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Adorable Kitten
Adorable Kitten White (1)
Host Creature — Cat (1/1)

When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result.

Unstable (Common)
Big Boa Constrictor
Big Boa Constrictor 3Black (4)
Host Creature — Snake (1/2)

When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.

Unstable (Common)
Boomflinger
Boomflinger (0)
Artifact — Contraption

Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player equal to the difference between those results.

Unstable (Common)
Box of Free-Range Goblins
Box of Free-Range Goblins 4RedRed (6)
Sorcery

Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.

Unstable (Common)
Chicken à la King
Chicken à la King 1BlueBlue (3)
Summon — Chicken (2/2)

Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Chicken in play. (You may roll dice only when a card instructs you to.)

Tap a Chicken you control: Roll a six-sided die.

Unglued (Rare)
Chicken Egg
Chicken Egg 1Red (2)
Summon — Egg (0/1)

During your upkeep, roll a six-sided die. On a 6, sacrifice Chicken Egg and put a Giant Chicken token into play. Treat this token as a 4/4 red creature that counts as a Chicken.

Unglued (Common)
Clam-I-Am
Clam-I-Am 2Blue (3)
Summon — Clamfolk (2/2)

Whenever you roll a 3 on a six-sided die, you may reroll that die.

Unglued (Common)
Elvish Impersonators
Elvish Impersonators 3Green (4)
Summon — Elves (*/*)

When you play Elvish Impersonators, roll two six-sided dice one after the other. Elvish Impersonators comes into play with power equal to the first die roll and toughness equal to the second.

Unglued (Common)
Feisty Stegosaurus
Feisty Stegosaurus 4Red (5)
Host Creature — Dinosaur (2/1)

When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.

Unstable (Common)
Free-Range Chicken
Free-Range Chicken 3Green (4)
Summon — Chicken (3/3)

o1oG: Roll two six-sided dice. If both die rolls are the same, Free-Range Chicken gets +X/+X until end of turn, where X is the number rolled on each die. Otherwise, if the total rolled is equal to any other total you have rolled this turn for Free-Range Chicken, sacrifice it. (For example, if you roll two 3s, Free-Range Chicken gets +3/+3. If you roll a total of 6 for Free-Range Chicken later in that turn, sacrifice it.)

Unglued (Common)
Gift Horse
Gift Horse (0)
Artifact — Contraption

Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

Unstable (Rare)
GO TO JAIL
GO TO JAIL White (1)
Enchantment

When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.

At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If he or she rolls doubles, sacrifice GO TO JAIL.

Unstable (Common)
Goblin Bowling Team
Goblin Bowling Team 3Red (4)
Summon — Goblins (1/1)

Whenever Goblin Bowling Team damages any creature or player, roll a six-sided die. Goblin Bowling Team deals to that creature or player additional damage equal to the die roll.

Unglued (Common)
Goblin Tutor
Goblin Tutor Red (1)
Instant

Roll a six-sided die for Goblin Tutor. On a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards.

2 Any Goblin Tutor

3 Any enchantment

4 Any artifact

5 Any creature

6 Any sorcery, instant, or interrupt

Unglued (Uncommon)
Ground Pounder
Ground Pounder 1Green (2)
Creature — Goblin Warrior (2/2)

3Green: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.

Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.

Unstable (Common)
Growth Spurt
Growth Spurt 1Green (2)
Instant

Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is equal to the die roll.

Unglued (Common)
Hammer Helper
Hammer Helper 3Red (4)
Sorcery

Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.

Unstable (Common)
Hammer Jammer
Hammer Jammer 3Red (4)
Creature — Goblin Warrior (0/0)

As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result.

Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.

Unstable (Uncommon)
Hard Hat Area
Hard Hat Area (0)
Artifact — Contraption

Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Mythic Rare)
Hydradoodle
Hydradoodle Variable ColorlessVariable ColorlessGreenGreen (2)
Creature — Hydra Hound (0/0)

As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with a number of +1/+1 counters on it equal to the total of those results.

Reach, trample

Unstable (Rare)
Inhumaniac
Inhumaniac 1Black (2)
Creature — Brainiac (1/1)

At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.

Unstable (Uncommon)
Jack-in-the-Mox
Jack-in-the-Mox 0 (0)
Artifact

ocT: Roll a six-sided die for Jack-in-the-Mox. On a 1, sacrifice Jack-in-the-Mox and lose 5 life. Otherwise, Jack-in-the-Mox has one of the following effects. Treat this ability as a mana source.

2 Add oW to your mana pool.

3 Add oU to your mana pool.

4 Add oB to your mana pool.

5 Add oR to your mana pool.

6 Add oG to your mana pool.

Unglued (Rare)
Jumbo Imp
Jumbo Imp 2Black (3)
Summon — Imp (0/0)

Flying

When you play Jumbo Imp, roll a six-sided die. Jumbo Imp comes into play with a number of +1/+1 counters on it equal to the die roll.

During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll.

At the end of your turn, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll.

