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A Tale for the Ages
A Tale for the Ages 1White (2)
Enchantment

Enchanted creatures you control get +2/+2.

Wilds of Eldraine (Rare)
Aardwolf's Advantage
Aardwolf's Advantage 2Red (3)
Sorcery

Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.

Unfinity (Acorn) (Common)
Achilles Davenport
Achilles Davenport 2BlueBlack (4)
Legendary Creature — Human Assassin (3/3)

Freerunning BlueBlack (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Menace (This creature can't be blocked except by two or more creatures.)

Other Assassins you control get +1/+1.

Assassin's Creed (Rare)
Adaptive Automaton
Adaptive Automaton 3 (3)
Artifact Creature — Construct (2/2)

As this creature enters, choose a creature type.

This creature is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.

Magic: The Gathering Foundations (Rare)
Other Versions
Magic 2012 (Rare)
Explorers of Ixalan (Rare)
Double Masters (Rare)
Warhammer 40,000 Commander (Rare)
The Brothers' War Retro Artifacts (Rare)
Adeliz, the Cinder Wind
Adeliz, the Cinder Wind 1BlueRed (3)
Legendary Creature — Human Wizard (2/2)

Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

Dominaria (Uncommon)
Agatha of the Vile Cauldron
Agatha of the Vile Cauldron RedGreen (2)
Legendary Creature — Human Warlock (1/1)

Activated abilities of creatures you control cost Variable Colorless less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana.

4RedGreen: Other creatures you control get +1/+1 and gain trample and haste until end of turn.

Wilds of Eldraine (Mythic Rare)
Agrus Kos, Wojek Veteran
Agrus Kos, Wojek Veteran 3RedWhite (5)
Legendary Creature — Human Soldier (3/3)

Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.

Guild Kit: Boros (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Akoum Battlesinger
Akoum Battlesinger 1Red (2)
Creature — Human Berserker Ally (1/1)

Haste

Whenever Akoum Battlesinger or another Ally you control enters, you may have Ally creatures you control get +1/+0 until end of turn.

Worldwake (Common)
Akroan Phalanx
Akroan Phalanx 3White (4)
Creature — Human Soldier (3/3)

Vigilance

2Red: Creatures you control get +1/+0 until end of turn.

Born of the Gods (Uncommon)
Alandra, Sky Dreamer
Alandra, Sky Dreamer 2BlueBlue (4)
Legendary Creature — Merfolk Wizard (2/4)

Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.

Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.

Murders at Karlov Manor Commander (Rare)
Other Versions
Jumpstart 2022 (Rare)
Alela, Artful Provocateur
Alela, Artful Provocateur 1WhiteBlueBlack (4)
Legendary Creature — Faerie Warlock (2/3)

Flying, deathtouch, lifelink

Other creatures you control with flying get +1/+0.

Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

The Brothers' War Commander (Mythic Rare)
Other Versions
Throne of Eldraine (Mythic Rare)
Streets of New Capenna Commander (Mythic Rare)
Alistair, the Brigadier
Alistair, the Brigadier 1GreenWhiteBlue (4)
Legendary Creature — Human Soldier (3/3)

Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.)

Whenever Alistair attacks, you may pay 8. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.

Doctor Who Commander (Rare)
All-Star Kicker (playtest)
All-Star Kicker (playtest) 1Red (2)
Creature — — Orc Athlete (2/2)

Assist kicker 3 (You and up to one other player can spend mana to pay this kicker cost.)

When All-Star Kicker enters the battlefield, your team may pass the ball. Then if All-Star Kicker was kicked, creatures your team controls get +1/+1 and gain haste until end of turn. (To pass the ball, one of the players on your team gives a permanent or card in hand to another player on your team.)

Mystery Booster 2: Convention Edition (Rare)
Always Watching
Always Watching 1WhiteWhite (3)
Enchantment

Nontoken creatures you control get +1/+1 and have vigilance.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Shadows over Innistrad (Rare)
Game Night (Rare)
Ambitious Assault
Ambitious Assault 2Red (3)
Instant

Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.)

