4+

7/3

Black: Regenerate Null Champion.

Rise of the Eldrazi (Common)
Skywatcher Adept
Skywatcher Adept Blue (1)
Creature — Merfolk Wizard (1/1)

Level up 3 (3: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

2/2

Flying

LEVEL 3+

4/2

Flying

Rise of the Eldrazi (Common)
Student of Warfare
Student of Warfare White (1)
Creature — Human Knight (1/1)

Level up White (White: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-6

3/3

First strike

LEVEL 7+

4/4

Double strike

Rise of the Eldrazi (Rare)
Transcendent Master
Transcendent Master 1WhiteWhite (3)
Creature — Human Cleric Avatar (3/3)

Level up 1 (1: Put a level counter on this. Level up only as a sorcery.)

LEVEL 6-11

6/6

Lifelink

LEVEL 12+

9/9

Lifelink, indestructible

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Rise of the Eldrazi (Mythic Rare)
Under-Construction Skyscraper (playtest)
Under-Construction Skyscraper (playtest) (0)
Land

Level up 1 (1: Put a level counter on this. Level up only as a sorcery.)

Tap: Add Colorless.

LEVEL 1-7

Tap: Add White, Black, Green, or Colorless.

LEVEL 8+

Tap: Add White, Black, Green, or Colorless. Scry 1.

Mystery Booster 2: Convention Edition (Rare)
Venerated Teacher
Venerated Teacher 2Blue (3)
Creature — Human Wizard (2/2)

When Venerated Teacher enters, put two level counters on each creature you control with level up.

Rise of the Eldrazi (Common)
Zulaport Enforcer
Zulaport Enforcer Black (1)
Creature — Human Warrior (1/1)

Level up 4 (4: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

3/3

LEVEL 3+

5/5

Zulaport Enforcer can't be blocked except by black creatures.

Rise of the Eldrazi (Common)
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