Unglued (Uncommon)
Krazy Kow
Krazy Kow 3Red (4)
Summon — Cow (3/3)

During your upkeep, roll a six-sided die. On a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and player.

Unglued (Common)
Lobe Lobber
Lobe Lobber 2 (2)
Artifact — Equipment

Equipped creature has "Tap: This creature deals 1 damage to target player. Roll a six-sided die. On a 5 or higher, untap it."

Equip 2

Unstable (Uncommon)
Mad Science Fair Project
Mad Science Fair Project 3 (3)
Artifact

Tap: Roll a six-sided die. On a 3 or lower,

target player adds oC to his or her mana

pool. Otherwise, that player adds one

mana of any color he or she chooses to

his or her mana pool.

Unstable (Common)
Mother Kangaroo
Mother Kangaroo 4Green (5)
Host Creature — Kangaroo (1/1)

When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.

Unstable (Common)
Numbing Jellyfish
Numbing Jellyfish 3Blue (4)
Host Creature — Jellyfish (2/3)

When this creature enters the battlefield, roll a six-sided die. Target player puts the top X cards of his or her library into his or her graveyard, where X is the result.

Unstable (Common)
Ol' Buzzbark
Ol' Buzzbark Variable ColorlessRedGreen (2)
Legendary Creature — Goblin Warrior (3/3)

When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.

Unstable (Mythic Rare)
Painiac
Painiac 2Red (3)
Creature — Brainiac (0/3)

At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.

Unstable (Common)
Poultrygeist
Poultrygeist 2Black (3)
Summon — Chicken (1/1)

Flying

Whenever a creature is put into any graveyard from play, you may roll a six-sided die. On a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist.

Unglued (Common)
Ricochet
Ricochet Red (1)
Enchantment

Whenever any spell targets a single player, each player rolls a six-sided die. That spell is redirected to the player or players with the lowest die roll. If two or more players tie for the lowest die roll, they reroll until there is no tie.

Unglued (Uncommon)
Socketed Sprocketer
Socketed Sprocketer Blue (1)
Artifact Creature — Cyborg Knight (1/1)

Tap: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.)

You may uninstall a result from Socketed Sprocketer to use it for a die you rolled.

Uninstall a 6 from Socketed Sprocketer: Draw a card.

Unstable (Uncommon)
Spark Fiend
Spark Fiend 4Red (5)
Summon — Beast (5/6)

When Spark Fiend comes into play, roll two six-sided dice. On a total of 2, 3, or 12, sacrifice Spark Fiend. On a total of 7 or 11, do not roll dice for Spark Fiend during any of your following upkeep phases. If you roll any other total, note it.

During your upkeep, roll two six-sided dice. On a total of 7, sacrifice Spark Fiend. If you roll the noted total, do not roll dice for Spark Fiend during any of your following upkeep phases. On any other roll, there is no effect.

Unglued (Rare)
Steamfloggery
Steamfloggery 4RedRed (6)
Instant

Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Steel Squirrel
Steel Squirrel 2 (2)
Artifact Creature — Squirrel (1/1)

Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.

6: Roll a six-sided die.

Unstable (Uncommon)
Strategy, Schmategy
Strategy, Schmategy 1Red (2)
Sorcery

Roll a six-sided die for Strategy, Schmategy. On a 1, Strategy, Schmategy has no effect. Otherwise, it has one of the following effects.

2 Destroy all artifacts.

3 Destroy all lands.

4 Strategy, Schmategy deals 3 damage to each creature and player.

5 Each player discards his or her hand and draws seven cards.

6 Roll the die two more times.

Unglued (Rare)
Temp of the Damned
Temp of the Damned 2Black (3)
Summon — Zombie (3/3)

When you play Temp of the Damned, roll a six-sided die. Temp of the Damned comes into play with a number of funk counters on it equal to the die roll.

During your upkeep, remove a funk counter from Temp of the Damned or sacrifice Temp of the Damned.

Unglued (Common)
The Big Idea
The Big Idea 4RedRed (6)
Legendary Creature — Brainiac Villain (4/4)

2Black or RedBlack or Red, Tap: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.

Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.

Unstable (Rare)
Thud-for-Duds
Thud-for-Duds (0)
Artifact — Contraption

Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results.

Unstable (Uncommon)
Time Out
Time Out 4Blue (5)
Instant

Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.

Unstable (Common)
Urza's Science Fair Project
Urza's Science Fair Project 6 (6)
Artifact Creature (4/4)

o2: Roll a six-sided die for Urza's Science Fair Project.

1 It gets -2/-2 until end of turn.

2 It deals no combat damage this turn.

3 Attacking does not cause it to tap this turn.

4 It gains first strike until end of turn.

5 It gains flying until end of turn.

6 It gets +2/+2 until end of turn.

Unglued (Uncommon)
Willing Test Subject
Willing Test Subject 2Green (3)
Creature — Spider Monkey Scientist (2/2)

Reach

Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.

6: Roll a six-sided die.

Unstable (Common)