Kamigawa: Neon Dynasty (Common)
Ambush Paratrooper
Ambush Paratrooper 1White (2)
Creature — Human Soldier (1/2)

Flash

Flying

5: Creatures you control get +1/+1 until end of turn.

The Brothers' War (Common)
Ampryn Tactician
Ampryn Tactician 2WhiteWhite (4)
Creature — Human Soldier (3/3)

When Ampryn Tactician enters, creatures you control get +1/+1 until end of turn.

Magic Origins (Common)
Anaba Spirit Crafter
Anaba Spirit Crafter 2RedRed (4)
Creature — Minotaur Shaman (1/3)

Minotaur creatures get +1/+0.

Masters Edition III (Common)
Other Versions
Homelands (Rare)
And They Shall Know No Fear
And They Shall Know No Fear 1White (2)
Instant

Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.

Warhammer 40,000 Commander (Uncommon)
Andúril, Narsil Reforged
Andúril, Narsil Reforged 2 (2)
Legendary Artifact — Equipment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.

Equip 3

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Angel of Invention
Angel of Invention 3WhiteWhite (5)
Creature — Angel (2/1)

Flying, vigilance, lifelink

Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Other creatures you control get +1/+1.

Modern Horizons 3 Commander (Mythic Rare)
Other Versions
Kaladesh (Mythic Rare)
Kaladesh Remastered (Mythic Rare)
Angel of Jubilation
Angel of Jubilation 1WhiteWhiteWhite (4)
Creature — Angel (3/3)

Flying

Other nonblack creatures you control get +1/+1.

Players can't pay life or sacrifice creatures to cast spells or activate abilities.

Avacyn Restored (Rare)
Angel of the Dawn
Angel of the Dawn 4White (5)
Creature — Angel (3/3)

Flying

When Angel of the Dawn enters, creatures you control get +1/+1 and gain vigilance until end of turn.

Commander Legends (Common)
Other Versions
Core Set 2019 (Common)
Double Masters (Common)
Angelic Voices
Angelic Voices 2WhiteWhite (4)
Enchantment

Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.

Masters Edition IV (Uncommon)
Other Versions
Legends (Rare)
Chronicles (Rare)
Anowon, the Ruin Thief
Anowon, the Ruin Thief 2BlueBlack (4)
Legendary Creature — Vampire Rogue (2/4)

Other Rogues you control get +1/+1.

Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)

Zendikar Rising Commander (Mythic Rare)
Anthem of Champions
Anthem of Champions GreenWhite (2)
Enchantment

Creatures you control get +1/+1.

Magic: The Gathering Foundations (Rare)
Arahbo, the First Fang
Arahbo, the First Fang 2White (3)
Legendary Creature — Cat Avatar (2/2)

Other Cats you control get +1/+1.

Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.

Magic: The Gathering Foundations (Rare)
Archangel of Strife
Archangel of Strife 5WhiteWhite (7)
Creature — Angel (6/6)

Flying

As Archangel of Strife enters, each player chooses war or peace.

Creatures controlled by players who chose war get +3/+0.

Creatures controlled by players who chose peace get +0/+3.

Commander Anthology (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
From the Vault: Angels (Mythic Rare)
Armament Master
Armament Master WhiteWhite (2)
Creature — Kor Soldier (2/2)

Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

Zendikar (Rare)
Arming Gala
Arming Gala 3GreenWhite (5)
Enchantment

At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1.

Streets of New Capenna Alchemy (Rare)
Army of Allah
Army of Allah 1WhiteWhite (3)
Instant

Attacking creatures get +2/+0 until end of turn.

Arabian Nights (Common)
Arno Dorian
Arno Dorian 2BlackRed (4)
Legendary Creature — Human Assassin (3/3)

Deathtouch

Other Assassins you control get +2/+0.

Disguise BlackRed (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

Assassin's Creed (Uncommon)
Artificer's Dragon
Artificer's Dragon 6 (6)
Artifact Creature — Dragon (4/4)

Flying

Red: Artifact creatures you control get +1/+0 until end of turn.

Unearth 3RedRed (3RedRed: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Brothers' War (Rare)
Arvad the Cursed
Arvad the Cursed 3WhiteBlack (5)
Legendary Creature — Vampire Knight (3/3)

Deathtouch, lifelink

Other legendary creatures you control get +2/+2.

March of the Machine Commander (Uncommon)
Other Versions
Dominaria (Uncommon)
Dominaria United Commander (Uncommon)
Ascendant Evincar
Ascendant Evincar 4BlackBlack (6)
Legendary Creature — Phyrexian Vampire Noble (3/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Other black creatures get +1/+1.

Nonblack creatures get -1/-1.

Planechase (Rare)
Other Versions
Nemesis (Rare)
Tenth Edition (Rare)
Ashcoat of the Shadow Swarm
Ashcoat of the Shadow Swarm 3Black (4)
Legendary Creature — Rat Warlock (3/4)

Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.

At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

Jumpstart 2022 (Mythic Rare)
Assaultron Dominator
Assaultron Dominator 1Red (2)
Artifact Creature — Robot (2/2)

When Assaultron Dominator enters, you get EnergyEnergy (two energy counters).

Whenever an artifact creature you control attacks, you may pay Energy. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.

Magic The Gathering—Fallout (Rare)
Atarka's Command
Atarka's Command RedGreen (2)
Instant

Choose two —

• Your opponents can't gain life this turn.

• Atarka's Command deals 3 damage to each opponent.

• You may put a land card from your hand onto the battlefield.

• Creatures you control get +1/+1 and gain reach until end of turn.

Double Masters 2022 (Rare)
Other Versions
Dragons of Tarkir (Rare)
Historic Anthology 5 (Rare)
Attack-in-the-Box
Attack-in-the-Box 3 (3)
Artifact Creature — Toy (2/4)

Whenever Attack-in-the-Box attacks, you may have it get +4/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.

Duskmourn: House of Horror (Uncommon)
Augusta, Dean of Order
Augusta, Dean of Order 2White (3)
Legendary Creature — Human Cleric (1/3)

Other tapped creatures you control get +1/+0.

Other untapped creatures you control get +0/+1.

Whenever you attack, untap each creature you control, then tap any number of creatures you control.

Strixhaven: School of Mages (Rare)
Aven Brigadier
Aven Brigadier 3WhiteWhiteWhite (6)
Creature — Bird Soldier (3/5)

Flying

Other Bird creatures get +1/+1.

Other Soldier creatures get +1/+1.

Onslaught (Rare)
Aven Warcraft
Aven Warcraft 2White (3)
Instant

Creatures you control get +0/+2 until end of turn.

Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.

Judgment (Uncommon)
Azlask, the Swelling Scourge
Azlask, the Swelling Scourge 3 (3)
Legendary Creature — Eldrazi (2/2)

Whenever Azlask, the Swelling Scourge or another colorless creature you control dies, you get an experience counter.

WhiteBlueBlackRedGreen: Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have. Scions and Spawns you control gain indestructible and annihilator 1 until end of turn.

Modern Horizons 3 Commander (Mythic Rare)
Bad Moon
Bad Moon 1Black (2)
Enchantment

Black creatures get +1/+1.

Duel Decks Anthology, Garruk vs. Liliana (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Time Spiral "Timeshifted" (Special)
Duel Decks: Garruk vs. Liliana (Rare)
Commander 2014 (Rare)
Balmor, Battlemage Captain
Balmor, Battlemage Captain BlueRed (2)
Legendary Creature — Bird Wizard (1/3)

Flying

Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Dominaria United (Uncommon)
Balthor the Defiled
Balthor the Defiled 2BlackBlack (4)
Legendary Creature — Zombie Dwarf (2/2)

Minion creatures get +1/+1.

BlackBlackBlack, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.

Judgment (Rare)
Banner of Kinship
Banner of Kinship 5 (5)
Artifact

As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.

Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.

Magic: The Gathering Foundations (Rare)
Banners Raised
Banners Raised Red (1)
Instant

Creatures you control get +1/+0 until end of turn.

Avacyn Restored (Common)
Bar the Door
Bar the Door 2White (3)
Instant

Creatures you control get +0/+4 until end of turn.

Dark Ascension (Common)
Baru, Fist of Krosa
Baru, Fist of Krosa 3GreenGreen (5)
Legendary Creature — Human Druid (4/4)

Whenever a Forest enters, green creatures you control get +1/+1 and gain trample until end of turn.

Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.

Future Sight (Rare)
Baru, Wurmspeaker
Baru, Wurmspeaker 2GreenGreen (4)
Legendary Creature — Human Druid (3/3)

Wurms you control get +2/+2 and have trample.

7Green, Tap: Create a 4/4 green Wurm creature token. This ability costs Variable Colorless less to activate, where X is the greatest power among Wurms you control.

Dominaria United Commander (Rare)
Bastion Protector
Bastion Protector 2White (3)
Creature — Human Soldier (3/3)

Commander creatures you control get +2/+2 and have indestructible.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Commander 2015 (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Warhammer 40,000 Commander (Rare)
Battershield Warrior
Battershield Warrior 2White (3)
Creature — Human Warrior (2/2)

Boast — 1White: Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Uncommon)
Battle Cry Goblin
Battle Cry Goblin 1Red (2)
Creature — Goblin (2/2)

1Red: Goblins you control get +1/+0 and gain haste until end of turn.

Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Battle Frenzy
Battle Frenzy 2Red (3)
Instant

Green creatures you control get +1/+1 until end of turn.

Nongreen creatures you control get +1/+0 until end of turn.

Ice Age (Common)
Battle Sliver
Battle Sliver 4Red (5)
Creature — Sliver (3/3)

Sliver creatures you control get +2/+0.

Magic 2014 Core Set (Uncommon)
Battleground Geist
Battleground Geist 4Blue (5)
Creature — Spirit (3/3)

Flying

Other Spirit creatures you control get +1/+0.

Shadows of the Past (Common)
Other Versions
Innistrad (Uncommon)
Jumpstart (Uncommon)
Beastmaster Ascension
Beastmaster Ascension 2Green (3)
Enchantment

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

Bloomburrow Commander (Rare)
Other Versions
Zendikar (Rare)
Commander 2014 (Rare)
Commander 2015 (Rare)
Commander 2016 (Rare)
Commander Anthology (Rare)
Streets of New Capenna Commander (Rare)
Beckoning Will-o'-Wisp
Beckoning Will-o'-Wisp 2White (3)
Creature — Spirit (1/3)

Flying

Lure the Unwary — At the beginning of combat on your turn, choose an opponent.

Creatures attacking the last chosen player get +1/+0.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Begin Anew
Begin Anew GreenGreenWhiteWhite (4)
Sorcery

Destroy all creatures. Creature cards in your hand perpetually get +1/+1.

Innistrad: Midnight Hunt Alchemy (Rare)
Behind the Scenes
Behind the Scenes 2Black (3)
Enchantment

Creatures you control have skulk. (They can't be blocked by creatures with greater power.)

4White: Creatures you control get +1/+1 until end of turn.

Shadows over Innistrad (Uncommon)
Belenon War Anthem
Belenon War Anthem (0)
Enchantment

Creatures you control get +1/+1.

March of the Machine (Uncommon)
Belle of the Brawl
Belle of the Brawl 2Black (3)
Creature — Human Knight (3/2)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.

Throne of Eldraine (Uncommon)
Benalish Marshal
Benalish Marshal WhiteWhiteWhite (3)
Creature — Human Knight (3/3)

Other creatures you control get +1/+1.

Game Night (Rare)
Other Versions
Dominaria (Rare)
Beregond of the Guard
Beregond of the Guard 3White (4)
Legendary Creature — Human Soldier (3/3)

Whenever Beregond of the Guard or another Human you control enters, creatures you control get +1/+1 and gain vigilance until end of turn.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Biowaste Blob
Biowaste Blob 2GreenGreen (4)
Creature — Ooze (0/0)

Oozes you control get +1/+1.

At the beginning of your upkeep, if you control a commander, create a token that's a copy of Biowaste Blob.

Commander Legends (Rare)
Kellan, the Fae-Blooded (Birthright Boon)
Kellan, the Fae-Blooded (Birthright Boon) 1White (2)
Sorcery — Adventure

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Wilds of Eldraine (Mythic Rare)
Blade Sliver
Blade Sliver 2Red (3)
Creature — Sliver (2/2)

All Sliver creatures get +1/+0.

Commander Masters (Uncommon)
Other Versions
Legions (Uncommon)
Bladestitched Skaab
Bladestitched Skaab BlueBlack (2)
Creature — Zombie Soldier (2/3)

Other Zombies you control get +1/+0.

Innistrad: Midnight Hunt (Uncommon)
Blessed Orator
Blessed Orator 3White (4)
Creature — Human Cleric (1/4)

Other creatures you control get +0/+1.

Odyssey (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Blex, Vexing Pest
Blex, Vexing Pest 2Green (3)
Legendary Creature — Pest (3/2)

Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1.

When Blex, Vexing Pest dies, you gain 4 life.

Strixhaven: School of Mages (Mythic Rare)
Blight Mound
Blight Mound 2Black (3)
Enchantment

Attacking Pests you control get +1/+0 and have menace.

Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Commander 2021 (Rare)
Blood Age General
Blood Age General 1Red (2)
Creature — Spirit Warrior (2/2)

Tap: Attacking Spirits get +1/+0 until end of turn.

Strixhaven: School of Mages (Common)
Bloodstoke Howler
Bloodstoke Howler 5Red (6)
Creature — Beast (3/4)

Morph 6Red (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn.

Legions (Common)
Bloodsworn Steward
Bloodsworn Steward 2RedRed (4)
Creature — Vampire Knight (4/4)

Flying

Commander creatures you control get +2/+2 and have haste.

Innistrad: Crimson Vow Commander (Rare)
Other Versions
Commander 2017 (Rare)
Blossoming Bogbeast
Blossoming Bogbeast 4Green (5)
Creature — Beast (3/3)

Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.

Commander 2021 (Rare)
Blossoming Tortoise
Blossoming Tortoise 2GreenGreen (4)
Creature — Turtle (3/3)

Whenever Blossoming Tortoise enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.

Activated abilities of lands you control cost 1 less to activate.

Land creatures you control get +1/+1.

Wilds of Eldraine (Mythic Rare)
Boartusk Liege
Boartusk Liege 1Red or GreenRed or GreenRed or Green (4)
Creature — Goblin Knight (3/4)

Trample

Other red creatures you control get +1/+1.

Other green creatures you control get +1/+1.

Double Masters 2022 (Rare)
Other Versions
Shadowmoor (Rare)
Bold Defense
Bold Defense 2White (3)
Instant

Kicker 3White (You may pay an additional 3White as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.

Zendikar (Common)
Bolt Hound
Bolt Hound 2Red (3)
Creature — Elemental Dog (2/2)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.

Jumpstart 2022 (Uncommon)
Other Versions
Core Set 2021 (Uncommon)
Bonesplitter Sliver
Bonesplitter Sliver 3Red (4)
Creature — Sliver (2/2)

All Sliver creatures get +2/+0.

Commander Masters (Common)
Other Versions
Time Spiral (Common)
Time Spiral Remastered (Common)
Book of Mazarbul
Book of Mazarbul 2Red (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

II — Amass Orcs 2.

III — Creatures you control get +1/+0 and gain menace until end of turn.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Boon of the Spirit Realm
Boon of the Spirit Realm 3WhiteWhite (5)
Enchantment

Constellation — Whenever Boon of the Spirit Realm or another enchantment you control enters, put a blessing counter on Boon of the Spirit Realm.

Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm.

Commander Masters (Rare)
Borrowed Grace
Borrowed Grace 2White (3)
Instant

Escalate 1White (Pay this cost for each mode chosen beyond the first.)

Choose one or both —

• Creatures you control get +2/+0 until end of turn.

• Creatures you control get +0/+2 until end of turn.

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
Brambleguard Veteran
Brambleguard Veteran 1GreenGreen (3)
Creature — Raccoon Warrior (3/4)

Whenever you expend 4, Raccoons you control get +1/+1 and gain vigilance until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

Bloomburrow (Uncommon)
Brass Herald
Brass Herald 6 (6)
Artifact Creature — Golem (2/2)

As Brass Herald enters, choose a creature type.

When Brass Herald enters, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

Creatures of the chosen type get +1/+1.

Commander Legends (Uncommon)
Other Versions
Eighth Edition (Rare)
Apocalypse (Uncommon)
Break of Day
Break of Day 1White (2)
Instant

Creatures you control get +1/+1 until end of turn.

Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Dark Ascension (Common)
Oakhame Ranger (Bring Back)
Oakhame Ranger (Bring Back) Green or WhiteGreen or WhiteGreen or WhiteGreen or White (4)
Sorcery — Adventure

Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Uncommon)
Bristling Hydra
Bristling Hydra 2GreenGreen (4)
Creature — Hydra (4/3)

When Bristling Hydra enters, you get EnergyEnergyEnergy (three energy counters).

Pay EnergyEnergyEnergy: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.

Kaladesh Remastered (Rare)
Other Versions
Kaladesh (Rare)
Broodwarden
Broodwarden 3GreenGreen (5)
Creature — Eldrazi Drone (4/4)

Eldrazi Spawn creatures you control get +2/+1.

Rise of the Eldrazi (Uncommon)
Brotherhood Scribe
Brotherhood Scribe 1White (2)
Creature — Human Artificer (1/3)

Metalcraft — Tap: You get Energy (an energy counter). Activate only if you control three or more artifacts.

Whenever you get one or more Energy during your turn, creatures you control get +1/+1 until end of turn.

Magic The Gathering—Fallout (Rare)
Builder's Blessing
Builder's Blessing 3White (4)
Enchantment

Untapped creatures you control get +0/+2.

Avacyn Restored (Uncommon)
Burn Bright
Burn Bright 2Red (3)
Instant

Creatures you control get +2/+0 until end of turn.

Ravnica Remastered (Common)
Other Versions
Ravnica Allegiance (Common)
Core Set 2021 (Common)
Arena Base Set (Common)
Jumpstart 2022 (Common)
Hustle // Bustle (Bustle)
Hustle // Bustle (Bustle) 4Red or GreenRed or Green (6)
Sorcery

Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.

Murders at Karlov Manor (Uncommon)
Caged Sun
Caged Sun 6 (6)
Artifact

As Caged Sun enters, choose a color.

Creatures you control of the chosen color get +1/+1.

Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.

The Brothers' War Retro Artifacts (Mythic Rare)
Other Versions
New Phyrexia (Rare)
Commander 2014 (Rare)
Commander Anthology 2018 (Rare)
Warhammer 40,000 Commander (Rare)
Call for Unity
Call for Unity 3WhiteWhite (5)
Enchantment

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.

Creatures you control get +1/+1 for each unity counter on Call for Unity.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Aether Revolt (Rare)
Call to Arms
Call to Arms 1White (2)
Enchantment

As Call to Arms enters, choose a color and an opponent.

White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.

When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.

Masters Edition III (Uncommon)
Other Versions
Ice Age (Rare)
Call to Glory
Call to Glory 1White (2)
Instant

Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.

Champions of Kamigawa (Common)
Camaraderie
Camaraderie 4GreenWhite (6)
Sorcery

You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.

Streets of New Capenna Commander (Rare)
Other Versions
Guilds of Ravnica (Rare)
Canopy Tactician
Canopy Tactician 3Green (4)
Creature — Elf Warrior (3/3)

Other Elves you control get +1/+1.

Tap: Add GreenGreenGreen.

Kaldheim (Rare)
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